1 /* Copyright © 2007 Apple Inc. All Rights Reserved.
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41 /*=============================================================================
44 =============================================================================*/
49 #include "AUScopeElement.h"
52 /*! @class AUInputElement */
53 class AUInputElement
: public AUIOElement
{
56 /*! @ctor AUInputElement */
57 AUInputElement(AUBase
*audioUnit
);
58 /*! @dtor ~AUInputElement */
59 virtual ~AUInputElement() { }
62 /*! @method SetStreamFormat */
63 virtual OSStatus
SetStreamFormat(const CAStreamBasicDescription
&desc
);
64 /*! @method NeedsBufferSpace */
65 virtual bool NeedsBufferSpace() const { return IsCallback(); }
67 /*! @method SetConnection */
68 void SetConnection(const AudioUnitConnection
&conn
);
69 /*! @method SetInputCallback */
70 void SetInputCallback(ProcPtr proc
, void *refCon
);
72 /*! @method IsActive */
73 bool IsActive() const { return mInputType
!= kNoInput
; }
74 /*! @method IsCallback */
75 bool IsCallback() const { return mInputType
== kFromCallback
; }
76 /*! @method HasConnection */
77 bool HasConnection() const { return mInputType
== kFromConnection
; }
79 /*! @method PullInput */
80 ComponentResult
PullInput( AudioUnitRenderActionFlags
& ioActionFlags
,
81 const AudioTimeStamp
& inTimeStamp
,
82 AudioUnitElement inElement
,
83 UInt32 inNumberFrames
);
86 // prepare an input element's I/O buffer for PullInput -- uses its mBufferPtr
87 AudioBufferList
& PrepareNullInputBuffer(UInt32 nFrames
) {
88 return mIOBuffer
.PrepareNullInputBuffer(nFrames
);
91 AudioBufferList
& PrepareNonNullInputBuffer(UInt32 nFrames
) {
92 return mIOBuffer
.PrepareNonNullInputBuffer(nFrames
);
95 // valid after PullInput
96 const AudioBufferList
& GetInputBuffer() { return mIOBuffer
.GetBuffer(); }
101 /*! @method Disconnect */
104 enum EInputType
{ kNoInput
, kFromConnection
, kFromCallback
};
106 /*! @var mInputType */
107 EInputType mInputType
;
110 /*! @var mInputProc */
112 /*! @var mInputProcRefCon */
113 void * mInputProcRefCon
;
115 // if from connection:
116 /*! @var mConnection */
117 AudioUnitConnection mConnection
;
118 /*! @var mConnRenderProc */
119 ProcPtr mConnRenderProc
;
120 /*! @var mConnInstanceStorage */
121 void * mConnInstanceStorage
; // for the input component
125 #endif // __AUInput_h__