2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "None",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Pistol.VC_ADS_CameraLocation_Pistol' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Subtle.VC_ADS_CameraRotation_Subtle' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Pistol.VC_ADS_WeaponAlignment_Pistol' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/M17MHS/Animations/A_Char_M17MHS_Ads_Montage.A_Char_M17MHS_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.110000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"50m\")}>"
14 "ads_strafe_spring_rotator": {
19 "ads_suppression_punch_camera_location_multiplier": "1.0",
20 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
21 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
22 "ads_transition1p_montage": "None",
23 "aim1p_weapon_mesh_position": {
24 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
25 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
26 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
27 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
28 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
29 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
30 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
31 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
36 "aim1p_weapon_mesh_rescale": {
37 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
38 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
39 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
40 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
41 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
42 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
43 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
44 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
49 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
50 "allow_raising_above_head": "True",
51 "allow_vault_and_low_climb_shooting": "True",
52 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
53 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
54 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
55 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
56 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
57 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
58 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
59 "back_blast_effect_socket": "None",
60 "back_blast_lasting_effect1p": "None",
61 "back_blast_lasting_effect3p": "None",
62 "back_blast_lasting_effect_additional_rotation": {
67 "base1p_montage": "<Object '/Game/Art/Items/M17MHS/Animations_v2/A_Char_M17MHS_Basepose_Montage.A_Char_M17MHS_Basepose_Montage' Class 'AnimMontage'>",
68 "base3p_montage": "<Object '/Game/Art/Items/M17MHS/Animations/3p/A_Char_M17MHS_Basepose_3p_Montage.A_Char_M17MHS_Basepose_3p_Montage' Class 'AnimMontage'>",
69 "base_ads1p_montage": "<Object '/Game/Art/Items/M17MHS/Animations_v2/1p/A_Char_M17MHS_Ads_1p_Montage.A_Char_M17MHS_Ads_1p_Montage' Class 'AnimMontage'>",
70 "base_weapon_montage": "<Object '/Game/Art/Items/M17MHS/Animations/A_Gun_M17MHS_Basepose_Montage.A_Gun_M17MHS_Basepose_Montage' Class 'AnimMontage'>",
71 "bipod1p_montage": "None",
72 "bipod3p_montage": "None",
73 "bipod_ads_recoil_mean": {
74 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
75 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
76 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
77 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
78 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
79 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
80 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
81 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
86 "bipod_ads_recoil_sigma": {
87 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
88 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
89 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
90 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
91 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
92 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
93 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
94 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
99 "bipod_end_loop_section_names": {
100 "begin_section": "Begin",
101 "end_section": "End",
102 "loop_section1": "Loop",
103 "loop_section2": "Loop",
104 "mid_end_section": "End"
106 "bipod_height_raw": "31.5",
107 "bipod_length": "55.0",
109 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
110 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
111 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
112 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
113 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
114 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
115 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
116 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
121 "bipod_recoil_mean": {
122 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
123 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
124 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
125 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
126 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
127 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
128 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
129 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
134 "bipod_recoil_sigma": {
135 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
136 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
137 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
138 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
