2 "add_move_deviation": "0.0",
3 "add_move_recoil": "0.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "None",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG28/Animations/A_Char_RPG28_ToAds_Montage.A_Char_RPG28_ToAds_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG28/Animations/A_Char_RPG28_FromAds_Montage.A_Char_RPG28_FromAds_Montage\"', line_of_fire_angle: {pitch: 1.750000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"50m\")}>"
14 "ads_strafe_spring_rotator": {
19 "ads_suppression_punch_camera_location_multiplier": "0.4000000059604645",
20 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
21 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
22 "ads_transition1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_ToAds_Montage.A_Char_RPG28_ToAds_Montage' Class 'AnimMontage'>",
23 "aim1p_weapon_mesh_position": {
24 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
25 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
26 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
27 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
28 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
29 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
30 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
31 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
33 "y": "0.017000000923871994",
34 "z": "0.009999999776482582"
36 "aim1p_weapon_mesh_rescale": {
37 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
38 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
39 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
40 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
41 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
42 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
43 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
44 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
49 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
50 "allow_raising_above_head": "True",
51 "allow_vault_and_low_climb_shooting": "False",
52 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
53 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
54 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
55 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
56 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
57 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
58 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
59 "back_blast_effect_socket": "BackblastMuzzle",
60 "back_blast_lasting_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C' Class 'BlueprintGeneratedClass'>",
61 "back_blast_lasting_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C' Class 'BlueprintGeneratedClass'>",
62 "back_blast_lasting_effect_additional_rotation": {
67 "base1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Basepose_Montage.A_Char_RPG28_Basepose_Montage' Class 'AnimMontage'>",
68 "base3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Basepose_3p_Montage.A_Char_RPG28_Basepose_3p_Montage' Class 'AnimMontage'>",
69 "base_ads1p_montage": "None",
70 "base_weapon_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Basepose_Montage.A_Gun_RPG28_Basepose_Montage' Class 'AnimMontage'>",
71 "bipod1p_montage": "None",
72 "bipod3p_montage": "None",
73 "bipod_ads_recoil_mean": {
74 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
75 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
76 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
77 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
78 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
79 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
80 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
81 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
86 "bipod_ads_recoil_sigma": {
87 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
88 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
89 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
90 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
91 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
92 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
93 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
94 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
99 "bipod_end_loop_section_names": {
100 "begin_section": "Begin",
101 "end_section": "End",
102 "loop_section1": "Loop",
103 "loop_section2": "Loop",
104 "mid_end_section": "End"
106 "bipod_height_raw": "31.5",
107 "bipod_length": "55.0",
109 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
110 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
111 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
112 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
113 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
114 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
115 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
116 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
121 "bipod_recoil_mean": {
122 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
123 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
124 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
125 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
126 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
127 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
128 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
129 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
134 "bipod_recoil_sigma": {
135 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
136 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
137 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
138 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
139 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
140 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
141 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
142 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
147 "bipod_time": "0.30000001192092896",
148 "bipod_weapon_montage": "None",
149 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
150 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
151 "bobbing_aim_end_loop_section_names": {
152 "begin_section": "Begin",
153 "end_section": "End",
154 "loop_section1": "Loop1",
155 "loop_section2": "Loop2",
156 "mid_end_section": "MidEnd"
158 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
159 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_EndSprint_Montage.RPG_EndSprint_Montage' Class 'AnimMontage'>",
160 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/RPG/RPG_Move_Montage.RPG_Move_Montage' Class 'AnimMontage'>",
