v8.1
[squaddata.git] / Blueprints / Items / RocketLaunchers / StaticInfo / Debug / RPG28_debug.json
blob62e40673c4339cfc0f335736db050f8bcfb1c7d1
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "0.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "None",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG28/Animations/A_Char_RPG28_ToAds_Montage.A_Char_RPG28_ToAds_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG28/Animations/A_Char_RPG28_FromAds_Montage.A_Char_RPG28_FromAds_Montage\"', line_of_fire_angle: {pitch: 1.750000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"50m\")}>"
13   ],
14   "ads_strafe_spring_rotator": {
15     "pitch": "0.0",
16     "roll": "5.0",
17     "yaw": "0.0"
18   },
19   "ads_suppression_punch_camera_location_multiplier": "0.4000000059604645",
20   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
21   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
22   "ads_transition1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_ToAds_Montage.A_Char_RPG28_ToAds_Montage'  Class 'AnimMontage'>",
23   "aim1p_weapon_mesh_position": {
24     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
25     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
26     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
27     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
28     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
29     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
30     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
31     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
32     "x": "2.0",
33     "y": "0.017000000923871994",
34     "z": "0.009999999776482582"
35   },
36   "aim1p_weapon_mesh_rescale": {
37     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
38     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
39     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
40     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
41     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
42     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
43     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
44     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
45     "x": "1.0",
46     "y": "1.0",
47     "z": "1.0"
48   },
49   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
50   "allow_raising_above_head": "True",
51   "allow_vault_and_low_climb_shooting": "False",
52   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
53   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
54   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
55   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
56   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
57   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
58   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
59   "back_blast_effect_socket": "BackblastMuzzle",
60   "back_blast_lasting_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C'  Class 'BlueprintGeneratedClass'>",
61   "back_blast_lasting_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C'  Class 'BlueprintGeneratedClass'>",
62   "back_blast_lasting_effect_additional_rotation": {
63     "pitch": "0.0",
64     "roll": "0.0",
65     "yaw": "0.0"
66   },
67   "base1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Basepose_Montage.A_Char_RPG28_Basepose_Montage'  Class 'AnimMontage'>",
68   "base3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Basepose_3p_Montage.A_Char_RPG28_Basepose_3p_Montage'  Class 'AnimMontage'>",
69   "base_ads1p_montage": "None",
70   "base_weapon_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Basepose_Montage.A_Gun_RPG28_Basepose_Montage'  Class 'AnimMontage'>",
71   "bipod1p_montage": "None",
72   "bipod3p_montage": "None",
73   "bipod_ads_recoil_mean": {
74     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
75     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
76     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
77     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
78     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
79     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
80     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
81     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
82     "x": "0.0",
83     "y": "0.0",
84     "z": "0.0"
85   },
86   "bipod_ads_recoil_sigma": {
87     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
88     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
89     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
90     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
91     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
92     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
93     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
94     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
95     "x": "0.0",
96     "y": "0.0",
97     "z": "0.0"
98   },
99   "bipod_end_loop_section_names": {
100     "begin_section": "Begin",
101     "end_section": "End",
102     "loop_section1": "Loop",
103     "loop_section2": "Loop",
104     "mid_end_section": "End"
105   },
106   "bipod_height_raw": "31.5",
107   "bipod_length": "55.0",
108   "bipod_loc": {
109     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
110     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
111     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
112     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
113     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
114     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
115     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
116     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
117     "x": "0.0",
118     "y": "0.0",
119     "z": "1.5"
120   },
121   "bipod_recoil_mean": {
122     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
123     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
124     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
125     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
126     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
127     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
