v8.1
[squaddata.git] / Blueprints / Items / Pistols / StaticInfo / Debug / Glock17_debug.json
blobe22911f46746b56660f858760d7dea8a95e170bc
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "None",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Pistol.VC_ADS_CameraLocation_Pistol'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Subtle.VC_ADS_CameraRotation_Subtle'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Pistol.VC_ADS_WeaponAlignment_Pistol'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/Glock17/Animations/A_Char_Glock17_Ads_Montage.A_Char_Glock17_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"50m\")}>"
13   ],
14   "ads_strafe_spring_rotator": {
15     "pitch": "0.0",
16     "roll": "5.0",
17     "yaw": "0.0"
18   },
19   "ads_suppression_punch_camera_location_multiplier": "1.0",
20   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
21   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
22   "ads_transition1p_montage": "None",
23   "aim1p_weapon_mesh_position": {
24     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
25     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
26     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
27     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
28     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
29     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
30     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
31     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
32     "x": "0.0",
33     "y": "0.0",
34     "z": "0.0"
35   },
36   "aim1p_weapon_mesh_rescale": {
37     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
38     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
39     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
40     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
41     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
42     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
43     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
44     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
45     "x": "1.0",
46     "y": "1.0",
47     "z": "1.0"
48   },
49   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
50   "allow_raising_above_head": "True",
51   "allow_vault_and_low_climb_shooting": "True",
52   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
53   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
54   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
55   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
56   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
57   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
58   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
59   "back_blast_effect_socket": "None",
60   "back_blast_lasting_effect1p": "None",
61   "back_blast_lasting_effect3p": "None",
62   "back_blast_lasting_effect_additional_rotation": {
63     "pitch": "0.0",
64     "roll": "0.0",
65     "yaw": "0.0"
66   },
67   "base1p_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Char_Glock17_Basepose_Montage.A_Char_Glock17_Basepose_Montage'  Class 'AnimMontage'>",
68   "base3p_montage": "<Object '/Game/Art/Items/Glock17/Animations/3p/A_Char_Glock17_Basepose_3p_Montage.A_Char_Glock17_Basepose_3p_Montage'  Class 'AnimMontage'>",
69   "base_ads1p_montage": "<Object '/Game/Art/Items/Glock17/Animations/1P/A_Char_Glock17_Ads_1p_Montage.A_Char_Glock17_Ads_1p_Montage'  Class 'AnimMontage'>",
70   "base_weapon_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Gun_Glock17_Basepose_Montage.A_Gun_Glock17_Basepose_Montage'  Class 'AnimMontage'>",
71   "bipod1p_montage": "None",
72   "bipod3p_montage": "None",
73   "bipod_ads_recoil_mean": {
74     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
75     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
76     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
77     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
78     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
79     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
80     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
81     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
82     "x": "0.0",
83     "y": "0.0",
84     "z": "0.0"
85   },
86   "bipod_ads_recoil_sigma": {
87     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
88     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
89     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
90     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
91     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
92     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
93     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
94     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
95     "x": "0.0",
96     "y": "0.0",
97     "z": "0.0"
98   },
99   "bipod_end_loop_section_names": {
100     "begin_section": "Begin",
101     "end_section": "End",
102     "loop_section1": "Loop",
103     "loop_section2": "Loop",
104     "mid_end_section": "End"
105   },
106   "bipod_height_raw": "31.5",
107   "bipod_length": "55.0",
108   "bipod_loc": {
109     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
110     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
111     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
112     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
113     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
114     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
115     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
116     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
117     "x": "0.0",
118     "y": "0.0",
119     "z": "1.5"
120   },
121   "bipod_recoil_mean": {
122     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
123     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
124     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
125     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
126     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
127     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
128     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
129     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
130     "x": "0.0",
131     "y": "0.0",
132     "z": "0.0"
133   },
134   "bipod_recoil_sigma": {
135     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
