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[supercollider.git] / Help / UGens / Delays / PingPong.html
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21 <p class="p1"><b>PingPong<span class="Apple-converted-space">  </span>ping pong delay</b></p>
22 <p class="p2"><br></p>
23 <p class="p3"><b>PingPong.ar(bufnum, inputArray, delayTime, feedback, rotate)</b></p>
24 <p class="p2"><br></p>
25 <p class="p3">Bounces sound between a number of outputs ...<span class="Apple-converted-space">  </span>like a ping-pong ball.</p>
26 <p class="p3">PingPong is actually a compound built upon <b>RecordBuf</b> and <b>PlayBuf</b>.</p>
27 <p class="p2"><br></p>
28 <p class="p3"><b>bufnum</b> - first index of a multi channel buffer .</p>
29 <p class="p3"><b>inputArray</b> - an array of audio inputs, the same size as your buffer.</p>
30 <p class="p3"><b>delaytime</b> - delay time in seconds..</p>
31 <p class="p3"><b>feedback</b> - feedback coefficient.</p>
32 <p class="p3"><b>rotate</b> - default 1: which rotates the inputArray by one step.<span class="Apple-converted-space">  </span>(left -&gt; right, right -&gt; left)</p>
33 <p class="p3"><span class="Apple-converted-space"> </span>rotation of 0 (or 2) would result in no rotation to the inputArray</p>
34 <p class="p4"><br></p>
35 <p class="p4"><br></p>
36 <p class="p5">(</p>
37 <p class="p5">s = <span class="s1">Server</span>.local;</p>
38 <p class="p5">s.waitForBoot({</p>
39 <p class="p4"><br></p>
40 <p class="p5">b = <span class="s1">Buffer</span>.alloc(s,44100 * 2, 2);</p>
41 <p class="p4"><br></p>
42 <p class="p5"><span class="s1">SynthDef</span>(<span class="s2">"help-PingPong"</span>,{ <span class="s1">arg</span> out=0,bufnum=0,feedback=0.5,delayTime=0.2;<span class="Apple-converted-space"> </span></p>
43 <p class="p5"><span class="Apple-converted-space"> </span><span class="s1">var</span> left, right;</p>
44 <p class="p5"><span class="Apple-converted-space"> </span>left = <span class="s1">Decay2</span>.ar(<span class="s1">Impulse</span>.ar(0.7, 0.25), 0.01, 0.25,<span class="Apple-converted-space"> </span></p>
45 <p class="p5"><span class="Apple-converted-space">  </span><span class="s1">SinOsc</span>.ar(<span class="s1">SinOsc</span>.kr(3.7,0,200,500)));</p>
46 <p class="p5"><span class="Apple-converted-space"> </span>right = <span class="s1">Decay2</span>.ar(<span class="s1">Impulse</span>.ar(0.5, 0.25), 0.01, 0.25,<span class="Apple-converted-space"> </span></p>
47 <p class="p5"><span class="Apple-converted-space">  </span><span class="s1">Resonz</span>.ar(<span class="s1">PinkNoise</span>.ar(4), <span class="s1">SinOsc</span>.kr(2.7,0,1000,2500), 0.2));</p>
48 <p class="p4"><span class="Apple-converted-space">  </span></p>
49 <p class="p5"><span class="Apple-converted-space"> </span><span class="s1">Out</span>.ar(0,</p>
50 <p class="p5"><span class="Apple-converted-space">  </span><span class="s1">PingPong</span>.ar(bufnum, [left,right], delayTime, feedback, 1)</p>
51 <p class="p5"><span class="Apple-converted-space"> </span>)</p>
52 <p class="p5">}).play(s,[<span class="s3">\out</span>, 0, <span class="s3">\bufnum</span>, b,\feedback,0.5,\delayTime,0.1]);</p>
53 <p class="p5">});</p>
54 <p class="p5">)</p>
55 <p class="p4"><br></p>
56 <p class="p4"><br></p>
57 <p class="p5">(</p>
58 <p class="p5">s = <span class="s1">Server</span>.local;</p>
59 <p class="p5">s.waitForBoot({</p>
60 <p class="p4"><br></p>
61 <p class="p5">b = <span class="s1">Buffer</span>.alloc(s,44100 * 2, 2);</p>
62 <p class="p4"><br></p>
63 <p class="p5"><span class="s1">SynthDef</span>(<span class="s2">"help-PingPong"</span>,{ <span class="s1">arg</span> out=0,bufnum=0;</p>
64 <p class="p5"><span class="Apple-converted-space"> </span><span class="s1">var</span> left, right;</p>
65 <p class="p5"><span class="Apple-converted-space"> </span>left = <span class="s1">Decay2</span>.ar(<span class="s1">Impulse</span>.ar(0.7, 0.25), 0.01, 0.25,</p>
66 <p class="p5"><span class="Apple-converted-space">  </span><span class="s1">SinOsc</span>.ar(<span class="s1">SinOsc</span>.kr(3.7,0,200,500)));</p>
67 <p class="p5"><span class="Apple-converted-space"> </span>right = <span class="s1">Decay2</span>.ar(<span class="s1">Impulse</span>.ar(0.5, 0.25), 0.01, 0.25,</p>
68 <p class="p5"><span class="Apple-converted-space">  </span><span class="s1">Resonz</span>.ar(<span class="s1">PinkNoise</span>.ar(4), <span class="s1">SinOsc</span>.kr(2.7,0,1000,2500),</p>
69 <p class="p5">0.2));</p>
70 <p class="p4"><br></p>
71 <p class="p5"><span class="Apple-converted-space"> </span><span class="s1">Out</span>.ar(0,</p>
72 <p class="p5"><span class="Apple-converted-space">  </span><span class="s1">PingPong</span>.ar(bufnum, [left,right] *<span class="Apple-converted-space">  </span><span class="s1">EnvGen</span>.kr(<span class="s1">Env</span>([1, 1, 0], [2, 0.1])),<span class="Apple-converted-space"> </span></p>
73 <p class="p5"><span class="Apple-converted-space">   </span>0.1, 0.8, 1)</p>
74 <p class="p5"><span class="Apple-converted-space"> </span>)</p>
75 <p class="p5">}).play(s,[<span class="s3">\out</span>, 0, <span class="s3">\bufnum</span>, b]);</p>
76 <p class="p5">});</p>
77 <p class="p5">)</p>
78 <p class="p4"><br></p>
79 <p class="p4"><br></p>
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