2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "None",
7 "adjustable_ads_sight_item_frame_rate": "0.0",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.180000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.285000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.400000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.550000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.730000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>"
18 "ads_strafe_spring_rotator": {
23 "ads_suppression_punch_camera_location_multiplier": "1.0",
24 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
25 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
26 "ads_transition1p_montage": "None",
27 "aim1p_weapon_mesh_position": {
28 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
29 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
30 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
31 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
32 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
33 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
34 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
35 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
40 "aim1p_weapon_mesh_rescale": {
41 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
42 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
43 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
44 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
45 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
46 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
47 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
48 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
53 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
54 "allow_raising_above_head": "True",
55 "allow_vault_and_low_climb_shooting": "True",
56 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
57 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
58 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
59 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
60 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
61 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
62 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
63 "back_blast_effect_socket": "None",
64 "back_blast_lasting_effect1p": "None",
65 "back_blast_lasting_effect3p": "None",
66 "back_blast_lasting_effect_additional_rotation": {
71 "base1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_Basepose_Montage.A_Char_M16A2_Basepose_Montage' Class 'AnimMontage'>",
72 "base3p_montage": "<Object '/Game/Art/Items/M16A2/Animation/3p/A_Char_M16A2_Basepose_3p_Montage.A_Char_M16A2_Basepose_3p_Montage' Class 'AnimMontage'>",
73 "base_ads1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/1p/A_Char_M16A2_Ads_Optic_1p_Montage.A_Char_M16A2_Ads_Optic_1p_Montage' Class 'AnimMontage'>",
74 "base_weapon_montage": "None",
75 "bipod1p_montage": "None",
76 "bipod3p_montage": "None",
77 "bipod_ads_recoil_mean": {
78 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
79 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
80 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
81 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
82 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
83 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
84 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
85 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
90 "bipod_ads_recoil_sigma": {
91 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
92 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
93 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
94 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
95 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
96 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
97 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
98 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
103 "bipod_end_loop_section_names": {
104 "begin_section": "Begin",
105 "end_section": "End",
106 "loop_section1": "Loop",
107 "loop_section2": "Loop",
108 "mid_end_section": "End"
110 "bipod_height_raw": "31.5",
111 "bipod_length": "55.0",
113 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
114 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
115 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
116 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
117 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
118 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
119 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
120 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
125 "bipod_recoil_mean": {
126 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
127 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
128 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
129 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
130 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
131 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
132 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
133 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
138 "bipod_recoil_sigma": {
139 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
140 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
141 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
142 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
143 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
144 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
145 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
146 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
151 "bipod_time": "0.27000001072883606",
152 "bipod_weapon_montage": "None",
153 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
154 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
155 "bobbing_aim_end_loop_section_names": {
156 "begin_section": "Begin",
157 "end_section": "End",
158 "loop_section1": "Loop1",
159 "loop_section2": "Loop2",
160 "mid_end_section": "MidEnd"
162 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
163 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage' Class 'AnimMontage'>",
164 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
165 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