139 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
140 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
141 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
142 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
147 "bipod_time": "0.30000001192092896",
148 "bipod_weapon_montage": "None",
149 "bobbing_add_sprint1p_montage": "None",
150 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
151 "bobbing_aim_end_loop_section_names": {
152 "begin_section": "Begin",
153 "end_section": "End",
154 "loop_section1": "Loop1",
155 "loop_section2": "Loop2",
156 "mid_end_section": "MidEnd"
158 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
159 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/Glock17_v2/Glock17_v2_EndSprint_Montage.Glock17_v2_EndSprint_Montage' Class 'AnimMontage'>",
160 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
161 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Pistol/BS1D_Pistol_Pronemove2017_1p.BS1D_Pistol_Pronemove2017_1p' Class 'BlendSpace1D'>",
162 "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/Glock17_v2/Glock17_v2_Sprint_Montage.Glock17_v2_Sprint_Montage' Class 'AnimMontage'>",
163 "bored_abort_blend_out_time": "0.20000000298023224",
164 "bored_max_frequency": "60.0",
166 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/Glock17/Animations/1P/A_Char_Glock17_Bored1_1p_Montage.A_Char_Glock17_Bored1_1p_Montage\"', bored3p_montage: None}>",
167 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/Glock17/Animations/1P/A_Char_Glock17_Bored2_1p_Montage.A_Char_Glock17_Bored2_1p_Montage\"', bored3p_montage: None}>"
169 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Pistol_Crouch_Sprint_2017.BS1D_Char_Pistol_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
170 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
171 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_MP443_Sprint.BS1D_Char_MP443_Sprint' Class 'BlendSpace1D'>",
172 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
173 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
174 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
175 "cancel_reload_on_jump_vault_climb": "True",
176 "cancel_reload_on_sprint": "False",
177 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
178 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
179 "change_magnification_punch_angle": {
180 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
181 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
182 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
186 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
187 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
188 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
189 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
190 "check_current_magazine_for_equip": "True",
191 "check_current_magazine_for_unequip": "True",
192 "clamp_speed_while_reloading": "-1.0",
193 "clear_sight_interp_speed": "5.0",
194 "clear_sight_sway_weight": "0.0",
195 "clear_sights_max_input": "11.0",
196 "clear_sights_max_offset": {
197 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
198 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
199 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
200 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
201 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
202 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
203 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
204 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
207 "z": "-1.6200000047683716"
209 "clear_sights_max_roll": {
214 "clear_sights_min_input": "9.5",
215 "crouch_ads_recoil_mean": {
216 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
217 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
218 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
219 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
220 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
221 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
222 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
223 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
228 "crouch_ads_recoil_sigma": {
229 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
230 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
231 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
232 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
233 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
234 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
235 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
236 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
238 "y": "0.3499999940395355",
239 "z": "0.800000011920929"
241 "crouch_lean_left_camera_rotation": {
246 "crouch_lean_left_root_offset": {
247 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
248 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
249 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
250 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
251 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
252 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
253 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
254 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
259 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
260 "crouch_lean_left_weapon_rotation": {
265 "crouch_lean_right_camera_rotation": {
270 "crouch_lean_right_root_offset": {
271 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
272 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
273 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
274 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
275 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
