2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/PPSH41/Animations/Drum/1P/A_Char_Ppshdrum_Ads_SingleFrame_1p.A_Char_Ppshdrum_Ads_SingleFrame_1p' Class 'AnimSequence'>",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.020000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.200000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>"
15 "ads_strafe_spring_rotator": {
20 "ads_suppression_punch_camera_location_multiplier": "1.0",
21 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
22 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
23 "ads_transition1p_montage": "None",
24 "aim1p_weapon_mesh_position": {
25 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
26 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
27 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
28 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
29 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
30 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
31 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
32 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
37 "aim1p_weapon_mesh_rescale": {
38 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
39 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
40 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
41 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
42 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
43 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
44 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
45 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
50 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
51 "allow_raising_above_head": "True",
52 "allow_vault_and_low_climb_shooting": "True",
53 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
54 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
55 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
56 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
57 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
58 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
59 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
60 "back_blast_effect_socket": "None",
61 "back_blast_lasting_effect1p": "None",
62 "back_blast_lasting_effect3p": "None",
63 "back_blast_lasting_effect_additional_rotation": {
68 "base1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/A_Char_Ppshstick_Basepose_Montage.A_Char_Ppshstick_Basepose_Montage' Class 'AnimMontage'>",
69 "base3p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/3p/A_Char_Ppshstick_Basepose_3p_Montage.A_Char_Ppshstick_Basepose_3p_Montage' Class 'AnimMontage'>",
70 "base_ads1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Drum/1P/A_Char_Ppshdrum_Ads_1p_Montage.A_Char_Ppshdrum_Ads_1p_Montage' Class 'AnimMontage'>",
71 "base_weapon_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/A_Gun_Ppshstick_Basepose_Montage.A_Gun_Ppshstick_Basepose_Montage' Class 'AnimMontage'>",
72 "bipod1p_montage": "None",
73 "bipod3p_montage": "None",
74 "bipod_ads_recoil_mean": {
75 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
76 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
77 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
78 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
79 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
80 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
81 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
82 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
87 "bipod_ads_recoil_sigma": {
88 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
89 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
90 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
91 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
92 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
93 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
94 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
95 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
100 "bipod_end_loop_section_names": {
101 "begin_section": "Begin",
102 "end_section": "End",
103 "loop_section1": "Loop",
104 "loop_section2": "Loop",
105 "mid_end_section": "End"
107 "bipod_height_raw": "31.5",
108 "bipod_length": "55.0",
110 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
111 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
112 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
113 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
114 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
115 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
116 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
117 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
122 "bipod_recoil_mean": {
123 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
124 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
125 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
126 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
127 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
128 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
129 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
130 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
135 "bipod_recoil_sigma": {
136 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
137 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
138 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
139 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
140 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
141 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
142 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
143 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
148 "bipod_time": "0.30000001192092896",
149 "bipod_weapon_montage": "None",
150 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
151 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
152 "bobbing_aim_end_loop_section_names": {
153 "begin_section": "Begin",
154 "end_section": "End",
155 "loop_section1": "Loop1",
156 "loop_section2": "Loop2",
157 "mid_end_section": "MidEnd"
