Fix message references for inches and feet
[survex.git] / src / gla-gl.cc
blobec3bc0a0a78cbce5a281729591d3f45728578843
1 //
2 // gla-gl.cc
3 //
4 // OpenGL implementation for the GLA abstraction layer.
5 //
6 // Copyright (C) 2002-2003,2005 Mark R. Shinwell
7 // Copyright (C) 2003-2022 Olly Betts
8 //
9 // This program is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
14 // This program is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 // GNU General Public License for more details.
19 // You should have received a copy of the GNU General Public License
20 // along with this program; if not, write to the Free Software
21 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
24 #include <config.h>
26 #include <wx/confbase.h>
27 #include <wx/image.h>
29 #include <algorithm>
31 #include "aven.h"
32 #include "gla.h"
33 #include "gllogerror.h"
34 #include "message.h"
35 #include "useful.h"
37 #ifdef HAVE_GL_GL_H
38 # include <GL/gl.h>
39 #elif defined HAVE_OPENGL_GL_H
40 # include <OpenGL/gl.h>
41 #endif
43 #ifdef HAVE_GL_GLEXT_H
44 # include <GL/glext.h>
45 #elif defined HAVE_OPENGL_GLEXT_H
46 # include <OpenGL/glext.h>
47 #endif
49 #ifndef GL_POINT_SIZE_MAX
50 #define GL_POINT_SIZE_MAX 0x8127
51 #endif
52 #ifndef GL_POINT_SPRITE
53 #define GL_POINT_SPRITE 0x8861
54 #endif
55 #ifndef GL_COORD_REPLACE
56 #define GL_COORD_REPLACE 0x8862
57 #endif
58 // GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by
59 // GL_SMOOTH_POINT_SIZE_RANGE.
60 #ifndef GL_SMOOTH_POINT_SIZE_RANGE
61 #define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
62 #endif
63 // GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and
64 // replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
65 #ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
66 #define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
67 #endif
68 // GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2.
69 #ifndef GL_ALIASED_POINT_SIZE_RANGE
70 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
71 #endif
73 using namespace std;
75 const int BLOB_DIAMETER = 5;
77 #define BLOB_TEXTURE \
78 o, o, o, o, o, o, o, o,\
79 o, o, o, o, o, o, o, o,\
80 o, o, I, I, I, o, o, o,\
81 o, I, I, I, I, I, o, o,\
82 o, I, I, I, I, I, o, o,\
83 o, I, I, I, I, I, o, o,\
84 o, o, I, I, I, o, o, o,\
85 o, o, o, o, o, o, o, o
87 #define CROSS_TEXTURE \
88 o, o, o, o, o, o, o, o,\
89 I, o, o, o, o, o, I, o,\
90 o, I, o, o, o, I, o, o,\
91 o, o, I, o, I, o, o, o,\
92 o, o, o, I, o, o, o, o,\
93 o, o, I, o, I, o, o, o,\
94 o, I, o, o, o, I, o, o,\
95 I, o, o, o, o, o, I, o
97 // Declared in gllogerror.h.
98 bool opengl_initialised = false;
100 static bool double_buffered = false;
102 static const int* wx_gl_attribs = NULL;
104 bool
105 GLACanvas::check_visual()
107 static const int wx_gl_attribs_full[] = {
108 WX_GL_DOUBLEBUFFER,
109 WX_GL_RGBA,
110 WX_GL_DEPTH_SIZE, 16,
114 // Use a double-buffered visual if available, as it will give much smoother
115 // animation.
116 double_buffered = true;
117 wx_gl_attribs = wx_gl_attribs_full;
118 if (!IsDisplaySupported(wx_gl_attribs)) {
119 ++wx_gl_attribs;
120 if (!IsDisplaySupported(wx_gl_attribs)) {
121 return false;
123 double_buffered = false;
125 return true;
128 string GetGLSystemDescription()
130 // If OpenGL isn't initialised we may get a SEGV from glGetString.
131 if (!opengl_initialised)
132 return "No OpenGL information available yet - try opening a file.";
133 const char *p = (const char*)glGetString(GL_VERSION);
134 if (!p)
135 return "Couldn't read OpenGL version!";
137 string info;
138 info += "OpenGL ";
139 info += p;
140 info += '\n';
141 info += (const char*)glGetString(GL_VENDOR);
142 info += '\n';
143 info += (const char*)glGetString(GL_RENDERER);
144 #if !(wxUSE_GLCANVAS_EGL-0) && \
145 (defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__)
146 info += string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1);
147 #else
148 info += '\n';
149 #endif
151 GLint red, green, blue;
152 glGetIntegerv(GL_RED_BITS, &red);
153 glGetIntegerv(GL_GREEN_BITS, &green);
154 glGetIntegerv(GL_BLUE_BITS, &blue);
155 GLint max_texture_size;
156 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
157 GLint max_viewport[2];
158 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport);
159 GLdouble point_size_range[2];
160 glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
161 GLdouble point_size_granularity;
162 glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY, &point_size_granularity);
163 info += string_format("R%dG%dB%d\n"
164 "Max Texture size: %dx%d\n"
165 "Max Viewport size: %dx%d\n"
166 "Smooth Point Size %.3f-%.3f (granularity %.3f)",
167 (int)red, (int)green, (int)blue,
168 (int)max_texture_size, (int)max_texture_size,
169 (int)max_viewport[0], (int)max_viewport[1],
170 point_size_range[0], point_size_range[1],
171 point_size_granularity);
172 glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE, point_size_range);
173 if (glGetError() != GL_INVALID_ENUM) {
174 info += string_format("\nAliased point size %.3f-%.3f",
175 point_size_range[0], point_size_range[1]);
178 info += "\nDouble buffered: ";
179 if (double_buffered)
180 info += "true";
181 else
182 info += "false";
184 const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS);
185 if (*gl_extensions) {
186 info += '\n';
187 info += (const char*)gl_extensions;
189 return info;
192 static bool
193 glpoint_sprite_works()
195 // Point sprites provide an easy, fast way for us to draw crosses by
196 // texture mapping GL points.