276 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
277 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
278 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
283 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
284 "crouch_lean_right_weapon_rotation": {
290 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
291 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
292 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
293 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
294 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
295 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
296 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
297 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
302 "crouch_recoil_mean": {
303 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
304 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
305 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
306 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
307 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
308 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
309 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
310 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
315 "crouch_recoil_sigma": {
316 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
317 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
318 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
319 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
320 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
321 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
322 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
323 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
325 "y": "0.699999988079071",
326 "z": "1.600000023841858"
328 "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018' Class 'AnimSequence'>",
329 "crouch_time": "0.27000001072883606",
330 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
331 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
332 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
333 "default_zeroing_text": "50m",
334 "deviation_visu_fb_interp_speed_final": "0.0",
335 "deviation_visu_fb_interp_speed_yz": "0.0",
336 "deviation_visu_fb_max": "0.0",
337 "disable_suppression_x_axis_camera_location_punch": "False",
338 "dry_reload_sound1p": "None",
339 "dry_reload_sound3p": "None",
340 "empty_alt_use_sound1p": "None",
341 "empty_alt_use_sound3p": "None",
342 "empty_equip1p_montage": "<Object '/Game/Art/Items/M17MHS/Animations/1p/A_Char_M17MHS_Deploy_1p_Montage.A_Char_M17MHS_Deploy_1p_Montage' Class 'AnimMontage'>",
343 "empty_equip3p_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Char_Glock17_Deploy_Montage.A_Char_Glock17_Deploy_Montage' Class 'AnimMontage'>",
344 "empty_equip_duration": "0.6000000238418579",
345 "empty_equip_weapon_montage": "None",
346 "empty_unequip1p_montage": "<Object '/Game/Art/Items/Glock17/Animations/1P/A_Char_Glock17_Undeploy_1p_Montage.A_Char_Glock17_Undeploy_1p_Montage' Class 'AnimMontage'>",
347 "empty_unequip3p_montage": "<Object '/Game/Art/Items/Glock17/Animations/A_Char_Glock17_Undeploy_Montage.A_Char_Glock17_Undeploy_Montage' Class 'AnimMontage'>",
348 "empty_unequip_duration": "0.5",
349 "empty_unequip_weapon_montage": "None",
350 "empty_use_sound1p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/Trigger/m9_trigger_Cue.m9_trigger_Cue' Class 'SoundCue'>",
351 "empty_use_sound3p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/Trigger/m9_trigger_Cue.m9_trigger_Cue' Class 'SoundCue'>",
352 "equip1p_montage": "<Object '/Game/Art/Items/M17MHS/Animations/1p/A_Char_M17MHS_Equip_1p_Montage.A_Char_M17MHS_Equip_1p_Montage' Class 'AnimMontage'>",
353 "equip3p_montage": "<Object '/Game/Art/Items/M17MHS/Animations/A_Char_M17MHS_Equip_Montage.A_Char_M17MHS_Equip_Montage' Class 'AnimMontage'>",
354 "equip_sound1p": "None",
355 "equip_sound3p": "None",
356 "equip_weapon_montage": "<Object '/Game/Art/Items/M17MHS/Animations/A_Gun_M17MHS_Equip_Montage.A_Gun_M17MHS_Equip_Montage' Class 'AnimMontage'>",
357 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
358 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage' Class 'AnimMontage'>",
359 "fire_add_bipod1p_montage": "None",
360 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
361 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/pistol_1ptop_fire_Montage.pistol_1ptop_fire_Montage' Class 'AnimMontage'>",
362 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage' Class 'AnimMontage'>",
363 "fire_bipod1p_montage": "None",
364 "fire_bipod3p_montage": "None",
365 "fire_bipod_weapon_montage": "None",
366 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C' Class 'BlueprintGeneratedClass'>",
367 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C' Class 'BlueprintGeneratedClass'>",
368 "fire_sound1p": "None",
369 "fire_sound3p": "None",
370 "fire_stance_restriction": "0",
371 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin' Class 'AnimMontage'>",
372 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage.FireSway_Foregrip_Montage' Class 'AnimMontage'>",
373 "fire_trigger1p_montage": "<Object '/Game/Art/Items/M17MHS/Animations/A_Char_M17MHS_FireTrigger_Montage.A_Char_M17MHS_FireTrigger_Montage' Class 'AnimMontage'>",
374 "fire_trigger3p_montage": "<Object '/Game/Art/Items/M17MHS/Animations/A_Char_M17MHS_FireTrigger_Montage.A_Char_M17MHS_FireTrigger_Montage' Class 'AnimMontage'>",
375 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/M17MHS/Animations/A_Gun_M17MHS_FireTrigger_Montage.A_Gun_M17MHS_FireTrigger_Montage' Class 'AnimMontage'>",
376 "firemode_bipod_montage": "None",
