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40 <p class=
"p1"><b>SCImageKernel
</b></p>
41 <p class=
"p2">// very experimental :)
</p>
42 <p class=
"p3"><br></p>
43 <p class=
"p4">kernel class to use with
<a href=
"SCImage.html"><span class=
"s1">SCImage
</span></a><span class=
"s2">.
</span> Currently this class represents the CoreImage
<b>CIKernel
</b> you can apply to a
<a href=
"SCImage.html"><span class=
"s3">SCImage
</span></a>. The Kernel language is a subset of the
<i>OpenGL Shading Language
</i>.
</p>
44 <p class=
"p5"><br></p>
45 <p class=
"p4">more information about the Kernel Language can be found here :
</p>
46 <p class=
"p5"><br></p>
47 <p class=
"p4"><span class=
"s4">http://developer.apple.com/documentation/GraphicsImaging/Reference/CIKernelLangRef/Introduction/chapter_1_section_1.html
</span></p>
48 <p class=
"p5"><br></p>
49 <p class=
"p4">and here:
</p>
50 <p class=
"p5"><br></p>
51 <p class=
"p4"><span class=
"s4">http://developer.apple.com/documentation/GraphicsImaging/Reference/CIKernelLangRef/chapter_2_section_1.html#//apple_ref/doc/uid/TP40004397-CH206-TPXREF101
</span></p>
52 <p class=
"p5"><br></p>
53 <p class=
"p5"><br></p>
54 <p class=
"p4">here is the translation table between Kernel language Objects and SuperCollider objects
</p>
55 <p class=
"p4">--------------------------------------------------------------------------------------------------------------------------------------------------
</p>
56 <p class=
"p4"><b> </span>Kernel Language Object
<span class=
"Apple-tab-span"> </span></b><span class=
"Apple-tab-span"> </span>|
<span class=
"Apple-tab-span"> </span><b>SuperCollider Object
</b></p>
57 <p class=
"p4">--------------------------------------------------------------------------------------------------------------------------------------------------
</p>
58 <p class=
"p4"><span class=
"Apple-tab-span"> </span>sampler
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>|
<span class=
"Apple-tab-span"> </span><a href=
"SCImage.html"><span class=
"s2">SCImage
</span></a></p>
59 <p class=
"p4"><span class=
"Apple-tab-span"> </span>__color
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>|
<span class=
"Apple-tab-span"> </span><a href=
"../../GUI-Tools/Color.html"><span class=
"s2">Color
</span></a></p>
60 <p class=
"p4"><span class=
"Apple-tab-span"> </span>float
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>|
<span class=
"Apple-tab-span"> </span><a href=
"../../../Math/Number.html"><span class=
"s2">Number
</span></a></p>
61 <p class=
"p4"><span class=
"Apple-tab-span"> </span>vec2, vec3, vec4
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>|
<span class=
"Apple-tab-span"> </span><a href=
"../../../Collections/Array.html"><span class=
"s1">Array
</span></a></p>
62 <p class=
"p4"><span class=
"Apple-tab-span"> </span>__table
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>|
<span class=
"Apple-tab-span"> </span><a href=
"SCImage.html"><span class=
"s2">SCImage
</span></a> (basically the __table modifier just use Images as a data providers - LUT)
</p>
63 <p class=
"p5"><br></p>
64 <p class=
"p5"><br></p>
65 <p class=
"p6"><b>Class Methods
</b></p>
66 <p class=
"p7"><b><span class=
"Apple-tab-span"> </span></b></p>
67 <p class=
"p4"><span class=
"s5"><b><span class=
"Apple-tab-span"> </span></b></span><b>*new( shader, values, bounds )
</b></p>
68 <p class=
"p4"><b><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></b>creates a new
<span class=
"s6">SCImageKernel
</span></p>
69 <p class=
"p4"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><b>shader
</b> - optional. the shader code string.
<span class=
"s6">nil
</span> by default
</p>
70 <p class=
"p4"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><b>values
</b> - optional. the values that match the kernel proc function defined in the shader string.