198 // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE.
199 // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite
200 // extensions.
202 // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and
203 // GL_POINT_SPRITE_NV all give the same number so it doesn't matter
204 // which we use.
205 static bool glpoint_sprite = false;
206 static bool checked = false;
207 if (!checked) {
208 float maxSize = 0.0f;
209 glGetFloatv(GL_POINT_SIZE_MAX, &maxSize);
210 if (maxSize >= 8) {
211 glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2);
212 if (!glpoint_sprite) {
213 const char * p = (const char *)glGetString(GL_EXTENSIONS);
214 while (true) {
215 size_t l = 0;
216 if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) {
217 l = 19;
218 } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) {
219 l = 18;
221 if (l) {
222 p += l;
223 if (*p == '\0' || *p == ' ') {
224 glpoint_sprite = true;
225 break;
228 p = strchr(p + 1, ' ');
229 if (!p) break;
230 ++p;
234 checked = true;
236 return glpoint_sprite;
239 void
240 log_gl_error(const wxChar * str, GLenum error_code)
242 wxString msg;
243 switch (error_code) {
244 case GL_INVALID_ENUM:
245 msg = "Invalid OpenGL enumerated value";
246 break;
247 case GL_INVALID_VALUE:
248 msg = "Invalid OpenGL numeric argument value";
249 break;
250 case GL_INVALID_OPERATION:
251 msg = "Invalid OpenGL operation";
252 break;
253 case GL_INVALID_FRAMEBUFFER_OPERATION:
254 msg = "Invalid OpenGL framebuffer operation";
255 break;
256 case GL_OUT_OF_MEMORY:
257 msg = wmsg(/*Out of memory*/389);
258 break;
259 case GL_STACK_UNDERFLOW:
260 msg = "OpenGL stack underflow";
261 break;
262 case GL_STACK_OVERFLOW:
263 msg = "OpenGL stack overflow";
264 break;
265 default:
266 msg.Format("Unknown OpenGL error code: %d", int(error_code));
267 break;
269 wxLogError(str, msg);
273 // GLAPen
276 void GLAPen::SetColour(double red, double green, double blue)
278 components[0] = red;
279 components[1] = green;
280 components[2] = blue;
283 double GLAPen::GetRed() const
285 return components[0];
288 double GLAPen::GetGreen() const
290 return components[1];
293 double GLAPen::GetBlue() const
295 return components[2];
298 void GLAPen::Interpolate(const GLAPen& pen, double how_far)
300 components[0] += how_far * (pen.GetRed() - components[0]);
301 components[1] += how_far * (pen.GetGreen() - components[1]);
302 components[2] += how_far * (pen.GetBlue() - components[2]);
305 struct ColourTriple {
306 // RGB triple: values are from 0-255 inclusive for each component.
307 unsigned char r, g, b;
310 // Order must match that in enum gla_colour[] in gla.h.
311 static const ColourTriple COLOURS[] = {
312 { 0, 0, 0 }, // black
313 { 100, 100, 100 }, // grey
314 { 180, 180, 180 }, // light grey
315 { 140, 140, 140 }, // light grey 2
316 { 90, 90, 90 }, // dark grey
317 { 255, 255, 255 }, // white
318 { 0, 100, 255}, // turquoise
319 { 0, 255, 40 }, // green
320 { 150, 205, 224 }, // indicator 1
321 { 114, 149, 160 }, // indicator 2
322 { 255, 255, 0 }, // yellow
323 { 255, 0, 0 }, // red
324 { 40, 40, 255 }, // blue
325 { 255, 0, 255 }, // magenta
328 bool GLAList::need_to_generate() {
329 // Bail out if the list is already cached, or can't usefully be cached.
330 if (flags & (GLACanvas::CACHED|GLACanvas::NEVER_CACHE))
331 return false;
333 // Create a new OpenGL list to hold this sequence of drawing
334 // operations.
335 if (gl_list == 0) {
336 gl_list = glGenLists(1);
337 CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists");
338 #ifdef GLA_DEBUG
339 printf("glGenLists(1) returned %u\n", (unsigned)gl_list);
340 #endif
341 if (gl_list == 0) {
342 // If we can't create a list for any reason, fall back to just
343 // drawing directly, and flag the list as NEVER_CACHE as there's
344 // unlikely to be much point calling glGenLists() again.
345 flags = GLACanvas::NEVER_CACHE;
346 return false;
349 // We should have 256 lists for font drawing and a dozen or so for 2D
350 // and 3D lists. So something is amiss if we've generated 1000 lists,
351 // probably a infinite loop in the lazy list mechanism.
352 assert(gl_list < 1000);
354 // https://www.opengl.org/resources/faq/technical/displaylist.htm advises:
356 // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the
357 // list using GL_COMPILE mode, then execute it with glCallList()."