377 "firemode_bipod_weapon_montage": "None",
378 "firemode_montage": "None",
379 "firemode_weapon_montage": "None",
380 "firing_modes_flip_flop_toggle": [
383 "fpv_lower_root_bone_offset": {
384 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
385 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
386 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
387 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
388 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
389 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
390 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
391 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
396 "fpv_torso_camera_offset": {
397 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
398 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
399 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
400 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
401 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
402 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
403 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
404 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
409 "free_aim_ads_interp_speed": "15.0",
410 "free_aim_horizontal_threshold": "0.10000000149011612",
411 "free_aim_limit_horizontal": "20.0",
412 "free_aim_limit_vertical": "20.0",
413 "free_aim_non_ads_interp_speed": "1.899999976158142",
414 "from_ads_sound1p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/ADS/PistolMetal_ADS_In_Cue.PistolMetal_ADS_In_Cue' Class 'SoundCue'>",
415 "from_ads_sound3p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/ADS/PistolMetal_ADS_In_Cue.PistolMetal_ADS_In_Cue' Class 'SoundCue'>",
416 "from_ads_transition1p_montage": "None",
417 "full_stamina_deviation_factor": "0.0",
418 "full_stamina_recoil_factor": "0.0",
419 "has_adjustable_sight": "False",
420 "has_ads_transition": "False",
421 "has_bipod": "False",
422 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
423 "hold_breath_ease_in_play_rate": "1.0",
424 "hold_breath_ease_out_play_rate": "3.0",
425 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
426 "idle_blend_out_time": "0.5",
427 "into_forced_lowering_sound": "None",
428 "into_forced_raising_sound": "None",
429 "item_collision_distance": "45.0",
430 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
431 "jog_play_rate_factor_min_range": "-0.699999988079071",
432 "lean_head_when_ads": "False",
433 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage' Class 'AnimMontage'>",
434 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage' Class 'AnimMontage'>",
435 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
436 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
437 "left_hand_weapon_ik_alpha": "1.0",
438 "limit_lean_angle": "False",
439 "loop_muzzle_flash": "False",
440 "loop_shell_ejection": "False",
441 "low_stamina_deviation_factor": "0.0",
442 "low_stamina_recoil_factor": "0.20000000298023224",
443 "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage' Class 'AnimMontage'>",
444 "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Pistol_Lowered_Stand1_Montage.Pistol_Lowered_Stand1_Montage' Class 'AnimMontage'>",
445 "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Pistol_Lowered_Crouch1_Montage.Pistol_Lowered_Crouch1_Montage' Class 'AnimMontage'>",
446 "lowering_blend_out_time": "0.15000000596046448",
447 "lowering_timer": "50.0",
448 "mag_empty_sound1p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/Bolt/m9_bolt_Cue.m9_bolt_Cue' Class 'SoundCue'>",
449 "mag_empty_sound3p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/Bolt/m9_bolt_Cue.m9_bolt_Cue' Class 'SoundCue'>",
450 "manual_bolting1p_montage": "None",
451 "manual_bolting3p_montage": "None",
452 "manual_bolting_bipod1p_montage": "None",
453 "manual_bolting_bipod3p_montage": "None",
454 "manual_bolting_bipod_weapon_montage": "None",
455 "manual_bolting_completion_time": "1.0",
456 "manual_bolting_weapon_montage": "None",
457 "max_move_deviation_factor": "0.0",
458 "max_move_recoil_factor": "0.800000011920929",
459 "max_shot_deviation_factor": "0.0",
460 "max_speed_required_for_use": "-1.0",
461 "min_bipod_ads_deviation": "0.0",
462 "min_bipod_deviation": "0.0",
463 "min_crouch_ads_deviation": "0.0",
464 "min_crouch_deviation": "0.0",
465 "min_move_deviation_factor": "0.0",
466 "min_move_recoil_factor": "0.07000000029802322",
467 "min_prone_ads_deviation": "0.0",
468 "min_prone_deviation": "0.0",
469 "min_prone_transition_deviation": "16.0",
470 "min_shot_deviation_factor": "0.0",
471 "min_stand_ads_deviation": "0.0",
472 "min_stand_deviation": "0.0",
473 "move_bobbing_end_loop_section_names": {
474 "begin_section": "Begin",
475 "end_section": "End",
476 "loop_section1": "Loop1",
477 "loop_section2": "Loop2",
478 "mid_end_section": "MidEnd"
480 "move_deviation_factor_release": "0.0",
481 "move_recoil_factor_release": "8.0",
482 "mutual_weapons": [],
483 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_PistolNokick.Muzzleflash_PistolNokick' Class 'ParticleSystem'>",
484 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_PistolNokick.Muzzleflash_PistolNokick' Class 'ParticleSystem'>",
485 "muzzle_flash_effect_socket": "BarrelStart",
486 "muzzle_flash_lasting_effect1p": "None",
487 "muzzle_flash_lasting_effect3p": "None",
488 "muzzle_flash_use_lasting_effect": "False",
489 "niagara_muzzle_flash_effect1p": "None",
490 "niagara_muzzle_flash_effect3p": "None",
491 "niagara_shell_ejection_effect1p": "None",
492 "niagara_shell_ejection_effect3p": "None",
493 "offset_line_of_fire": {
498 "out_of_forced_lowering_sound": "None",
499 "out_of_forced_raising_sound": "None",
