v8.1
[squaddata.git] / Blueprints / Items / Rifles / StaticInfo / Debug / M16A2_debug.json
blob83273a8f2b87347d788cc944fb63bccd9fdd1cfa
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/M16A2/Animation/1p/Zeroing/A_Char_M16A2_Ads_Singleframe_1p.A_Char_M16A2_Ads_Singleframe_1p'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.016666999086737633",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.180000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.285000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.300000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.300000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.400000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>"
17   ],
18   "ads_strafe_spring_rotator": {
19     "pitch": "0.0",
20     "roll": "2.0",
21     "yaw": "0.0"
22   },
23   "ads_suppression_punch_camera_location_multiplier": "1.0",
24   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
25   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
26   "ads_transition1p_montage": "None",
27   "aim1p_weapon_mesh_position": {
28     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
29     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
30     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
31     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
32     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
33     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
34     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
35     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
36     "x": "0.0",
37     "y": "0.0",
38     "z": "0.0"
39   },
40   "aim1p_weapon_mesh_rescale": {
41     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
42     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
43     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
44     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
45     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
46     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
47     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
48     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
49     "x": "1.0",
50     "y": "1.0",
51     "z": "1.0"
52   },
53   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
54   "allow_raising_above_head": "True",
55   "allow_vault_and_low_climb_shooting": "True",
56   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
57   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
58   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
59   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
60   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
61   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
62   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
63   "back_blast_effect_socket": "None",
64   "back_blast_lasting_effect1p": "None",
65   "back_blast_lasting_effect3p": "None",
66   "back_blast_lasting_effect_additional_rotation": {
67     "pitch": "0.0",
68     "roll": "0.0",
69     "yaw": "0.0"
70   },
71   "base1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_Basepose_Montage.A_Char_M16A2_Basepose_Montage'  Class 'AnimMontage'>",
72   "base3p_montage": "<Object '/Game/Art/Items/M16A2/Animation/3p/A_Char_M16A2_Basepose_3p_Montage.A_Char_M16A2_Basepose_3p_Montage'  Class 'AnimMontage'>",
73   "base_ads1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/1p/A_Char_M16A2_Ads_1p_Montage.A_Char_M16A2_Ads_1p_Montage'  Class 'AnimMontage'>",
74   "base_weapon_montage": "None",
75   "bipod1p_montage": "None",
76   "bipod3p_montage": "None",
77   "bipod_ads_recoil_mean": {
78     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
79     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
80     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
81     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
82     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
83     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
84     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
85     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
86     "x": "0.0",
87     "y": "0.0",
88     "z": "0.0"
89   },
90   "bipod_ads_recoil_sigma": {
91     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
92     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
93     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
94     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
95     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
96     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
97     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
98     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
99     "x": "0.0",
100     "y": "0.0",
101     "z": "0.0"
102   },
103   "bipod_end_loop_section_names": {
104     "begin_section": "Begin",
105     "end_section": "End",
106     "loop_section1": "Loop",
107     "loop_section2": "Loop",
108     "mid_end_section": "End"
109   },
110   "bipod_height_raw": "31.5",
111   "bipod_length": "55.0",
112   "bipod_loc": {
113     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
114     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
115     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
116     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
117     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
118     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
119     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
120     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
121     "x": "0.0",
122     "y": "0.0",
123     "z": "1.5"
124   },
125   "bipod_recoil_mean": {
126     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
127     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
128     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
129     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
130     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
131     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
132     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
133     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
134     "x": "0.0",
135     "y": "0.0",