166 "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage' Class 'AnimMontage'>",
167 "bored_abort_blend_out_time": "0.20000000298023224",
168 "bored_max_frequency": "60.0",
170 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
171 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
172 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
174 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
175 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
176 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/M4/Animations/3p/BS1D_Char_M4_Stand_Altgrip_Sprint_3p.BS1D_Char_M4_Stand_Altgrip_Sprint_3p' Class 'BlendSpace1D'>",
177 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
178 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
179 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
180 "cancel_reload_on_jump_vault_climb": "True",
181 "cancel_reload_on_sprint": "False",
182 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
183 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
184 "change_magnification_punch_angle": {
185 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
186 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
187 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
191 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
192 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
193 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
194 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
195 "check_current_magazine_for_equip": "False",
196 "check_current_magazine_for_unequip": "False",
197 "clamp_speed_while_reloading": "-1.0",
198 "clear_sight_interp_speed": "0.0",
199 "clear_sight_sway_weight": "0.0",
200 "clear_sights_max_input": "0.0",
201 "clear_sights_max_offset": {
202 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
203 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
204 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
205 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
206 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
207 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
208 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
209 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
214 "clear_sights_max_roll": {
219 "clear_sights_min_input": "0.0",
220 "crouch_ads_recoil_mean": {
221 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
222 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
223 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
224 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
225 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
226 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
227 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
228 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
229 "x": "0.41999998688697815",
230 "y": "0.07999999821186066",
233 "crouch_ads_recoil_sigma": {
234 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
235 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
236 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
237 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
238 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
239 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
240 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
241 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
242 "x": "0.10000000149011612",
243 "y": "0.11999999731779099",
244 "z": "0.699999988079071"
246 "crouch_lean_left_camera_rotation": {
251 "crouch_lean_left_root_offset": {
252 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
253 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
254 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
255 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
256 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
257 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
258 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
259 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
264 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
265 "crouch_lean_left_weapon_rotation": {
270 "crouch_lean_right_camera_rotation": {
275 "crouch_lean_right_root_offset": {
276 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
277 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
278 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
279 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
280 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
281 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
282 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
283 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
288 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
289 "crouch_lean_right_weapon_rotation": {
295 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
296 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
297 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
298 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
299 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
300 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
301 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
302 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
307 "crouch_recoil_mean": {
308 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
309 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
310 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
311 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
312 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
313 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
314 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
315 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
316 "x": "0.42500001192092896",
317 "y": "0.08999999612569809",
320 "crouch_recoil_sigma": {
321 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
322 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
323 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
324 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
325 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
326 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
327 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
328 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