500 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_NoRifle_1p.Rifle_Pronemove2017_Out_NoRifle_1p' Class 'AnimSequence'>",
501 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
502 "play_sound_on_empty_alt_use": "0",
503 "play_sound_on_empty_use": "1",
504 "play_sound_on_mag_empty": "True",
505 "prevent_alt_use_while_crawling": "True",
506 "prevent_freelook_while_ads": "True",
507 "prevent_use_while_crawling": "True",
508 "prone_ads_recoil_mean": {
509 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
510 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
511 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
512 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
513 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
514 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
515 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
516 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
517 "x": "0.699999988079071",
521 "prone_ads_recoil_sigma": {
522 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
523 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
524 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
525 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
526 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
527 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
528 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
529 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
531 "y": "0.3499999940395355",
532 "z": "0.800000011920929"
534 "prone_lean_left_camera_rotation": {
539 "prone_lean_left_root_offset": {
540 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
541 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
542 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
543 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
544 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
545 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
546 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
547 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
552 "prone_lean_left_weapon_rotation": {
557 "prone_lean_right_camera_rotation": {
562 "prone_lean_right_root_offset": {
563 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
564 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
565 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
566 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
567 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
568 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
569 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
570 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
575 "prone_lean_right_weapon_rotation": {
581 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
582 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
583 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
584 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
585 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
586 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
587 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
588 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
593 "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Pistol/Pistol_Pronemove2017_1p_Additiveref.Pistol_Pronemove2017_1p_Additiveref' Class 'AnimSequence'>",
594 "prone_recoil_mean": {
595 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
596 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
597 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
598 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
599 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
600 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
601 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
602 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
603 "x": "1.399999976158142",
607 "prone_recoil_sigma": {
608 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
609 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
610 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
611 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
612 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
613 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
614 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
615 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
617 "y": "0.699999988079071",
618 "z": "1.600000023841858"
620 "prone_time": "0.27000001072883606",
621 "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch' Class 'AnimSequence'>",
622 "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand' Class 'AnimSequence'>",
623 "prone_transition_recoil_mean": {
624 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
625 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
626 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
627 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
628 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
629 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
630 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
631 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
636 "prone_transition_recoil_sigma": {
637 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
638 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
639 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
640 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
641 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
642 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
643 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
644 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
649 "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45' Class 'AnimSequence'>",