<span class=
"s6">nil
</span> by default
</p>
71 <p class=
"p4"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><b>bounds
</b> - optional. not used for now.
<span class=
"s6">nil
</span> by default
</p>
72 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></p>
73 <p class=
"p6"><b>Instance Methods
</b></p>
74 <p class=
"p7"><b><span class=
"Apple-tab-span"> </span></b></p>
75 <p class=
"p4"><span class=
"s5"><b><span class=
"Apple-tab-span"> </span></b></span><b>shader
</b></p>
76 <p class=
"p4"><b><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></b>get the shader string.
</p>
77 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></p>
78 <p class=
"p4"><span class=
"Apple-tab-span"> </span><b>shader_
</b></p>
79 <p class=
"p4"><b><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></b>set the shader string.
<span class=
"Apple-tab-span"> </span></p>
80 <p class=
"p7"><br></p>
81 <p class=
"p4"><span class=
"s5"><b><span class=
"Apple-tab-span"> </span></b></span><b>values
</b></p>
82 <p class=
"p4"><b><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></b>get the values array.
</p>
83 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></p>
84 <p class=
"p4"><span class=
"Apple-tab-span"> </span><b>values_
</b></p>
85 <p class=
"p4"><b><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></b>set the values array.
<span class=
"Apple-tab-span"> </span>the object indexes in the values Array must match the argument declaration order as defined in the main
</p>
86 <p class=
"p4"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><i>kernel vec4 routine
</i>. See examples for more info.
</p>
87 <p class=
"p7"><b><span class=
"Apple-tab-span"> </span></b></p>
88 <p class=
"p4"><span class=
"s5"><b><span class=
"Apple-tab-span"> </span></b></span><b>isValid
</b></p>
89 <p class=
"p4"><b><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></b>very basic verification to tell if all arguments of the shader are set.
</p>
90 <p class=
"p7"><span class=
"Apple-tab-span"> </span></p>
91 <p class=
"p4"><span class=
"s5"><span class=
"Apple-tab-span"> </span></span><b>compile
</b></p>
92 <p class=
"p4"><b><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></b>compile the SCImageKernel object (and cache it).
</span></p>
93 <p class=
"p4"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>Note: when rendered the first time, the kernel object is always compiled first.
</p>
94 <p class=
"p4"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>If you plan to change the shader string after, you must explicitely compile it to make it effective.
</p>
95 <p class=
"p7"><span class=
"Apple-tab-span"> </span></p>
96 <p class=
"p8">/**** Kernels ****/
</p>
97 <p class=
"p8">// very experimental
</p>
98 <p class=
"p8">// COLOR INVERSION SHADER EXAMPLE
</p>
100 <p class=
"p9">a =
<span class=
"s7">SCImage
</span>.new(
<span class=
"s7">Document
</span>.current.dir +/+
<span class=
"s8">"vduck2.jpg"</span>);
<span class=
"s9">// get the image
</span></p>
101 <p class=
"p10"><span class=
"s10">k =
</span>SCImageKernel
<span class=
"s10">.new;
</span></p>
102 <p class=
"p9">k.shader_(
<span class=
"s8">"</span></p>
103 <p class="p11
"><br></p>
104 <p class="p12
">vec4<span class="Apple-tab-span
"> </span>invertPixel(vec4 pix) {</p>
105 <p class="p12
"><span class="Apple-tab-span
