3 summary:: A simple drag-and-drop source.
5 related:: Classes/DragSink, Classes/DragBoth
9 link::Classes/DragSource::, link::Classes/DragSink:: and link::Classes/DragBoth:: are a set of view classes intended as simple-to-use drag-and-drop sources and destinations. They are graphically represented as a simple rectangle, and their specialty is that they emphasis::do not require the Cmd/Ctrl key to be held down to initiate dragging::.
11 Akin to link::Classes/StaticText:: they can store arbitrary content in the link::Classes/StaticText#-object#-object:: variable, and display it using link::Classes/Object#-asString::. You can set the displayed text separately using link::Classes/StaticText#-string#-string::, and keep it independent of the content if you set link::Classes/StaticText#-setBoth#-setBoth:: to code::false::.
13 strong::DragSource::, specifically, gives the strong::-object:: variable as the data strong::for dragging::, but strong::accepts no drop::.
15 See: link::Classes/View#drag_and_drop:: for a general description of the drag and drop mechanism.
29 METHOD:: defaultGetDrag
30 RETURNS:: The link::Classes/StaticText#-object#-object::.
38 s.waitForBoot({ // only needed if you are using sound
41 // store various kinds of objects in the drag source
44 a = DragSource(w, Rect(10, 10, 150, 20)).align_(\center);
45 a.object = "I am a string source";
48 b = DragSource(w, Rect(10, 40, 150, 20)).align_(\center);
52 c = DragSource(w, Rect(10, 70, 150, 20)).align_(\center);
53 c.object = Point(20, 30);
55 // A sound function source
56 // dragLabel_() is used for the label while dragging
57 d = DragSource(w, Rect(10, 100, 150, 20)).align_(\center);
58 d.object = { Synth(\default) };
59 d.dragLabel = " I am a sound function.\n My dragLabel_() is set \n to inform you about that ";
61 // A sound function source
62 // here the string label is independent of the content type (Function)
63 // dragLabel_() is used for the label while dragging
64 f = DragSource(w, Rect(10, 130, 150, 20)).align_(\center).setBoth_(false);
65 f.object = { { SinOsc.ar(440,0,0.4) }.play };
66 f.string = "My label is independent";
67 f.dragLabel = " My dragLabel_() says \n I am dragging a sound function ";
70 g = DragSink(w, Rect(170, 10, 200, 20)).align_(\center);
71 g.string = "recieve anything, do nothing";
73 // receive only floats
74 g = DragSink(w, Rect(170, 40, 200, 20)).align_(\center);
75 g.string = "I only like floats";
76 g.canReceiveDragHandler = { View.currentDrag.isFloat };
78 // receive only numbers and points, and convert them to rects
79 h = DragSink(w, Rect(170, 70, 200, 20)).align_(\center);
80 h.string = "I convert to Rect";
81 h.canReceiveDragHandler = { View.currentDrag.isKindOf(Number) || View.currentDrag.isKindOf(Point) };
82 h.receiveDragHandler = { arg v; h.object = View.currentDrag.asRect };
84 // receive only functions, and try to play them
85 i = DragSink(w, Rect(170, 100, 200, 20)).align_(\center);
86 i.string = "I evaluate a (sound) function";
87 i.canReceiveDragHandler = { View.currentDrag.isKindOf(Function) };
88 i.receiveDragHandler = { arg v;
89 i.object = View.currentDrag.value;
90 i.string = "click here for silence";
91 i.background_(Color.red)};
94 i.string = "I evaluate a (sound) function";
95 i.background_(Color.clear) });
97 StaticText(w, Rect(10, 200, 380, 50))
98 .stringColor_(Color.white)
99 .string_("Try dragging any item on the left -----> to any item on the right");