2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/AK12/Animations/1p/A_Char_AK12_Ads_SingleFrame_1p.A_Char_AK12_Ads_SingleFrame_1p' Class 'AnimSequence'>",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.170000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.180000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.270000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.350000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.450000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.550000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.660000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>",
19 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.760000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"800m\")}>"
21 "ads_strafe_spring_rotator": {
26 "ads_suppression_punch_camera_location_multiplier": "1.0",
27 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
28 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
29 "ads_transition1p_montage": "None",
30 "aim1p_weapon_mesh_position": {
31 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
32 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
33 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
34 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
35 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
36 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
37 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
38 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
43 "aim1p_weapon_mesh_rescale": {
44 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
45 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
46 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
47 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
48 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
49 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
50 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
51 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
56 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
57 "allow_raising_above_head": "True",
58 "allow_vault_and_low_climb_shooting": "True",
59 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
60 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
61 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
62 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
63 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
64 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
65 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
66 "back_blast_effect_socket": "None",
67 "back_blast_lasting_effect1p": "None",
68 "back_blast_lasting_effect3p": "None",
69 "back_blast_lasting_effect_additional_rotation": {
74 "base1p_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Basepose_Montage.A_Char_AK74_Basepose_Montage' Class 'AnimMontage'>",
75 "base3p_montage": "<Object '/Game/Art/Items/AK74/Animations/3p/A_Char_AK74_Basepose_3p_Montage.A_Char_AK74_Basepose_3p_Montage' Class 'AnimMontage'>",
76 "base_ads1p_montage": "<Object '/Game/Art/Items/AK12/Animations/1p/A_Char_AK12_Ads_1p_Montage.A_Char_AK12_Ads_1p_Montage' Class 'AnimMontage'>",
77 "base_weapon_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Gun_AK74_Basepose_Montage.A_Gun_AK74_Basepose_Montage' Class 'AnimMontage'>",
78 "bipod1p_montage": "None",
79 "bipod3p_montage": "None",
80 "bipod_ads_recoil_mean": {
81 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
82 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
83 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
84 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
85 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
86 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
87 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
88 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
93 "bipod_ads_recoil_sigma": {
94 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
95 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
96 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
97 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
98 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
99 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
100 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
101 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
106 "bipod_end_loop_section_names": {
107 "begin_section": "Begin",
108 "end_section": "End",
109 "loop_section1": "Loop",
110 "loop_section2": "Loop",
111 "mid_end_section": "End"
113 "bipod_height_raw": "31.5",
114 "bipod_length": "55.0",
116 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
117 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
118 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
119 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
120 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
121 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
122 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
123 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
128 "bipod_recoil_mean": {
129 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
130 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
131 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
132 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
133 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
134 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
135 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
136 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
141 "bipod_recoil_sigma": {
142 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
143 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
144 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
145 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
146 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
147 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
148 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
149 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
154 "bipod_time": "0.27000001072883606",