329 "x": "0.08500000089406967",
330 "y": "0.08999999612569809",
331 "z": "0.42500001192092896"
333 "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018' Class 'AnimSequence'>",
334 "crouch_time": "0.4000000059604645",
335 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
336 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
337 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
338 "default_zeroing_text": "100m",
339 "deviation_visu_fb_interp_speed_final": "0.0",
340 "deviation_visu_fb_interp_speed_yz": "0.0",
341 "deviation_visu_fb_max": "0.0",
342 "disable_suppression_x_axis_camera_location_punch": "True",
343 "dry_reload_sound1p": "None",
344 "dry_reload_sound3p": "None",
345 "empty_alt_use_sound1p": "None",
346 "empty_alt_use_sound3p": "None",
347 "empty_equip1p_montage": "None",
348 "empty_equip3p_montage": "None",
349 "empty_equip_duration": "0.0",
350 "empty_equip_weapon_montage": "None",
351 "empty_unequip1p_montage": "None",
352 "empty_unequip3p_montage": "None",
353 "empty_unequip_duration": "0.0",
354 "empty_unequip_weapon_montage": "None",
355 "empty_use_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue' Class 'SoundCue'>",
356 "empty_use_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue' Class 'SoundCue'>",
357 "equip1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/1p/A_Char_M16A2_Equip_1p_Montage.A_Char_M16A2_Equip_1p_Montage' Class 'AnimMontage'>",
358 "equip3p_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_Equip_Montage.A_Char_M16A2_Equip_Montage' Class 'AnimMontage'>",
359 "equip_sound1p": "None",
360 "equip_sound3p": "None",
361 "equip_weapon_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Gun_M16A2_Equip_Montage.A_Gun_M16A2_Equip_Montage' Class 'AnimMontage'>",
362 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
363 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
364 "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
365 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
366 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
367 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
368 "fire_bipod1p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage' Class 'AnimMontage'>",
369 "fire_bipod3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage' Class 'AnimMontage'>",
370 "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/M4/Animations/A_Gun_M4_Fire_Montage.A_Gun_M4_Fire_Montage' Class 'AnimMontage'>",
371 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C' Class 'BlueprintGeneratedClass'>",
372 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C' Class 'BlueprintGeneratedClass'>",
373 "fire_sound1p": "<Object '/Game/Art/Items/M16A4/Sounds/Fire/SC_M16_1p_Looping.SC_M16_1p_Looping' Class 'SoundCue'>",
374 "fire_sound3p": "<Object '/Game/Art/Items/M16A4/Sounds/Fire/SC_M16_3p_Looping.SC_M16_3p_Looping' Class 'SoundCue'>",
375 "fire_stance_restriction": "0",
376 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin' Class 'AnimMontage'>",
377 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
378 "fire_trigger1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_FireTrigger_Montage.A_Char_M16A2_FireTrigger_Montage' Class 'AnimMontage'>",
379 "fire_trigger3p_montage": "<Object '/Game/Art/Items/M16A1/Animations/A_Char_M16A1_FireTrigger_Montage.A_Char_M16A1_FireTrigger_Montage' Class 'AnimMontage'>",
380 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Gun_M16A2_Firetrigger_Montage.A_Gun_M16A2_Firetrigger_Montage' Class 'AnimMontage'>",
381 "firemode_bipod_montage": "None",
382 "firemode_bipod_weapon_montage": "None",
383 "firemode_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_Firemode_Montage.A_Char_M16A2_Firemode_Montage' Class 'AnimMontage'>",
384 "firemode_weapon_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Gun_M16A2_Firemode_Montage.A_Gun_M16A2_Firemode_Montage' Class 'AnimMontage'>",
385 "firing_modes_flip_flop_toggle": [
389 "fpv_lower_root_bone_offset": {
390 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
391 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
392 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
393 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
394 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
395 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
396 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
397 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
402 "fpv_torso_camera_offset": {
403 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
404 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
405 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
406 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
407 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
408 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
409 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
410 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
415 "free_aim_ads_interp_speed": "4.0",
416 "free_aim_horizontal_threshold": "0.10000000149011612",
417 "free_aim_limit_horizontal": "25.0",
418 "free_aim_limit_vertical": "15.0",
419 "free_aim_non_ads_interp_speed": "1.600000023841858",
420 "from_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue' Class 'SoundCue'>",
421 "from_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue' Class 'SoundCue'>",
422 "from_ads_transition1p_montage": "None",
423 "full_stamina_deviation_factor": "0.0",
424 "full_stamina_recoil_factor": "0.0",
425 "has_adjustable_sight": "True",
426 "has_ads_transition": "False",
427 "has_bipod": "False",
428 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
429 "hold_breath_ease_in_play_rate": "1.0",
430 "hold_breath_ease_out_play_rate": "3.0",
431 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
432 "idle_blend_out_time": "0.5",
433 "into_forced_lowering_sound": "None",
434 "into_forced_raising_sound": "None",
435 "item_collision_distance": "70.0",
436 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
437 "jog_play_rate_factor_min_range": "-0.699999988079071",
438 "lean_head_when_ads": "True",
439 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage' Class 'AnimMontage'>",
440 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage' Class 'AnimMontage'>",