128     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
129     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
130     "x": "0.0",
131     "y": "0.0",
132     "z": "0.0"
133   },
134   "bipod_recoil_sigma": {
135     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
136     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
137     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
138     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
139     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
140     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
141     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
142     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
143     "x": "0.0",
144     "y": "0.0",
145     "z": "0.0"
146   },
147   "bipod_time": "0.30000001192092896",
148   "bipod_weapon_montage": "None",
149   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
150   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
151   "bobbing_aim_end_loop_section_names": {
152     "begin_section": "Begin",
153     "end_section": "End",
154     "loop_section1": "Loop1",
155     "loop_section2": "Loop2",
156     "mid_end_section": "MidEnd"
157   },
158   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
159   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_EndSprint_Montage.RPG_EndSprint_Montage'  Class 'AnimMontage'>",
160   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/RPG/RPG_Move_Montage.RPG_Move_Montage'  Class 'AnimMontage'>",
161   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/RPG/BS1D_RPG_Pronemove2018_1p.BS1D_RPG_Pronemove2018_1p'  Class 'BlendSpace1D'>",
162   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_Sprint_Montage.RPG_Sprint_Montage'  Class 'AnimMontage'>",
163   "bored_abort_blend_out_time": "0.20000000298023224",
164   "bored_max_frequency": "60.0",
165   "bored_montage": [
166     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
167     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>"
168   ],
169   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_RocketLauncher_Crouch_Sprint_2017.BS1D_Char_RocketLauncher_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
170   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk_RocketLauncher.BS_Generic_Prone_Walk_RocketLauncher'  Class 'BlendSpace1D'>",
171   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_RocketLauncher_Sprint_2017.BS1D_Char_RocketLauncher_Sprint_2017'  Class 'BlendSpace1D'>",
172   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
173   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
174   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
175   "cancel_reload_on_jump_vault_climb": "True",
176   "cancel_reload_on_sprint": "False",
177   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
178   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
179   "change_magnification_punch_angle": {
180     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
181     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
182     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
183     "x": "70.0",
184     "y": "110.0"
185   },
186   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
187   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
188   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
189   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
190   "check_current_magazine_for_equip": "True",
191   "check_current_magazine_for_unequip": "False",
192   "clamp_speed_while_reloading": "-1.0",
193   "clear_sight_interp_speed": "5.0",
194   "clear_sight_sway_weight": "0.25",
195   "clear_sights_max_input": "5.0",
196   "clear_sights_max_offset": {
197     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
198     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
199     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
200     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
201     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
202     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
203     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
204     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
205     "x": "0.0",
206     "y": "0.0",
207     "z": "0.0"
208   },
209   "clear_sights_max_roll": {
210     "pitch": "0.0",
211     "roll": "0.0",
212     "yaw": "0.0"
213   },
214   "clear_sights_min_input": "1.0",
215   "crouch_ads_recoil_mean": {
216     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
217     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
218     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
219     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
220     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
221     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
222     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
223     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
224     "x": "-7.0",
225     "y": "0.0",
226     "z": "0.0"
227   },
228   "crouch_ads_recoil_sigma": {
229     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
230     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
231     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
232     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
233     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
234     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
235     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
236     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
237     "x": "0.5",
238     "y": "0.0",
239     "z": "0.0"
240   },
241   "crouch_lean_left_camera_rotation": {
242     "pitch": "0.0",
243     "roll": "-5.0",
244     "yaw": "0.0"
245   },
246   "crouch_lean_left_root_offset": {
247     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
248     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
249     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
250     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
251     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
252     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
253     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