136     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
137     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
138     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
139     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
140     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
141     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
142     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
143     "x": "0.0",
144     "y": "0.0",
145     "z": "0.0"
146   },
147   "bipod_time": "0.30000001192092896",
148   "bipod_weapon_montage": "None",
149   "bobbing_add_sprint1p_montage": "None",
150   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
151   "bobbing_aim_end_loop_section_names": {
152     "begin_section": "Begin",
153     "end_section": "End",
154     "loop_section1": "Loop1",
155     "loop_section2": "Loop2",
156     "mid_end_section": "MidEnd"
157   },
158   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
159   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/Glock17_v2/Glock17_v2_EndSprint_Montage.Glock17_v2_EndSprint_Montage'  Class 'AnimMontage'>",
160   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
161   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Pistol/BS1D_Pistol_Pronemove2017_1p.BS1D_Pistol_Pronemove2017_1p'  Class 'BlendSpace1D'>",
162   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/Glock17_v2/Glock17_v2_Sprint_Montage.Glock17_v2_Sprint_Montage'  Class 'AnimMontage'>",
163   "bored_abort_blend_out_time": "0.20000000298023224",
164   "bored_max_frequency": "60.0",
165   "bored_montage": [
166     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/Glock17/Animations/1P/A_Char_Glock17_Bored1_1p_Montage.A_Char_Glock17_Bored1_1p_Montage\"', bored3p_montage: None}>",
167     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/Glock17/Animations/1P/A_Char_Glock17_Bored2_1p_Montage.A_Char_Glock17_Bored2_1p_Montage\"', bored3p_montage: None}>"
168   ],
169   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Pistol_Crouch_Sprint_2017.BS1D_Char_Pistol_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
170   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
171   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_MP443_Sprint.BS1D_Char_MP443_Sprint'  Class 'BlendSpace1D'>",
172   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
173   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
174   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
175   "cancel_reload_on_jump_vault_climb": "True",
176   "cancel_reload_on_sprint": "False",
177   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
178   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
179   "change_magnification_punch_angle": {
180     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
181     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
182     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
183     "x": "70.0",
184     "y": "110.0"
185   },
186   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
187   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
188   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
189   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
190   "check_current_magazine_for_equip": "True",
191   "check_current_magazine_for_unequip": "True",
192   "clamp_speed_while_reloading": "-1.0",
193   "clear_sight_interp_speed": "5.0",
194   "clear_sight_sway_weight": "0.0",
195   "clear_sights_max_input": "8.0",
196   "clear_sights_max_offset": {
197     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
198     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
199     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
200     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
201     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
202     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
203     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
204     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
205     "x": "0.0",
206     "y": "-0.5",
207     "z": "-1.6200000047683716"
208   },
209   "clear_sights_max_roll": {
210     "pitch": "0.0",
211     "roll": "-5.0",
212     "yaw": "0.0"
213   },
214   "clear_sights_min_input": "5.0",
215   "crouch_ads_recoil_mean": {
216     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
217     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
218     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
219     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
220     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
221     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
222     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
223     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
224     "x": "1.0",
225     "y": "0.0",
226     "z": "0.0"
227   },
228   "crouch_ads_recoil_sigma": {
229     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
230     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
231     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
232     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
233     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
234     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
235     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
236     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
237     "x": "0.25",
238     "y": "0.3499999940395355",
239     "z": "0.800000011920929"
240   },
241   "crouch_lean_left_camera_rotation": {
242     "pitch": "0.0",
243     "roll": "-5.0",
244     "yaw": "0.0"
245   },
246   "crouch_lean_left_root_offset": {
247     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
248     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
249     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
250     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
251     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
252     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
253     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
254     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
255     "x": "0.0",
256     "y": "-36.0",
257     "z": "-10.0"
258   },
259   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
260   "crouch_lean_left_weapon_rotation": {
261     "pitch": "0.0",
262     "roll": "-22.0",