161 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/RPG/BS1D_RPG_Pronemove2018_1p.BS1D_RPG_Pronemove2018_1p' Class 'BlendSpace1D'>",
162 "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_Sprint_Montage.RPG_Sprint_Montage' Class 'AnimMontage'>",
163 "bored_abort_blend_out_time": "0.20000000298023224",
164 "bored_max_frequency": "60.0",
166 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
167 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>"
169 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_RocketLauncher_Crouch_Sprint_2017.BS1D_Char_RocketLauncher_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
170 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk_RocketLauncher.BS_Generic_Prone_Walk_RocketLauncher' Class 'BlendSpace1D'>",
171 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_RocketLauncher_Sprint_2017.BS1D_Char_RocketLauncher_Sprint_2017' Class 'BlendSpace1D'>",
172 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
173 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
174 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
175 "cancel_reload_on_jump_vault_climb": "True",
176 "cancel_reload_on_sprint": "False",
177 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
178 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
179 "change_magnification_punch_angle": {
180 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
181 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
182 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
186 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
187 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
188 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
189 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
190 "check_current_magazine_for_equip": "True",
191 "check_current_magazine_for_unequip": "False",
192 "clamp_speed_while_reloading": "-1.0",
193 "clear_sight_interp_speed": "5.0",
194 "clear_sight_sway_weight": "0.25",
195 "clear_sights_max_input": "5.0",
196 "clear_sights_max_offset": {
197 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
198 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
199 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
200 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
201 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
202 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
203 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
204 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
209 "clear_sights_max_roll": {
214 "clear_sights_min_input": "1.0",
215 "crouch_ads_recoil_mean": {
216 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
217 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
218 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
219 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
220 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
221 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
222 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
223 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
228 "crouch_ads_recoil_sigma": {
229 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
230 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
231 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
232 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
233 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
234 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
235 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
236 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
241 "crouch_lean_left_camera_rotation": {
246 "crouch_lean_left_root_offset": {
247 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
248 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
249 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
250 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
251 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
252 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
253 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
254 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
259 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
260 "crouch_lean_left_weapon_rotation": {
265 "crouch_lean_right_camera_rotation": {
270 "crouch_lean_right_root_offset": {
271 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
272 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
273 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
274 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
275 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
276 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
277 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
278 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
283 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
284 "crouch_lean_right_weapon_rotation": {
290 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
291 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
292 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
293 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
294 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
295 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
296 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
297 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
302 "crouch_recoil_mean": {
303 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
304 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
305 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
306 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
307 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
308 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
309 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
310 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
315 "crouch_recoil_sigma": {
316 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
317 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
318 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
319 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
320 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
321 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
322 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
323 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
328 "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018' Class 'AnimSequence'>",
329 "crouch_time": "0.8999999761581421",
330 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