254     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
255     "x": "0.0",
256     "y": "-36.0",
257     "z": "-10.0"
258   },
259   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
260   "crouch_lean_left_weapon_rotation": {
261     "pitch": "0.0",
262     "roll": "-22.0",
263     "yaw": "0.0"
264   },
265   "crouch_lean_right_camera_rotation": {
266     "pitch": "0.0",
267     "roll": "5.0",
268     "yaw": "0.0"
269   },
270   "crouch_lean_right_root_offset": {
271     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
272     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
273     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
274     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
275     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
276     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
277     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
278     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
279     "x": "0.0",
280     "y": "50.0",
281     "z": "-22.0"
282   },
283   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
284   "crouch_lean_right_weapon_rotation": {
285     "pitch": "0.0",
286     "roll": "22.0",
287     "yaw": "0.0"
288   },
289   "crouch_loc": {
290     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
291     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
292     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
293     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
294     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
295     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
296     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
297     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
298     "x": "-2.0",
299     "y": "2.0",
300     "z": "0.0"
301   },
302   "crouch_recoil_mean": {
303     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
304     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
305     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
306     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
307     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
308     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
309     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
310     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
311     "x": "-7.0",
312     "y": "0.0",
313     "z": "0.0"
314   },
315   "crouch_recoil_sigma": {
316     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
317     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
318     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
319     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
320     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
321     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
322     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
323     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
324     "x": "0.5",
325     "y": "0.0",
326     "z": "0.0"
327   },
328   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
329   "crouch_time": "0.8999999761581421",
330   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
331   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
332   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
333   "default_zeroing_text": "100m",
334   "deviation_visu_fb_interp_speed_final": "0.0",
335   "deviation_visu_fb_interp_speed_yz": "0.0",
336   "deviation_visu_fb_max": "0.0",
337   "disable_suppression_x_axis_camera_location_punch": "True",
338   "dry_reload_sound1p": "None",
339   "dry_reload_sound3p": "None",
340   "empty_alt_use_sound1p": "None",
341   "empty_alt_use_sound3p": "None",
342   "empty_equip1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/1p/A_Char_RPG28_Deploy_Empty_1p_Montage.A_Char_RPG28_Deploy_Empty_1p_Montage'  Class 'AnimMontage'>",
343   "empty_equip3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Deploy_Empty_Montage.A_Char_RPG28_Deploy_Empty_Montage'  Class 'AnimMontage'>",
344   "empty_equip_duration": "0.8629999756813049",
345   "empty_equip_weapon_montage": "None",
346   "empty_unequip1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/1p/A_Char_RPG28_Undeploy_1p_Montage.A_Char_RPG28_Undeploy_1p_Montage'  Class 'AnimMontage'>",
347   "empty_unequip3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Undeploy_Montage.A_Char_RPG28_Undeploy_Montage'  Class 'AnimMontage'>",
348   "empty_unequip_duration": "2.0",
349   "empty_unequip_weapon_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Undeploy_Montage.A_Gun_RPG28_Undeploy_Montage'  Class 'AnimMontage'>",
350   "empty_use_sound1p": "None",
351   "empty_use_sound3p": "None",
352   "equip1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/1p/A_Char_RPG28_Deploy_1p_Montage.A_Char_RPG28_Deploy_1p_Montage'  Class 'AnimMontage'>",
353   "equip3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Deploy_Montage.A_Char_RPG28_Deploy_Montage'  Class 'AnimMontage'>",
354   "equip_sound1p": "None",
355   "equip_sound3p": "None",
356   "equip_weapon_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Deploy_Montage.A_Gun_RPG28_Deploy_Montage'  Class 'AnimMontage'>",
357   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
358   "fire_add3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_HipFire_Montage.A_Char_RPG28_HipFire_Montage'  Class 'AnimMontage'>",
359   "fire_add_bipod1p_montage": "None",
360   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
361   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/shotgun_1ptop_fire_Montage.shotgun_1ptop_fire_Montage'  Class 'AnimMontage'>",
362   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
363   "fire_bipod1p_montage": "None",
364   "fire_bipod3p_montage": "None",
365   "fire_bipod_weapon_montage": "None",
366   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
367   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C'  Class 'BlueprintGeneratedClass'>",
368   "fire_sound1p": "<Object '/Game/Art/Items/RPG28/Sounds/Firing/RPG28_fire_1p_Cue.RPG28_fire_1p_Cue'  Class 'SoundCue'>",
369   "fire_sound3p": "<Object '/Game/Art/Items/RPG28/Sounds/Firing/RPG28_fire_3p_Cue.RPG28_fire_3p_Cue'  Class 'SoundCue'>",