159 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
160 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/1P/1pSprint/Ppsh_EndSprint_Montage.Ppsh_EndSprint_Montage' Class 'AnimMontage'>",
161 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
162 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
163 "bobbing_sprint1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/1P/1pSprint/Ppsh_Sprint_Montage.Ppsh_Sprint_Montage' Class 'AnimMontage'>",
164 "bored_abort_blend_out_time": "0.20000000298023224",
165 "bored_max_frequency": "60.0",
167 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
168 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
169 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
171 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
172 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
173 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_LongRifle_Sprint_2017.BS1D_Char_LongRifle_Sprint_2017' Class 'BlendSpace1D'>",
174 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
175 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
176 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
177 "cancel_reload_on_jump_vault_climb": "True",
178 "cancel_reload_on_sprint": "False",
179 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
180 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
181 "change_magnification_punch_angle": {
182 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
183 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
184 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
188 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
189 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
190 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
191 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
192 "check_current_magazine_for_equip": "False",
193 "check_current_magazine_for_unequip": "False",
194 "clamp_speed_while_reloading": "-1.0",
195 "clear_sight_interp_speed": "5.0",
196 "clear_sight_sway_weight": "0.0",
197 "clear_sights_max_input": "8.0",
198 "clear_sights_max_offset": {
199 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
200 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
201 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
202 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
203 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
204 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
205 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
206 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
209 "z": "-0.800000011920929"
211 "clear_sights_max_roll": {
216 "clear_sights_min_input": "5.800000190734863",
217 "crouch_ads_recoil_mean": {
218 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
219 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
220 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
221 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
222 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
223 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
224 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
225 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
226 "x": "0.05000000074505806",
227 "y": "0.019999999552965164",
228 "z": "0.4000000059604645"
230 "crouch_ads_recoil_sigma": {
231 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
232 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
233 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
234 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
235 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
236 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
237 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
238 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
239 "x": "0.10000000149011612",
240 "y": "0.10000000149011612",
241 "z": "0.699999988079071"
243 "crouch_lean_left_camera_rotation": {
248 "crouch_lean_left_root_offset": {
249 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
250 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
251 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
252 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
253 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
254 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
255 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
256 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
261 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
262 "crouch_lean_left_weapon_rotation": {
267 "crouch_lean_right_camera_rotation": {
272 "crouch_lean_right_root_offset": {
273 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
274 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
275 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
276 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
277 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
278 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
279 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
280 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
285 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
286 "crouch_lean_right_weapon_rotation": {
292 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
293 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
294 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
295 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
296 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
297 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
298 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
299 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
304 "crouch_recoil_mean": {
305 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
306 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
307 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
308 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
309 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
310 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
311 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