358 glNewList(gl_list, GL_COMPILE);
359 CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList");
360 return true;
363 void GLAList::finalise(unsigned int list_flags)
365 glEndList();
366 CHECK_GL_ERROR("GLAList::finalise", "glEndList");
367 if (list_flags & GLACanvas::NEVER_CACHE) {
368 glDeleteLists(gl_list, 1);
369 CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists");
370 gl_list = 0;
371 flags = GLACanvas::NEVER_CACHE;
372 } else {
373 flags = list_flags | GLACanvas::CACHED;
377 bool GLAList::DrawList() const {
378 if ((flags & GLACanvas::CACHED) == 0)
379 return false;
380 glCallList(gl_list);
381 CHECK_GL_ERROR("GLAList::DrawList", "glCallList");
382 return true;
386 // GLACanvas
389 BEGIN_EVENT_TABLE(GLACanvas, wxGLCanvas)
390 EVT_SIZE(GLACanvas::OnSize)
391 #ifdef HAS_DPI_INDEPENDENT_PIXELS
392 EVT_MOVE(GLACanvas::OnMove)
393 #endif
394 END_EVENT_TABLE()
396 // Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows.
397 GLACanvas::GLACanvas(wxWindow* parent, int id)
398 : wxGLCanvas(parent, id, wx_gl_attribs, wxDefaultPosition,
399 wxDefaultSize, wxWANTS_CHARS),
400 ctx(this)
404 GLACanvas::~GLACanvas()
406 // Destructor.
408 if (m_Quadric) {
409 gluDeleteQuadric(m_Quadric);
410 CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric");
414 void GLACanvas::FirstShow()
416 #ifdef HAS_DPI_INDEPENDENT_PIXELS
417 content_scale_factor = wxGLCanvas::GetContentScaleFactor();
418 #endif
420 // Update our record of the client area size and centre.
421 GetClientSize(&x_size, &y_size);
422 x_size *= content_scale_factor;
423 y_size *= content_scale_factor;
424 if (x_size < 1) x_size = 1;
425 if (y_size < 1) y_size = 1;
427 ctx.SetCurrent(*this);
428 opengl_initialised = true;
430 // Set the background colour of the canvas to black.
431 glClearColor(0.0, 0.0, 0.0, 1.0);
432 CHECK_GL_ERROR("FirstShow", "glClearColor");
434 // Set viewport.
435 glViewport(0, 0, x_size, y_size);
436 CHECK_GL_ERROR("FirstShow", "glViewport");
438 save_hints = false;
440 vendor = wxString((const char *)glGetString(GL_VENDOR), wxConvUTF8);
441 renderer = wxString((const char *)glGetString(GL_RENDERER), wxConvUTF8);
443 wxConfigBase * cfg = wxConfigBase::Get();
444 wxString s;
445 if (cfg->Read(wxT("opengl_survex"), &s, wxString()) && s == wxT(VERSION) &&
446 cfg->Read(wxT("opengl_vendor"), &s, wxString()) && s == vendor &&
447 cfg->Read(wxT("opengl_renderer"), &s, wxString()) && s == renderer) {
448 // The survex version, vendor and renderer are the same as those
449 // we cached hints for, so use those hints.
450 int v;
451 if (cfg->Read(wxT("blob_method"), &v, 0) &&
452 (v == SPRITE || v == POINT || v == LINES)) {
453 // How to draw blobs.
454 blob_method = v;
456 if (cfg->Read(wxT("cross_method"), &v, 0) &&
457 (v == SPRITE || v == LINES)) {
458 // How to draw crosses.
459 cross_method = v;
464 if (m_Quadric) return;
465 // One time initialisation follows.
467 m_Quadric = gluNewQuadric();
468 CHECK_GL_ERROR("FirstShow", "gluNewQuadric");
469 if (!m_Quadric) {
470 abort(); // FIXME need to cope somehow
473 glShadeModel(GL_FLAT);
474 CHECK_GL_ERROR("FirstShow", "glShadeModel");
475 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works.
476 CHECK_GL_ERROR("FirstShow", "glPolygonMode");
477 //glAlphaFunc(GL_GREATER, 0.5f);
478 //CHECK_GL_ERROR("FirstShow", "glAlphaFunc");
480 // We want glReadPixels() to read from the front buffer (which is the
481 // default for single-buffered displays).
482 if (double_buffered) {
483 glReadBuffer(GL_FRONT);
484 CHECK_GL_ERROR("FirstShow", "glReadBuffer");
487 // Grey fog effect.
488 GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 };
489 glFogfv(GL_FOG_COLOR, fogcolour);
490 CHECK_GL_ERROR("FirstShow", "glFogfv");
492 // Linear fogging.
493 glFogi(GL_FOG_MODE, GL_LINEAR);
494 CHECK_GL_ERROR("FirstShow", "glFogi");
496 // Optimise for speed (compute fog per vertex).
497 glHint(GL_FOG_HINT, GL_FASTEST);
498 CHECK_GL_ERROR("FirstShow", "glHint");
500 // No padding on pixel packing and unpacking (default is to pad each
501 // line to a multiple of 4 bytes).
502 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps.
503 CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT");
504 glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies.
505 CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT");
507 // Load font
508 wxString path = wmsg_cfgpth();
509 path += wxCONFIG_PATH_SEPARATOR;
510 path += wxT("unifont.pixelfont");
511 if (!m_Font.load(path, content_scale_factor >= 2)) {
512 // FIXME: do something better.