136     "z": "0.0"
137   },
138   "bipod_recoil_sigma": {
139     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
140     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
141     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
142     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
143     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
144     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
145     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
146     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
147     "x": "0.0",
148     "y": "0.0",
149     "z": "0.0"
150   },
151   "bipod_time": "0.27000001072883606",
152   "bipod_weapon_montage": "None",
153   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
154   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
155   "bobbing_aim_end_loop_section_names": {
156     "begin_section": "Begin",
157     "end_section": "End",
158     "loop_section1": "Loop1",
159     "loop_section2": "Loop2",
160     "mid_end_section": "MidEnd"
161   },
162   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
163   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage'  Class 'AnimMontage'>",
164   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
165   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
166   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage'  Class 'AnimMontage'>",
167   "bored_abort_blend_out_time": "0.20000000298023224",
168   "bored_max_frequency": "60.0",
169   "bored_montage": [
170     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
171     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
172     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
173   ],
174   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
175   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
176   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/M4/Animations/3p/BS1D_Char_M4_Stand_Altgrip_Sprint_3p.BS1D_Char_M4_Stand_Altgrip_Sprint_3p'  Class 'BlendSpace1D'>",
177   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
178   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
179   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
180   "cancel_reload_on_jump_vault_climb": "True",
181   "cancel_reload_on_sprint": "False",
182   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
183   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
184   "change_magnification_punch_angle": {
185     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
186     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
187     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
188     "x": "70.0",
189     "y": "110.0"
190   },
191   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
192   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
193   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
194   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
195   "check_current_magazine_for_equip": "False",
196   "check_current_magazine_for_unequip": "False",
197   "clamp_speed_while_reloading": "-1.0",
198   "clear_sight_interp_speed": "5.0",
199   "clear_sight_sway_weight": "0.0",
200   "clear_sights_max_input": "6.5",
201   "clear_sights_max_offset": {
202     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
203     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
204     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
205     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
206     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
207     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
208     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
209     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
210     "x": "0.0",
211     "y": "0.0",
212     "z": "-0.8999999761581421"
213   },
214   "clear_sights_max_roll": {
215     "pitch": "0.0",
216     "roll": "0.0",
217     "yaw": "0.0"
218   },
219   "clear_sights_min_input": "5.5",
220   "crouch_ads_recoil_mean": {
221     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
222     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
223     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
224     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
225     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
226     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
227     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
228     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
229     "x": "0.41999998688697815",
230     "y": "0.07999999821186066",
231     "z": "0.0"
232   },
233   "crouch_ads_recoil_sigma": {
234     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
235     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
236     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
237     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
238     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
239     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
240     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
241     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
242     "x": "0.10000000149011612",
243     "y": "0.11999999731779099",
244     "z": "0.699999988079071"
245   },
246   "crouch_lean_left_camera_rotation": {
247     "pitch": "0.0",
248     "roll": "-5.0",
249     "yaw": "0.0"
250   },
251   "crouch_lean_left_root_offset": {
252     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
253     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
254     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
255     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
256     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
257     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
258     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
259     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
260     "x": "0.0",
261     "y": "-36.0",
262     "z": "-10.0"
263   },
264   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
265   "crouch_lean_left_weapon_rotation": {
266     "pitch": "0.0",
267     "roll": "-22.0",
268     "yaw": "0.0"
269   },
270   "crouch_lean_right_camera_rotation": {
271     "pitch": "0.0",