370   "fire_stance_restriction": "0",
371   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
372   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
373   "fire_trigger1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Fire_Montage.A_Gun_RPG28_Fire_Montage'  Class 'AnimMontage'>",
374   "fire_trigger3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Fire_Montage.A_Gun_RPG28_Fire_Montage'  Class 'AnimMontage'>",
375   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Fire_Trigger_Montage.A_Gun_RPG28_Fire_Trigger_Montage'  Class 'AnimMontage'>",
376   "firemode_bipod_montage": "None",
377   "firemode_bipod_weapon_montage": "None",
378   "firemode_montage": "None",
379   "firemode_weapon_montage": "None",
380   "firing_modes_flip_flop_toggle": [
381     "True",
382     "True"
383   ],
384   "fpv_lower_root_bone_offset": {
385     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
386     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
387     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
388     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
389     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
390     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
391     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
392     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
393     "x": "-60.0",
394     "y": "0.0",
395     "z": "0.0"
396   },
397   "fpv_torso_camera_offset": {
398     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
399     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
400     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
401     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
402     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
403     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
404     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
405     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
406     "x": "-14.0",
407     "y": "29.0",
408     "z": "148.5"
409   },
410   "free_aim_ads_interp_speed": "4.0",
411   "free_aim_horizontal_threshold": "0.10000000149011612",
412   "free_aim_limit_horizontal": "25.0",
413   "free_aim_limit_vertical": "15.0",
414   "free_aim_non_ads_interp_speed": "1.600000023841858",
415   "from_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue'  Class 'SoundCue'>",
416   "from_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue'  Class 'SoundCue'>",
417   "from_ads_transition1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_FromAds_Montage.A_Char_RPG28_FromAds_Montage'  Class 'AnimMontage'>",
418   "full_stamina_deviation_factor": "0.0",
419   "full_stamina_recoil_factor": "0.0",
420   "has_adjustable_sight": "False",
421   "has_ads_transition": "True",
422   "has_bipod": "False",
423   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
424   "hold_breath_ease_in_play_rate": "1.0",
425   "hold_breath_ease_out_play_rate": "3.0",
426   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
427   "idle_blend_out_time": "0.5",
428   "into_forced_lowering_sound": "None",
429   "into_forced_raising_sound": "None",
430   "item_collision_distance": "60.0",
431   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
432   "jog_play_rate_factor_min_range": "-0.699999988079071",
433   "lean_head_when_ads": "False",
434   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage'  Class 'AnimMontage'>",
435   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage'  Class 'AnimMontage'>",
436   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
437   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
438   "left_hand_weapon_ik_alpha": "1.0",
439   "limit_lean_angle": "True",
440   "loop_muzzle_flash": "False",
441   "loop_shell_ejection": "False",
442   "low_stamina_deviation_factor": "0.0",
443   "low_stamina_recoil_factor": "0.10000000149011612",
444   "lowered1p_montage": "None",
445   "lowered3p_montage": "None",
446   "lowered_crouch3p_montage": "None",
447   "lowering_blend_out_time": "0.6000000238418579",
448   "lowering_timer": "25.0",
449   "mag_empty_sound1p": "None",
450   "mag_empty_sound3p": "None",
451   "manual_bolting1p_montage": "None",
452   "manual_bolting3p_montage": "None",
453   "manual_bolting_bipod1p_montage": "None",
454   "manual_bolting_bipod3p_montage": "None",
455   "manual_bolting_bipod_weapon_montage": "None",
456   "manual_bolting_completion_time": "1.0",
457   "manual_bolting_weapon_montage": "None",
458   "max_move_deviation_factor": "0.0",
459   "max_move_recoil_factor": "0.0",
460   "max_shot_deviation_factor": "0.0",
461   "max_speed_required_for_use": "-1.0",
462   "min_bipod_ads_deviation": "0.0",
463   "min_bipod_deviation": "0.0",
464   "min_crouch_ads_deviation": "0.0",
465   "min_crouch_deviation": "0.0",
466   "min_move_deviation_factor": "0.0",
467   "min_move_recoil_factor": "0.0",
468   "min_prone_ads_deviation": "0.0",
469   "min_prone_deviation": "0.0",
470   "min_prone_transition_deviation": "16.0",
471   "min_shot_deviation_factor": "0.0",
472   "min_stand_ads_deviation": "0.0",
473   "min_stand_deviation": "0.0",
474   "move_bobbing_end_loop_section_names": {
475     "begin_section": "Begin",
476     "end_section": "End",
477     "loop_section1": "Loop1",
478     "loop_section2": "Loop2",
479     "mid_end_section": "MidEnd"
480   },
481   "move_deviation_factor_release": "0.0",
482   "move_recoil_factor_release": "0.0",
483   "mutual_weapons": [],
484   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG'  Class 'ParticleSystem'>",
485   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG'  Class 'ParticleSystem'>",
486   "muzzle_flash_effect_socket": "UGLBarrelStart",
487   "muzzle_flash_lasting_effect1p": "None",
488   "muzzle_flash_lasting_effect3p": "None",
489   "muzzle_flash_use_lasting_effect": "False",
490   "niagara_muzzle_flash_effect1p": "None",
491   "niagara_muzzle_flash_effect3p": "None",
492   "niagara_shell_ejection_effect1p": "None",
493   "niagara_shell_ejection_effect3p": "None",
494   "offset_line_of_fire": {
495     "pitch": "-3.0",
496     "roll": "0.0",
497     "yaw": "0.0"
498   },
499   "out_of_forced_lowering_sound": "None",
500   "out_of_forced_raising_sound": "None",
