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.s2
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.Apple-tab-span
{white-space:pre
}
22 <p class=
"p1"><b>PulseDivider
<span class=
"Apple-tab-span"> </span><span class=
"Apple-tab-span"> </span>pulse divider
</b></p>
23 <p class=
"p2"><br></p>
24 <p class=
"p3"><b>PulseDivider.ar(trig, div, startCount)
</b></p>
25 <p class=
"p2"><br></p>
26 <p class=
"p3">Outputs one impulse each time it receives a certain number of triggers at its input.
</p>
27 <p class=
"p3"><b>trig
</b> - trigger. Trigger can be any signal. A trigger happens when the signal changes from
</p>
28 <p class=
"p3">non-positive to positive.
</p>
29 <p class=
"p3"><b>div
</b> - number of pulses to divide by.
</p>
30 <p class=
"p3"><b>startCount
</b> - starting value for the trigger count. This lets you start somewhere in the middle of a count,
</p>
31 <p class=
"p3">or if startCount is negative it adds that many counts to the first time the output is triggers.
</p>
32 <p class=
"p2"><br></p>
33 <p class=
"p2"><br></p>
34 <p class=
"p4"><span class=
"s1">SynthDef
</span><span class=
"s2">(
</span>"help-PulseDivider"<span class=
"s2">,{
</span><span class=
"s1">arg
</span><span class=
"s2"> out=
0;
</span></p>
35 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s1">var
</span> p, a, b;
</p>
36 <p class=
"p5"><span class=
"Apple-tab-span"> </span>p =
<span class=
"s1">Impulse
</span>.ar(
8);
</p>
37 <p class=
"p5"><span class=
"Apple-tab-span"> </span>a =
<span class=
"s1">SinOsc
</span>.ar(
1200,
0,
<span class=
"s1">Decay2
</span>.ar(p,
0.005,
0.1));
</p>
38 <p class=
"p5"><span class=
"Apple-tab-span"> </span>b =
<span class=
"s1">SinOsc
</span>.ar(
600,
<span class=
"Apple-converted-space"> </span>0,
<span class=
"s1">Decay2
</span>.ar(
<span class=
"s1">PulseDivider
</span>.ar(p,
4),
0.005,
0.5));
</p>
39 <p class=
"p6"><span class=
"Apple-tab-span"> </span></p>
40 <p class=
"p5"><span class=
"Apple-tab-span"> </span><span class=
"s1">Out
</span>.ar(out,(a + b) *
0.4)
</p>
41 <p class=
"p5">}).play;
</p>