272     "roll": "5.0",
273     "yaw": "0.0"
274   },
275   "crouch_lean_right_root_offset": {
276     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
277     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
278     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
279     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
280     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
281     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
282     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
283     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
284     "x": "0.0",
285     "y": "50.0",
286     "z": "-22.0"
287   },
288   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
289   "crouch_lean_right_weapon_rotation": {
290     "pitch": "0.0",
291     "roll": "22.0",
292     "yaw": "0.0"
293   },
294   "crouch_loc": {
295     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
296     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
297     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
298     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
299     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
300     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
301     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
302     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
303     "x": "-1.5",
304     "y": "0.0",
305     "z": "1.5"
306   },
307   "crouch_recoil_mean": {
308     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
309     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
310     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
311     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
312     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
313     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
314     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
315     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
316     "x": "0.42500001192092896",
317     "y": "0.08999999612569809",
318     "z": "0.0"
319   },
320   "crouch_recoil_sigma": {
321     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
322     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
323     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
324     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
325     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
326     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
327     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
328     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
329     "x": "0.08500000089406967",
330     "y": "0.08999999612569809",
331     "z": "0.42500001192092896"
332   },
333   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
334   "crouch_time": "0.3149999976158142",
335   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
336   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
337   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
338   "default_zeroing_text": "100m",
339   "deviation_visu_fb_interp_speed_final": "0.0",
340   "deviation_visu_fb_interp_speed_yz": "0.0",
341   "deviation_visu_fb_max": "0.0",
342   "disable_suppression_x_axis_camera_location_punch": "False",
343   "dry_reload_sound1p": "None",
344   "dry_reload_sound3p": "None",
345   "empty_alt_use_sound1p": "None",
346   "empty_alt_use_sound3p": "None",
347   "empty_equip1p_montage": "None",
348   "empty_equip3p_montage": "None",
349   "empty_equip_duration": "0.0",
350   "empty_equip_weapon_montage": "None",
351   "empty_unequip1p_montage": "None",
352   "empty_unequip3p_montage": "None",
353   "empty_unequip_duration": "0.0",
354   "empty_unequip_weapon_montage": "None",
355   "empty_use_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue'  Class 'SoundCue'>",
356   "empty_use_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue'  Class 'SoundCue'>",
357   "equip1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/1p/A_Char_M16A2_Equip_1p_Montage.A_Char_M16A2_Equip_1p_Montage'  Class 'AnimMontage'>",
358   "equip3p_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_Equip_Montage.A_Char_M16A2_Equip_Montage'  Class 'AnimMontage'>",
359   "equip_sound1p": "None",
360   "equip_sound3p": "None",
361   "equip_weapon_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Gun_M16A2_Equip_Montage.A_Gun_M16A2_Equip_Montage'  Class 'AnimMontage'>",
362   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
363   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
364   "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
365   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
366   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
367   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
368   "fire_bipod1p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
369   "fire_bipod3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
370   "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/M4/Animations/A_Gun_M4_Fire_Montage.A_Gun_M4_Fire_Montage'  Class 'AnimMontage'>",
371   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
372   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C'  Class 'BlueprintGeneratedClass'>",
373   "fire_sound1p": "<Object '/Game/Art/Items/M16A4/Sounds/Fire/SC_M16_1p_Looping.SC_M16_1p_Looping'  Class 'SoundCue'>",
374   "fire_sound3p": "<Object '/Game/Art/Items/M16A4/Sounds/Fire/SC_M16_3p_Looping.SC_M16_3p_Looping'  Class 'SoundCue'>",
375   "fire_stance_restriction": "0",
376   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
377   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
378   "fire_trigger1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_FireTrigger_Montage.A_Char_M16A2_FireTrigger_Montage'  Class 'AnimMontage'>",
379   "fire_trigger3p_montage": "<Object '/Game/Art/Items/M16A1/Animations/A_Char_M16A1_FireTrigger_Montage.A_Char_M16A1_FireTrigger_Montage'  Class 'AnimMontage'>",
380   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Gun_M16A2_Firetrigger_Montage.A_Gun_M16A2_Firetrigger_Montage'  Class 'AnimMontage'>",
381   "firemode_bipod_montage": "None",
382   "firemode_bipod_weapon_montage": "None",