441 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
442 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
443 "left_hand_weapon_ik_alpha": "1.0",
444 "limit_lean_angle": "False",
445 "loop_muzzle_flash": "False",
446 "loop_shell_ejection": "False",
447 "low_stamina_deviation_factor": "0.0",
448 "low_stamina_recoil_factor": "0.20000000298023224",
449 "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage' Class 'AnimMontage'>",
450 "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage' Class 'AnimMontage'>",
451 "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1' Class 'AnimMontage'>",
452 "lowering_blend_out_time": "0.25",
453 "lowering_timer": "50.0",
454 "mag_empty_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue' Class 'SoundCue'>",
455 "mag_empty_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue' Class 'SoundCue'>",
456 "manual_bolting1p_montage": "None",
457 "manual_bolting3p_montage": "None",
458 "manual_bolting_bipod1p_montage": "None",
459 "manual_bolting_bipod3p_montage": "None",
460 "manual_bolting_bipod_weapon_montage": "None",
461 "manual_bolting_completion_time": "1.0",
462 "manual_bolting_weapon_montage": "None",
463 "max_move_deviation_factor": "0.0",
464 "max_move_recoil_factor": "0.699999988079071",
465 "max_shot_deviation_factor": "0.0",
466 "max_speed_required_for_use": "-1.0",
467 "min_bipod_ads_deviation": "0.0",
468 "min_bipod_deviation": "0.0",
469 "min_crouch_ads_deviation": "0.0",
470 "min_crouch_deviation": "0.0",
471 "min_move_deviation_factor": "0.0",
472 "min_move_recoil_factor": "0.07000000029802322",
473 "min_prone_ads_deviation": "0.0",
474 "min_prone_deviation": "0.0",
475 "min_prone_transition_deviation": "16.0",
476 "min_shot_deviation_factor": "0.0",
477 "min_stand_ads_deviation": "0.0",
478 "min_stand_deviation": "0.0",
479 "move_bobbing_end_loop_section_names": {
480 "begin_section": "Begin",
481 "end_section": "End",
482 "loop_section1": "Loop1",
483 "loop_section2": "Loop2",
484 "mid_end_section": "MidEnd"
486 "move_deviation_factor_release": "0.0",
487 "move_recoil_factor_release": "8.0",
488 "mutual_weapons": [],
489 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star' Class 'ParticleSystem'>",
490 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star' Class 'ParticleSystem'>",
491 "muzzle_flash_effect_socket": "BarrelStart",
492 "muzzle_flash_lasting_effect1p": "None",
493 "muzzle_flash_lasting_effect3p": "None",
494 "muzzle_flash_use_lasting_effect": "False",
495 "niagara_muzzle_flash_effect1p": "None",
496 "niagara_muzzle_flash_effect3p": "None",
497 "niagara_shell_ejection_effect1p": "None",
498 "niagara_shell_ejection_effect3p": "None",
499 "offset_line_of_fire": {
504 "out_of_forced_lowering_sound": "None",
505 "out_of_forced_raising_sound": "None",
506 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
507 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
508 "play_sound_on_empty_alt_use": "2",
509 "play_sound_on_empty_use": "1",
510 "play_sound_on_mag_empty": "True",
511 "prevent_alt_use_while_crawling": "True",
512 "prevent_freelook_while_ads": "True",
513 "prevent_use_while_crawling": "True",
514 "prone_ads_recoil_mean": {
515 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
516 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
517 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
518 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
519 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
520 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
521 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
522 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
523 "x": "0.30000001192092896",
524 "y": "0.019999999552965164",
527 "prone_ads_recoil_sigma": {
528 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
529 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
530 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
531 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
532 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
533 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
534 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
535 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
536 "x": "0.09000000357627869",
537 "y": "0.10000000149011612",
540 "prone_lean_left_camera_rotation": {
545 "prone_lean_left_root_offset": {
546 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
547 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
548 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
549 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
550 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
551 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
552 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
553 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
558 "prone_lean_left_weapon_rotation": {
563 "prone_lean_right_camera_rotation": {
568 "prone_lean_right_root_offset": {
569 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
570 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
571 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
572 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
573 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
574 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
575 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
576 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
581 "prone_lean_right_weapon_rotation": {
587 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
588 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
589 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
590 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
591 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
592 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
593 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
594 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
599 "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone' Class 'AnimSequence'>",
600 "prone_recoil_mean": {
601 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
602 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
603 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
604 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