155 "bipod_weapon_montage": "None",
156 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
157 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
158 "bobbing_aim_end_loop_section_names": {
159 "begin_section": "Begin",
160 "end_section": "End",
161 "loop_section1": "Loop1",
162 "loop_section2": "Loop2",
163 "mid_end_section": "MidEnd"
165 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
166 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Items/AK74/Animations/1p/1p_Sprint/AK74M_EndSprint_Montage.AK74M_EndSprint_Montage' Class 'AnimMontage'>",
167 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
168 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
169 "bobbing_sprint1p_montage": "<Object '/Game/Art/Items/AK74/Animations/1p/1p_Sprint/AK74M_Sprint_Montage.AK74M_Sprint_Montage' Class 'AnimMontage'>",
170 "bored_abort_blend_out_time": "0.20000000298023224",
171 "bored_max_frequency": "60.0",
173 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
174 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
175 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
177 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
178 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
179 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_Rifle_Sprint_2017.BS1D_Char_Rifle_Sprint_2017' Class 'BlendSpace1D'>",
180 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
181 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
182 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
183 "cancel_reload_on_jump_vault_climb": "True",
184 "cancel_reload_on_sprint": "False",
185 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
186 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
187 "change_magnification_punch_angle": {
188 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
189 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
190 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
194 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
195 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
196 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
197 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
198 "check_current_magazine_for_equip": "False",
199 "check_current_magazine_for_unequip": "False",
200 "clamp_speed_while_reloading": "-1.0",
201 "clear_sight_interp_speed": "5.0",
202 "clear_sight_sway_weight": "0.0",
203 "clear_sights_max_input": "13.149999618530273",
204 "clear_sights_max_offset": {
205 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
206 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
207 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
208 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
209 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
210 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
211 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
212 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
217 "clear_sights_max_roll": {
222 "clear_sights_min_input": "12.899999618530273",
223 "crouch_ads_recoil_mean": {
224 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
225 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
226 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
227 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
228 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
229 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
230 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
231 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
232 "x": "0.41999998688697815",
233 "y": "0.07999999821186066",
236 "crouch_ads_recoil_sigma": {
237 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
238 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
239 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
240 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
241 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
242 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
243 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
244 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
245 "x": "0.10000000149011612",
246 "y": "0.11999999731779099",
247 "z": "0.699999988079071"
249 "crouch_lean_left_camera_rotation": {
254 "crouch_lean_left_root_offset": {
255 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
256 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
257 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
258 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
259 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
260 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
261 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
262 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
267 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
268 "crouch_lean_left_weapon_rotation": {
273 "crouch_lean_right_camera_rotation": {
278 "crouch_lean_right_root_offset": {
279 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
280 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
281 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
282 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
283 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
284 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
285 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
286 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
291 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
292 "crouch_lean_right_weapon_rotation": {
298 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
299 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
300 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
301 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
302 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
303 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
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333 "y": "0.08500000089406967",
334 "z": "0.42500001192092896"
336 "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018' Class 'AnimSequence'>",
337 "crouch_time": "0.3149999976158142",