513 // We have this message available: Error in format of font file “%s”
514 fprintf(stderr, "Failed to parse compiled-in font data\n");
515 exit(1);
518 if (blob_method == UNKNOWN) {
519 // Check if we can use GL_POINTS to plot blobs at stations.
520 GLdouble point_size_range[2];
521 glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
522 CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE");
523 if (point_size_range[0] <= BLOB_DIAMETER &&
524 point_size_range[1] >= BLOB_DIAMETER) {
525 blob_method = POINT;
526 } else {
527 blob_method = glpoint_sprite_works() ? SPRITE : LINES;
529 save_hints = true;
532 if (blob_method == POINT) {
533 glPointSize(BLOB_DIAMETER);
534 CHECK_GL_ERROR("FirstShow", "glPointSize");
537 if (cross_method == UNKNOWN) {
538 cross_method = glpoint_sprite_works() ? SPRITE : LINES;
539 save_hints = true;
542 if (cross_method == SPRITE) {
543 glGenTextures(1, &m_CrossTexture);
544 CHECK_GL_ERROR("FirstShow", "glGenTextures");
545 glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
546 CHECK_GL_ERROR("FirstShow", "glBindTexture");
547 // Cross image for drawing crosses using texture mapped point sprites.
548 const unsigned char crossteximage[128] = {
549 #define o 0,0
550 #define I 255,255
551 CROSS_TEXTURE
552 #undef o
553 #undef I
555 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
556 CHECK_GL_ERROR("FirstShow", "glPixelStorei");
557 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
558 CHECK_GL_ERROR("FirstShow", "glTexEnvi");
559 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
560 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
561 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
562 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
563 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage);
564 CHECK_GL_ERROR("FirstShow", "glTexImage2D");
565 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
566 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
567 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
568 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
571 if (blob_method == SPRITE) {
572 glGenTextures(1, &m_BlobTexture);
573 CHECK_GL_ERROR("FirstShow", "glGenTextures");
574 glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
575 CHECK_GL_ERROR("FirstShow", "glBindTexture");
576 // Image for drawing blobs using texture mapped point sprites.
577 const unsigned char blobteximage[128] = {
578 #define o 0,0
579 #define I 255,255
580 BLOB_TEXTURE
581 #undef o
582 #undef I
584 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
585 CHECK_GL_ERROR("FirstShow", "glPixelStorei");
586 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
587 CHECK_GL_ERROR("FirstShow", "glTexEnvi");
588 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
589 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
590 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
591 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
592 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)blobteximage);
593 CHECK_GL_ERROR("FirstShow", "glTexImage2D");
594 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
595 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
596 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
597 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
601 void GLACanvas::Clear()
603 // Clear the canvas.
605 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
606 CHECK_GL_ERROR("Clear", "glClear");
609 void GLACanvas::ClearNative()
611 // Clear the canvas to the native background colour.
613 wxColour background_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWFRAME);
614 glClearColor(background_colour.Red() / 255.,
615 background_colour.Green() / 255.,
616 background_colour.Blue() / 255.,
617 1.0);
618 CHECK_GL_ERROR("ClearNative", "glClearColor");
619 glClear(GL_COLOR_BUFFER_BIT);
620 CHECK_GL_ERROR("ClearNative", "glClear");
621 glClearColor(0.0, 0.0, 0.0, 1.0);
622 CHECK_GL_ERROR("ClearNative", "glClearColor (2)");
625 void GLACanvas::SetScale(double scale)
627 if (scale != m_Scale) {
628 for (auto & i : drawing_lists) {
629 i.invalidate_if(INVALIDATE_ON_SCALE);
632 m_Scale = scale;
636 #ifdef HAS_DPI_INDEPENDENT_PIXELS
637 void GLACanvas::UpdateContentScaleFactor()
639 double new_content_scale_factor = wxGLCanvas::GetContentScaleFactor();
640 if (new_content_scale_factor == content_scale_factor) return;
642 content_scale_factor = new_content_scale_factor;
643 for (auto& i : drawing_lists) {
644 i.invalidate_if(INVALIDATE_ON_HIDPI);
648 void GLACanvas::OnMove(wxMoveEvent & event)
650 UpdateContentScaleFactor();
651 event.Skip();
653 #endif
655 void GLACanvas::OnSize(wxSizeEvent & event)
657 UpdateContentScaleFactor();
659 wxSize size = event.GetSize();
661 int new_w = size.GetWidth() * content_scale_factor;
662 int new_h = size.GetHeight() * content_scale_factor;
663 // The width and height go to zero when the panel is dragged right
664 // across so we clamp them to be at least 1 to avoid problems.
665 if (new_w < 1) new_w = 1;
666 if (new_h < 1) new_h = 1;
667 unsigned int mask = 0;
668 if (new_w != x_size) mask |= INVALIDATE_ON_X_RESIZE;
669 if (new_h != y_size) mask |= INVALIDATE_ON_Y_RESIZE;
670 if (mask) {
671 x_size = new_w;
672 y_size = new_h;
673 for (auto& i : drawing_lists) {
674 i.invalidate_if(mask);
678 event.Skip();
680 if (!opengl_initialised) return;
682 // Set viewport.
683 glViewport(0, 0, x_size, y_size);
684 CHECK_GL_ERROR("OnSize", "glViewport");
687 void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy)
689 // Translate the data by a given amount, specified in screen coordinates.
