supernova: fixes for boost-1.49 and gcc-4.7
[supercollider.git] / Help / UGens / Noise / LFDNoise0.html
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23 <p class="p1"><span class="s1"><b>LFDNoise0<span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span></b></span><b>dynamic step noise</b></p>
24 <p class="p2"><br></p>
25 <p class="p1"><b>LFDNoise0.ar(freq, mul, add)</b></p>
26 <p class="p1"><b>LFDNoise0.kr(freq, mul, add)</b></p>
27 <p class="p2"><br></p>
28 <p class="p1">Like <b>LFNoise0</b>, it generates random values at a rate given<span class="Apple-converted-space"> </span></p>
29 <p class="p1">by the <b>freq</b> argument,<span class="Apple-converted-space">  </span>with two differences:</p>
30 <p class="p2"><br></p>
31 <p class="p1">-no time quantization<span class="Apple-converted-space"> </span></p>
32 <p class="p1">-fast recovery from low freq values.</p>
33 <p class="p2"><br></p>
34 <p class="p1">(LFNoise0,1,2 quantize to the nearest integer division of the samplerate,</p>
35 <p class="p1">and they poll the freq argument only when scheduled, and thus seem<span class="Apple-converted-space"> </span></p>
36 <p class="p1">to hang when freqs get very low).</p>
37 <p class="p2"><br></p>
38 <p class="p1">If you don't need very high or very low freqs, or use fixed freqs,<span class="Apple-converted-space"> </span></p>
39 <p class="p1">LFNoise0 is more efficient.</p>
40 <p class="p2"><br></p>
41 <p class="p1"><b>freq</b> - rate at which to generate random values.</p>
42 <p class="p2"><br></p>
43 <p class="p3"><span class="s2">see also: <a href="LFNoise0.html">LFNoise0</a>, <a href="LFDNoise1.html">LFDNoise1</a>, <a href="LFDNoise3.html">LFDNoise3</a></span></p>
44 <p class="p2"><br></p>
45 <p class="p2"><br></p>
46 <p class="p4">// try wiggling mouse quickly;</p>
47 <p class="p4">// LFNoise frequently seems stuck, LFDNoise changes smoothly.</p>
48 <p class="p5"><br></p>
49 <p class="p6">{ <span class="s3">LFNoise0</span>.ar(<span class="s3">MouseX</span>.kr(0.1, 1000, 1), 0.1)<span class="Apple-converted-space">  </span>}.play</p>
50 <p class="p5"><br></p>
51 <p class="p6">{ <span class="s3">LFDNoise0</span>.ar(<span class="s3">MouseX</span>.kr(0.1, 1000, 1), 0.1)<span class="Apple-converted-space">  </span>}.play</p>
52 <p class="p2"><br></p>
53 <p class="p4">// silent for 2 secs before going up in freq</p>
54 <p class="p5"><br></p>
55 <p class="p6">{ <span class="s3">LFNoise0</span>.ar(<span class="s3">XLine</span>.kr(0.5, 10000, 3), 0.1) }.scope;</p>
56 <p class="p5"><br></p>
57 <p class="p6">{ <span class="s3">LFDNoise0</span>.ar(<span class="s3">XLine</span>.kr(0.5, 10000, 3), 0.1) }.scope;</p>
58 <p class="p5"><br></p>
59 <p class="p5"><br></p>
60 <p class="p4">// LFNoise quantizes time steps at high freqs, LFDNoise does not:</p>
61 <p class="p5"><br></p>
62 <p class="p6">{ <span class="s3">LFNoise0</span>.ar(<span class="s3">XLine</span>.kr(1000, 20000, 10), 0.1) }.scope;</p>
63 <p class="p5"><br></p>
64 <p class="p6">{ <span class="s3">LFDNoise0</span>.ar(<span class="s3">XLine</span>.kr(1000, 20000, 10), 0.1) }.scope;</p>
65 <p class="p5"><br></p>
66 <p class="p6">{ <span class="s3">LFNoise2</span>.ar(1000, 0.25) }.play;</p>
67 <p class="p5"><br></p>
68 <p class="p5"><br></p>
69 <p class="p5"><br></p>
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