383   "firemode_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_Firemode_Montage.A_Char_M16A2_Firemode_Montage'  Class 'AnimMontage'>",
384   "firemode_weapon_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Gun_M16A2_Firemode_Montage.A_Gun_M16A2_Firemode_Montage'  Class 'AnimMontage'>",
385   "firing_modes_flip_flop_toggle": [
386     "True",
387     "True"
388   ],
389   "fpv_lower_root_bone_offset": {
390     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
391     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
392     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
393     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
394     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
395     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
396     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
397     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
398     "x": "-60.0",
399     "y": "0.0",
400     "z": "0.0"
401   },
402   "fpv_torso_camera_offset": {
403     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
404     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
405     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
406     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
407     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
408     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
409     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
410     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
411     "x": "-14.0",
412     "y": "29.0",
413     "z": "148.5"
414   },
415   "free_aim_ads_interp_speed": "4.0",
416   "free_aim_horizontal_threshold": "0.10000000149011612",
417   "free_aim_limit_horizontal": "25.0",
418   "free_aim_limit_vertical": "15.0",
419   "free_aim_non_ads_interp_speed": "1.600000023841858",
420   "from_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
421   "from_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
422   "from_ads_transition1p_montage": "None",
423   "full_stamina_deviation_factor": "0.0",
424   "full_stamina_recoil_factor": "0.0",
425   "has_adjustable_sight": "True",
426   "has_ads_transition": "False",
427   "has_bipod": "False",
428   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
429   "hold_breath_ease_in_play_rate": "1.0",
430   "hold_breath_ease_out_play_rate": "3.0",
431   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
432   "idle_blend_out_time": "0.5",
433   "into_forced_lowering_sound": "None",
434   "into_forced_raising_sound": "None",
435   "item_collision_distance": "70.0",
436   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
437   "jog_play_rate_factor_min_range": "-0.699999988079071",
438   "lean_head_when_ads": "True",
439   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage'  Class 'AnimMontage'>",
440   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage'  Class 'AnimMontage'>",
441   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
442   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
443   "left_hand_weapon_ik_alpha": "1.0",
444   "limit_lean_angle": "False",
445   "loop_muzzle_flash": "False",
446   "loop_shell_ejection": "False",
447   "low_stamina_deviation_factor": "0.0",
448   "low_stamina_recoil_factor": "0.20000000298023224",
449   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
450   "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage'  Class 'AnimMontage'>",
451   "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1'  Class 'AnimMontage'>",
452   "lowering_blend_out_time": "0.25",
453   "lowering_timer": "50.0",
454   "mag_empty_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue'  Class 'SoundCue'>",
455   "mag_empty_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue'  Class 'SoundCue'>",
456   "manual_bolting1p_montage": "None",
457   "manual_bolting3p_montage": "None",
458   "manual_bolting_bipod1p_montage": "None",
459   "manual_bolting_bipod3p_montage": "None",
460   "manual_bolting_bipod_weapon_montage": "None",
461   "manual_bolting_completion_time": "1.0",
462   "manual_bolting_weapon_montage": "None",
463   "max_move_deviation_factor": "0.0",
464   "max_move_recoil_factor": "0.699999988079071",
465   "max_shot_deviation_factor": "0.0",
466   "max_speed_required_for_use": "-1.0",
467   "min_bipod_ads_deviation": "0.0",
468   "min_bipod_deviation": "0.0",
469   "min_crouch_ads_deviation": "0.0",
470   "min_crouch_deviation": "0.0",
471   "min_move_deviation_factor": "0.0",
472   "min_move_recoil_factor": "0.07000000029802322",
473   "min_prone_ads_deviation": "0.0",
474   "min_prone_deviation": "0.0",
475   "min_prone_transition_deviation": "16.0",
476   "min_shot_deviation_factor": "0.0",
477   "min_stand_ads_deviation": "0.0",
478   "min_stand_deviation": "0.0",
479   "move_bobbing_end_loop_section_names": {
480     "begin_section": "Begin",
481     "end_section": "End",
482     "loop_section1": "Loop1",
483     "loop_section2": "Loop2",
484     "mid_end_section": "MidEnd"
485   },
486   "move_deviation_factor_release": "0.0",
487   "move_recoil_factor_release": "8.0",
488   "mutual_weapons": [],
489   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star'  Class 'ParticleSystem'>",
490   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star'  Class 'ParticleSystem'>",
491   "muzzle_flash_effect_socket": "BarrelStart",
492   "muzzle_flash_lasting_effect1p": "None",
493   "muzzle_flash_lasting_effect3p": "None",
494   "muzzle_flash_use_lasting_effect": "False",
495   "niagara_muzzle_flash_effect1p": "None",
496   "niagara_muzzle_flash_effect3p": "None",
497   "niagara_shell_ejection_effect1p": "None",
498   "niagara_shell_ejection_effect3p": "None",
499   "offset_line_of_fire": {
500     "pitch": "-3.0",
501     "roll": "0.0",
502     "yaw": "0.0"
503   },
504   "out_of_forced_lowering_sound": "None",
505   "out_of_forced_raising_sound": "None",
506   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
507   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
508   "play_sound_on_empty_alt_use": "2",
509   "play_sound_on_empty_use": "1",
510   "play_sound_on_mag_empty": "True",
511   "prevent_alt_use_while_crawling": "True",
512   "prevent_freelook_while_ads": "True",