691 // Find out how far the translation takes us in data coordinates.
692 SetDataTransform();
694 double x0, y0, z0;
695 double x, y, z;
696 gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport,
697 &x0, &y0, &z0);
698 CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject");
699 gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport,
700 &x, &y, &z);
701 CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)");
703 // Apply the translation.
704 AddTranslation(Vector3(x - x0, y - y0, z - z0));
707 void GLACanvas::SetVolumeDiameter(glaCoord diameter)
709 // Set the size of the data drawing volume by giving the diameter of the
710 // smallest sphere containing it.
712 m_VolumeDiameter = max(glaCoord(1.0), diameter);
715 void GLACanvas::StartDrawing()
717 // Prepare for a redraw operation.
719 ctx.SetCurrent(*this);
720 glDepthMask(GL_TRUE);
722 if (!save_hints) return;
724 // We want to check on the second redraw.
725 static int draw_count = 2;
726 if (--draw_count != 0) return;
728 if (cross_method != LINES) {
729 SetColour(col_WHITE);
730 Clear();
731 SetDataTransform();
732 BeginCrosses();
733 DrawCross(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
734 EndCrosses();
735 static const unsigned char expected_cross[64 * 3] = {
736 #define o 0,0,0
737 #define I 255,255,255
738 CROSS_TEXTURE
739 #undef o
740 #undef I
742 if (!CheckVisualFidelity(expected_cross)) {
743 cross_method = LINES;
744 save_hints = true;
748 if (blob_method != LINES) {
749 SetColour(col_WHITE);
750 Clear();
751 SetDataTransform();
752 BeginBlobs();
753 DrawBlob(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
754 EndBlobs();
755 static const unsigned char expected_blob[64 * 3] = {
756 #define o 0,0,0
757 #define I 255,255,255
758 BLOB_TEXTURE
759 #undef o
760 #undef I
762 if (!CheckVisualFidelity(expected_blob)) {
763 blob_method = LINES;
764 save_hints = true;
768 wxConfigBase * cfg = wxConfigBase::Get();
769 cfg->Write(wxT("opengl_survex"), wxT(VERSION));
770 cfg->Write(wxT("opengl_vendor"), vendor);
771 cfg->Write(wxT("opengl_renderer"), renderer);
772 cfg->Write(wxT("blob_method"), blob_method);
773 cfg->Write(wxT("cross_method"), cross_method);
774 cfg->Flush();
775 save_hints = false;
778 void GLACanvas::EnableSmoothPolygons(bool filled)
780 // Prepare for drawing smoothly-shaded polygons.
781 // Only use this when required (in particular lines in lists may not be
782 // coloured correctly when this is enabled).
784 glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT);
785 if (filled) {
786 glShadeModel(GL_SMOOTH);
787 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
788 } else {
789 glDisable(GL_LINE_SMOOTH);
790 glDisable(GL_TEXTURE_2D);
791 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
793 CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode");
795 if (filled && m_SmoothShading) {
796 static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 };
797 static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 };
798 static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
799 static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
800 glEnable(GL_COLOR_MATERIAL);
801 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
802 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0);
803 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
804 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
805 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
806 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
807 glEnable(GL_LIGHTING);
808 glEnable(GL_LIGHT0);
812 void GLACanvas::DisableSmoothPolygons()
814 glPopAttrib();
817 void GLACanvas::PlaceNormal(const Vector3 &v)
819 // Add a normal (for polygons etc.)
821 glNormal3d(v.GetX(), v.GetY(), v.GetZ());
824 void GLACanvas::SetDataTransform()
826 // Set projection.
827 glMatrixMode(GL_PROJECTION);
828 CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
829 glLoadIdentity();
830 CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
832 double aspect = double(y_size) / double(x_size);
834 GLdouble near_plane = 1.0;
835 if (m_Perspective) {
836 GLdouble lr = near_plane * tan(rad(25.0));
837 GLdouble far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly
838 GLdouble tb = lr * aspect;
839 glFrustum(-lr, lr, -tb, tb, near_plane, far_plane);
840 CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum");
841 } else {
842 near_plane = 0.0;
843 assert(m_Scale != 0.0);
844 GLdouble lr = m_VolumeDiameter / m_Scale * 0.5;
845 GLdouble far_plane = m_VolumeDiameter + near_plane;
846 GLdouble tb = lr;
847 if (aspect >= 1.0) {
848 tb *= aspect;
849 } else {
850 lr /= aspect;
852 glOrtho(-lr, lr, -tb, tb, near_plane, far_plane);
853 CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho");
856 // Set the modelview transform for drawing data.
857 glMatrixMode(GL_MODELVIEW);
858 CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
859 glLoadIdentity();
860 CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
861 if (m_Perspective) {
862 glTranslated(0.0, 0.0, -near_plane);
863 } else {
864 glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter);
866 CHECK_GL_ERROR("SetDataTransform", "glTranslated");
867 // Get axes the correct way around (z upwards, y into screen)
868 glRotated(-90.0, 1.0, 0.0, 0.0);
869 CHECK_GL_ERROR("SetDataTransform", "glRotated");
870 glRotated(-m_Tilt, 1.0, 0.0, 0.0);
871 CHECK_GL_ERROR("SetDataTransform", "glRotated");
872 glRotated(m_Pan, 0.0, 0.0, 1.0);
873 CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL");
874 if (m_Perspective) {
875 glTranslated(m_Translation.GetX(),
876 m_Translation.GetY(),
877 m_Translation.GetZ());
878 CHECK_GL_ERROR("SetDataTransform", "glTranslated");
881 // Save projection matrix.
