cmake: supernova - missing include_directories() for Jack
[supercollider.git] / Help / UGens / Multichannel / Panners / DecodeB2.html
blob2bd50585385ba1d648ad247d0c9dc7421028436a
1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
2 <html>
3 <head>
4 <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
5 <meta http-equiv="Content-Style-Type" content="text/css">
6 <title></title>
7 <meta name="Generator" content="Cocoa HTML Writer">
8 <meta name="CocoaVersion" content="824.42">
9 <style type="text/css">
10 p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Helvetica}
11 p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 18.0px Helvetica; min-height: 22.0px}
12 p.p3 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica}
13 p.p4 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px}
14 p.p5 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Monaco}
15 p.p6 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Monaco; min-height: 16.0px}
16 p.p7 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Monaco; color: #a71e12}
17 span.s1 {font: 18.0px Helvetica}
18 span.s2 {color: #0019b7}
19 span.s3 {color: #a71e12}
20 span.s4 {color: #000000}
21 span.Apple-tab-span {white-space:pre}
22 </style>
23 </head>
24 <body>
25 <p class="p1"><span class="s1"><b>DecodeB2<span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span></b></span><b>2D Ambisonic B-format decoder</b></p>
26 <p class="p2"><br></p>
27 <p class="p3"><b>DecodeB2.kr(numChans, w, x, y, orientation)</b></p>
28 <p class="p4"><br></p>
29 <p class="p3">Decode a two dimensional ambisonic B-format signal to a set of speakers in a regular polygon.</p>
30 <p class="p3">The outputs will be in clockwise order. The position of the first speaker is either center or left of center.</p>
31 <p class="p3"><b>numChans</b> - number of output speakers. Typically 4 to 8.</p>
32 <p class="p3"><b>w, x, y</b> - the B-format signals.<span class="Apple-converted-space"> </span></p>
33 <p class="p3"><b>orientation</b> - Should be zero if the front is a vertex of the polygon. The first speaker will be directly in front. Should be 0.5 if the front bisects a side of the polygon. Then the first speaker will be the one left of center. Default is 0.5.</p>
34 <p class="p4"><br></p>
35 <p class="p4"><br></p>
36 <p class="p5">(</p>
37 <p class="p5">{</p>
38 <p class="p5"><span class="Apple-tab-span"> </span><span class="s2">var</span> w, x, y, p, a, b, c, d;</p>
39 <p class="p6"><span class="Apple-tab-span"> </span></p>
40 <p class="p5"><span class="Apple-tab-span"> </span>p = <span class="s2">PinkNoise</span>.ar; <span class="s3">// source</span></p>
41 <p class="p6"><span class="Apple-tab-span"> </span></p>
42 <p class="p7"><span class="s4"><span class="Apple-tab-span"> </span></span>// B-format encode</p>
43 <p class="p5"><span class="Apple-tab-span"> </span>#w, x, y = <span class="s2">PanB2</span>.ar(p, <span class="s2">MouseX</span>.kr(-1,1), 0.1);<span class="Apple-converted-space"> </span></p>
44 <p class="p6"><span class="Apple-tab-span"> </span></p>
45 <p class="p7"><span class="s4"><span class="Apple-tab-span"> </span></span>// B-format decode to quad</p>
46 <p class="p5"><span class="Apple-tab-span"> </span>#a, b, c, d = <span class="s2">DecodeB2</span>.ar(4, w, x, y);</p>
47 <p class="p6"><span class="Apple-tab-span"> </span></p>
48 <p class="p7"><span class="s4"><span class="Apple-tab-span"> </span>[a, b, d, c] </span>// reorder to my speaker arrangement: Lf Rf Lr Rr</p>
49 <p class="p5">}.play;</p>
50 <p class="p5">)</p>
51 </body>
52 </html>