338 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
339 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
340 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
341 "default_zeroing_text": "100m",
342 "deviation_visu_fb_interp_speed_final": "0.0",
343 "deviation_visu_fb_interp_speed_yz": "0.0",
344 "deviation_visu_fb_max": "0.0",
345 "disable_suppression_x_axis_camera_location_punch": "False",
346 "dry_reload_sound1p": "None",
347 "dry_reload_sound3p": "None",
348 "empty_alt_use_sound1p": "None",
349 "empty_alt_use_sound3p": "None",
350 "empty_equip1p_montage": "None",
351 "empty_equip3p_montage": "None",
352 "empty_equip_duration": "0.0",
353 "empty_equip_weapon_montage": "None",
354 "empty_unequip1p_montage": "None",
355 "empty_unequip3p_montage": "None",
356 "empty_unequip_duration": "0.0",
357 "empty_unequip_weapon_montage": "None",
358 "empty_use_sound1p": "<Object '/Game/Art/Items/AK12/Sounds/Foley/Reload/Trigger/AK12_trigger_Cue.AK12_trigger_Cue' Class 'SoundCue'>",
359 "empty_use_sound3p": "<Object '/Game/Art/Items/AK12/Sounds/Foley/Reload/Trigger/AK12_trigger_Cue.AK12_trigger_Cue' Class 'SoundCue'>",
360 "equip1p_montage": "<Object '/Game/Art/Items/AK74/Animations/1p/A_Char_AK74_Deploy_1p_Montage.A_Char_AK74_Deploy_1p_Montage' Class 'AnimMontage'>",
361 "equip3p_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Deploy_Montage.A_Char_AK74_Deploy_Montage' Class 'AnimMontage'>",
362 "equip_sound1p": "None",
363 "equip_sound3p": "None",
364 "equip_weapon_montage": "<Object '/Game/Art/Items/AK12/Animations/A_Gun_AK12_Equip_Montage.A_Gun_AK12_Equip_Montage' Class 'AnimMontage'>",
365 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
366 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
367 "fire_add_bipod1p_montage": "None",
368 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
369 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
370 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
371 "fire_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
372 "fire_bipod3p_montage": "None",
373 "fire_bipod_weapon_montage": "None",
374 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C' Class 'BlueprintGeneratedClass'>",
375 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C' Class 'BlueprintGeneratedClass'>",
376 "fire_sound1p": "<Object '/Game/Art/Items/AK12/Sounds/Fire/SC_AK12_1P_Looping.SC_AK12_1P_Looping' Class 'SoundCue'>",
377 "fire_sound3p": "<Object '/Game/Art/Items/AK12/Sounds/Fire/SC_AK12_3p_Looping.SC_AK12_3p_Looping' Class 'SoundCue'>",
378 "fire_stance_restriction": "0",
379 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Montage_BlendIn.FireSway_Montage_BlendIn' Class 'AnimMontage'>",
380 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
381 "fire_trigger1p_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Fire_Montage.A_Char_AK74_Fire_Montage' Class 'AnimMontage'>",
382 "fire_trigger3p_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Fire_Montage.A_Char_AK74_Fire_Montage' Class 'AnimMontage'>",
383 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/AK12/Animations/A_Gun_AK12_Fire_Montage.A_Gun_AK12_Fire_Montage' Class 'AnimMontage'>",
384 "firemode_bipod_montage": "None",
385 "firemode_bipod_weapon_montage": "None",
386 "firemode_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Changefirerate_Altgrip_Montage.A_Char_AK74_Changefirerate_Altgrip_Montage' Class 'AnimMontage'>",
387 "firemode_weapon_montage": "<Object '/Game/Art/Items/AK12/Animations/A_Gun_AK12_Changefirerate_Montage.A_Gun_AK12_Changefirerate_Montage' Class 'AnimMontage'>",
388 "firing_modes_flip_flop_toggle": [
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405 "fpv_torso_camera_offset": {
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418 "free_aim_ads_interp_speed": "4.0",
419 "free_aim_horizontal_threshold": "0.10000000149011612",
420 "free_aim_limit_horizontal": "25.0",
421 "free_aim_limit_vertical": "15.0",
422 "free_aim_non_ads_interp_speed": "1.600000023841858",
423 "from_ads_sound1p": "<Object '/Game/Art/Items/AKM/Sounds/Foley/ADS/AK47_ADS_In_Cue.AK47_ADS_In_Cue' Class 'SoundCue'>",
424 "from_ads_sound3p": "<Object '/Game/Art/Items/AKM/Sounds/Foley/ADS/AK47_ADS_In_Cue.AK47_ADS_In_Cue' Class 'SoundCue'>",
425 "from_ads_transition1p_montage": "None",
426 "full_stamina_deviation_factor": "0.0",
427 "full_stamina_recoil_factor": "0.0",
428 "has_adjustable_sight": "True",
429 "has_ads_transition": "False",
430 "has_bipod": "False",
431 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
432 "hold_breath_ease_in_play_rate": "1.0",
433 "hold_breath_ease_out_play_rate": "3.0",
434 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
435 "idle_blend_out_time": "0.5",
436 "into_forced_lowering_sound": "None",
437 "into_forced_raising_sound": "None",
438 "item_collision_distance": "78.0",
439 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
440 "jog_play_rate_factor_min_range": "-0.699999988079071",
441 "lean_head_when_ads": "True",
442 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage' Class 'AnimMontage'>",
443 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage' Class 'AnimMontage'>",
444 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
445 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
446 "left_hand_weapon_ik_alpha": "1.0",
447 "limit_lean_angle": "False",
448 "loop_muzzle_flash": "False",
449 "loop_shell_ejection": "False",
450 "low_stamina_deviation_factor": "0.0",
451 "low_stamina_recoil_factor": "0.20000000298023224",
452 "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage' Class 'AnimMontage'>",
453 "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage' Class 'AnimMontage'>",
454 "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1' Class 'AnimMontage'>",
455 "lowering_blend_out_time": "0.20000000298023224",
456 "lowering_timer": "50.0",
457 "mag_empty_sound1p": "<Object '/Game/Art/Items/AK74/Sounds/Foley/Bolt/AK47_bolt_Cue.AK47_bolt_Cue' Class 'SoundCue'>",
458 "mag_empty_sound3p": "<Object '/Game/Art/Items/AK74/Sounds/Foley/Bolt/AK47_bolt_Cue.AK47_bolt_Cue' Class 'SoundCue'>",
