v8.1
[squaddata.git] / Settings / Roles / TLF / TLF_Crewman_01.json
blobccf879fe9b29eba42ca5c2c5f3a4ee07b2421e4d
2   "can_build": "False",
3   "can_place_rally_point": "False",
4   "can_see_health_status": "False",
5   "data": {
6     "data_table": "<Object '/Game/Settings/Roles/TLF/RoleTable_TLF.RoleTable_TLF'  Class 'DataTable'>",
7     "row_name": "TLF_Crewman_01"
8   },
9   "default_limit": {
10     "min_per_squad": "-1",
11     "min_per_team": "-1",
12     "non_deployable": "False",
13     "squad_leader_only": "False",
14     "squad_members_to_unlock_next_kit": "-1",
15     "stop_scaling_at_squad_size": "0",
16     "stop_scaling_at_team_size": "0",
17     "team_members_to_unlock_next_kit": "-1",
18     "unlocks_at_squad_size": "0",
19     "unlocks_at_team_size": "0"
20   },
21   "display_name": "",
22   "id": "TLF_Crewman_01",
23   "inventory": [
24     "<Struct 'SQInventoryWeaponGroupData'  {weapon_items: ((EquipableItem=/Game/Blueprints/Items/SubmachineGuns/SAR109T/BP_SAR109T_HNA_2Mag.BP_SAR109T_HNA_2Mag_C,MinimumCountOnSpawn=1,WeaponType=Primary))}>",
25     "<Struct 'SQInventoryWeaponGroupData'  {weapon_items: ((EquipableItem=/Game/Blueprints/Items/Pistols/BP_SOR9.BP_SOR9_C,WeaponType=Secondary),(EquipableItem=/Game/Blueprints/Items/Melee/BP_G3Bayonet.BP_G3Bayonet_C,MinimumCountOnSpawn=1,bCannotRearm=True))}>",
26     "<Struct 'SQInventoryWeaponGroupData'  {weapon_items: }>",
27     "<Struct 'SQInventoryWeaponGroupData'  {weapon_items: ((EquipableItem=/Game/Blueprints/Items/Grenades/SmokeGrenades/M18/BP_M18Smoke_Parent.BP_M18Smoke_Parent_C,MaxAllowedInInventory=2))}>",
28     "<Struct 'SQInventoryWeaponGroupData'  {weapon_items: ((EquipableItem=/Game/Blueprints/Items/EquippableItems/BP_Generic_FieldDressing.BP_Generic_FieldDressing_C,MaxAllowedInInventory=2,MinimumCountOnSpawn=1))}>",
29     "<Struct 'SQInventoryWeaponGroupData'  {weapon_items: ((EquipableItem=/Game/Blueprints/Items/EquippableItems/BP_EntrenchingTool.BP_EntrenchingTool_C,MinimumCountOnSpawn=1,bCannotRearm=True),(EquipableItem=/Game/Blueprints/Items/EquippableItems/BP_RepairTool.BP_RepairTool_C,MinimumCountOnSpawn=1,bCannotRearm=True,WeaponType=Special),(EquipableItem=/Game/Blueprints/Items/Binoculars/BP_US_Binoculars.BP_US_Binoculars_C,MinimumCountOnSpawn=1,bCannotRearm=True))}>"
30   ],
31   "is_leader": "False",
32   "is_medic": "False",
33   "is_recruit": "False",
34   "leaving_squad_changes_role": "False",
35   "role_details": "",
36   "role_specifics": "",
37   "role_specifics_action_name": "Zoom",
38   "role_specifics_action_name1": "Fire",
39   "role_type": "<SQRoleTypeEnum.ROLE_TYPE_STANDARD: 0>",
40   "soldier_class": "None",
41   "soldier_class_desert": "None",
42   "soldier_menu_anim_montage": "<Object '/Game/Art/Soldier_Animations/Special/MPT/Stand_Relaxed_Rifle_SAR_1_Montage.Stand_Relaxed_Rifle_SAR_1_Montage'  Class 'AnimMontage'>",
43   "special_weapon_icon": "None",
44   "test_inventory": [],
45   "ui_icon": "None",
46   "vehicle_ability": "<SQVehicleRoleAbility.LIGHT_VEHICLE: 0>"