312 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
313 "x": "0.20000000298023224",
314 "y": "0.03999999910593033",
317 "crouch_recoil_sigma": {
318 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
319 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
320 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
321 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
322 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
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324 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
325 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
326 "x": "0.09000000357627869",
327 "y": "0.09000000357627869",
330 "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018' Class 'AnimSequence'>",
331 "crouch_time": "0.3499999940395355",
332 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
333 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
334 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
335 "default_zeroing_text": "",
336 "deviation_visu_fb_interp_speed_final": "0.0",
337 "deviation_visu_fb_interp_speed_yz": "0.0",
338 "deviation_visu_fb_max": "0.0",
339 "disable_suppression_x_axis_camera_location_punch": "False",
340 "dry_reload_sound1p": "None",
341 "dry_reload_sound3p": "None",
342 "empty_alt_use_sound1p": "None",
343 "empty_alt_use_sound3p": "None",
344 "empty_equip1p_montage": "None",
345 "empty_equip3p_montage": "None",
346 "empty_equip_duration": "0.0",
347 "empty_equip_weapon_montage": "None",
348 "empty_unequip1p_montage": "None",
349 "empty_unequip3p_montage": "None",
350 "empty_unequip_duration": "0.0",
351 "empty_unequip_weapon_montage": "None",
352 "empty_use_sound1p": "None",
353 "empty_use_sound3p": "None",
354 "equip1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/1P/A_Char_Ppshstick_Equip_1p_Montage.A_Char_Ppshstick_Equip_1p_Montage' Class 'AnimMontage'>",
355 "equip3p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/A_Char_Ppshstick_Equip_Montage.A_Char_Ppshstick_Equip_Montage' Class 'AnimMontage'>",
356 "equip_sound1p": "None",
357 "equip_sound3p": "None",
358 "equip_weapon_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/A_Gun_Ppshstick_Equip_Montage.A_Gun_Ppshstick_Equip_Montage' Class 'AnimMontage'>",
359 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
360 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
361 "fire_add_bipod1p_montage": "None",
362 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
363 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
364 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
365 "fire_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
366 "fire_bipod3p_montage": "None",
367 "fire_bipod_weapon_montage": "None",
368 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C' Class 'BlueprintGeneratedClass'>",
369 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C' Class 'BlueprintGeneratedClass'>",
370 "fire_sound1p": "<Object '/Game/Art/Items/PPSH41/Sounds/Fire/Looping/1p/SC_PPSH41_1P_Looping.SC_PPSH41_1P_Looping' Class 'SoundCue'>",
371 "fire_sound3p": "<Object '/Game/Art/Items/PPSH41/Sounds/Fire/Looping/3p/SC_PPSH41_3p_Looping.SC_PPSH41_3p_Looping' Class 'SoundCue'>",
372 "fire_stance_restriction": "0",
373 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin' Class 'AnimMontage'>",
374 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage.FireSway_Foregrip_Montage' Class 'AnimMontage'>",
375 "fire_trigger1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Drum/A_Char_Ppshdrum_Fire_Montage.A_Char_Ppshdrum_Fire_Montage' Class 'AnimMontage'>",
376 "fire_trigger3p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Drum/A_Char_Ppshdrum_Fire_Montage.A_Char_Ppshdrum_Fire_Montage' Class 'AnimMontage'>",
377 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Drum/A_Gun_Ppshdrum_Fire_Montage.A_Gun_Ppshdrum_Fire_Montage' Class 'AnimMontage'>",
378 "firemode_bipod_montage": "None",
379 "firemode_bipod_weapon_montage": "None",
380 "firemode_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Drum/A_Char_Ppshdrum_Changefirerate_Montage.A_Char_Ppshdrum_Changefirerate_Montage' Class 'AnimMontage'>",
381 "firemode_weapon_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Drum/A_Gun_Ppshdrum_Changefirerate_Montage.A_Gun_Ppshdrum_Changefirerate_Montage' Class 'AnimMontage'>",
382 "firing_modes_flip_flop_toggle": [
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388 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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412 "free_aim_ads_interp_speed": "4.0",
413 "free_aim_horizontal_threshold": "0.10000000149011612",
414 "free_aim_limit_horizontal": "30.0",
415 "free_aim_limit_vertical": "20.0",
416 "free_aim_non_ads_interp_speed": "1.600000023841858",
417 "from_ads_sound1p": "None",
418 "from_ads_sound3p": "None",
419 "from_ads_transition1p_montage": "None",
420 "full_stamina_deviation_factor": "0.0",
421 "full_stamina_recoil_factor": "0.0",
422 "has_adjustable_sight": "True",
423 "has_ads_transition": "False",
424 "has_bipod": "False",
425 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
426 "hold_breath_ease_in_play_rate": "1.0",
427 "hold_breath_ease_out_play_rate": "3.0",
428 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
429 "idle_blend_out_time": "0.5",
430 "into_forced_lowering_sound": "None",
431 "into_forced_raising_sound": "None",
432 "item_collision_distance": "65.0",
433 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
434 "jog_play_rate_factor_min_range": "-0.699999988079071",
435 "lean_head_when_ads": "True",
436 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage' Class 'AnimMontage'>",
437 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage' Class 'AnimMontage'>",
438 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
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440 "left_hand_weapon_ik_alpha": "1.0",
441 "limit_lean_angle": "False",
442 "loop_muzzle_flash": "False",
443 "loop_shell_ejection": "False",
444 "low_stamina_deviation_factor": "0.0",
445 "low_stamina_recoil_factor": "0.20000000298023224",