501   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
502   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
503   "play_sound_on_empty_alt_use": "0",
504   "play_sound_on_empty_use": "1",
505   "play_sound_on_mag_empty": "True",
506   "prevent_alt_use_while_crawling": "True",
507   "prevent_freelook_while_ads": "True",
508   "prevent_use_while_crawling": "True",
509   "prone_ads_recoil_mean": {
510     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
511     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
512     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
513     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
514     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
515     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
516     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
517     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
518     "x": "-7.0",
519     "y": "0.0",
520     "z": "0.0"
521   },
522   "prone_ads_recoil_sigma": {
523     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
524     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
525     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
526     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
527     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
528     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
529     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
530     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
531     "x": "0.5",
532     "y": "0.0",
533     "z": "0.0"
534   },
535   "prone_lean_left_camera_rotation": {
536     "pitch": "0.0",
537     "roll": "-15.0",
538     "yaw": "0.0"
539   },
540   "prone_lean_left_root_offset": {
541     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
542     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
543     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
544     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
545     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
546     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
547     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
548     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
549     "x": "0.0",
550     "y": "-50.0",
551     "z": "0.0"
552   },
553   "prone_lean_left_weapon_rotation": {
554     "pitch": "0.0",
555     "roll": "-30.0",
556     "yaw": "0.0"
557   },
558   "prone_lean_right_camera_rotation": {
559     "pitch": "0.0",
560     "roll": "15.0",
561     "yaw": "0.0"
562   },
563   "prone_lean_right_root_offset": {
564     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
565     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
566     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
567     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
568     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
569     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
570     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
571     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
572     "x": "0.0",
573     "y": "65.0",
574     "z": "-5.0"
575   },
576   "prone_lean_right_weapon_rotation": {
577     "pitch": "0.0",
578     "roll": "30.0",
579     "yaw": "0.0"
580   },
581   "prone_loc": {
582     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
583     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
584     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
585     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
586     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
587     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
588     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
589     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
590     "x": "-2.0",
591     "y": "2.0",
592     "z": "0.0"
593   },
594   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
595   "prone_recoil_mean": {
596     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
597     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
598     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
599     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
600     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
601     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
602     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
603     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
604     "x": "-7.0",
605     "y": "0.0",
606     "z": "0.0"
607   },
608   "prone_recoil_sigma": {
609     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
610     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
611     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
612     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
613     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
614     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
615     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
616     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
617     "x": "0.5",
618     "y": "0.0",
619     "z": "0.0"
620   },
621   "prone_time": "0.800000011920929",
622   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
623   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
624   "prone_transition_recoil_mean": {
625     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
626     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
627     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
628     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
629     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
630     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
631     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
632     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
633     "x": "0.0",
634     "y": "0.0",
635     "z": "0.0"
636   },
637   "prone_transition_recoil_sigma": {
638     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
639     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
640     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
641     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
642     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
