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.Apple-tab-span
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}
22 <p class=
"p1"><br></p>
23 <p class=
"p2"><b>LFDClipNoise
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>dynamic clipped noise
</b></p>
24 <p class=
"p3"><br></p>
25 <p class=
"p4"><b>LFClipNoise.ar(freq, mul, add)
</b></p>
26 <p class=
"p3"><br></p>
27 <p class=
"p4">Like
<b>LFClipNoise
</b>, it generates the values -
1 or +
1 at a rate given
<span class=
"Apple-converted-space"> </span></p>
28 <p class=
"p4">by the
<b>freq
</b> argument,
<span class=
"Apple-converted-space"> </span>with two differences:
<span class=
"Apple-converted-space"> </span></p>
29 <p class=
"p3"><br></p>
30 <p class=
"p4">-no time quantization
<span class=
"Apple-converted-space"> </span></p>
31 <p class=
"p4">-fast recovery from low freq values.
</p>
32 <p class=
"p3"><br></p>
33 <p class=
"p4">(LFClipNoise, as well as LFNoise0,
1,
2 quantize to the nearest integer division
<span class=
"Apple-converted-space"> </span></p>
34 <p class=
"p4">of the samplerate, and they poll the freq argument only when scheduled;
</p>
35 <p class=
"p4">thus they often seem to hang when freqs get very low).
</p>
36 <p class=
"p3"><br></p>
37 <p class=
"p4">If you don't need very high or very low freqs, or use fixed freqs,
<span class=
"Apple-converted-space"> </span></p>
38 <p class=
"p4">LFNoise0 is more efficient.
</p>
39 <p class=
"p3"><br></p>
40 <p class=
"p4"><b>freq
</b> - rate at which to generate random values.
</p>
41 <p class=
"p3"><br></p>
42 <p class=
"p3"><br></p>
43 <p class=
"p5">// try wiggling the mouse quickly;
</p>
44 <p class=
"p5">// LFNoise frequently seems stuck, LFDNoise changes smoothly.
</p>
45 <p class=
"p6"><br></p>
46 <p class=
"p7">{
<span class=
"s1">LFClipNoise
</span>.ar(
<span class=
"s1">MouseX
</span>.kr(
0.1,
1000,
1),
0.1)
<span class=
"Apple-converted-space"> </span>}.play
</p>
47 <p class=
"p6"><br></p>
48 <p class=
"p7">{
<span class=
"s1">LFDClipNoise
</span>.ar(
<span class=
"s1">MouseX
</span>.kr(
0.1,
1000,
1),
0.1)
<span class=
"Apple-converted-space"> </span>}.play
</p>
49 <p class=
"p3"><br></p>
50 <p class=
"p5">// silent for
2 secs before going up in freq
</p>
51 <p class=
"p6"><br></p>
52 <p class=
"p7">{
<span class=
"s1">LFClipNoise
</span>.ar(
<span class=
"s1">XLine
</span>.kr(
0.5,
10000,
3),
0.1) }.scope;
</p>
53 <p class=
"p6"><br></p>
54 <p class=
"p7">{
<span class=
"s1">LFDClipNoise
</span>.ar(
<span class=
"s1">XLine
</span>.kr(
0.5,
10000,
3),
0.1) }.scope;
</p>
55 <p class=
"p6"><br></p>
56 <p class=
"p6"><br></p>
57 <p class=
"p5">// LFNoise quantizes time steps at high freqs, LFDNoise does not:
</p>
58 <p class=
"p6"><br></p>
59 <p class=
"p7">{
<span class=
"s1">LFClipNoise
</span>.ar(
<span class=
"s1">XLine
</span>.kr(
1000,
20000,
10),
0.1) }.scope;
</p>
60 <p class=
"p6"><br></p>
61 <p class=
"p7">{
<span class=
"s1">LFDClipNoise
</span>.ar(
<span class=
"s1">XLine
</span>.kr(
1000,
20000,
10),
0.1) }.scope;
</p>
62 <p class=
"p6"><br></p>