"> </span>return vec4(1.0 - pix.r, 1.0 - pix.g, 1.0 - pix.b, pix.a);</p>
107 <p class="p11
"><br></p>
108 <p class="p12
">kernel vec4 _invertColor(sampler source)</p>
110 <p class="p12
"><span class="Apple-tab-span
"> </span>vec4 pixel;</p>
111 <p class="p12
"><span class="Apple-tab-span
"> </span>pixel = sample(source, samplerCoord(source));</p>
112 <p class="p12
"><span class="Apple-tab-span
"> </span>unpremultiply(pixel);</p>
113 <p class="p12
"><span class="Apple-tab-span
"> </span>return unpremultiply(invertPixel(pixel));</p>
115 <p class="p9
"><span class="s8
">"</span>);
</p>
116 <p class=
"p13"><br></p>
117 <p class=
"p14">// the argument order should be kept in the array
</p>
118 <p class=
"p14">// here we need only the
"sampler" argument wich should be as the translation table informs you a SCImage
</p>
119 <p class=
"p14">// the signature of the Kernel function is normaly 'kernel vec4'
</p>
120 <p class=
"p14">// you can of course add other functions in the shader
</p>
121 <p class=
"p9">k.values_([a]);
</p>
122 <p class=
"p13"><br></p>
123 <p class=
"p9">k.isValid.postln;
<span class=
"s9">// is it ok
</span></p>
124 <p class=
"p9">a.applyKernel(k);
</p>
125 <p class=
"p13"><br></p>
126 <p class=
"p9">w = a.plot(freeOnClose:
<span class=
"s7">true
</span>);
</p>
128 <p class=
"p13"><br></p>
129 <p class=
"p13"><br></p>
131 <p class=
"p14">// ANOTHER APPLE KERNEL EXAMPLE - See CoreImage programming guide for original example
</p>
132 <p class=
"p9">a =
<span class=
"s7">SCImage
</span>.new(
<span class=
"s7">Document
</span>.current.dir +/+
<span class=
"s8">"vduck2.jpg"</span>);
<span class=
"s9">// get the image
</span></p>
133 <p class=
"p10"><span class=
"s10">k =
</span>SCImageKernel
<span class=
"s10">.new;
</span></p>
134 <p class=
"p9">k.shader_(
<span class=
"s8">"</span></p>
135 <p class="p12
">vec2 testVec(float x, float y)</p>
137 <p class="p12
"><span class="Apple-tab-span
"> </span>return vec2(x, y);</p>
139 <p class="p11
"><br></p>
140 <p class="p12
">kernel vec4 testKernelFromApple( sampler src, __color color, float distance, float slope )</p>
142 <p class="p12
"><span class="Apple-tab-span
"> </span>vec4 <span class="Apple-tab-span
"> </span>t;</p>
143 <p class="p12
"><span class="Apple-tab-span
"> </span>float<span class="Apple-tab-span
"> </span>d;</p>
144 <p class="p12
"><span class="Apple-tab-span
"> </span>d = destCoord().y * slope + distance;</p>
145 <p class="p12
"><span class="Apple-tab-span
"> </span>t = unpremultiply(sample(src, samplerCoord(src)));</p>
146 <p class="p12
"><span class="Apple-tab-span
"> </span>t = (t - d*color) / (1.0-d);</p>
147 <p class="p12
"><span class="Apple-tab-span
"> </span>return premultiply(t);</p>
149 <p class="p9
"><span class="s8
">"</span>);
</p>
150 <p class=
"p13"><br></p>
151 <p class=
"p14">// as stated in the Apple Example
</p>
152 <p class=
"p14">// distance - min:
0.0 max:
1.0</p>
153 <p class=
"p14">// slope - min: -
0.01 max:
0.01</p>
154 <p class=
"p9">k.values_(
</p>
155 <p class=
"p9"><span class=
"Apple-tab-span"> </span>[
</p>
156 <p class=
"p14"><span class=
"s10"><span class=
"Apple-tab-span"> </span>a,
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></span>// arg
0: the SCImage
</p>
157 <p class=
"p14"><span class=
"s10"><span class=
"Apple-tab-span"> </span></span><span class=
