3 "can_place_rally_point": "False",
4 "can_see_health_status": "False",
6 "data_table": "<Object '/Game/Settings/Roles/INS/RoleTable_INS.RoleTable_INS' Class 'DataTable'>",
7 "row_name": "INS_Recruit"
10 "min_per_squad": "-1",
12 "non_deployable": "False",
13 "squad_leader_only": "False",
14 "squad_members_to_unlock_next_kit": "-1",
15 "stop_scaling_at_squad_size": "0",
16 "stop_scaling_at_team_size": "0",
17 "team_members_to_unlock_next_kit": "-1",
18 "unlocks_at_squad_size": "0",
19 "unlocks_at_team_size": "0"
24 "<Struct 'SQInventoryWeaponGroupData' {weapon_items: ((EquipableItem=/Game/Blueprints/Items/Rifles/BP_AKM_Recruit.BP_AKM_Recruit_C,MinimumCountOnSpawn=1,WeaponType=Primary))}>",
25 "<Struct 'SQInventoryWeaponGroupData' {weapon_items: }>",
26 "<Struct 'SQInventoryWeaponGroupData' {weapon_items: }>",
27 "<Struct 'SQInventoryWeaponGroupData' {weapon_items: }>",
28 "<Struct 'SQInventoryWeaponGroupData' {weapon_items: ((EquipableItem=/Game/Blueprints/Items/EquippableItems/BP_Generic_FieldDressing.BP_Generic_FieldDressing_C,MinimumCountOnSpawn=1))}>",
29 "<Struct 'SQInventoryWeaponGroupData' {weapon_items: }>"
34 "leaving_squad_changes_role": "False",
37 "role_specifics_action_name": "Zoom",
38 "role_specifics_action_name1": "Fire",
39 "role_type": "<SQRoleTypeEnum.ROLE_TYPE_STANDARD: 0>",
40 "soldier_class": "<Object '/Game/Blueprints/Soldiers/INS/BP_Soldier_INS_Rifleman2.BP_Soldier_INS_Rifleman2_C' Class 'BlueprintGeneratedClass'>",
41 "soldier_class_desert": "None",
42 "soldier_menu_anim_montage": "<Object '/Game/Art/Soldier_Animations/Special/Stand_Idle_Attention_Montage.Stand_Idle_Attention_Montage' Class 'AnimMontage'>",
43 "special_weapon_icon": "None",
46 "vehicle_ability": "<SQVehicleRoleAbility.LIGHT_VEHICLE: 0>"