Include a header file required for build on mac 10.4
[supercollider.git] / Help / BinaryOps / hypot.html
blob8f285c8a3f81980517e1ad17a142f5ceac60b0f7
1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
2 <html>
3 <head>
4 <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
5 <meta http-equiv="Content-Style-Type" content="text/css">
6 <title></title>
7 <meta name="Generator" content="Cocoa HTML Writer">
8 <meta name="CocoaVersion" content="824.42">
9 <style type="text/css">
10 p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 18.0px Helvetica}
11 p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px}
12 p.p3 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica}
13 p.p4 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Monaco; min-height: 16.0px}
14 p.p5 {margin: 0.0px 0.0px 0.0px 0.0px; font: 9.0px Monaco}
15 p.p6 {margin: 0.0px 0.0px 0.0px 0.0px; font: 9.0px Monaco; color: #a71e12}
16 span.s1 {color: #0019b7}
17 span.s2 {color: #000000}
18 span.s3 {color: #a71e12}
19 span.Apple-tab-span {white-space:pre}
20 </style>
21 </head>
22 <body>
23 <p class="p1"><b>hypot<span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>hypotenuse</b></p>
24 <p class="p2"><br></p>
25 <p class="p3"><b>BinaryOperator</b></p>
26 <p class="p2"><br></p>
27 <p class="p3"><b>hypot(x, y)</b></p>
28 <p class="p3"><b>x hypot: y</b></p>
29 <p class="p3"><b>x.hypot(y)</b></p>
30 <p class="p2"><br></p>
31 <p class="p3">Returns the square root of the sum of the squares of a and b. Or equivalently, the distance from the origin</p>
32 <p class="p3">to the point (x, y).<span class="Apple-converted-space"> </span></p>
33 <p class="p3">See also <b>atan2</b>.</p>
34 <p class="p4"><br></p>
35 <p class="p3">In this example, hypot is used to calculate a doppler shift pitch and amplitude based on distance.</p>
36 <p class="p4"><br></p>
37 <p class="p5">(</p>
38 <p class="p5">{</p>
39 <p class="p5"><span class="Apple-tab-span"> </span><span class="s1">var</span> x, y, distance, velocity, pitchRatio, amplitude;</p>
40 <p class="p6"><span class="s2"><span class="Apple-tab-span"> </span></span>// object travels 200 meters in 6 secs (=120kph) passing 10 meters<span class="Apple-converted-space"> </span></p>
41 <p class="p6"><span class="s2"><span class="Apple-tab-span"> </span></span>// from the listener</p>
42 <p class="p5"><span class="Apple-tab-span"> </span>x = 10;</p>
43 <p class="p5"><span class="Apple-tab-span"> </span>y = <span class="s1">LFSaw</span>.kr(1/6, 0, 100);</p>
44 <p class="p5"><span class="Apple-tab-span"> </span>distance = hypot(x, y);</p>
45 <p class="p5"><span class="Apple-tab-span"> </span>velocity = <span class="s1">Slope</span>.kr(distance);</p>
46 <p class="p5"><span class="Apple-tab-span"> </span>pitchRatio = (344 - velocity) / 344;<span class="Apple-converted-space">  </span><span class="s3">// speed of sound is 344 meters/sec</span></p>
47 <p class="p5"><span class="Apple-tab-span"> </span>amplitude = 10 / distance.squared;</p>
48 <p class="p5"><span class="Apple-tab-span"> </span><span class="s1">FSinOsc</span>.ar(1000 * pitchRatio, 0, amplitude)</p>
49 <p class="p5">}.play)</p>
50 <p class="p4"><br></p>
51 <p class="p3">The next example uses the distance to modulate a delay line.</p>
52 <p class="p2"><br></p>
53 <p class="p5">(</p>
54 <p class="p5">{</p>
55 <p class="p5"><span class="Apple-tab-span"> </span><span class="s1">var</span> x, y, distance, velocity, pitchRatio, amplitude, motorSound;</p>
56 <p class="p6"><span class="s2"><span class="Apple-tab-span"> </span></span>// object travels 200 meters in 6 secs (=120kph) passing 10 meters<span class="Apple-converted-space"> </span></p>
57 <p class="p6"><span class="s2"><span class="Apple-tab-span"> </span></span>// from the listener</p>
58 <p class="p5"><span class="Apple-tab-span"> </span>x = 10;</p>
59 <p class="p5"><span class="Apple-tab-span"> </span>y = <span class="s1">LFSaw</span>.kr(1/6, 0, 100);</p>
60 <p class="p5"><span class="Apple-tab-span"> </span>distance = hypot(x, y);</p>
61 <p class="p5"><span class="Apple-tab-span"> </span>amplitude = 40 / distance.squared;</p>
62 <p class="p5"><span class="Apple-tab-span"> </span>motorSound = <span class="s1">RLPF</span>.ar(<span class="s1">FSinOsc</span>.ar(200, 0, <span class="s1">LFPulse</span>.ar(31.3, 0, 0.4)), 400, 0.3);</p>
63 <p class="p5"><span class="Apple-tab-span"> </span><span class="s1">DelayL</span>.ar(motorSound, 110/344, distance/344, amplitude)</p>
64 <p class="p5">}.play)</p>
65 </body>
66 </html>