459 "manual_bolting1p_montage": "None",
460 "manual_bolting3p_montage": "None",
461 "manual_bolting_bipod1p_montage": "None",
462 "manual_bolting_bipod3p_montage": "None",
463 "manual_bolting_bipod_weapon_montage": "None",
464 "manual_bolting_completion_time": "1.0",
465 "manual_bolting_weapon_montage": "None",
466 "max_move_deviation_factor": "0.0",
467 "max_move_recoil_factor": "0.699999988079071",
468 "max_shot_deviation_factor": "0.0",
469 "max_speed_required_for_use": "-1.0",
470 "min_bipod_ads_deviation": "0.0",
471 "min_bipod_deviation": "0.0",
472 "min_crouch_ads_deviation": "0.0",
473 "min_crouch_deviation": "0.0",
474 "min_move_deviation_factor": "0.0",
475 "min_move_recoil_factor": "0.07000000029802322",
476 "min_prone_ads_deviation": "0.0",
477 "min_prone_deviation": "0.0",
478 "min_prone_transition_deviation": "16.0",
479 "min_shot_deviation_factor": "0.0",
480 "min_stand_ads_deviation": "0.0",
481 "min_stand_deviation": "0.0",
482 "move_bobbing_end_loop_section_names": {
483 "begin_section": "Begin",
484 "end_section": "End",
485 "loop_section1": "Loop1",
486 "loop_section2": "Loop2",
487 "mid_end_section": "MidEnd"
489 "move_deviation_factor_release": "0.0",
490 "move_recoil_factor_release": "8.0",
491 "mutual_weapons": [],
492 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Sideblasts.Muzzleflash_AssaultRifle_Sideblasts' Class 'ParticleSystem'>",
493 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Sideblasts.Muzzleflash_AssaultRifle_Sideblasts' Class 'ParticleSystem'>",
494 "muzzle_flash_effect_socket": "BarrelStart",
495 "muzzle_flash_lasting_effect1p": "None",
496 "muzzle_flash_lasting_effect3p": "None",
497 "muzzle_flash_use_lasting_effect": "False",
498 "niagara_muzzle_flash_effect1p": "None",
499 "niagara_muzzle_flash_effect3p": "None",
500 "niagara_shell_ejection_effect1p": "None",
501 "niagara_shell_ejection_effect3p": "None",
502 "offset_line_of_fire": {
507 "out_of_forced_lowering_sound": "None",
508 "out_of_forced_raising_sound": "None",
509 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
510 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
511 "play_sound_on_empty_alt_use": "0",
512 "play_sound_on_empty_use": "10",
513 "play_sound_on_mag_empty": "True",
514 "prevent_alt_use_while_crawling": "True",
515 "prevent_freelook_while_ads": "True",
516 "prevent_use_while_crawling": "True",
517 "prone_ads_recoil_mean": {
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561 "prone_lean_left_weapon_rotation": {
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603 "prone_recoil_mean": {
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752 "reload_bipod3p_montage": "None",
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966 "sway_clear_sights_blend_curve": "None",
968 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
969 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 2.000000, add_move_sway: 0.000090, min_move_sway_factor: 0.000000, max_move_sway_factor: 12.000000}, stamina: {low_stamina_sway_factor: 11.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
970 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 20.000000}>",
971 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
972 "location_offset_multiplier": "0.8999999761581421",
973 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.450000, sway_min: 0.560000}, crouch: {ads_sway_min: 0.600000, sway_min: 1.000000}, standing: {ads_sway_min: 0.950000, sway_min: 1.300000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
974 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
976 "unclamped_total_sway": "0.0"
978 "to_ads_sound1p": "<Object '/Game/Art/Items/AKM/Sounds/Foley/ADS/AK47_ADS_In_Cue.AK47_ADS_In_Cue' Class 'SoundCue'>",
979 "to_ads_sound3p": "<Object '/Game/Art/Items/AKM/Sounds/Foley/ADS/AK47_ADS_In_Cue.AK47_ADS_In_Cue' Class 'SoundCue'>",
980 "toggle_ads_flag": "False",
981 "toggle_bipod_ads_flag": "False",
982 "toggle_bipod_non_ads_flag": "False",
983 "toggle_firemode_sound1p": "None",
984 "toggle_firemode_sound3p": "None",
985 "unequip1p_montage": "<Object '/Game/Art/Items/AK74/Animations/1p/A_Char_AK74_Undeploy_1p_Montage.A_Char_AK74_Undeploy_1p_Montage' Class 'AnimMontage'>",
986 "unequip3p_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Undeploy_Montage.A_Char_AK74_Undeploy_Montage' Class 'AnimMontage'>",
987 "unequip_sound1p": "None",
988 "unequip_sound3p": "None",
989 "unequip_weapon_montage": "<Object '/Game/Art/Items/AK12/Animations/A_Gun_AK12_Unequip_Montage.A_Gun_AK12_Unequip_Montage' Class 'AnimMontage'>",
990 "usable_in_main_base": "False",
991 "use_auto_lowering": "True",
992 "walk_speed_multiplier": "0.6000000238418579",
993 "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
994 "weapon_mesh_spring_rot_delay_factor": "-3.0",
995 "weapon_spring_ads_override": {
996 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
997 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
998 "weapon_spring_clamp": "5.0",
999 "weapon_spring_factor2": "0.05000000074505806",
1000 "weapon_spring_override_bit_flags": "0",
1001 "weapon_spring_side": "1"
1003 "weapon_spring_bipod_ads_override": {
1004 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1005 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1006 "weapon_spring_clamp": "5.0",
1007 "weapon_spring_factor2": "0.5",
1008 "weapon_spring_override_bit_flags": "0",
1009 "weapon_spring_side": "1"
1011 "weapon_spring_bipod_non_ads_override": {
1012 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1013 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1014 "weapon_spring_clamp": "5.0",
1015 "weapon_spring_factor2": "0.5",
1016 "weapon_spring_override_bit_flags": "0",
1017 "weapon_spring_side": "1"
1019 "weapon_spring_clamp": "5.0",
1020 "weapon_spring_critical_damping_factor": "0.8999999761581421",
1021 "weapon_spring_factor2": "0.05000000074505806",
1022 "weapon_spring_mass": "0.05000000074505806",
1023 "weapon_spring_side": "1",
1024 "weapon_spring_stiffness": "0.6000000238418579",
1025 "weapon_spring_turn_speed_to_full_intensity": "100.0"