263     "yaw": "0.0"
264   },
265   "crouch_lean_right_camera_rotation": {
266     "pitch": "0.0",
267     "roll": "5.0",
268     "yaw": "0.0"
269   },
270   "crouch_lean_right_root_offset": {
271     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
272     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
273     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
274     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
275     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
276     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
277     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
278     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
279     "x": "0.0",
280     "y": "50.0",
281     "z": "-22.0"
282   },
283   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
284   "crouch_lean_right_weapon_rotation": {
285     "pitch": "0.0",
286     "roll": "22.0",
287     "yaw": "0.0"
288   },
289   "crouch_loc": {
290     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
291     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
292     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
293     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
294     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
295     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
296     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
297     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
298     "x": "-11.0",
299     "y": "4.0",
300     "z": "2.5"
301   },
302   "crouch_recoil_mean": {
303     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
304     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
305     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
306     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
307     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
308     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
309     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
310     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
311     "x": "2.0",
312     "y": "0.0",
313     "z": "0.0"
314   },
315   "crouch_recoil_sigma": {
316     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
317     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
318     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
319     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
320     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
321     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
322     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
323     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
324     "x": "0.5",
325     "y": "0.699999988079071",
326     "z": "1.600000023841858"
327   },
328   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
329   "crouch_time": "0.27000001072883606",
330   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
331   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
332   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
333   "default_zeroing_text": "50m",
334   "deviation_visu_fb_interp_speed_final": "0.0",
335   "deviation_visu_fb_interp_speed_yz": "0.0",
336   "deviation_visu_fb_max": "0.0",
337   "disable_suppression_x_axis_camera_location_punch": "False",
338   "dry_reload_sound1p": "None",
339   "dry_reload_sound3p": "None",
340   "empty_alt_use_sound1p": "None",
341   "empty_alt_use_sound3p": "None",
342   "empty_equip1p_montage": "<Object '/Game/Art/Items/Glock17/Animations/1P/A_Char_Glock17_Deploy_1p_Montage.A_Char_Glock17_Deploy_1p_Montage'  Class 'AnimMontage'>",
343   "empty_equip3p_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Char_Glock17_Deploy_Montage.A_Char_Glock17_Deploy_Montage'  Class 'AnimMontage'>",
344   "empty_equip_duration": "0.6000000238418579",
345   "empty_equip_weapon_montage": "None",
346   "empty_unequip1p_montage": "<Object '/Game/Art/Items/Glock17/Animations/1P/A_Char_Glock17_Undeploy_1p_Montage.A_Char_Glock17_Undeploy_1p_Montage'  Class 'AnimMontage'>",
347   "empty_unequip3p_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Char_Glock17_Undeploy_Montage.A_Char_Glock17_Undeploy_Montage'  Class 'AnimMontage'>",
348   "empty_unequip_duration": "0.5",
349   "empty_unequip_weapon_montage": "None",
350   "empty_use_sound1p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/Trigger/m9_trigger_Cue.m9_trigger_Cue'  Class 'SoundCue'>",
351   "empty_use_sound3p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/Trigger/m9_trigger_Cue.m9_trigger_Cue'  Class 'SoundCue'>",
352   "equip1p_montage": "<Object '/Game/Art/Items/Glock17/Animations/1P/A_Char_Glock17_Deploy_1p_Montage.A_Char_Glock17_Deploy_1p_Montage'  Class 'AnimMontage'>",
353   "equip3p_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Char_Glock17_Deploy_Montage.A_Char_Glock17_Deploy_Montage'  Class 'AnimMontage'>",
354   "equip_sound1p": "None",
355   "equip_sound3p": "None",
356   "equip_weapon_montage": "None",
357   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
358   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage'  Class 'AnimMontage'>",
359   "fire_add_bipod1p_montage": "None",
360   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
361   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/pistol_1ptop_fire_Montage.pistol_1ptop_fire_Montage'  Class 'AnimMontage'>",
362   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage'  Class 'AnimMontage'>",
363   "fire_bipod1p_montage": "None",
364   "fire_bipod3p_montage": "None",
365   "fire_bipod_weapon_montage": "None",
366   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
367   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C'  Class 'BlueprintGeneratedClass'>",
368   "fire_sound1p": "None",
369   "fire_sound3p": "None",
370   "fire_stance_restriction": "0",
371   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
372   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage.FireSway_Foregrip_Montage'  Class 'AnimMontage'>",
373   "fire_trigger1p_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Char_Glock17_Fire_Montage2.A_Char_Glock17_Fire_Montage2'  Class 'AnimMontage'>",
374   "fire_trigger3p_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Char_Glock17_Fire_Montage2.A_Char_Glock17_Fire_Montage2'  Class 'AnimMontage'>",
375   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Gun_Glock17_Fire_Montage2.A_Gun_Glock17_Fire_Montage2'  Class 'AnimMontage'>",
