2 summary:: All pass delay line with linear interpolation.
3 related:: Classes/AllpassC, Classes/AllpassN, Classes/BufAllpassL
4 categories:: UGens>Delays
9 All pass delay line with linear interpolation. See also
10 link::Classes/AllpassN:: which uses no interpolation, and
11 link::Classes/AllpassC:: which uses cubic interpolation.
12 Cubic interpolation is more computationally expensive than linear,
23 argument::maxdelaytime
24 The maximum delay time in seconds. Used to initialize the delay buffer size.
27 Delay time in seconds.
30 Time for the echoes to decay by 60 decibels. If this time is negative then the feedback coefficient will be negative, thus emphasizing only odd harmonics at an octave lower.
33 Output will be multiplied by this value.
36 This value will be added to the output.
42 // Since the allpass delay has no audible effect as a resonator on
43 // steady state sound ...
45 { AllpassC.ar(WhiteNoise.ar(0.1), 0.01, XLine.kr(0.0001, 0.01, 20), 0.2) }.play;
47 // ...these examples add the input to the effected sound and compare variants so that you can hear
48 // the effect of the phase comb:
52 z = WhiteNoise.ar(0.2);
53 z + AllpassN.ar(z, 0.01, XLine.kr(0.0001, 0.01, 20), 0.2)
58 z = WhiteNoise.ar(0.2);
59 z + AllpassL.ar(z, 0.01, XLine.kr(0.0001, 0.01, 20), 0.2)
64 z = WhiteNoise.ar(0.2);
65 z + AllpassC.ar(z, 0.01, XLine.kr(0.0001, 0.01, 20), 0.2)
68 // used as an echo - doesn't really sound different than Comb,
69 // but it outputs the input signal immediately (inverted) and the echoes
70 // are lower in amplitude.
71 { AllpassL.ar(Decay.ar(Dust.ar(1,0.5), 0.2, WhiteNoise.ar), 0.2, 0.2, 3) }.play;