882 glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
883 CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
885 // Save viewport coordinates.
886 glGetIntegerv(GL_VIEWPORT, viewport);
887 CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv");
889 // Save modelview matrix.
890 glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
891 CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
893 if (!m_Perspective) {
894 // Adjust the translation so we don't change the Z position of the model
895 double X, Y, Z;
896 gluProject(m_Translation.GetX(),
897 m_Translation.GetY(),
898 m_Translation.GetZ(),
899 modelview_matrix, projection_matrix, viewport,
900 &X, &Y, &Z);
901 double Tx, Ty, Tz;
902 gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport,
903 &Tx, &Ty, &Tz);
904 glTranslated(Tx, Ty, Tz);
905 CHECK_GL_ERROR("SetDataTransform", "glTranslated");
906 glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
909 glEnable(GL_DEPTH_TEST);
910 CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST");
912 if (m_Textured) {
913 glBindTexture(GL_TEXTURE_2D, m_Texture);
914 glEnable(GL_TEXTURE_2D);
915 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
916 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S");
917 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
918 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T");
919 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
920 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER");
921 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
922 GL_LINEAR_MIPMAP_LINEAR);
923 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER");
924 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
925 } else {
926 glDisable(GL_TEXTURE_2D);
928 if (m_Fog) {
929 glFogf(GL_FOG_START, near_plane);
930 glFogf(GL_FOG_END, near_plane + m_VolumeDiameter);
931 glEnable(GL_FOG);
932 } else {
933 glDisable(GL_FOG);
936 glEnable(GL_BLEND);
937 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
938 if (m_AntiAlias) {
939 glEnable(GL_LINE_SMOOTH);
940 } else {
941 glDisable(GL_LINE_SMOOTH);
945 void GLACanvas::SetIndicatorTransform()
947 list_flags |= NEVER_CACHE;
949 // Set the modelview transform and projection for drawing indicators.
951 glDisable(GL_DEPTH_TEST);
952 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST");
953 glDisable(GL_FOG);
954 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG");
956 // Just a simple 2D projection.
957 glMatrixMode(GL_PROJECTION);
958 CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
959 glLoadIdentity();
960 CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)");
961 gluOrtho2D(0, x_size, 0, y_size);
962 CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D");
964 // No modelview transform.
965 glMatrixMode(GL_MODELVIEW);
966 CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
967 glLoadIdentity();
968 CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity");
970 glDisable(GL_TEXTURE_2D);
971 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D");
972 glDisable(GL_BLEND);
973 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND");
974 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
975 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S");
976 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
977 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T");
978 glAlphaFunc(GL_GREATER, 0.5f);
979 CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc");
980 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
981 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER");
982 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
983 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER");
984 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
985 CHECK_GL_ERROR("SetIndicatorTransform", "glHint");
988 void GLACanvas::FinishDrawing()
990 // Complete a redraw operation.
992 if (double_buffered) {
993 SwapBuffers();
994 } else {
995 glFlush();
996 CHECK_GL_ERROR("FinishDrawing", "glFlush");
1000 void GLACanvas::DrawList(unsigned int l)
1002 // FIXME: uncomment to disable use of lists for debugging:
1003 // GenerateList(l); return;
1004 if (l >= drawing_lists.size()) drawing_lists.resize(l + 1);
1006 // We generate the OpenGL lists lazily to minimise delays on startup.
1007 // So check if we need to generate the OpenGL list now.
1008 if (drawing_lists[l].need_to_generate()) {
1009 // Clear list_flags so that we can note what conditions to invalidate
1010 // the cached OpenGL list on.
1011 list_flags = 0;
1013 #ifdef GLA_DEBUG
1014 printf("generating list #%u... ", l);
1015 m_Vertices = 0;
1016 #endif
1017 GenerateList(l);
1018 #ifdef GLA_DEBUG
1019 printf("done (%d vertices)\n", m_Vertices);
1020 #endif
1021 drawing_lists[l].finalise(list_flags);
1024 if (!drawing_lists[l].DrawList()) {
1025 // That list isn't cached (which means it probably can't usefully be
1026 // cached).
1027 GenerateList(l);
1031 void GLACanvas::DrawListZPrepass(unsigned int l)
1033 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1034 DrawList(l);
1035 glDepthMask(GL_FALSE);
1036 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1037 glDepthFunc(GL_EQUAL);
1038 DrawList(l);
1039 glDepthMask(GL_TRUE);
1040 glDepthFunc(GL_LESS);
1043 void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, double rotation)
1045 glMatrixMode(GL_PROJECTION);
1046 CHECK_GL_ERROR("DrawList2D", "glMatrixMode");
1047 glPushMatrix();
1048 CHECK_GL_ERROR("DrawList2D", "glPushMatrix");
1049 glTranslated(x, y, 0);
1050 CHECK_GL_ERROR("DrawList2D", "glTranslated");
1051 if (rotation != 0.0) {
1052 glRotated(rotation, 0, 0, -1);
1053 CHECK_GL_ERROR("DrawList2D", "glRotated");
1055 DrawList(l);
1056 glMatrixMode(GL_PROJECTION);
1057 CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2");
1058 glPopMatrix();
1059 CHECK_GL_ERROR("DrawList2D", "glPopMatrix");
1062 void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale)
1064 // Set the colour for subsequent operations.