376   "firemode_bipod_montage": "None",
377   "firemode_bipod_weapon_montage": "None",
378   "firemode_montage": "None",
379   "firemode_weapon_montage": "None",
380   "firing_modes_flip_flop_toggle": [
381     "True",
382     "True"
383   ],
384   "fpv_lower_root_bone_offset": {
385     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
386     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
387     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
388     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
389     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
390     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
391     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
392     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
393     "x": "-60.0",
394     "y": "0.0",
395     "z": "0.0"
396   },
397   "fpv_torso_camera_offset": {
398     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
399     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
400     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
401     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
402     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
403     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
404     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
405     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
406     "x": "-14.0",
407     "y": "29.0",
408     "z": "148.5"
409   },
410   "free_aim_ads_interp_speed": "15.0",
411   "free_aim_horizontal_threshold": "0.10000000149011612",
412   "free_aim_limit_horizontal": "20.0",
413   "free_aim_limit_vertical": "20.0",
414   "free_aim_non_ads_interp_speed": "1.899999976158142",
415   "from_ads_sound1p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/ADS/PistolMetal_ADS_In_Cue.PistolMetal_ADS_In_Cue'  Class 'SoundCue'>",
416   "from_ads_sound3p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/ADS/PistolMetal_ADS_In_Cue.PistolMetal_ADS_In_Cue'  Class 'SoundCue'>",
417   "from_ads_transition1p_montage": "None",
418   "full_stamina_deviation_factor": "0.0",
419   "full_stamina_recoil_factor": "0.0",
420   "has_adjustable_sight": "False",
421   "has_ads_transition": "False",
422   "has_bipod": "False",
423   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
424   "hold_breath_ease_in_play_rate": "1.0",
425   "hold_breath_ease_out_play_rate": "3.0",
426   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
427   "idle_blend_out_time": "0.5",
428   "into_forced_lowering_sound": "None",
429   "into_forced_raising_sound": "None",
430   "item_collision_distance": "45.0",
431   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
432   "jog_play_rate_factor_min_range": "-0.699999988079071",
433   "lean_head_when_ads": "False",
434   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage'  Class 'AnimMontage'>",
435   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage'  Class 'AnimMontage'>",
436   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
437   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
438   "left_hand_weapon_ik_alpha": "1.0",
439   "limit_lean_angle": "False",
440   "loop_muzzle_flash": "False",
441   "loop_shell_ejection": "False",
442   "low_stamina_deviation_factor": "0.0",
443   "low_stamina_recoil_factor": "0.20000000298023224",
444   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
445   "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Pistol_Lowered_Stand1_Montage.Pistol_Lowered_Stand1_Montage'  Class 'AnimMontage'>",
446   "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Pistol_Lowered_Crouch1_Montage.Pistol_Lowered_Crouch1_Montage'  Class 'AnimMontage'>",
447   "lowering_blend_out_time": "0.15000000596046448",
448   "lowering_timer": "50.0",
449   "mag_empty_sound1p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/Bolt/m9_bolt_Cue.m9_bolt_Cue'  Class 'SoundCue'>",
450   "mag_empty_sound3p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/Bolt/m9_bolt_Cue.m9_bolt_Cue'  Class 'SoundCue'>",
451   "manual_bolting1p_montage": "None",
452   "manual_bolting3p_montage": "None",
453   "manual_bolting_bipod1p_montage": "None",
454   "manual_bolting_bipod3p_montage": "None",
455   "manual_bolting_bipod_weapon_montage": "None",
456   "manual_bolting_completion_time": "1.0",
457   "manual_bolting_weapon_montage": "None",
458   "max_move_deviation_factor": "0.0",
459   "max_move_recoil_factor": "0.800000011920929",
460   "max_shot_deviation_factor": "0.0",
461   "max_speed_required_for_use": "-1.0",
462   "min_bipod_ads_deviation": "0.0",
463   "min_bipod_deviation": "0.0",
464   "min_crouch_ads_deviation": "0.0",
465   "min_crouch_deviation": "0.0",
466   "min_move_deviation_factor": "0.0",
467   "min_move_recoil_factor": "0.07000000029802322",
468   "min_prone_ads_deviation": "0.0",
469   "min_prone_deviation": "0.0",
470   "min_prone_transition_deviation": "16.0",
471   "min_shot_deviation_factor": "0.0",
472   "min_stand_ads_deviation": "0.0",
473   "min_stand_deviation": "0.0",
474   "move_bobbing_end_loop_section_names": {
475     "begin_section": "Begin",
476     "end_section": "End",
477     "loop_section1": "Loop1",
478     "loop_section2": "Loop2",
479     "mid_end_section": "MidEnd"
480   },
481   "move_deviation_factor_release": "0.0",
482   "move_recoil_factor_release": "8.0",
483   "mutual_weapons": [],
484   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_pistol.Muzzleflash_Pistol'  Class 'ParticleSystem'>",
485   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_pistol.Muzzleflash_Pistol'  Class 'ParticleSystem'>",
486   "muzzle_flash_effect_socket": "BarrelStart",
487   "muzzle_flash_lasting_effect1p": "None",
488   "muzzle_flash_lasting_effect3p": "None",
489   "muzzle_flash_use_lasting_effect": "False",
490   "niagara_muzzle_flash_effect1p": "None",
491   "niagara_muzzle_flash_effect3p": "None",
492   "niagara_shell_ejection_effect1p": "None",
493   "niagara_shell_ejection_effect3p": "None",
494   "offset_line_of_fire": {
495     "pitch": "-3.0",
496     "roll": "0.0",
497     "yaw": "0.0"
498   },
499   "out_of_forced_lowering_sound": "None",
500   "out_of_forced_raising_sound": "None",
501   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_NoRifle_1p.Rifle_Pronemove2017_Out_NoRifle_1p'  Class 'AnimSequence'>",