605 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
606 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
607 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
608 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
609 "x": "0.3569999933242798",
610 "y": "0.08999999612569809",
611 "z": "0.8500000238418579"
613 "prone_recoil_sigma": {
614 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
615 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
616 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
617 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
618 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
619 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
620 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
621 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
622 "x": "0.08500000089406967",
623 "y": "0.8999999761581421",
624 "z": "0.42500001192092896"
626 "prone_time": "0.30000001192092896",
627 "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch' Class 'AnimSequence'>",
628 "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand' Class 'AnimSequence'>",
629 "prone_transition_recoil_mean": {
630 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
631 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
632 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
633 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
634 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
635 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
636 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
637 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
642 "prone_transition_recoil_sigma": {
643 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
644 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
645 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
646 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
647 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
648 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
649 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
650 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
655 "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45' Class 'AnimSequence'>",
656 "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45' Class 'AnimSequence'>",
657 "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage' Class 'AnimMontage'>",
658 "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage' Class 'AnimMontage'>",
659 "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage' Class 'AnimMontage'>",
660 "raising_blend_out_time": "0.5",
661 "random_fire1p_montage": [
662 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage' Class 'AnimMontage'>",
663 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage' Class 'AnimMontage'>",
664 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage' Class 'AnimMontage'>",
665 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage' Class 'AnimMontage'>"
667 "recoil_ads_camera_shot_interp_speed": "200.0",
668 "recoil_alignment_bipod_grip_angle_limits": {
669 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
670 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
671 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
675 "recoil_alignment_bipod_grip_max": {
676 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
677 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
678 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
682 "recoil_alignment_bipod_multiplier": "1.0",
683 "recoil_alignment_bipod_shoulder_angle_limits": {
684 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
685 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
686 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
690 "recoil_alignment_bipod_shoulder_max": {
691 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
692 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
693 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
697 "recoil_alignment_bipod_use_separate_config": "True",
698 "recoil_alignment_crouch_multiplier": "0.8999999761581421",
699 "recoil_alignment_grip_angle_limits": {
700 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
701 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
702 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
706 "recoil_alignment_grip_max": {
707 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
708 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
709 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
713 "recoil_alignment_movement_addative": "0.10000000149011612",
714 "recoil_alignment_movement_exponent": "1.0",
715 "recoil_alignment_multiplier_max": "1.5",
716 "recoil_alignment_no_flip_flop_when_bipoded": "False",
717 "recoil_alignment_prone_multiplier": "0.8299999833106995",
718 "recoil_alignment_shoulder_angle_limits": {
719 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
720 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
721 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
725 "recoil_alignment_shoulder_max": {
726 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
727 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
728 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
732 "recoil_alignment_stamina_addative": "0.10000000149011612",
733 "recoil_alignment_stamina_exponent": "0.5",
734 "recoil_alignment_stand_multiplier": "1.0",
735 "recoil_anim_blend_time": "0.0",
736 "recoil_camera_offset_factor": "0.800000011920929",
737 "recoil_camera_offset_interp_speed": "5.0",
738 "recoil_camera_shot_interp_speed": "0.0",
739 "recoil_can_release_interp_speed": "30.0",
740 "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve.RecoilGripAlignmentCurve' Class 'CurveFloat'>",
741 "recoil_lof_attack_interp_speed": "45.0",
742 "recoil_lof_camera_offset_limit": "50.0",
743 "recoil_lof_release_interp_speed": "10.0",
744 "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve' Class 'CurveFloat'>",
745 "recoil_weapon_rel_loc_factor": "0.0",
746 "reload1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/1p/A_Char_M16A2_Magswitch_1p_Montage.A_Char_M16A2_Magswitch_1p_Montage' Class 'AnimMontage'>",
747 "reload3p_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_Magswitch_Montage.A_Char_M16A2_Magswitch_Montage' Class 'AnimMontage'>",
