3 "can_place_rally_point": "False",
4 "can_see_health_status": "False",
6 "data_table": "<Object '/Game/Settings/Roles/MEA/RoleTable_MEA.RoleTable_MEA' Class 'DataTable'>",
7 "row_name": "MEA_Unarmed_01"
10 "min_per_squad": "-1",
12 "non_deployable": "False",
13 "squad_leader_only": "False",
14 "squad_members_to_unlock_next_kit": "-1",
15 "stop_scaling_at_squad_size": "0",
16 "stop_scaling_at_team_size": "0",
17 "team_members_to_unlock_next_kit": "-1",
18 "unlocks_at_squad_size": "0",
19 "unlocks_at_team_size": "0"
22 "id": "MEA_Unarmed_01",
24 "<Struct 'SQInventoryWeaponGroupData' {weapon_items: ((EquipableItem=/Game/Blueprints/Items/Unarmed/BP_Surrender.BP_Surrender_C,MinimumCountOnSpawn=1,bCannotRearm=True,WeaponType=Primary))}>"
28 "is_recruit": "False",
29 "leaving_squad_changes_role": "False",
32 "role_specifics_action_name": "None",
33 "role_specifics_action_name1": "None",
34 "role_type": "<SQRoleTypeEnum.ROLE_TYPE_STANDARD: 0>",
35 "soldier_class": "<Object '/Game/Blueprints/Soldiers/MEA/BP_Soldier_MEA_Plain2.BP_Soldier_MEA_Plain2_C' Class 'BlueprintGeneratedClass'>",
36 "soldier_class_desert": "None",
37 "soldier_menu_anim_montage": "<Object '/Game/Art/Soldier_Animations/Special/StandatEase_Idle_Noweapon_Montage.StandatEase_Idle_Noweapon_Montage' Class 'AnimMontage'>",
38 "special_weapon_icon": "None",
41 "vehicle_ability": "<SQVehicleRoleAbility.LIGHT_VEHICLE: 0>"