502   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
503   "play_sound_on_empty_alt_use": "0",
504   "play_sound_on_empty_use": "1",
505   "play_sound_on_mag_empty": "True",
506   "prevent_alt_use_while_crawling": "True",
507   "prevent_freelook_while_ads": "True",
508   "prevent_use_while_crawling": "True",
509   "prone_ads_recoil_mean": {
510     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
511     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
512     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
513     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
514     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
515     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
516     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
517     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
518     "x": "0.699999988079071",
519     "y": "0.0",
520     "z": "0.0"
521   },
522   "prone_ads_recoil_sigma": {
523     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
524     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
525     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
526     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
527     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
528     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
529     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
530     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
531     "x": "0.25",
532     "y": "0.3499999940395355",
533     "z": "0.800000011920929"
534   },
535   "prone_lean_left_camera_rotation": {
536     "pitch": "0.0",
537     "roll": "-15.0",
538     "yaw": "0.0"
539   },
540   "prone_lean_left_root_offset": {
541     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
542     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
543     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
544     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
545     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
546     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
547     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
548     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
549     "x": "0.0",
550     "y": "-50.0",
551     "z": "0.0"
552   },
553   "prone_lean_left_weapon_rotation": {
554     "pitch": "0.0",
555     "roll": "-30.0",
556     "yaw": "0.0"
557   },
558   "prone_lean_right_camera_rotation": {
559     "pitch": "0.0",
560     "roll": "15.0",
561     "yaw": "0.0"
562   },
563   "prone_lean_right_root_offset": {
564     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
565     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
566     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
567     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
568     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
569     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
570     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
571     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
572     "x": "0.0",
573     "y": "65.0",
574     "z": "-5.0"
575   },
576   "prone_lean_right_weapon_rotation": {
577     "pitch": "0.0",
578     "roll": "30.0",
579     "yaw": "0.0"
580   },
581   "prone_loc": {
582     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
583     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
584     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
585     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
586     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
587     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
588     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
589     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
590     "x": "-11.0",
591     "y": "2.0",
592     "z": "2.5"
593   },
594   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Pistol/Pistol_Pronemove2017_1p_Additiveref.Pistol_Pronemove2017_1p_Additiveref'  Class 'AnimSequence'>",
595   "prone_recoil_mean": {
596     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
597     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
598     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
599     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
600     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
601     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
602     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
603     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
604     "x": "1.399999976158142",
605     "y": "0.0",
606     "z": "0.0"
607   },
608   "prone_recoil_sigma": {
609     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
610     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
611     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
612     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
613     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
614     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
615     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
616     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
617     "x": "0.5",
618     "y": "0.699999988079071",
619     "z": "1.600000023841858"
620   },
621   "prone_time": "0.27000001072883606",
622   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
623   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
624   "prone_transition_recoil_mean": {
625     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
626     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
627     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
628     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
629     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
630     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
631     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
632     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
633     "x": "0.0",
634     "y": "0.0",
635     "z": "0.0"
636   },
637   "prone_transition_recoil_sigma": {
638     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
639     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
640     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
641     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
642     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