1065 glColor4f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale,
1066 pen.GetBlue() * rgb_scale, alpha);
1069 void GLACanvas::SetColour(const GLAPen& pen)
1071 // Set the colour for subsequent operations.
1072 glColor4d(pen.components[0], pen.components[1], pen.components[2], alpha);
1075 void GLACanvas::SetColour(gla_colour colour, double rgb_scale)
1077 // Set the colour for subsequent operations.
1078 rgb_scale /= 255.0;
1079 glColor4f(COLOURS[colour].r * rgb_scale,
1080 COLOURS[colour].g * rgb_scale,
1081 COLOURS[colour].b * rgb_scale,
1082 alpha);
1085 void GLACanvas::SetColour(gla_colour colour)
1087 // Set the colour for subsequent operations.
1088 if (alpha == 1.0) {
1089 glColor3ubv(&COLOURS[colour].r);
1090 } else {
1091 glColor4ub(COLOURS[colour].r,
1092 COLOURS[colour].g,
1093 COLOURS[colour].b,
1094 (unsigned char)(255 * alpha));
1098 void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str)
1100 // Draw a text string on the current buffer in the current font.
1101 glRasterPos3d(x, y, z);
1102 CHECK_GL_ERROR("DrawText", "glRasterPos3d");
1103 m_Font.write_string(str.data(), str.size());
1106 void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str)
1108 glRasterPos2d(x, y);
1109 CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d");
1110 m_Font.write_string(str.data(), str.size());
1113 void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) const
1115 m_Font.get_text_extent(str.data(), str.size(), x_ext, y_ext);
1118 void GLACanvas::BeginQuadrilaterals()
1120 // Commence drawing of quadrilaterals.
1122 glBegin(GL_QUADS);
1125 void GLACanvas::EndQuadrilaterals()
1127 // Finish drawing of quadrilaterals.
1129 glEnd();
1130 CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS");
1133 void GLACanvas::BeginLines()
1135 // Commence drawing of a set of lines.
1137 glBegin(GL_LINES);
1140 void GLACanvas::EndLines()
1142 // Finish drawing of a set of lines.
1144 glEnd();
1145 CHECK_GL_ERROR("EndLines", "glEnd GL_LINES");
1148 void GLACanvas::BeginTriangles()
1150 // Commence drawing of a set of triangles.
1152 glBegin(GL_TRIANGLES);
1155 void GLACanvas::EndTriangles()
1157 // Finish drawing of a set of triangles.
1159 glEnd();
1160 CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES");
1163 void GLACanvas::BeginTriangleStrip()
1165 // Commence drawing of a triangle strip.
1167 glBegin(GL_TRIANGLE_STRIP);
1170 void GLACanvas::EndTriangleStrip()
1172 // Finish drawing of a triangle strip.
1174 glEnd();
1175 CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP");
1178 void GLACanvas::BeginPolyline()
1180 // Commence drawing of a polyline.
1182 glBegin(GL_LINE_STRIP);
1185 void GLACanvas::EndPolyline()
1187 // Finish drawing of a polyline.
1189 glEnd();
1190 CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP");
1193 void GLACanvas::BeginPolyloop()
1195 // Commence drawing of a polyloop.
1197 glBegin(GL_LINE_LOOP);
1200 void GLACanvas::EndPolyloop()
1202 // Finish drawing of a polyloop.
1204 glEnd();
1205 CHECK_GL_ERROR("EndPolyloop", "glEnd GL_LINE_LOOP");
1208 void GLACanvas::BeginPolygon()
1210 // Commence drawing of a polygon.
1212 glBegin(GL_POLYGON);
1215 void GLACanvas::EndPolygon()
1217 // Finish drawing of a polygon.
1219 glEnd();
1220 CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON");
1223 void GLACanvas::BeginPoints()
1225 // Commence drawing points.
1227 glPushAttrib(GL_POINT_BIT);
1228 CHECK_GL_ERROR("BeginPoints", "glPushAttrib");
1229 glPointSize(3);
1230 CHECK_GL_ERROR("BeginPoints", "glPointSize");
1231 glBegin(GL_POINTS);
1234 void GLACanvas::EndPoints()
1236 // Finish drawing points.
1238 glEnd();
1239 CHECK_GL_ERROR("EndPoints", "glEnd GL_POINTS");
1240 glPopAttrib();
1241 CHECK_GL_ERROR("EndPoints", "glPopAttrib");
1244 void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z)
1246 // Place a vertex for the current object being drawn.
1248 #ifdef GLA_DEBUG
1249 m_Vertices++;
1250 #endif
1251 glVertex3d(x, y, z);
1254 void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z,
1255 glaTexCoord tex_x, glaTexCoord tex_y)
1257 // Place a vertex for the current object being drawn.
1259 #ifdef GLA_DEBUG
1260 m_Vertices++;
1261 #endif
1262 glTexCoord2f(tex_x, tex_y);
1263 glVertex3d(x, y, z);
1266 void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y)
1268 // Place a vertex for the current indicator object being drawn.
1270 PlaceVertex(x, y, 0.0);
1273 void GLACanvas::BeginBlobs()
1275 // Commence drawing of a set of blobs.
