2 SuperCollider real time audio synthesis system
3 Copyright (c) 2002 James McCartney. All rights reserved.
4 http://www.audiosynth.com
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 #if SC_AUDIO_API == SC_AUDIO_API_AUDIOUNITS
29 #include "SC_CoreAudio.h"
30 #include "SC_Prototypes.h"
31 #include "SC_HiddenWorld.h"
32 #include <CoreAudio/HostTime.h>
34 class SC_AUAudioDriver
: public SC_CoreAudioDriver
38 virtual bool DriverSetup(int* outNumSamplesPerCallback
, double* outSampleRate
);
39 virtual bool DriverStart();
40 virtual bool DriverStop();
43 SC_AUAudioDriver(struct World
*inWorld
);
44 virtual ~SC_AUAudioDriver();
45 void Callback (const AudioBufferList
* in
, AudioBufferList
* out
, AudioTimeStamp
* inTimeStamp
, UInt32 inFramesToProcess
, Float64 sampleRate
, int64 oscTime
);
49 void AUCallback(SC_AUAudioDriver
*driver
,AudioBufferList
* in
, AudioBufferList
* out
, AudioTimeStamp
* inTimeStamp
, UInt32 inFramesToProcess
, Float64 sampleRate
, int64 oscTime
);