2 summary:: Dynamic stochastic synthesis generator.
3 related:: Classes/Gendy1, Classes/Gendy3
4 categories:: UGens>Generators>Stochastic
9 See link::Classes/Gendy1:: help file for background. This variant of
10 GENDYN is closer to that presented in emphasis::Hoffmann, Peter. (2000) The New GENDYN Program. Computer Music Journal 24:2, pp 31-38::.
13 Random walk is of the amplitude and time delta, not the amp and time
14 directly. The amplitude step random walk uses a lehmer style number
15 generator whose parameters are accessible.
18 SuperCollider implementation by Nick Collins
27 Choice of probability distribution for the next perturbation of
28 the amplitude of a control point.
30 The distributions are (adapted from the GENDYN program in Formalized Music):
41 Where the sinus (Xenakis' name) is in this implementation taken
42 as sampling from a third party oscillator. See example below.
46 Choice of distribution for the perturbation of the current inter
47 control point duration.
51 A parameter for the shape of the amplitude probability
52 distribution, requires values in the range 0.0001 to 1 (there are
53 safety checks in the code so don't worry too much if you want to
58 A parameter for the shape of the duration probability
59 distribution, requires values in the range 0.0001 to 1.
64 Minimum allowed frequency of oscillation for the Gendy1
65 oscillator, so gives the largest period the duration is allowed
71 Maximum allowed frequency of oscillation for the Gendy1
72 oscillator, so gives the smallest period the duration is allowed
78 Normally 0.0 to 1.0, multiplier for the distribution's delta
79 value for amplitude. An ampscale of 1.0 allows the full range
80 of -1 to 1 for a change of amplitude.
85 Normally 0.0 to 1.0, multiplier for the distribution's delta
86 value for duration. An ampscale of 1.0 allows the full range of
87 -1 to 1 for a change of duration.
92 Initialise the number of control points in the memory.
93 Xenakis specifies 12. There would be this number of control
94 points per cycle of the oscillator, though the oscillator's
95 period will constantly change due to the duration distribution.
100 Current number of utilised control points, allows modulation.
105 Parameter for Lehmer random number generator perturbed by
114 Parameter for Lehmer random number generator perturbed by
119 Output will be multiplied by this value.
122 This value will be added to the output.
125 All parameters can be modulated at control rate except for code::initCPs:: which is used only at initialisation.
130 if you have lots of CPs and you have fast frequencies, the CPU cost goes up a lot because a new CP move happens every sample!
134 //LOUD! defaults like a rougher Gendy1
135 {Pan2.ar(Gendy2.ar)}.play
137 //advantages of messing with the random number generation- causes periodicities
138 {Pan2.ar(Gendy2.ar(a:MouseX.kr(0.0,1.0),c:MouseY.kr(0.0,1.0)))}.play
144 RLPF.ar(Gendy2.ar(a:SinOsc.kr(0.4,0,0.05,0.05),c:SinOsc.kr(0.3,0,0.1,0.5)),
145 MouseX.kr(10,10000,'exponential'),0.05),
146 MouseY.kr(10,10000,'exponential'),0.05)
148 ,Lag.kr(LFNoise0.kr(1),0.5))}.play
153 {Pan2.ar(Gendy2.ar(3,5,1.0,1.0,50,1000,MouseX.kr(0.05,1),MouseY.kr(0.05,1),15, 0.05,0.51,mul:0.5))}.play
157 {Pan2.ar(RLPF.ar(Gendy2.ar(1,3,minfreq:20,maxfreq:MouseX.kr(100,1000),durscale:0.0,initCPs:4),500,0.3, 0.2),0.0)}.play
160 //1 CP = random noise effect
161 {Pan2.ar(Gendy2.ar(initCPs:1))}.play
163 //2 CPs = suudenly an oscillator (though a fast modulating one here)
164 {Pan2.ar(Gendy2.ar(initCPs:2))}.play
169 {Pan2.ar(SinOsc.ar(Gendy2.kr(2,1,SinOsc.kr(0.1,0,0.49,0.51),SinOsc.kr(0.13,0,0.49,0.51),
170 3.4,3.5, SinOsc.kr(0.17,0,0.49,0.51), SinOsc.kr(0.19,0,0.49,0.51),10,10,mul:50, add:350), 0, 0.3), 0.0)}.play
174 {Pan2.ar(Gendy2.ar(0, 0, SinOsc.kr(0.1, 0, 0.1, 0.9),1.0, 50,1000, 1,0.005, 12, 12, 0.2,0.2,0.2), 0.0)}.play
177 //modulate distributions
178 //change of pitch as distributions change the duration structure and spectrum
179 {Pan2.ar(Gendy2.ar(MouseX.kr(0,7),MouseY.kr(0,7),mul:0.2), 0.0)}.play
182 //modulate num of CPs
183 {Pan2.ar(Gendy2.ar(knum:MouseX.kr(1,13),mul:0.2), 0.0)}.play
186 (//Gendy1 into Gendy2...with cartoon side effects
187 {Pan2.ar(Gendy2.ar(maxfreq:Gendy1.kr(5,4,0.3, 0.7, 0.1, MouseY.kr(0.1,10),
188 1.0, 1.0, 5,5, 500, 600), knum:MouseX.kr(1,13),mul:0.2), 0.0)}.play
191 //use SINUS to track any oscillator and take CP positions from it, use adparam and ddparam as the inputs to sample
192 {Pan2.ar(Gendy2.ar(6,6,LFPulse.kr(100, 0, 0.4, 1.0), SinOsc.kr(30, 0, 0.5),mul:0.2), 0.0)}.play
195 (//try out near the corners especially
196 {Pan2.ar(Gendy2.ar(6,6,LFPulse.kr(MouseX.kr(0,200), 0, 0.4, 1.0),
197 SinOsc.kr(MouseY.kr(0,200), 0, 0.5),mul:0.2), 0.0)}.play
200 //texture- the howling wind?
206 freq= rrand(130,160.3);
207 Pan2.ar(SinOsc.ar(Gendy2.ar(6.rand,6.rand,SinOsc.kr(0.1,0,0.49,0.51),SinOsc.kr(0.13,0,0.49,0.51),
208 freq ,freq, SinOsc.kr(0.17,0,0.49,0.51), SinOsc.kr(0.19,0,0.49,0.51),
209 12, 12, 0.4.rand, 0.4.rand, 200, 400), 0, 0.1), 1.0.rand2)
214 //CAREFUL! mouse to far right causes explosion of sound
219 Gendy2.ar(2,3,minfreq:1, maxfreq:MouseX.kr(10,700), initCPs:100),
220 MouseY.kr(50,1000), 0.1)
235 freq= rrand(130,160.3);
237 Pan2.ar(Gendy2.ar(6.rand,6.rand,10.0.rand,10.0.rand,freq,freq*exprand(1.0,2.0),
238 10.0.rand, 10.0.rand, numcps, SinOsc.kr(exprand(0.02,0.2), 0, numcps/2, numcps/2),
239 10.0.rand, 10.0.rand, 0.5/(n.sqrt)), 1.0.rand2)
244 //another traffic moment
254 freq= rrand(50,560.3);
256 Pan2.ar(Gendy2.ar(6.rand,6.rand,1.0.rand,1.0.rand,freq ,freq,
257 1.0.rand, 1.0.rand, numcps, SinOsc.kr(exprand(0.02,0.2), 0,
258 numcps/2, numcps/2), 0.5/(n.sqrt)), 1.0.rand2)
260 ,MouseX.kr(100,2000), MouseY.kr(0.01,1.0), 0.3)