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448 "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1' Class 'AnimMontage'>",
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450 "lowering_timer": "50.0",
451 "mag_empty_sound1p": "None",
452 "mag_empty_sound3p": "None",
453 "manual_bolting1p_montage": "None",
454 "manual_bolting3p_montage": "None",
455 "manual_bolting_bipod1p_montage": "None",
456 "manual_bolting_bipod3p_montage": "None",
457 "manual_bolting_bipod_weapon_montage": "None",
458 "manual_bolting_completion_time": "1.0",
459 "manual_bolting_weapon_montage": "None",
460 "max_move_deviation_factor": "0.0",
461 "max_move_recoil_factor": "0.4000000059604645",
462 "max_shot_deviation_factor": "0.0",
463 "max_speed_required_for_use": "-1.0",
464 "min_bipod_ads_deviation": "0.0",
465 "min_bipod_deviation": "0.0",
466 "min_crouch_ads_deviation": "0.0",
467 "min_crouch_deviation": "0.0",
468 "min_move_deviation_factor": "0.0",
469 "min_move_recoil_factor": "0.4000000059604645",
470 "min_prone_ads_deviation": "0.0",
471 "min_prone_deviation": "0.0",
472 "min_prone_transition_deviation": "16.0",
473 "min_shot_deviation_factor": "0.0",
474 "min_stand_ads_deviation": "0.0",
475 "min_stand_deviation": "0.0",
476 "move_bobbing_end_loop_section_names": {
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478 "end_section": "End",
479 "loop_section1": "Loop1",
480 "loop_section2": "Loop2",
481 "mid_end_section": "MidEnd"
483 "move_deviation_factor_release": "0.0",
484 "move_recoil_factor_release": "8.0",
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489 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_PPSH.Muzzleflash_PPSH' Class 'ParticleSystem'>",
490 "muzzle_flash_effect_socket": "BarrelStart",
491 "muzzle_flash_lasting_effect1p": "None",
492 "muzzle_flash_lasting_effect3p": "None",
493 "muzzle_flash_use_lasting_effect": "False",
494 "niagara_muzzle_flash_effect1p": "None",
495 "niagara_muzzle_flash_effect3p": "None",
496 "niagara_shell_ejection_effect1p": "None",
497 "niagara_shell_ejection_effect3p": "None",
498 "offset_line_of_fire": {
503 "out_of_forced_lowering_sound": "None",
504 "out_of_forced_raising_sound": "None",
505 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
506 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
507 "play_sound_on_empty_alt_use": "0",
508 "play_sound_on_empty_use": "1",
509 "play_sound_on_mag_empty": "True",
510 "prevent_alt_use_while_crawling": "True",
511 "prevent_freelook_while_ads": "True",
512 "prevent_use_while_crawling": "True",
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557 "prone_lean_left_weapon_rotation": {
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625 "prone_time": "0.30000001192092896",
626 "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch' Class 'AnimSequence'>",
627 "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand' Class 'AnimSequence'>",
628 "prone_transition_recoil_mean": {
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749 "reload_bipod_weapon_montage": "None",
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753 "reload_dry_bipod3p_montage": "None",
754 "reload_dry_bipod_weapon_montage": "None",
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757 "reload_sound3p": "None",
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760 "requires_manual_bolt": "False",
761 "return_to_ads_after_item_collision": "True",
762 "right_hand3p_weapon_ik_alpha": "1.0",
763 "separate_ads_fov": "-1.0",
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770 "sight_switching_sound1p": "None",
771 "sight_switching_sound3p": "None",
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975 "to_ads_sound3p": "None",
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977 "toggle_bipod_ads_flag": "False",
978 "toggle_bipod_non_ads_flag": "False",
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980 "toggle_firemode_sound3p": "None",
981 "unequip1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/1P/A_Char_Ppshstick_Unequip_1p_Montage.A_Char_Ppshstick_Unequip_1p_Montage' Class 'AnimMontage'>",
982 "unequip3p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/A_Char_Ppshstick_Unequip_Montage.A_Char_Ppshstick_Unequip_Montage' Class 'AnimMontage'>",
983 "unequip_sound1p": "None",
984 "unequip_sound3p": "None",
985 "unequip_weapon_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/A_Gun_Ppshstick_Unequip_Montage.A_Gun_Ppshstick_Unequip_Montage' Class 'AnimMontage'>",
986 "usable_in_main_base": "False",
987 "use_auto_lowering": "True",
988 "walk_speed_multiplier": "0.6000000238418579",
989 "weapon_mesh_spring_loc_delay_factor": "-0.20000000298023224",
990 "weapon_mesh_spring_rot_delay_factor": "-2.5",
991 "weapon_spring_ads_override": {
992 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.300000, y: 1.000000, z: 1.000000}>",
993 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
994 "weapon_spring_clamp": "10.0",
995 "weapon_spring_factor2": "0.054999999701976776",
996 "weapon_spring_override_bit_flags": "26",
997 "weapon_spring_side": "1"
999 "weapon_spring_bipod_ads_override": {
1000 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1001 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1002 "weapon_spring_clamp": "5.0",
1003 "weapon_spring_factor2": "0.5",
1004 "weapon_spring_override_bit_flags": "0",
1005 "weapon_spring_side": "1"
1007 "weapon_spring_bipod_non_ads_override": {
1008 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1009 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1010 "weapon_spring_clamp": "5.0",
1011 "weapon_spring_factor2": "0.5",
1012 "weapon_spring_override_bit_flags": "0",
1013 "weapon_spring_side": "1"
1015 "weapon_spring_clamp": "13.0",
1016 "weapon_spring_critical_damping_factor": "0.8999999761581421",
1017 "weapon_spring_factor2": "0.03999999910593033",
1018 "weapon_spring_mass": "0.03999999910593033",
1019 "weapon_spring_side": "1",
1020 "weapon_spring_stiffness": "0.8285710215568542",
1021 "weapon_spring_turn_speed_to_full_intensity": "50.0"