650 "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45' Class 'AnimSequence'>",
651 "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage' Class 'AnimMontage'>",
652 "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage' Class 'AnimMontage'>",
653 "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage' Class 'AnimMontage'>",
654 "raising_blend_out_time": "0.5",
655 "random_fire1p_montage": [
656 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/pistol_1ptop_fire_Montage.pistol_1ptop_fire_Montage' Class 'AnimMontage'>",
657 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire_Pistol/pistol_fire2_1p_Montage.pistol_fire2_1p_Montage' Class 'AnimMontage'>",
658 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire_Pistol/pistol_fire3_1p_Montage.pistol_fire3_1p_Montage' Class 'AnimMontage'>"
660 "recoil_ads_camera_shot_interp_speed": "5.0",
661 "recoil_alignment_bipod_grip_angle_limits": {
662 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
663 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
664 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
668 "recoil_alignment_bipod_grip_max": {
669 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
670 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
671 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
675 "recoil_alignment_bipod_multiplier": "1.0",
676 "recoil_alignment_bipod_shoulder_angle_limits": {
677 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
678 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
679 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
683 "recoil_alignment_bipod_shoulder_max": {
684 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
685 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
686 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
690 "recoil_alignment_bipod_use_separate_config": "True",
691 "recoil_alignment_crouch_multiplier": "1.0",
692 "recoil_alignment_grip_angle_limits": {
693 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
694 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
695 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
699 "recoil_alignment_grip_max": {
700 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
701 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
702 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
706 "recoil_alignment_movement_addative": "0.10000000149011612",
707 "recoil_alignment_movement_exponent": "0.10000000149011612",
708 "recoil_alignment_multiplier_max": "2.0",
709 "recoil_alignment_no_flip_flop_when_bipoded": "False",
710 "recoil_alignment_prone_multiplier": "1.0",
711 "recoil_alignment_shoulder_angle_limits": {
712 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
713 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
714 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
718 "recoil_alignment_shoulder_max": {
719 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
720 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
721 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
725 "recoil_alignment_stamina_addative": "0.10000000149011612",
726 "recoil_alignment_stamina_exponent": "0.5",
727 "recoil_alignment_stand_multiplier": "1.0",
728 "recoil_anim_blend_time": "0.0",
729 "recoil_camera_offset_factor": "0.4000000059604645",
730 "recoil_camera_offset_interp_speed": "4.0",
731 "recoil_camera_shot_interp_speed": "0.0",
732 "recoil_can_release_interp_speed": "20.0",
733 "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_Pistol.RecoilGripAlignmentCurve_Pistol' Class 'CurveFloat'>",
734 "recoil_lof_attack_interp_speed": "45.0",
735 "recoil_lof_camera_offset_limit": "40.0",
736 "recoil_lof_release_interp_speed": "35.0",
737 "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve_Pistol.RecoilShoulderAlignmentCurve_Pistol' Class 'CurveFloat'>",
738 "recoil_weapon_rel_loc_factor": "0.0",
739 "reload1p_montage": "<Object '/Game/Art/Items/M17MHS/Animations/1p/A_Char_M17MHS_Magswitch_1p_Montage.A_Char_M17MHS_Magswitch_1p_Montage' Class 'AnimMontage'>",
740 "reload3p_montage": "<Object '/Game/Art/Items/M17MHS/Animations/A_Char_M17MHS_Magswitch_Montage.A_Char_M17MHS_Magswitch_Montage' Class 'AnimMontage'>",
741 "reload_bipod1p_montage": "None",
742 "reload_bipod3p_montage": "None",
743 "reload_bipod_weapon_montage": "None",
744 "reload_dry1p_montage": "<Object '/Game/Art/Items/M17MHS/Animations/1p/A_Char_M17MHS_Reloaddry_1p_Montage.A_Char_M17MHS_Reloaddry_1p_Montage' Class 'AnimMontage'>",
745 "reload_dry3p_montage": "<Object '/Game/Art/Items/M17MHS/Animations/A_Char_M17MHS_Reloaddry_Montage.A_Char_M17MHS_Reloaddry_Montage' Class 'AnimMontage'>",
746 "reload_dry_bipod1p_montage": "None",
747 "reload_dry_bipod3p_montage": "None",
748 "reload_dry_bipod_weapon_montage": "None",
749 "reload_dry_weapon_montage": "<Object '/Game/Art/Items/M17MHS/Animations_v2/A_Gun_M17MHS_Reloaddry_Montage.A_Gun_M17MHS_Reloaddry_Montage' Class 'AnimMontage'>",
750 "reload_sound1p": "None",
751 "reload_sound3p": "None",
752 "reload_weapon_montage": "<Object '/Game/Art/Items/M17MHS/Animations/A_Gun_M17MHS_Magswitch_Montage.A_Gun_M17MHS_Magswitch_Montage' Class 'AnimMontage'>",
753 "require_ads_to_shoot": "False",
754 "requires_manual_bolt": "False",
755 "return_to_ads_after_item_collision": "True",
756 "right_hand3p_weapon_ik_alpha": "1.0",
757 "separate_ads_fov": "-1.0",
758 "shell_ejection_cull_distance_in_meters": "10.0",
759 "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_9mm.P_ShellEjection_9mm' Class 'ParticleSystem'>",
760 "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_9mm.P_ShellEjection_9mm' Class 'ParticleSystem'>",