748 "reload_bipod1p_montage": "None",
749 "reload_bipod3p_montage": "None",
750 "reload_bipod_weapon_montage": "None",
751 "reload_dry1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/1p/A_Char_M16A2_Reloaddry_1p_Montage.A_Char_M16A2_Reloaddry_1p_Montage' Class 'AnimMontage'>",
752 "reload_dry3p_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_Reloaddry_Montage.A_Char_M16A2_Reloaddry_Montage' Class 'AnimMontage'>",
753 "reload_dry_bipod1p_montage": "None",
754 "reload_dry_bipod3p_montage": "None",
755 "reload_dry_bipod_weapon_montage": "None",
756 "reload_dry_weapon_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Gun_M16A2_Reloaddry_Montage.A_Gun_M16A2_Reloaddry_Montage' Class 'AnimMontage'>",
757 "reload_sound1p": "None",
758 "reload_sound3p": "None",
759 "reload_weapon_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Gun_M16A2_Magswitch_Montage.A_Gun_M16A2_Magswitch_Montage' Class 'AnimMontage'>",
760 "require_ads_to_shoot": "False",
761 "requires_manual_bolt": "False",
762 "return_to_ads_after_item_collision": "True",
763 "right_hand3p_weapon_ik_alpha": "1.0",
764 "separate_ads_fov": "90.0",
765 "shell_ejection_cull_distance_in_meters": "10.0",
766 "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_556x45.P_ShellEjection_556x45' Class 'ParticleSystem'>",
767 "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_556x45.P_ShellEjection_556x45' Class 'ParticleSystem'>",
768 "shell_ejection_effect_socket": "ShellEjection",
769 "shot_deviation_factor_release": "1.0",
770 "show_zeroing_in_hud": "True",
771 "sight_switching_sound1p": "None",
772 "sight_switching_sound3p": "None",
773 "sounds_socket": "WeaponRoot",
774 "split_randomization": "True",
775 "spring_ads_multiplier_rotation": {
776 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
777 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
778 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
779 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
780 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
781 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
782 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
783 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
788 "spring_ads_multiplier_translation": {
789 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
790 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
791 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
792 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
793 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
794 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
795 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
796 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
801 "sprint_blend_factor_min_range": "0.8500000238418579",
802 "sprint_blend_speed_interp_speed": "400.0",
803 "sprint_bobbing_end_loop_section_names": {
804 "begin_section": "Begin",
805 "end_section": "End",
806 "loop_section1": "Loop1",
807 "loop_section2": "Loop2",
808 "mid_end_section": "MidEnd"
810 "sprint_play_rate_factor_min_range": "-2.0",
811 "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static' Class 'AnimSequence'>",
812 "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop' Class 'AnimSequence'>",
813 "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone' Class 'AnimSequence'>",
814 "stand_ads_recoil_mean": {
815 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
816 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
817 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
818 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
819 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
820 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
821 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
822 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
824 "y": "0.07999999821186066",
827 "stand_ads_recoil_sigma": {
828 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
829 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
830 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
831 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
832 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
833 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
834 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
835 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
836 "x": "0.10000000149011612",
837 "y": "0.10000000149011612",
838 "z": "0.800000011920929"
840 "stand_lean_left_camera_rotation": {
845 "stand_lean_left_root_offset": {
846 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
847 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
848 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
849 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
850 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
851 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
852 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
853 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
858 "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle' Class 'AnimSequence'>",
859 "stand_lean_left_weapon_rotation": {
864 "stand_lean_right_camera_rotation": {
869 "stand_lean_right_root_offset": {
870 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
871 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
872 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
873 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
874 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
875 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
876 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
877 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
882 "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle' Class 'AnimSequence'>",
883 "stand_lean_right_weapon_rotation": {
889 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
890 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
891 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
892 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
893 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
894 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
895 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
896 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
