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26 <p class=
"p1"><span class=
"s1"><b>Phasor
</b></span><span class=
"s2"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></span><b>a resettable linear ramp between two levels
</b></p>
27 <p class=
"p2"><br></p>
28 <p class=
"p1"><b>superclass: UGen
</b></p>
29 <p class=
"p3"><br></p>
30 <p class=
"p1">Phasor is a linear ramp between start and end values. When its trigger input crosses from non-positive to positive, Phasor's output will jump to its reset position. Upon reaching the end of its ramp Phasor will wrap back to its start.
<b>N.B.
</b> Since
<b>end
</b> is defined as the wrap point, its value is never actually output.
</p>
31 <p class=
"p3"><br></p>
32 <p class=
"p1">Phasor is commonly used as an index control with
<a href=
"../Oscillators/BufRd.html"><span class=
"s3">BufRd
</span></a><b> </b>and
<b> </b><a href=
"../Oscillators/BufWr.html"><span class=
"s3">BufWr
</span></a>.
</p>
33 <p class=
"p3"><br></p>
34 <p class=
"p3"><b><span class=
"Apple-tab-span"> </span></b></p>
35 <p class=
"p1"><b><span class=
"Apple-tab-span"> </span>*ar(trig, rate, start, end, resetPos)
</b></p>
36 <p class=
"p1"><b><span class=
"Apple-tab-span"> </span>*kr(trig, rate, start, end, resetPos)
</b></p>
37 <p class=
"p3"><br></p>
38 <p class=
"p1"><span class=
"s2"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></span><b>trig
</b></p>
39 <p class=
"p1"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>when triggered, reset value to resetPos (default:
0, Phasor outputs start initially)
</p>
40 <p class=
"p1"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><b>rate
</b></p>
41 <p class=
"p1"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>the amount of change per sample
</p>
42 <p class=
"p1"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>i.e at a rate of
1 the value of each sample will be
1 greater than the preceding sample
</p>
43 <p class=
"p3"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></p>
44 <p class=
"p1"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><b>start, end
</b></p>
45 <p class=
"p1"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>start and end points of ramp.
<span class=
"Apple-converted-space"> </span></p>
46 <p class=
"p3"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></p>
47 <p class=
"p1"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><b>resetPos
</b></p>
48 <p class=
"p1"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>the value to jump to upon receiving a trigger.
</p>
49 <p class=
"p3"><br></p>
50 <p class=
"p2"><br></p>
51 <p class=
"p2"><span class=
"Apple-tab-span"> </span></p>
52 <p class=
"p4">// phasor controls sine frequency: end frequency matches a second sine wave.
</p>
53 <p class=
"p2"><br></p>
55 <p class=
"p5">{
<span class=
"s4">var
</span> trig, rate, x, sr;
</p>
56 <p class=
"p5"><span class=
"Apple-tab-span"> </span>rate =
<span class=
"s4">MouseX
</span>.kr(
0.2,
2,
1);
</p>
57 <p class=
"p5"><span class=
"Apple-tab-span"> </span>trig =
<span class=
"s4">Impulse
</span>.ar(rate);
</p>
58 <p class=
"p5"><span class=
"Apple-tab-span"> </span>sr =
<span class=
"s4">SampleRate
</span>.ir;
</p>
59 <p class=
"p5"><span class=
"Apple-tab-span"> </span>x =
<span class=
"s4">Phasor
</span>.ar(trig, rate / sr);
</p>
60 <p class=
"p6"><span class=
"s5"><span class=
"Apple-tab-span"> </span></span>SinOsc
<span class=
"s5">.ar(
</span></p>
61 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>[
</p>
62 <p class=
"p4"><span class=
"s5"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span></span><span class=
"s4">LinLin
</span><span class=
"s5">.kr(x,
0,
1,
600,
1000),
</span>// convert range from
0.
.1 to
600.