643     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
644     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
645     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
646     "x": "0.0",
647     "y": "0.0",
648     "z": "0.0"
649   },
650   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
651   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
652   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
653   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
654   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
655   "raising_blend_out_time": "0.5",
656   "random_fire1p_montage": [
657     "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_HipFire_Montage.A_Char_RPG28_HipFire_Montage'  Class 'AnimMontage'>"
658   ],
659   "recoil_ads_camera_shot_interp_speed": "0.0",
660   "recoil_alignment_bipod_grip_angle_limits": {
661     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
662     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
663     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
664     "x": "0.0",
665     "y": "0.0"
666   },
667   "recoil_alignment_bipod_grip_max": {
668     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
669     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
670     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
671     "x": "0.0",
672     "y": "0.0"
673   },
674   "recoil_alignment_bipod_multiplier": "1.0",
675   "recoil_alignment_bipod_shoulder_angle_limits": {
676     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
677     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
678     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
679     "x": "0.0",
680     "y": "0.0"
681   },
682   "recoil_alignment_bipod_shoulder_max": {
683     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
684     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
685     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
686     "x": "0.0",
687     "y": "0.0"
688   },
689   "recoil_alignment_bipod_use_separate_config": "True",
690   "recoil_alignment_crouch_multiplier": "1.0",
691   "recoil_alignment_grip_angle_limits": {
692     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
693     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
694     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
695     "x": "12.0",
696     "y": "8.0"
697   },
698   "recoil_alignment_grip_max": {
699     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
700     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
701     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
702     "x": "6.0",
703     "y": "4.0"
704   },
705   "recoil_alignment_movement_addative": "0.0",
706   "recoil_alignment_movement_exponent": "1.0",
707   "recoil_alignment_multiplier_max": "2.0",
708   "recoil_alignment_no_flip_flop_when_bipoded": "False",
709   "recoil_alignment_prone_multiplier": "1.0",
710   "recoil_alignment_shoulder_angle_limits": {
711     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
712     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
713     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
714     "x": "12.0",
715     "y": "8.0"
716   },
717   "recoil_alignment_shoulder_max": {
718     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
719     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
720     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
721     "x": "6.0",
722     "y": "4.0"
723   },
724   "recoil_alignment_stamina_addative": "0.0",
725   "recoil_alignment_stamina_exponent": "1.0",
726   "recoil_alignment_stand_multiplier": "1.0",
727   "recoil_anim_blend_time": "0.25",
728   "recoil_camera_offset_factor": "0.4000000059604645",
729   "recoil_camera_offset_interp_speed": "4.0",
730   "recoil_camera_shot_interp_speed": "0.0",
731   "recoil_can_release_interp_speed": "10.0",
732   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_AntiTank.RecoilGripAlignmentCurve_AntiTank'  Class 'CurveFloat'>",
733   "recoil_lof_attack_interp_speed": "60.0",
734   "recoil_lof_camera_offset_limit": "40.0",
735   "recoil_lof_release_interp_speed": "100.0",
736   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve_AntiTank.RecoilShoulderAlignmentCurve_AntiTank'  Class 'CurveFloat'>",
737   "recoil_weapon_rel_loc_factor": "0.0",
738   "reload1p_montage": "<Object '/Game/Art/Items/RPG26/Animations/1p/A_Char_RPG26_Reload_1p_Montage.A_Char_RPG26_Reload_1p_Montage'  Class 'AnimMontage'>",
739   "reload3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Reload_Montage.A_Char_RPG28_Reload_Montage'  Class 'AnimMontage'>",
740   "reload_bipod1p_montage": "None",
741   "reload_bipod3p_montage": "None",
742   "reload_bipod_weapon_montage": "None",
743   "reload_dry1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/1p/A_Char_RPG28_Reload_1p_Montage.A_Char_RPG28_Reload_1p_Montage'  Class 'AnimMontage'>",
744   "reload_dry3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Reload_Montage.A_Char_RPG28_Reload_Montage'  Class 'AnimMontage'>",
745   "reload_dry_bipod1p_montage": "None",
746   "reload_dry_bipod3p_montage": "None",
747   "reload_dry_bipod_weapon_montage": "None",
748   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Reload_Montage.A_Gun_RPG28_Reload_Montage'  Class 'AnimMontage'>",
749   "reload_sound1p": "None",
750   "reload_sound3p": "None",
751   "reload_weapon_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Reload_Montage.A_Gun_RPG28_Reload_Montage'  Class 'AnimMontage'>",
752   "require_ads_to_shoot": "True",
753   "requires_manual_bolt": "False",
754   "return_to_ads_after_item_collision": "True",
755   "right_hand3p_weapon_ik_alpha": "1.0",
756   "separate_ads_fov": "37.0",
757   "shell_ejection_cull_distance_in_meters": "10.0",
758   "shell_ejection_effect1p": "<Object '/Game/Art/Items/RPG28/P_RPG28_MissileCap.P_RPG28_MissileCap'  Class 'ParticleSystem'>",
759   "shell_ejection_effect3p": "<Object '/Game/Art/Items/RPG28/P_RPG28_MissileCap.P_RPG28_MissileCap'  Class 'ParticleSystem'>",
760   "shell_ejection_effect_socket": "CapEjection",
761   "shot_deviation_factor_release": "1.0",
762   "show_zeroing_in_hud": "True",