643     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
644     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
645     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
646     "x": "0.0",
647     "y": "0.0",
648     "z": "0.0"
649   },
650   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
651   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
652   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
653   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
654   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
655   "raising_blend_out_time": "0.5",
656   "random_fire1p_montage": [
657     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/pistol_1ptop_fire_Montage.pistol_1ptop_fire_Montage'  Class 'AnimMontage'>",
658     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire_Pistol/pistol_fire2_1p_Montage.pistol_fire2_1p_Montage'  Class 'AnimMontage'>",
659     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire_Pistol/pistol_fire3_1p_Montage.pistol_fire3_1p_Montage'  Class 'AnimMontage'>"
660   ],
661   "recoil_ads_camera_shot_interp_speed": "5.0",
662   "recoil_alignment_bipod_grip_angle_limits": {
663     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
664     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
665     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
666     "x": "0.0",
667     "y": "0.0"
668   },
669   "recoil_alignment_bipod_grip_max": {
670     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
671     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
672     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
673     "x": "0.0",
674     "y": "0.0"
675   },
676   "recoil_alignment_bipod_multiplier": "1.0",
677   "recoil_alignment_bipod_shoulder_angle_limits": {
678     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
679     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
680     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
681     "x": "0.0",
682     "y": "0.0"
683   },
684   "recoil_alignment_bipod_shoulder_max": {
685     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
686     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
687     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
688     "x": "0.0",
689     "y": "0.0"
690   },
691   "recoil_alignment_bipod_use_separate_config": "True",
692   "recoil_alignment_crouch_multiplier": "1.0",
693   "recoil_alignment_grip_angle_limits": {
694     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
695     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
696     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
697     "x": "12.0",
698     "y": "30.0"
699   },
700   "recoil_alignment_grip_max": {
701     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
702     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
703     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
704     "x": "7.0",
705     "y": "15.0"
706   },
707   "recoil_alignment_movement_addative": "0.10000000149011612",
708   "recoil_alignment_movement_exponent": "0.10000000149011612",
709   "recoil_alignment_multiplier_max": "2.0",
710   "recoil_alignment_no_flip_flop_when_bipoded": "False",
711   "recoil_alignment_prone_multiplier": "1.0",
712   "recoil_alignment_shoulder_angle_limits": {
713     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
714     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
715     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
716     "x": "9.0",
717     "y": "30.0"
718   },
719   "recoil_alignment_shoulder_max": {
720     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
721     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
722     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
723     "x": "3.0",
724     "y": "11.0"
725   },
726   "recoil_alignment_stamina_addative": "0.10000000149011612",
727   "recoil_alignment_stamina_exponent": "0.5",
728   "recoil_alignment_stand_multiplier": "1.0",
729   "recoil_anim_blend_time": "0.0",
730   "recoil_camera_offset_factor": "0.4000000059604645",
731   "recoil_camera_offset_interp_speed": "4.0",
732   "recoil_camera_shot_interp_speed": "0.0",
733   "recoil_can_release_interp_speed": "20.0",
734   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_Pistol.RecoilGripAlignmentCurve_Pistol'  Class 'CurveFloat'>",
735   "recoil_lof_attack_interp_speed": "45.0",
736   "recoil_lof_camera_offset_limit": "40.0",
737   "recoil_lof_release_interp_speed": "35.0",
738   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve_Pistol.RecoilShoulderAlignmentCurve_Pistol'  Class 'CurveFloat'>",
739   "recoil_weapon_rel_loc_factor": "0.0",
740   "reload1p_montage": "<Object '/Game/Art/Items/Glock17/Animations/1P/A_Char_Glock17_Reload_1p_Montage.A_Char_Glock17_Reload_1p_Montage'  Class 'AnimMontage'>",
741   "reload3p_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Char_Glock17_Reload_Montage.A_Char_Glock17_Reload_Montage'  Class 'AnimMontage'>",
742   "reload_bipod1p_montage": "None",
743   "reload_bipod3p_montage": "None",
744   "reload_bipod_weapon_montage": "None",
745   "reload_dry1p_montage": "<Object '/Game/Art/Items/Glock17/Animations/1P/A_Char_Glock17_ReloadDry_1p_Montage.A_Char_Glock17_ReloadDry_1p_Montage'  Class 'AnimMontage'>",
746   "reload_dry3p_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Char_Glock17_ReloadDry_Montage.A_Char_Glock17_ReloadDry_Montage'  Class 'AnimMontage'>",
747   "reload_dry_bipod1p_montage": "None",
748   "reload_dry_bipod3p_montage": "None",
749   "reload_dry_bipod_weapon_montage": "None",
750   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Gun_Glock17_ReloadDry_Montage.A_Gun_Glock17_ReloadDry_Montage'  Class 'AnimMontage'>",
751   "reload_sound1p": "None",
752   "reload_sound3p": "None",
753   "reload_weapon_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Gun_Glock17_Reload_Montage.A_Gun_Glock17_Reload_Montage'  Class 'AnimMontage'>",
754   "require_ads_to_shoot": "False",
755   "requires_manual_bolt": "False",
756   "return_to_ads_after_item_collision": "True",
757   "right_hand3p_weapon_ik_alpha": "1.0",
758   "separate_ads_fov": "-1.0",
759   "shell_ejection_cull_distance_in_meters": "10.0",
760   "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_9mm.P_ShellEjection_9mm'  Class 'ParticleSystem'>",
761   "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_9mm.P_ShellEjection_9mm'  Class 'ParticleSystem'>",