513   "prevent_use_while_crawling": "True",
514   "prone_ads_recoil_mean": {
515     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
516     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
517     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
518     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
519     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
520     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
521     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
522     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
523     "x": "0.30000001192092896",
524     "y": "0.019999999552965164",
525     "z": "0.0"
526   },
527   "prone_ads_recoil_sigma": {
528     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
529     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
530     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
531     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
532     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
533     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
534     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
535     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
536     "x": "0.09000000357627869",
537     "y": "0.10000000149011612",
538     "z": "1.0"
539   },
540   "prone_lean_left_camera_rotation": {
541     "pitch": "0.0",
542     "roll": "-15.0",
543     "yaw": "0.0"
544   },
545   "prone_lean_left_root_offset": {
546     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
547     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
548     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
549     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
550     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
551     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
552     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
553     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
554     "x": "0.0",
555     "y": "-50.0",
556     "z": "0.0"
557   },
558   "prone_lean_left_weapon_rotation": {
559     "pitch": "0.0",
560     "roll": "-30.0",
561     "yaw": "0.0"
562   },
563   "prone_lean_right_camera_rotation": {
564     "pitch": "0.0",
565     "roll": "15.0",
566     "yaw": "0.0"
567   },
568   "prone_lean_right_root_offset": {
569     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
570     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
571     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
572     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
573     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
574     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
575     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
576     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
577     "x": "0.0",
578     "y": "65.0",
579     "z": "-5.0"
580   },
581   "prone_lean_right_weapon_rotation": {
582     "pitch": "0.0",
583     "roll": "30.0",
584     "yaw": "0.0"
585   },
586   "prone_loc": {
587     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
588     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
589     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
590     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
591     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
592     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
593     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
594     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
595     "x": "-1.5",
596     "y": "-0.5",
597     "z": "2.0"
598   },
599   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
600   "prone_recoil_mean": {
601     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
602     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
603     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
604     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
605     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
606     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
607     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
608     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
609     "x": "0.3569999933242798",
610     "y": "0.08999999612569809",
611     "z": "0.8500000238418579"
612   },
613   "prone_recoil_sigma": {
614     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
615     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
616     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
617     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
618     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
619     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
620     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
621     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
622     "x": "0.08500000089406967",
623     "y": "0.8999999761581421",
624     "z": "0.42500001192092896"
625   },
626   "prone_time": "0.27000001072883606",
627   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
628   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
629   "prone_transition_recoil_mean": {
630     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
631     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
632     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
633     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
634     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
635     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
636     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
637     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
638     "x": "0.0",
639     "y": "0.0",
640     "z": "0.0"
641   },
642   "prone_transition_recoil_sigma": {
643     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
644     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
645     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
646     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
647     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
648     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
649     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
650     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
