cmake build system: visiblity support for clang
[supercollider.git] / SCClassLibrary / Common / Collections / LinkedList.sc
blobc3c347b6bba50fdccd3a0455fe6e9c97a06aac77
1 LinkedListNode {
2         var <>prev, <>next, <>obj;
3         // this class supports the LinkedList class
5         *new { arg item;
6                 ^super.new.obj_(item)
7         }
8         remove {
9                 if (prev.notNil, { prev.next_(next); });
10                 if (next.notNil, { next.prev_(prev); });
11                 next = prev = nil;
12         }
15 LinkedList : SequenceableCollection {
16         var head, tail, <size = 0;
19         copy {
20                 var copy = LinkedList.new;
21                 this.do {|item| copy.add(item) }
22                 ^copy
23         }
24         species { ^this.class }
25         do { arg function;
26                 var i = 0;
27                 var node = head;
28                 while ({ node.notNil },{
29                         function.value(node.obj, i);
30                         node = node.next;
31                         i = i + 1;
32                 });
33         }
34         reverseDo { arg function;
35                 var i = size - 1;
36                 var node = tail;
37                 while ({ node.notNil },{
38                         function.value(node.obj, i);
39                         node = node.prev;
40                         i = i - 1;
41                 });
42         }
43         addFirst { arg obj;
44                 var node = LinkedListNode.new(obj);
45                 if (head.notNil, {
46                         node.next_(head);
47                         head.prev_(node);
48                 });
49                 head = node;
50                 if (tail.isNil, {
51                         tail = node;
52                 });
53                 size = size + 1;
54         }
55         add { arg obj;
56                 var node = LinkedListNode.new(obj);
57                 if (tail.notNil, {
58                         node.prev_(tail);
59                         tail.next_(node);
60                 });
61                 tail = node;
62                 if (head.isNil, {
63                         head = node;
64                 });
65                 size = size + 1;
66         }
67         remove { arg obj;
68                 var node = this.findNodeOfObj(obj);
69                 if ( node.notNil, {
70                         if (head == node, { head = node.next; });
71                         if (tail == node, { tail = node.prev; });
72                         node.remove;
73                         size = size - 1;
74                 });
75         }
76         pop {
77                 var node;
78                 if ( tail.notNil, {
79                         node = tail;
80                         tail = node.prev;
81                         if (head == node, { head = nil; });
82                         node.remove;
83                         size = size - 1;
84                         ^node.obj
85                 },{
86                         ^nil
87                 });
89         }
90         popFirst {
91                 var node;
92                 if ( head.notNil, {
93                         node = head;
94                         head = node.next;
95                         if (tail == node, { tail = nil; });
96                         node.remove;
97                         size = size - 1;
98                         ^node.obj
99                 },{
100                         ^nil
101                 });
103         }
105         first { if (head.notNil, { ^head.obj },{ ^nil }) }
106         last  { if (tail.notNil, { ^tail.obj },{ ^nil }) }
108         at { arg index;
109                 var node = this.nodeAt(index);
110                 if (node.notNil, {
111                         ^node.obj
112                 },{
113                         ^nil
114                 })
115         }
116         put { arg index, item;
117                 var node = this.nodeAt(index);
118                 if (node.notNil, {
119                         node.obj_(item);
120                 });
121         }
122         removeAt { arg index;
123                 var node = this.nodeAt(index);
124                 if (node.notNil, {
125                         if (head == node, { head = node.next; });
126                         if (tail == node, { tail = node.prev; });
127                         node.remove;
128                         size = size - 1;
129                         ^node.obj
130                 },{
131                         ^nil
132                 });
133         }
134         // private
135         nodeAt { arg index;
136                 var i = 0, node;
137                 if ( index >= 0 and: { index < size }, {
138                         if (index < (size - index), {
139                                 node = head;
140                                 while ({ i != index },{
141                                         node = node.next;
142                                         i = i + 1;
143                                 });
144                                 ^node
145                         },{
146                                 i = size - 1;
147                                 node = tail;
148                                 while ({ i != index },{
149                                         node = node.prev;
150                                         i = i - 1;
151                                 });
152                                 ^node
153                         });
154                 },{
155                         this.indexOutOfRange;
156                         ^nil
157                 })
158         }
160         findNodeOfObj { arg obj;
161                 var node = head;
162                 while ({ node.notNil },{
163                         if (node.obj == obj, { ^node });
164                         node = node.next;
165                 });
166                 ^nil
167         }