762   "shell_ejection_effect_socket": "ShellEjection",
763   "shot_deviation_factor_release": "1.0",
764   "show_zeroing_in_hud": "True",
765   "sight_switching_sound1p": "None",
766   "sight_switching_sound3p": "None",
767   "sounds_socket": "WeaponRoot",
768   "split_randomization": "True",
769   "spring_ads_multiplier_rotation": {
770     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
771     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
772     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
773     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
774     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
775     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
776     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
777     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
778     "x": "1.0",
779     "y": "1.0",
780     "z": "1.0"
781   },
782   "spring_ads_multiplier_translation": {
783     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
784     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
785     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
786     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
787     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
788     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
789     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
790     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
791     "x": "1.0",
792     "y": "1.0",
793     "z": "1.0"
794   },
795   "sprint_blend_factor_min_range": "0.8500000238418579",
796   "sprint_blend_speed_interp_speed": "400.0",
797   "sprint_bobbing_end_loop_section_names": {
798     "begin_section": "Begin",
799     "end_section": "End",
800     "loop_section1": "Loop1",
801     "loop_section2": "Loop2",
802     "mid_end_section": "MidEnd"
803   },
804   "sprint_play_rate_factor_min_range": "-2.0",
805   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/Glock17_v2/Glock17_v2_StaticSprint.Glock17_v2_StaticSprint'  Class 'AnimSequence'>",
806   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
807   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
808   "stand_ads_recoil_mean": {
809     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
810     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
811     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
812     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
813     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
814     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
815     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
816     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
817     "x": "1.0",
818     "y": "0.0",
819     "z": "0.0"
820   },
821   "stand_ads_recoil_sigma": {
822     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
823     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
824     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
825     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
826     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
827     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
828     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
829     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
830     "x": "0.25",
831     "y": "0.3499999940395355",
832     "z": "0.800000011920929"
833   },
834   "stand_lean_left_camera_rotation": {
835     "pitch": "0.0",
836     "roll": "-5.0",
837     "yaw": "0.0"
838   },
839   "stand_lean_left_root_offset": {
840     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
841     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
842     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
843     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
844     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
845     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
846     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
847     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
848     "x": "0.0",
849     "y": "-52.0",
850     "z": "-20.0"
851   },
852   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
853   "stand_lean_left_weapon_rotation": {
854     "pitch": "0.0",
855     "roll": "-22.0",
856     "yaw": "0.0"
857   },
858   "stand_lean_right_camera_rotation": {
859     "pitch": "0.0",
860     "roll": "5.0",
861     "yaw": "0.0"
862   },
863   "stand_lean_right_root_offset": {
864     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
865     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
866     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
867     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
868     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
869     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
870     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
871     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
872     "x": "0.0",
873     "y": "52.0",
874     "z": "-20.0"
875   },
876   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
877   "stand_lean_right_weapon_rotation": {
878     "pitch": "0.0",
879     "roll": "22.0",
880     "yaw": "0.0"
881   },
882   "stand_loc": {
883     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
884     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
885     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
886     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
887     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
888     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
889     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
890     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
891     "x": "-3.0",
892     "y": "6.0",
893     "z": "-1.5"
894   },
895   "stand_loc_blend_time": "0.15000000596046448",
896   "stand_recoil_mean": {
897     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
898     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
899     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
900     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
901     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
902     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
903     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
904     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