.1000</p>
63 <p class=
"p4"><span class=
"s5"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>1000 </span>// constant second frequency
</p>
64 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>],
0,
0.2)
</p>
65 <p class=
"p2"><br></p>
66 <p class=
"p5">}.play;
</p>
68 <p class=
"p2"><br></p>
69 <p class=
"p2"><br></p>
70 <p class=
"p4">// two phasors control two sine frequencies: mouse y controls resetPos of the second
</p>
72 <p class=
"p5">{
<span class=
"s4">var
</span> trig, rate, x, sr;
</p>
73 <p class=
"p5"><span class=
"Apple-tab-span"> </span>rate =
<span class=
"s4">MouseX
</span>.kr(
1,
200,
1);
</p>
74 <p class=
"p5"><span class=
"Apple-tab-span"> </span>trig =
<span class=
"s4">Impulse
</span>.ar(rate);
</p>
75 <p class=
"p5"><span class=
"Apple-tab-span"> </span>sr =
<span class=
"s4">SampleRate
</span>.ir;
</p>
76 <p class=
"p5"><span class=
"Apple-tab-span"> </span>x =
<span class=
"s4">Phasor
</span>.ar(trig, rate / sr,
0,
1, [
0,
<span class=
"s4">MouseY
</span>.kr(
0,
1)]);
</p>
77 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s4">SinOsc
</span>.ar(x *
500 +
500,
0,
0.2)
</p>
78 <p class=
"p5">}.play;
</p>
80 <p class=
"p2"><br></p>
81 <p class=
"p2"><br></p>
82 <p class=
"p4">// use phasor to index into a sound file
</p>
83 <p class=
"p2"><br></p>
84 <p class=
"p4">// allocate a buffer with a sound file
</p>
85 <p class=
"p7"><span class=
"s5">b =
</span><span class=
"s4">Buffer
</span><span class=
"s5">.read(s,
</span>"sounds/a11wlk01.wav"<span class=
"s5">);
</span></p>
86 <p class=
"p2"><br></p>
87 <p class=
"p4">// simple playback (more examples: see BufRd)
</p>
88 <p class=
"p4">// Start and end here are defined as
0 and the number of frames in the buffer.
</p>
89 <p class=
"p4">// This means that the Phasor will output values from
0 to numFrames -
1 before looping,
</p>
90 <p class=
"p4">// which is perfect for driving BufRd. (See note above)
</p>
91 <p class=
"p5">{
<span class=
"s4">BufRd
</span>.ar(
1, b,
<span class=
"s4">Phasor
</span>.ar(
0,
<span class=
"s4">BufRateScale
</span>.kr(b),
0,
<span class=
"s4">BufFrames
</span>.kr(b))) }.play;
</p>
92 <p class=
"p2"><br></p>
93 <p class=
"p2"><br></p>
94 <p class=
"p4">// two phasors control two sound file positions: mouse y controls resetPos of the second
</p>
96 <p class=
"p5">{
<span class=
"s4">var
</span> trig, rate, framesInBuffer;
</p>
97 <p class=
"p5"><span class=
"Apple-tab-span"> </span>rate =
<span class=
"s4">MouseX
</span>.kr(
0.1,
100,
1);
</p>
98 <p class=
"p5"><span class=
"Apple-tab-span"> </span>trig =
<span class=
"s4">Impulse
</span>.ar(rate);
</p>
99 <p class=
"p5"><span class=
"Apple-tab-span"> </span>framesInBuffer =
<span class=
"s4">BufFrames
</span>.kr(b);
</p>
100 <p class=
"p5"><span class=
"Apple-tab-span"> </span>x =
<span class=
"s4">Phasor
</span>.ar(trig,
<span class=
"s4">BufRateScale
</span>.kr(b),
0, framesInBuffer,
<span class=
"Apple-converted-space"> </span></p>
101 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>[
0,
<span class=
"s4">MouseY
</span>.kr(
0, framesInBuffer)]);
</p>
102 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s4">BufRd
</span>.ar(
1, b, x);
</p>
103 <p class=
"p5">}.play;
</p>
105 <p class=
"p2"><br></p>
106 <p class=
"p2"><br></p>
107 <p class=
"p2"><br></p>