761 "shell_ejection_effect_socket": "ShellEjection",
762 "shot_deviation_factor_release": "1.0",
763 "show_zeroing_in_hud": "True",
764 "sight_switching_sound1p": "None",
765 "sight_switching_sound3p": "None",
766 "sounds_socket": "WeaponRoot",
767 "split_randomization": "True",
768 "spring_ads_multiplier_rotation": {
769 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
770 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
771 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
772 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
773 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
774 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
775 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
776 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
781 "spring_ads_multiplier_translation": {
782 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
783 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
784 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
785 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
786 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
787 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
788 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
789 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
794 "sprint_blend_factor_min_range": "0.8500000238418579",
795 "sprint_blend_speed_interp_speed": "400.0",
796 "sprint_bobbing_end_loop_section_names": {
797 "begin_section": "Begin",
798 "end_section": "End",
799 "loop_section1": "Loop1",
800 "loop_section2": "Loop2",
801 "mid_end_section": "MidEnd"
803 "sprint_play_rate_factor_min_range": "-2.0",
804 "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/Glock17_v2/Glock17_v2_StaticSprint.Glock17_v2_StaticSprint' Class 'AnimSequence'>",
805 "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop' Class 'AnimSequence'>",
806 "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone' Class 'AnimSequence'>",
807 "stand_ads_recoil_mean": {
808 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
809 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
810 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
811 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
812 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
813 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
814 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
815 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
820 "stand_ads_recoil_sigma": {
821 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
822 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
823 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
824 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
825 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
826 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
827 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
828 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
830 "y": "0.3499999940395355",
831 "z": "0.800000011920929"
833 "stand_lean_left_camera_rotation": {
838 "stand_lean_left_root_offset": {
839 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
840 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
841 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
842 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
843 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
844 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
845 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
846 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
851 "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle' Class 'AnimSequence'>",
852 "stand_lean_left_weapon_rotation": {
857 "stand_lean_right_camera_rotation": {
862 "stand_lean_right_root_offset": {
863 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
864 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
865 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
866 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
867 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
868 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
869 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
870 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
875 "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle' Class 'AnimSequence'>",
876 "stand_lean_right_weapon_rotation": {
882 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
883 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
884 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
885 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
886 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
887 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
888 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
889 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
894 "stand_loc_blend_time": "0.15000000596046448",
895 "stand_recoil_mean": {
896 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
897 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
898 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
899 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
900 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
901 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
902 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
903 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
908 "stand_recoil_sigma": {
909 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
910 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
911 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
912 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