651     "x": "0.0",
652     "y": "0.0",
653     "z": "0.0"
654   },
655   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
656   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
657   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
658   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
659   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
660   "raising_blend_out_time": "0.5",
661   "random_fire1p_montage": [
662     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage'  Class 'AnimMontage'>",
663     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage'  Class 'AnimMontage'>",
664     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage'  Class 'AnimMontage'>",
665     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage'  Class 'AnimMontage'>"
666   ],
667   "recoil_ads_camera_shot_interp_speed": "200.0",
668   "recoil_alignment_bipod_grip_angle_limits": {
669     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
670     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
671     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
672     "x": "0.0",
673     "y": "0.0"
674   },
675   "recoil_alignment_bipod_grip_max": {
676     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
677     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
678     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
679     "x": "0.0",
680     "y": "0.0"
681   },
682   "recoil_alignment_bipod_multiplier": "1.0",
683   "recoil_alignment_bipod_shoulder_angle_limits": {
684     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
685     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
686     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
687     "x": "0.0",
688     "y": "0.0"
689   },
690   "recoil_alignment_bipod_shoulder_max": {
691     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
692     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
693     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
694     "x": "0.0",
695     "y": "0.0"
696   },
697   "recoil_alignment_bipod_use_separate_config": "True",
698   "recoil_alignment_crouch_multiplier": "0.8999999761581421",
699   "recoil_alignment_grip_angle_limits": {
700     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
701     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
702     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
703     "x": "10.0",
704     "y": "6.0"
705   },
706   "recoil_alignment_grip_max": {
707     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
708     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
709     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
710     "x": "3.5",
711     "y": "2.0"
712   },
713   "recoil_alignment_movement_addative": "0.10000000149011612",
714   "recoil_alignment_movement_exponent": "1.0",
715   "recoil_alignment_multiplier_max": "1.5",
716   "recoil_alignment_no_flip_flop_when_bipoded": "False",
717   "recoil_alignment_prone_multiplier": "0.8299999833106995",
718   "recoil_alignment_shoulder_angle_limits": {
719     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
720     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
721     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
722     "x": "6.0",
723     "y": "4.0"
724   },
725   "recoil_alignment_shoulder_max": {
726     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
727     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
728     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
729     "x": "3.0",
730     "y": "2.0"
731   },
732   "recoil_alignment_stamina_addative": "0.10000000149011612",
733   "recoil_alignment_stamina_exponent": "0.5",
734   "recoil_alignment_stand_multiplier": "1.0",
735   "recoil_anim_blend_time": "0.0",
736   "recoil_camera_offset_factor": "0.800000011920929",
737   "recoil_camera_offset_interp_speed": "5.0",
738   "recoil_camera_shot_interp_speed": "0.0",
739   "recoil_can_release_interp_speed": "30.0",
740   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve.RecoilGripAlignmentCurve'  Class 'CurveFloat'>",
741   "recoil_lof_attack_interp_speed": "45.0",
742   "recoil_lof_camera_offset_limit": "50.0",
743   "recoil_lof_release_interp_speed": "10.0",
744   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve'  Class 'CurveFloat'>",
745   "recoil_weapon_rel_loc_factor": "0.0",
746   "reload1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/1p/A_Char_M16A2_Magswitch_1p_Montage.A_Char_M16A2_Magswitch_1p_Montage'  Class 'AnimMontage'>",
747   "reload3p_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_Magswitch_Montage.A_Char_M16A2_Magswitch_Montage'  Class 'AnimMontage'>",
748   "reload_bipod1p_montage": "None",
749   "reload_bipod3p_montage": "None",
750   "reload_bipod_weapon_montage": "None",
751   "reload_dry1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/1p/A_Char_M16A2_Reloaddry_1p_Montage.A_Char_M16A2_Reloaddry_1p_Montage'  Class 'AnimMontage'>",
752   "reload_dry3p_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_Reloaddry_Montage.A_Char_M16A2_Reloaddry_Montage'  Class 'AnimMontage'>",
753   "reload_dry_bipod1p_montage": "None",
754   "reload_dry_bipod3p_montage": "None",
755   "reload_dry_bipod_weapon_montage": "None",
756   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Gun_M16A2_Reloaddry_Montage.A_Gun_M16A2_Reloaddry_Montage'  Class 'AnimMontage'>",
757   "reload_sound1p": "None",
758   "reload_sound3p": "None",
759   "reload_weapon_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Gun_M16A2_Magswitch_Montage.A_Gun_M16A2_Magswitch_Montage'  Class 'AnimMontage'>",
760   "require_ads_to_shoot": "False",
761   "requires_manual_bolt": "False",
762   "return_to_ads_after_item_collision": "True",
763   "right_hand3p_weapon_ik_alpha": "1.0",
764   "separate_ads_fov": "-1.0",
765   "shell_ejection_cull_distance_in_meters": "10.0",
766   "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_556x45.P_ShellEjection_556x45'  Class 'ParticleSystem'>",
767   "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_556x45.P_ShellEjection_556x45'  Class 'ParticleSystem'>",
768   "shell_ejection_effect_socket": "ShellEjection",
