v8.1
[squaddata.git] / Settings / Roles / ADF / ADF_Unarmed_01.json
blob87b147923cd502fcecda20c7b475bc427e149e22
2   "can_build": "False",
3   "can_place_rally_point": "False",
4   "can_see_health_status": "False",
5   "data": {
6     "data_table": "<Object '/Game/Settings/Roles/ADF/RoleTable_ADF.RoleTable_ADF'  Class 'DataTable'>",
7     "row_name": "ADF_Unarmed_01"
8   },
9   "default_limit": {
10     "min_per_squad": "-1",
11     "min_per_team": "-1",
12     "non_deployable": "False",
13     "squad_leader_only": "False",
14     "squad_members_to_unlock_next_kit": "-1",
15     "stop_scaling_at_squad_size": "0",
16     "stop_scaling_at_team_size": "0",
17     "team_members_to_unlock_next_kit": "-1",
18     "unlocks_at_squad_size": "0",
19     "unlocks_at_team_size": "0"
20   },
21   "display_name": "",
22   "id": "ADF_Unarmed_01",
23   "inventory": [
24     "<Struct 'SQInventoryWeaponGroupData'  {weapon_items: ((EquipableItem=/Game/Blueprints/Items/Unarmed/BP_Surrender.BP_Surrender_C,MinimumCountOnSpawn=1,bCannotRearm=True,WeaponType=Primary))}>"
25   ],
26   "is_leader": "False",
27   "is_medic": "False",
28   "is_recruit": "False",
29   "leaving_squad_changes_role": "False",
30   "role_details": "",
31   "role_specifics": "",
32   "role_specifics_action_name": "None",
33   "role_specifics_action_name1": "None",
34   "role_type": "<SQRoleTypeEnum.ROLE_TYPE_STANDARD: 0>",
35   "soldier_class": "None",
36   "soldier_class_desert": "None",
37   "soldier_menu_anim_montage": "<Object '/Game/Art/Soldier_Animations/Special/StandatEase_Idle_Noweapon_Montage.StandatEase_Idle_Noweapon_Montage'  Class 'AnimMontage'>",
38   "special_weapon_icon": "None",
39   "test_inventory": [],
40   "ui_icon": "None",
41   "vehicle_ability": "<SQVehicleRoleAbility.LIGHT_VEHICLE: 0>"