913 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
914 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
915 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
916 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
918 "y": "0.699999988079071",
919 "z": "1.600000023841858"
921 "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018' Class 'AnimSequence'>",
922 "stand_time": "0.27000001072883606",
923 "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone' Class 'AnimSequence'>",
924 "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid' Class 'AnimSequence'>",
925 "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid' Class 'AnimSequence'>",
926 "steady1p_hip_fire_duration": "0.30000001192092896",
927 "strafe_spring_rotator": {
932 "strafe_spring_vector": {
933 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
934 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
935 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
936 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
937 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
938 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
939 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
940 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
942 "y": "-1.7999999523162842",
945 "sway_alignment_data": {
946 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 3.000000, sway_interp_speed_final: 4.000000, has_sway: 1.000000}>",
947 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 0.666667, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 3.000000}, stamina: {low_stamina_sway_factor: 5.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.780000, holding_breath_sway: 0.000000}}>",
948 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 9.500000}>",
949 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
950 "location_offset_multiplier": "5.0",
951 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.350000, sway_min: 1.800000}, crouch: {ads_sway_min: 1.800000, sway_min: 2.000000}, standing: {ads_sway_min: 2.200000, sway_min: 2.200000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
952 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
954 "unclamped_total_sway": "0.0"
956 "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition' Class 'CurveFloat'>",
958 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
959 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 1.900000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 8.000000}, stamina: {low_stamina_sway_factor: 4.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.950000, holding_breath_sway: 0.000000}}>",
960 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 15.000000}>",
961 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
962 "location_offset_multiplier": "10.0",
963 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 1.400000, sway_min: 1.800000}, crouch: {ads_sway_min: 2.000000, sway_min: 2.300000}, standing: {ads_sway_min: 2.200000, sway_min: 2.600000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
964 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
966 "unclamped_total_sway": "0.0"
968 "to_ads_sound1p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/ADS/PistolMetal_ADS_In_Cue.PistolMetal_ADS_In_Cue' Class 'SoundCue'>",
969 "to_ads_sound3p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/ADS/PistolMetal_ADS_In_Cue.PistolMetal_ADS_In_Cue' Class 'SoundCue'>",
970 "toggle_ads_flag": "True",
971 "toggle_bipod_ads_flag": "False",
972 "toggle_bipod_non_ads_flag": "False",
973 "toggle_firemode_sound1p": "None",
974 "toggle_firemode_sound3p": "None",
975 "unequip1p_montage": "<Object '/Game/Art/Items/M17MHS/Animations/1p/A_Char_M17MHS_Unequip_1p_Montage.A_Char_M17MHS_Unequip_1p_Montage' Class 'AnimMontage'>",
976 "unequip3p_montage": "<Object '/Game/Art/Items/M17MHS/Animations/A_Char_M17MHS_Unequip_Montage.A_Char_M17MHS_Unequip_Montage' Class 'AnimMontage'>",
977 "unequip_sound1p": "None",
978 "unequip_sound3p": "None",
979 "unequip_weapon_montage": "<Object '/Game/Art/Items/M17MHS/Animations/A_Gun_M17MHS_Unequip_Montage.A_Gun_M17MHS_Unequip_Montage' Class 'AnimMontage'>",
980 "usable_in_main_base": "False",
981 "use_auto_lowering": "True",
982 "walk_speed_multiplier": "0.6000000238418579",
983 "weapon_mesh_spring_loc_delay_factor": "-1.3799999952316284",
984 "weapon_mesh_spring_rot_delay_factor": "-1.5",
985 "weapon_spring_ads_override": {
986 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
987 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
988 "weapon_spring_clamp": "5.0",
989 "weapon_spring_factor2": "0.05000000074505806",
990 "weapon_spring_override_bit_flags": "16",
991 "weapon_spring_side": "1"
993 "weapon_spring_bipod_ads_override": {
994 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
995 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
996 "weapon_spring_clamp": "5.0",
997 "weapon_spring_factor2": "0.5",
998 "weapon_spring_override_bit_flags": "0",
999 "weapon_spring_side": "1"
1001 "weapon_spring_bipod_non_ads_override": {
1002 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1003 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1004 "weapon_spring_clamp": "5.0",
1005 "weapon_spring_factor2": "0.5",
1006 "weapon_spring_override_bit_flags": "0",
1007 "weapon_spring_side": "1"
1009 "weapon_spring_clamp": "7.0",
1010 "weapon_spring_critical_damping_factor": "0.8799999952316284",
1011 "weapon_spring_factor2": "0.05000000074505806",
1012 "weapon_spring_mass": "0.054999999701976776",
1013 "weapon_spring_side": "1",
1014 "weapon_spring_stiffness": "0.6000000238418579",
1015 "weapon_spring_turn_speed_to_full_intensity": "100.0"