769   "shot_deviation_factor_release": "1.0",
770   "show_zeroing_in_hud": "True",
771   "sight_switching_sound1p": "None",
772   "sight_switching_sound3p": "None",
773   "sounds_socket": "WeaponRoot",
774   "split_randomization": "True",
775   "spring_ads_multiplier_rotation": {
776     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
777     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
778     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
779     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
780     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
781     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
782     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
783     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
784     "x": "0.0",
785     "y": "0.0",
786     "z": "0.0"
787   },
788   "spring_ads_multiplier_translation": {
789     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
790     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
791     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
792     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
793     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
794     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
795     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
796     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
797     "x": "1.0",
798     "y": "1.0",
799     "z": "1.0"
800   },
801   "sprint_blend_factor_min_range": "0.8500000238418579",
802   "sprint_blend_speed_interp_speed": "400.0",
803   "sprint_bobbing_end_loop_section_names": {
804     "begin_section": "Begin",
805     "end_section": "End",
806     "loop_section1": "Loop1",
807     "loop_section2": "Loop2",
808     "mid_end_section": "MidEnd"
809   },
810   "sprint_play_rate_factor_min_range": "-2.0",
811   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static'  Class 'AnimSequence'>",
812   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
813   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
814   "stand_ads_recoil_mean": {
815     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
816     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
817     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
818     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
819     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
820     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
821     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
822     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
823     "x": "0.5",
824     "y": "0.07999999821186066",
825     "z": "0.0"
826   },
827   "stand_ads_recoil_sigma": {
828     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
829     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
830     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
831     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
832     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
833     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
834     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
835     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
836     "x": "0.10000000149011612",
837     "y": "0.10000000149011612",
838     "z": "0.800000011920929"
839   },
840   "stand_lean_left_camera_rotation": {
841     "pitch": "0.0",
842     "roll": "-5.0",
843     "yaw": "0.0"
844   },
845   "stand_lean_left_root_offset": {
846     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
847     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
848     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
849     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
850     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
851     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
852     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
853     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
854     "x": "0.0",
855     "y": "-52.0",
856     "z": "-20.0"
857   },
858   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
859   "stand_lean_left_weapon_rotation": {
860     "pitch": "0.0",
861     "roll": "-22.0",
862     "yaw": "0.0"
863   },
864   "stand_lean_right_camera_rotation": {
865     "pitch": "0.0",
866     "roll": "5.0",
867     "yaw": "0.0"
868   },
869   "stand_lean_right_root_offset": {
870     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
871     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
872     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
873     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
874     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
875     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
876     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
877     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
878     "x": "0.0",
879     "y": "52.0",
880     "z": "-20.0"
881   },
882   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
883   "stand_lean_right_weapon_rotation": {
884     "pitch": "0.0",
885     "roll": "22.0",
886     "yaw": "0.0"
887   },
888   "stand_loc": {
889     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
890     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
891     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
892     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
893     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
894     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
895     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
896     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
897     "x": "0.0",
898     "y": "0.0",
899     "z": "-0.5"
900   },
901   "stand_loc_blend_time": "0.25",
902   "stand_recoil_mean": {
903     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
904     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
905     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
906     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
907     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
908     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
909     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