763   "sight_switching_sound1p": "None",
764   "sight_switching_sound3p": "None",
765   "sounds_socket": "WeaponRoot",
766   "split_randomization": "True",
767   "spring_ads_multiplier_rotation": {
768     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
769     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
770     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
771     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
772     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
773     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
774     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
775     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
776     "x": "1.0",
777     "y": "1.0",
778     "z": "1.0"
779   },
780   "spring_ads_multiplier_translation": {
781     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
782     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
783     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
784     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
785     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
786     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
787     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
788     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
789     "x": "1.0",
790     "y": "1.0",
791     "z": "1.0"
792   },
793   "sprint_blend_factor_min_range": "0.8500000238418579",
794   "sprint_blend_speed_interp_speed": "400.0",
795   "sprint_bobbing_end_loop_section_names": {
796     "begin_section": "Begin",
797     "end_section": "End",
798     "loop_section1": "Loop1",
799     "loop_section2": "Loop2",
800     "mid_end_section": "MidEnd"
801   },
802   "sprint_play_rate_factor_min_range": "-2.0",
803   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_StaticSprint.RPG_StaticSprint'  Class 'AnimSequence'>",
804   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
805   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
806   "stand_ads_recoil_mean": {
807     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
808     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
809     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
810     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
811     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
812     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
813     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
814     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
815     "x": "-7.0",
816     "y": "0.0",
817     "z": "0.0"
818   },
819   "stand_ads_recoil_sigma": {
820     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
821     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
822     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
823     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
824     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
825     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
826     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
827     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
828     "x": "0.5",
829     "y": "0.0",
830     "z": "0.0"
831   },
832   "stand_lean_left_camera_rotation": {
833     "pitch": "0.0",
834     "roll": "-5.0",
835     "yaw": "0.0"
836   },
837   "stand_lean_left_root_offset": {
838     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
839     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
840     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
841     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
842     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
843     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
844     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
845     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
846     "x": "0.0",
847     "y": "-52.0",
848     "z": "-20.0"
849   },
850   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
851   "stand_lean_left_weapon_rotation": {
852     "pitch": "0.0",
853     "roll": "-22.0",
854     "yaw": "0.0"
855   },
856   "stand_lean_right_camera_rotation": {
857     "pitch": "0.0",
858     "roll": "5.0",
859     "yaw": "0.0"
860   },
861   "stand_lean_right_root_offset": {
862     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
863     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
864     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
865     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
866     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
867     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
868     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
869     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
870     "x": "0.0",
871     "y": "52.0",
872     "z": "-20.0"
873   },
874   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
875   "stand_lean_right_weapon_rotation": {
876     "pitch": "0.0",
877     "roll": "22.0",
878     "yaw": "0.0"
879   },
880   "stand_loc": {
881     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
882     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
883     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
884     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
885     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
886     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
887     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
888     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
889     "x": "0.0",
890     "y": "0.0",
891     "z": "-2.0"
892   },
893   "stand_loc_blend_time": "1.0",
894   "stand_recoil_mean": {
895     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
896     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
897     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
898     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
899     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
900     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
901     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
902     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
903     "x": "-7.0",
904     "y": "0.0",
905     "z": "0.0"