331 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
332 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
333 "default_zeroing_text": "100m",
334 "deviation_visu_fb_interp_speed_final": "0.0",
335 "deviation_visu_fb_interp_speed_yz": "0.0",
336 "deviation_visu_fb_max": "0.0",
337 "disable_suppression_x_axis_camera_location_punch": "True",
338 "dry_reload_sound1p": "None",
339 "dry_reload_sound3p": "None",
340 "empty_alt_use_sound1p": "None",
341 "empty_alt_use_sound3p": "None",
342 "empty_equip1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/1p/A_Char_RPG28_Deploy_Empty_1p_Montage.A_Char_RPG28_Deploy_Empty_1p_Montage' Class 'AnimMontage'>",
343 "empty_equip3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Deploy_Empty_Montage.A_Char_RPG28_Deploy_Empty_Montage' Class 'AnimMontage'>",
344 "empty_equip_duration": "0.8629999756813049",
345 "empty_equip_weapon_montage": "None",
346 "empty_unequip1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/1p/A_Char_RPG28_Undeploy_1p_Montage.A_Char_RPG28_Undeploy_1p_Montage' Class 'AnimMontage'>",
347 "empty_unequip3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Undeploy_Montage.A_Char_RPG28_Undeploy_Montage' Class 'AnimMontage'>",
348 "empty_unequip_duration": "2.0",
349 "empty_unequip_weapon_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Undeploy_Montage.A_Gun_RPG28_Undeploy_Montage' Class 'AnimMontage'>",
350 "empty_use_sound1p": "None",
351 "empty_use_sound3p": "None",
352 "equip1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/1p/A_Char_RPG28_Deploy_1p_Montage.A_Char_RPG28_Deploy_1p_Montage' Class 'AnimMontage'>",
353 "equip3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_Deploy_Montage.A_Char_RPG28_Deploy_Montage' Class 'AnimMontage'>",
354 "equip_sound1p": "None",
355 "equip_sound3p": "None",
356 "equip_weapon_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Deploy_Montage.A_Gun_RPG28_Deploy_Montage' Class 'AnimMontage'>",
357 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
358 "fire_add3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_HipFire_Montage.A_Char_RPG28_HipFire_Montage' Class 'AnimMontage'>",
359 "fire_add_bipod1p_montage": "None",
360 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
361 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/shotgun_1ptop_fire_Montage.shotgun_1ptop_fire_Montage' Class 'AnimMontage'>",
362 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
363 "fire_bipod1p_montage": "None",
364 "fire_bipod3p_montage": "None",
365 "fire_bipod_weapon_montage": "None",
366 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C' Class 'BlueprintGeneratedClass'>",
367 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C' Class 'BlueprintGeneratedClass'>",
368 "fire_sound1p": "<Object '/Game/Art/Items/RPG28/Sounds/Firing/RPG28_fire_1p_Cue.RPG28_fire_1p_Cue' Class 'SoundCue'>",
369 "fire_sound3p": "<Object '/Game/Art/Items/RPG28/Sounds/Firing/RPG28_fire_3p_Cue.RPG28_fire_3p_Cue' Class 'SoundCue'>",
370 "fire_stance_restriction": "0",
371 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin' Class 'AnimMontage'>",
372 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
373 "fire_trigger1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Fire_Montage.A_Gun_RPG28_Fire_Montage' Class 'AnimMontage'>",
374 "fire_trigger3p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Fire_Montage.A_Gun_RPG28_Fire_Montage' Class 'AnimMontage'>",
375 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Gun_RPG28_Fire_Trigger_Montage.A_Gun_RPG28_Fire_Trigger_Montage' Class 'AnimMontage'>",
376 "firemode_bipod_montage": "None",
377 "firemode_bipod_weapon_montage": "None",
378 "firemode_montage": "None",
379 "firemode_weapon_montage": "None",
380 "firing_modes_flip_flop_toggle": [
384 "fpv_lower_root_bone_offset": {
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386 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
387 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
388 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
389 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
390 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
391 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
392 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
397 "fpv_torso_camera_offset": {
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399 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
400 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
401 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
402 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
403 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
404 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
405 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
410 "free_aim_ads_interp_speed": "4.0",
411 "free_aim_horizontal_threshold": "0.10000000149011612",
412 "free_aim_limit_horizontal": "25.0",
413 "free_aim_limit_vertical": "15.0",
414 "free_aim_non_ads_interp_speed": "1.600000023841858",
415 "from_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue' Class 'SoundCue'>",
416 "from_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue' Class 'SoundCue'>",
417 "from_ads_transition1p_montage": "<Object '/Game/Art/Items/RPG28/Animations/A_Char_RPG28_FromAds_Montage.A_Char_RPG28_FromAds_Montage' Class 'AnimMontage'>",
418 "full_stamina_deviation_factor": "0.0",
419 "full_stamina_recoil_factor": "0.0",
420 "has_adjustable_sight": "False",
421 "has_ads_transition": "True",
422 "has_bipod": "False",
423 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
424 "hold_breath_ease_in_play_rate": "1.0",
425 "hold_breath_ease_out_play_rate": "3.0",
426 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
427 "idle_blend_out_time": "0.5",
428 "into_forced_lowering_sound": "None",
429 "into_forced_raising_sound": "None",
430 "item_collision_distance": "60.0",
431 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
432 "jog_play_rate_factor_min_range": "-0.699999988079071",
433 "lean_head_when_ads": "False",
434 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage' Class 'AnimMontage'>",
435 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage' Class 'AnimMontage'>",
436 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
437 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
438 "left_hand_weapon_ik_alpha": "1.0",
439 "limit_lean_angle": "True",
440 "loop_muzzle_flash": "False",
441 "loop_shell_ejection": "False",
442 "low_stamina_deviation_factor": "0.0",
443 "low_stamina_recoil_factor": "0.10000000149011612",