905     "x": "2.0",
906     "y": "0.0",
907     "z": "0.0"
908   },
909   "stand_recoil_sigma": {
910     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
911     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
912     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
913     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
914     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
915     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
916     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
917     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
918     "x": "0.5",
919     "y": "0.699999988079071",
920     "z": "1.600000023841858"
921   },
922   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
923   "stand_time": "0.27000001072883606",
924   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
925   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
926   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
927   "steady1p_hip_fire_duration": "0.30000001192092896",
928   "strafe_spring_rotator": {
929     "pitch": "0.0",
930     "roll": "9.0",
931     "yaw": "0.5"
932   },
933   "strafe_spring_vector": {
934     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
935     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
936     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
937     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
938     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
939     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
940     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
941     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
942     "x": "0.0",
943     "y": "-1.7999999523162842",
944     "z": "1.25"
945   },
946   "sway_alignment_data": {
947     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 3.000000, sway_interp_speed_final: 4.000000, has_sway: 1.000000}>",
948     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 2.000000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 9.000000}, stamina: {low_stamina_sway_factor: 5.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.780000, holding_breath_sway: 0.000000}}>",
949     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 10.500000}>",
950     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
951     "location_offset_multiplier": "5.0",
952     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.350000, sway_min: 1.800000}, crouch: {ads_sway_min: 1.800000, sway_min: 2.000000}, standing: {ads_sway_min: 2.200000, sway_min: 2.200000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
953     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
954     "total_sway": "0.0",
955     "unclamped_total_sway": "0.0"
956   },
957   "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition'  Class 'CurveFloat'>",
958   "sway_data": {
959     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
960     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 1.900000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 9.000000}, stamina: {low_stamina_sway_factor: 4.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.950000, holding_breath_sway: 0.000000}}>",
961     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 10.500000}>",
962     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
963     "location_offset_multiplier": "10.0",
964     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 1.400000, sway_min: 1.800000}, crouch: {ads_sway_min: 2.000000, sway_min: 2.300000}, standing: {ads_sway_min: 2.200000, sway_min: 2.600000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
965     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
966     "total_sway": "0.0",
967     "unclamped_total_sway": "0.0"
968   },
969   "to_ads_sound1p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/ADS/PistolMetal_ADS_In_Cue.PistolMetal_ADS_In_Cue'  Class 'SoundCue'>",
970   "to_ads_sound3p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/ADS/PistolMetal_ADS_In_Cue.PistolMetal_ADS_In_Cue'  Class 'SoundCue'>",
971   "toggle_ads_flag": "True",
972   "toggle_bipod_ads_flag": "False",
973   "toggle_bipod_non_ads_flag": "False",
974   "toggle_firemode_sound1p": "None",
975   "toggle_firemode_sound3p": "None",
976   "unequip1p_montage": "<Object '/Game/Art/Items/Glock17/Animations/1P/A_Char_Glock17_Undeploy_1p_Montage.A_Char_Glock17_Undeploy_1p_Montage'  Class 'AnimMontage'>",
977   "unequip3p_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Char_Glock17_Undeploy_Montage.A_Char_Glock17_Undeploy_Montage'  Class 'AnimMontage'>",
978   "unequip_sound1p": "None",
979   "unequip_sound3p": "None",
980   "unequip_weapon_montage": "None",
981   "usable_in_main_base": "False",
982   "use_auto_lowering": "True",
983   "walk_speed_multiplier": "0.6000000238418579",
984   "weapon_mesh_spring_loc_delay_factor": "-1.3799999952316284",
985   "weapon_mesh_spring_rot_delay_factor": "-1.5",
986   "weapon_spring_ads_override": {
987     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
988     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
989     "weapon_spring_clamp": "5.0",
990     "weapon_spring_factor2": "0.05000000074505806",
991     "weapon_spring_override_bit_flags": "16",
992     "weapon_spring_side": "1"
993   },
994   "weapon_spring_bipod_ads_override": {
995     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
996     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
997     "weapon_spring_clamp": "5.0",
998     "weapon_spring_factor2": "0.5",
999     "weapon_spring_override_bit_flags": "0",
1000     "weapon_spring_side": "1"
1001   },
1002   "weapon_spring_bipod_non_ads_override": {
1003     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1004     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1005     "weapon_spring_clamp": "5.0",
1006     "weapon_spring_factor2": "0.5",
1007     "weapon_spring_override_bit_flags": "0",
1008     "weapon_spring_side": "1"
1009   },
1010   "weapon_spring_clamp": "7.0",
1011   "weapon_spring_critical_damping_factor": "0.8799999952316284",
1012   "weapon_spring_factor2": "0.05000000074505806",
1013   "weapon_spring_mass": "0.054999999701976776",
1014   "weapon_spring_side": "1",
1015   "weapon_spring_stiffness": "0.6000000238418579",
1016   "weapon_spring_turn_speed_to_full_intensity": "100.0"