901 "stand_loc_blend_time": "0.25",
902 "stand_recoil_mean": {
903 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
904 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
905 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
906 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
907 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
908 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
909 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
910 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
911 "x": "0.4675000309944153",
912 "y": "0.08999999612569809",
915 "stand_recoil_sigma": {
916 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
917 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
918 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
919 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
920 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
921 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
922 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
923 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
924 "x": "0.08500000089406967",
925 "y": "0.08999999612569809",
926 "z": "1.2750000953674316"
928 "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018' Class 'AnimSequence'>",
929 "stand_time": "0.44999998807907104",
930 "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone' Class 'AnimSequence'>",
931 "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid' Class 'AnimSequence'>",
932 "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid' Class 'AnimSequence'>",
933 "steady1p_hip_fire_duration": "0.30000001192092896",
934 "strafe_spring_rotator": {
939 "strafe_spring_vector": {
940 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
941 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
942 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
943 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
944 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
945 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
946 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
947 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
949 "y": "-1.7999999523162842",
952 "sway_alignment_data": {
953 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
954 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 1.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 4.500000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
955 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 6.000000}>",
956 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
957 "location_offset_multiplier": "4.5",
958 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.300000, sway_min: 0.620000}, crouch: {ads_sway_min: 0.400000, sway_min: 0.710000}, standing: {ads_sway_min: 0.720000, sway_min: 1.200000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
959 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
961 "unclamped_total_sway": "0.0"
963 "sway_clear_sights_blend_curve": "None",
965 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
966 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 2.000000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.000000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
967 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 10.000000}>",
968 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
969 "location_offset_multiplier": "7.0",
970 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.200000, sway_min: 0.500000}, crouch: {ads_sway_min: 0.400000, sway_min: 0.950000}, standing: {ads_sway_min: 1.000000, sway_min: 1.350000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
971 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
973 "unclamped_total_sway": "0.0"
975 "to_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue' Class 'SoundCue'>",
976 "to_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue' Class 'SoundCue'>",
977 "toggle_ads_flag": "True",
978 "toggle_bipod_ads_flag": "False",
979 "toggle_bipod_non_ads_flag": "False",
980 "toggle_firemode_sound1p": "None",
981 "toggle_firemode_sound3p": "None",
982 "unequip1p_montage": "<Object '/Game/Art/Items/M16A2/Animation/1p/A_Char_M16A2_Unequip_1p_Montage.A_Char_M16A2_Unequip_1p_Montage' Class 'AnimMontage'>",
983 "unequip3p_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Char_M16A2_Unequip_Montage.A_Char_M16A2_Unequip_Montage' Class 'AnimMontage'>",
984 "unequip_sound1p": "None",
985 "unequip_sound3p": "None",
986 "unequip_weapon_montage": "<Object '/Game/Art/Items/M16A2/Animation/A_Gun_M16A2_Unequip_Montage.A_Gun_M16A2_Unequip_Montage' Class 'AnimMontage'>",
987 "usable_in_main_base": "False",
988 "use_auto_lowering": "True",
989 "walk_speed_multiplier": "0.6000000238418579",
990 "weapon_mesh_spring_loc_delay_factor": "0.02500000037252903",
991 "weapon_mesh_spring_rot_delay_factor": "-1.0",
992 "weapon_spring_ads_override": {
993 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: -0.700000, y: 1.000000, z: 1.000000}>",
994 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 7.000000, y: 7.000000, z: 7.000000}>",
995 "weapon_spring_clamp": "7.0",
996 "weapon_spring_factor2": "-0.019999999552965164",
997 "weapon_spring_override_bit_flags": "27",
998 "weapon_spring_side": "1"
1000 "weapon_spring_bipod_ads_override": {
1001 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1002 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1003 "weapon_spring_clamp": "5.0",
1004 "weapon_spring_factor2": "0.5",
1005 "weapon_spring_override_bit_flags": "0",
1006 "weapon_spring_side": "1"
1008 "weapon_spring_bipod_non_ads_override": {
1009 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1010 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1011 "weapon_spring_clamp": "5.0",
1012 "weapon_spring_factor2": "0.5",
1013 "weapon_spring_override_bit_flags": "0",
1014 "weapon_spring_side": "1"
1016 "weapon_spring_clamp": "18.0",
1017 "weapon_spring_critical_damping_factor": "0.5699999928474426",
1018 "weapon_spring_factor2": "-0.012500000186264515",
1019 "weapon_spring_mass": "0.019999999552965164",
1020 "weapon_spring_side": "-1",
1021 "weapon_spring_stiffness": "0.949999988079071",
1022 "weapon_spring_turn_speed_to_full_intensity": "70.0"