906   },
907   "stand_recoil_sigma": {
908     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
909     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
910     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
911     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
912     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
913     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
914     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
915     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
916     "x": "0.5",
917     "y": "0.0",
918     "z": "0.0"
919   },
920   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
921   "stand_time": "1.0",
922   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
923   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
924   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
925   "steady1p_hip_fire_duration": "0.30000001192092896",
926   "strafe_spring_rotator": {
927     "pitch": "0.0",
928     "roll": "6.0",
929     "yaw": "0.5"
930   },
931   "strafe_spring_vector": {
932     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
933     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
934     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
935     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
936     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
937     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
938     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
939     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
940     "x": "0.0",
941     "y": "-1.7999999523162842",
942     "z": "1.25"
943   },
944   "sway_alignment_data": {
945     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 0.900000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
946     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 3.000000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 22.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
947     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 4.000000}>",
948     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
949     "location_offset_multiplier": "0.44999998807907104",
950     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.000000, sway_min: 1.500000}, crouch: {ads_sway_min: 2.000000, sway_min: 2.700000}, standing: {ads_sway_min: 3.000000, sway_min: 5.000000}, bipod: {ads_sway_min: 0.500000, sway_min: 0.700000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
951     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
952     "total_sway": "0.0",
953     "unclamped_total_sway": "0.0"
954   },
955   "sway_clear_sights_blend_curve": "None",
956   "sway_data": {
957     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 2.000000, has_sway: 1.000000}>",
958     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 3.000000, add_move_sway: 0.000500, min_move_sway_factor: 0.000000, max_move_sway_factor: 20.000000}, stamina: {low_stamina_sway_factor: 4.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.930000, holding_breath_sway: 0.000000}}>",
959     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: -1.000000}>",
960     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
961     "location_offset_multiplier": "0.05000000074505806",
962     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.400000, sway_min: 3.000000}, crouch: {ads_sway_min: 0.550000, sway_min: 5.000000}, standing: {ads_sway_min: 0.700000, sway_min: 8.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
963     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
964     "total_sway": "0.0",
965     "unclamped_total_sway": "0.0"
966   },
967   "to_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue'  Class 'SoundCue'>",
968   "to_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue'  Class 'SoundCue'>",
969   "toggle_ads_flag": "False",
970   "toggle_bipod_ads_flag": "False",
971   "toggle_bipod_non_ads_flag": "False",
972   "toggle_firemode_sound1p": "None",
973   "toggle_firemode_sound3p": "None",
974   "unequip1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/1p/A_Char_RPG28_Undeploy_1p_Montage.A_Char_RPG28_Undeploy_1p_Montage'  Class 'AnimMontage'>",
975   "unequip3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Undeploy_Montage.A_Char_RPG28_Undeploy_Montage'  Class 'AnimMontage'>",
976   "unequip_sound1p": "None",
977   "unequip_sound3p": "None",
978   "unequip_weapon_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Undeploy_Montage.A_Gun_RPG28_Undeploy_Montage'  Class 'AnimMontage'>",
979   "usable_in_main_base": "False",
980   "use_auto_lowering": "False",
981   "walk_speed_multiplier": "0.6000000238418579",
982   "weapon_mesh_spring_loc_delay_factor": "-0.19619199633598328",
983   "weapon_mesh_spring_rot_delay_factor": "1.0",
984   "weapon_spring_ads_override": {
985     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
986     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
987     "weapon_spring_clamp": "5.0",
988     "weapon_spring_factor2": "0.05000000074505806",
989     "weapon_spring_override_bit_flags": "0",
990     "weapon_spring_side": "1"
991   },
992   "weapon_spring_bipod_ads_override": {
993     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
994     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
995     "weapon_spring_clamp": "5.0",
996     "weapon_spring_factor2": "0.5",
997     "weapon_spring_override_bit_flags": "0",
998     "weapon_spring_side": "1"
999   },
1000   "weapon_spring_bipod_non_ads_override": {
1001     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1002     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1003     "weapon_spring_clamp": "5.0",
1004     "weapon_spring_factor2": "0.5",
1005     "weapon_spring_override_bit_flags": "0",
1006     "weapon_spring_side": "1"
1007   },
1008   "weapon_spring_clamp": "5.0",
1009   "weapon_spring_critical_damping_factor": "0.6499999761581421",
1010   "weapon_spring_factor2": "0.05000000074505806",
1011   "weapon_spring_mass": "0.05000000074505806",
1012   "weapon_spring_side": "-1",
1013   "weapon_spring_stiffness": "0.6000000238418579",
1014   "weapon_spring_turn_speed_to_full_intensity": "100.0"