444 "lowered1p_montage": "None",
445 "lowered3p_montage": "None",
446 "lowered_crouch3p_montage": "None",
447 "lowering_blend_out_time": "0.6000000238418579",
448 "lowering_timer": "25.0",
449 "mag_empty_sound1p": "None",
450 "mag_empty_sound3p": "None",
451 "manual_bolting1p_montage": "None",
452 "manual_bolting3p_montage": "None",
453 "manual_bolting_bipod1p_montage": "None",
454 "manual_bolting_bipod3p_montage": "None",
455 "manual_bolting_bipod_weapon_montage": "None",
456 "manual_bolting_completion_time": "1.0",
457 "manual_bolting_weapon_montage": "None",
458 "max_move_deviation_factor": "0.0",
459 "max_move_recoil_factor": "0.0",
460 "max_shot_deviation_factor": "0.0",
461 "max_speed_required_for_use": "-1.0",
462 "min_bipod_ads_deviation": "0.0",
463 "min_bipod_deviation": "0.0",
464 "min_crouch_ads_deviation": "0.0",
465 "min_crouch_deviation": "0.0",
466 "min_move_deviation_factor": "0.0",
467 "min_move_recoil_factor": "0.0",
468 "min_prone_ads_deviation": "0.0",
469 "min_prone_deviation": "0.0",
470 "min_prone_transition_deviation": "16.0",
471 "min_shot_deviation_factor": "0.0",
472 "min_stand_ads_deviation": "0.0",
473 "min_stand_deviation": "0.0",
474 "move_bobbing_end_loop_section_names": {
475 "begin_section": "Begin",
476 "end_section": "End",
477 "loop_section1": "Loop1",
478 "loop_section2": "Loop2",
479 "mid_end_section": "MidEnd"
481 "move_deviation_factor_release": "0.0",
482 "move_recoil_factor_release": "0.0",
483 "mutual_weapons": [],
484 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG' Class 'ParticleSystem'>",
485 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG' Class 'ParticleSystem'>",
486 "muzzle_flash_effect_socket": "UGLBarrelStart",
487 "muzzle_flash_lasting_effect1p": "None",
488 "muzzle_flash_lasting_effect3p": "None",
489 "muzzle_flash_use_lasting_effect": "False",
490 "niagara_muzzle_flash_effect1p": "None",
491 "niagara_muzzle_flash_effect3p": "None",
492 "niagara_shell_ejection_effect1p": "None",
493 "niagara_shell_ejection_effect3p": "None",
494 "offset_line_of_fire": {
499 "out_of_forced_lowering_sound": "None",
500 "out_of_forced_raising_sound": "None",
501 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
502 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
503 "play_sound_on_empty_alt_use": "0",
504 "play_sound_on_empty_use": "1",
505 "play_sound_on_mag_empty": "True",
506 "prevent_alt_use_while_crawling": "True",
507 "prevent_freelook_while_ads": "True",
508 "prevent_use_while_crawling": "True",
509 "prone_ads_recoil_mean": {
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516 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
517 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
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529 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
530 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
535 "prone_lean_left_camera_rotation": {
540 "prone_lean_left_root_offset": {
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543 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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548 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
553 "prone_lean_left_weapon_rotation": {
558 "prone_lean_right_camera_rotation": {
563 "prone_lean_right_root_offset": {
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565 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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594 "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone' Class 'AnimSequence'>",
595 "prone_recoil_mean": {
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608 "prone_recoil_sigma": {
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616 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
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622 "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch' Class 'AnimSequence'>",
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624 "prone_transition_recoil_mean": {
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644 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
645 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
650 "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45' Class 'AnimSequence'>",
651 "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45' Class 'AnimSequence'>",
652 "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage' Class 'AnimMontage'>",
653 "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage' Class 'AnimMontage'>",
654 "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage' Class 'AnimMontage'>",
655 "raising_blend_out_time": "0.5",
656 "random_fire1p_montage": [
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730 "recoil_camera_shot_interp_speed": "0.0",
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746 "reload_dry_bipod3p_montage": "None",
747 "reload_dry_bipod_weapon_montage": "None",
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750 "reload_sound3p": "None",
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752 "require_ads_to_shoot": "True",
753 "requires_manual_bolt": "False",
754 "return_to_ads_after_item_collision": "True",
755 "right_hand3p_weapon_ik_alpha": "1.0",
756 "separate_ads_fov": "37.0",
757 "shell_ejection_cull_distance_in_meters": "10.0",
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759 "shell_ejection_effect3p": "<Object '/Game/Art/Items/RPG28/P_RPG28_MissileCap.P_RPG28_MissileCap' Class 'ParticleSystem'>",
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762 "show_zeroing_in_hud": "True",
763 "sight_switching_sound1p": "None",
764 "sight_switching_sound3p": "None",
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797 "end_section": "End",
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800 "mid_end_section": "MidEnd"
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804 "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop' Class 'AnimSequence'>",
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970 "toggle_bipod_ads_flag": "False",
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973 "toggle_firemode_sound3p": "None",
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998 "weapon_spring_side": "1"
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1006 "weapon_spring_side": "1"
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1011 "weapon_spring_mass": "0.05000000074505806",
1012 "weapon_spring_side": "-1",
1013 "weapon_spring_stiffness": "0.6000000238418579",
1014 "weapon_spring_turn_speed_to_full_intensity": "100.0"