"s7">Color
</span><span class=
"s10">.white,
</span></span>// arg
1: color
</p>
158 <p class=
"p14"><span class=
"s10"><span class=
"Apple-tab-span"> </span>0.5,
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></span>// arg
2: distance
</p>
159 <p class=
"p14"><span class=
"s10"><span class=
"Apple-tab-span"> </span>-
0.002<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></span>// arg
3: slope
</p>
160 <p class=
"p9"><span class=
"Apple-tab-span"> </span>]
</p>
162 <p class=
"p13"><br></p>
163 <p class=
"p9">a.applyKernel(k);
</p>
164 <p class=
"p13"><br></p>
165 <p class=
"p9">w = a.plot(freeOnClose:
<span class=
"s7">true
</span>);
</p>
167 <p class=
"p13"><br></p>
168 <p class=
"p13"><br></p>
169 <p class=
"p13"><br></p>
170 <p class=
"p13"><br></p>
172 <p class=
"p14">// OK a Better Colorfull Kernel
</p>
173 <p class=
"p9">a =
<span class=
"s7">SCImage
</span>.new(
600@
600);
<span class=
"s9">// get the image
</span></p>
174 <p class=
"p10"><span class=
"s10">k =
</span>SCImageKernel
<span class=
"s10">.new;
</span></p>
175 <p class=
"p13"><br></p>
176 <p class=
"p9">k.shader_(
</p>
177 <p class=
"p14">// shader/kernel from toneburst.com
</p>
178 <p class=
"p15">// Generates spherical and planar displacement maps for VBO-based
3D heightfield.
</p>
179 <p class=
"p16">// http://machinesdontcare.wordpress.com
</p>
181 <p class="p12
">const float PI = 3.14159265359;</p>
182 <p class="p12
">const float TWOPI = 6.28318530718;</p>
183 <p class="p11
"><br></p>
184 <p class="p12
">kernel vec4 _heightMap(sampler image, vec3 scale)</p>
186 <p class="p12
"><span class="Apple-tab-span
"> </span>vec2 xyNorm = samplerCoord(image) / samplerSize(image);</p>
187 <p class="p12
"><span class="Apple-tab-span
"> </span>float u = xyNorm.x * PI;</p>
188 <p class="p12
"><span class="Apple-tab-span
"> </span>float v = xyNorm.y * TWOPI;</p>
189 <p class="p12
"><span class="Apple-tab-span
"> </span>vec3 spherical;</p>
190 <p class="p12
"><span class="Apple-tab-span
"> </span>spherical.r = cos(v) * sin(u);</p>
191 <p class="p12
"><span class="Apple-tab-span
"> </span>spherical.g = sin(v) * sin(u);</p>
192 <p class="p12
"><span class="Apple-tab-span
"> </span>spherical.b = cos(u);</p>
193 <p class="p11
"><span class="Apple-tab-span
"> </span></p>
194 <p class="p12
"><span class="Apple-tab-span
"> </span>spherical.r = (spherical.r * 0.5 + 0.5) * scale.x;</p>
195 <p class="p12
"><span class="Apple-tab-span
"> </span>spherical.g = (spherical.g * 0.5 + 0.5) * scale.y;</p>
196 <p class="p12
"><span class="Apple-tab-span
"> </span>spherical.b = (spherical.b * 0.5 + 0.5) * scale.z;</p>
197 <p class="p11
"><span class="Apple-tab-span
"> </span></p>
198 <p class="p12
"><span class="Apple-tab-span
"> </span>return vec4(spherical,1.0);</p>
200 <p class="p9
"><span class="s8
">"</span>);
</p>
201 <p class=
"p13"><br></p>
202 <p class=
"p9">k.values_([a, [
1.0,
1.0,
1.0]]);
</p>
203 <p class=
"p13"><br></p>
204 <p class=
"p14">// k.isValid; // is it ok
</p>
205 <p class=
"p9">a.applyKernel(k);
</p>
206 <p class=
"p14"><span class=
"s10">//.flatten;
</span>// ensure a bitmap rep so the kernel is not applied at each rendering call - uncomment that and rescale the plot window to see the difference.
</p>
207 <p class=
"p13"><br></p>
208 <p class=
"p9">w = a.plot(freeOnClose:
<span class=
"s7">true
</span>);
</p>