910     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
911     "x": "0.4675000309944153",
912     "y": "0.08999999612569809",
913     "z": "0.0"
914   },
915   "stand_recoil_sigma": {
916     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
917     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
918     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
919     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
920     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
921     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
922     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
923     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
924     "x": "0.08500000089406967",
925     "y": "0.08999999612569809",
926     "z": "1.2750000953674316"
927   },
928   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
929   "stand_time": "0.35999998450279236",
930   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
931   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
932   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
933   "steady1p_hip_fire_duration": "0.30000001192092896",
934   "strafe_spring_rotator": {
935     "pitch": "0.0",
936     "roll": "6.0",
937     "yaw": "0.5"
938   },
939   "strafe_spring_vector": {
940     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
941     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
942     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
943     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
944     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
945     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
946     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
947     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
948     "x": "0.0",
949     "y": "-1.7999999523162842",
950     "z": "1.25"
951   },
952   "sway_alignment_data": {
953     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
954     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 1.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 4.500000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
955     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 6.000000}>",
956     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
957     "location_offset_multiplier": "4.5",
958     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.300000, sway_min: 0.620000}, crouch: {ads_sway_min: 0.400000, sway_min: 0.710000}, standing: {ads_sway_min: 0.720000, sway_min: 1.200000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
959     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
960     "total_sway": "0.0",
961     "unclamped_total_sway": "0.0"
962   },
963   "sway_clear_sights_blend_curve": "None",
964   "sway_data": {
965     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
966     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 2.000000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.000000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
967     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 10.000000}>",
968     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
969     "location_offset_multiplier": "18.0",
970     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.200000, sway_min: 0.500000}, crouch: {ads_sway_min: 0.400000, sway_min: 0.950000}, standing: {ads_sway_min: 1.000000, sway_min: 1.350000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
971     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
972     "total_sway": "0.0",
973     "unclamped_total_sway": "0.0"
974   },
975   "to_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
976   "to_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
977   "toggle_ads_flag": "True",
978   "toggle_bipod_ads_flag": "False",
979   "toggle_bipod_non_ads_flag": "False",
980   "toggle_firemode_sound1p": "None",
981   "toggle_firemode_sound3p": "None",
982   "unequip1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/1p/A_Char_M16A2_Unequip_1p_Montage.A_Char_M16A2_Unequip_1p_Montage'  Class 'AnimMontage'>",
983   "unequip3p_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_Unequip_Montage.A_Char_M16A2_Unequip_Montage'  Class 'AnimMontage'>",
984   "unequip_sound1p": "None",
985   "unequip_sound3p": "None",
986   "unequip_weapon_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Gun_M16A2_Unequip_Montage.A_Gun_M16A2_Unequip_Montage'  Class 'AnimMontage'>",
987   "usable_in_main_base": "False",
988   "use_auto_lowering": "True",
989   "walk_speed_multiplier": "0.6000000238418579",
990   "weapon_mesh_spring_loc_delay_factor": "0.02500000037252903",
991   "weapon_mesh_spring_rot_delay_factor": "-1.0",
992   "weapon_spring_ads_override": {
993     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: -0.700000, y: 1.000000, z: 1.000000}>",
994     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 7.000000, y: 7.000000, z: 7.000000}>",
995     "weapon_spring_clamp": "7.0",
996     "weapon_spring_factor2": "-0.019999999552965164",
997     "weapon_spring_override_bit_flags": "27",
998     "weapon_spring_side": "1"
999   },
1000   "weapon_spring_bipod_ads_override": {
1001     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1002     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1003     "weapon_spring_clamp": "5.0",
1004     "weapon_spring_factor2": "0.5",
1005     "weapon_spring_override_bit_flags": "0",
1006     "weapon_spring_side": "1"
1007   },
1008   "weapon_spring_bipod_non_ads_override": {
1009     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1010     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1011     "weapon_spring_clamp": "5.0",
1012     "weapon_spring_factor2": "0.5",
1013     "weapon_spring_override_bit_flags": "0",
1014     "weapon_spring_side": "1"
1015   },
1016   "weapon_spring_clamp": "18.0",
1017   "weapon_spring_critical_damping_factor": "0.5699999928474426",
1018   "weapon_spring_factor2": "-0.012500000186264515",
1019   "weapon_spring_mass": "0.019999999552965164",
1020   "weapon_spring_side": "-1",
1021   "weapon_spring_stiffness": "0.949999988079071",
1022   "weapon_spring_turn_speed_to_full_intensity": "70.0"