1276 if (blob_method == SPRITE) {
1277 glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1278 CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1279 glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
1280 CHECK_GL_ERROR("BeginBlobs", "glBindTexture");
1281 glEnable(GL_ALPHA_TEST);
1282 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1283 glPointSize(8);
1284 CHECK_GL_ERROR("BeginBlobs", "glPointSize");
1285 glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1286 CHECK_GL_ERROR("BeginBlobs", "glTexEnvi GL_POINT_SPRITE");
1287 glEnable(GL_TEXTURE_2D);
1288 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_TEXTURE_2D");
1289 glEnable(GL_POINT_SPRITE);
1290 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SPRITE");
1291 glBegin(GL_POINTS);
1292 } else if (blob_method == POINT) {
1293 glPushAttrib(GL_ENABLE_BIT);
1294 CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1295 glEnable(GL_ALPHA_TEST);
1296 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1297 glEnable(GL_POINT_SMOOTH);
1298 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH");
1299 glBegin(GL_POINTS);
1300 } else {
1301 glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1302 CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1303 SetIndicatorTransform();
1304 glEnable(GL_DEPTH_TEST);
1305 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST");
1306 glBegin(GL_LINES);
1310 void GLACanvas::EndBlobs()
1312 // Finish drawing of a set of blobs.
1313 glEnd();
1314 if (blob_method != LINES) {
1315 CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS");
1316 } else {
1317 CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES");
1319 glPopAttrib();
1320 CHECK_GL_ERROR("EndBlobs", "glPopAttrib");
1323 void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z)
1325 if (blob_method != LINES) {
1326 // Draw a marker.
1327 PlaceVertex(x, y, z);
1328 } else {
1329 double X, Y, Z;
1330 if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1331 printf("bad transform\n");
1332 return;
1334 // Stuff behind us (in perspective view) will get clipped,
1335 // but we can save effort with a cheap check here.
1336 if (Z <= 0) return;
1338 X -= BLOB_DIAMETER * 0.5;
1339 Y -= BLOB_DIAMETER * 0.5;
1341 PlaceVertex(X, Y + 1, Z);
1342 PlaceVertex(X, Y + (BLOB_DIAMETER - 1), Z);
1344 for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1345 PlaceVertex(X + i, Y, Z);
1346 PlaceVertex(X + i, Y + BLOB_DIAMETER, Z);
1349 PlaceVertex(X + (BLOB_DIAMETER - 1), Y + 1, Z);
1350 PlaceVertex(X + (BLOB_DIAMETER - 1), Y + (BLOB_DIAMETER - 1), Z);
1352 #ifdef GLA_DEBUG
1353 m_Vertices++;
1354 #endif
1357 void GLACanvas::DrawBlob(glaCoord x, glaCoord y)
1359 if (blob_method != LINES) {
1360 // Draw a marker.
1361 PlaceVertex(x, y, 0);
1362 } else {
1363 x -= BLOB_DIAMETER * 0.5;
1364 y -= BLOB_DIAMETER * 0.5;
1366 PlaceVertex(x, y + 1, 0);
1367 PlaceVertex(x, y + (BLOB_DIAMETER - 1), 0);
1369 for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1370 PlaceVertex(x + i, y, 0);
1371 PlaceVertex(x + i, y + BLOB_DIAMETER, 0);
1374 PlaceVertex(x + (BLOB_DIAMETER - 1), y + 1, 0);
1375 PlaceVertex(x + (BLOB_DIAMETER - 1), y + (BLOB_DIAMETER - 1), 0);
1377 #ifdef GLA_DEBUG
1378 m_Vertices++;
1379 #endif
1382 void GLACanvas::BeginCrosses()
1384 // Plot crosses.
1385 if (cross_method == SPRITE) {
1386 list_flags |= NEVER_CACHE;
1387 SetDataTransform();
1388 glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1389 CHECK_GL_ERROR("BeginCrosses", "glPushAttrib");
1390 glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
1391 CHECK_GL_ERROR("BeginCrosses", "glBindTexture");
1392 glEnable(GL_ALPHA_TEST);
1393 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST");
1394 glPointSize(8);
1395 CHECK_GL_ERROR("BeginCrosses", "glPointSize");
1396 glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1397 CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE");
1398 glEnable(GL_TEXTURE_2D);
1399 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D");
1400 glEnable(GL_POINT_SPRITE);
1401 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE");
1402 glBegin(GL_POINTS);
1403 } else {
1404 // To get the crosses to appear at a constant size and orientation on
1405 // screen, we plot them in the Indicator transform coordinates (which
1406 // unfortunately means they can't be usefully put in an opengl display
1407 // list).
1408 glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1409 CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2");
1410 SetIndicatorTransform();
1411 // Align line drawing to pixel centres to get pixel-perfect rendering
1412 // (graphics card and driver bugs aside).
1413 glTranslated(-0.5, -0.5, 0);
1414 CHECK_GL_ERROR("BeginCrosses", "glTranslated");
1415 glEnable(GL_DEPTH_TEST);
1416 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST");
1417 glBegin(GL_LINES);
1421 void GLACanvas::EndCrosses()
1423 glEnd();
1424 if (cross_method == SPRITE) {
1425 CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS");
1426 } else {
1427 CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES");
1429 glPopAttrib();
1430 CHECK_GL_ERROR("EndCrosses", "glPopAttrib");
1433 void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z)
1435 if (cross_method == SPRITE) {
1436 // Draw a marker.
1437 PlaceVertex(x, y, z);
1438 } else {
1439 double X, Y, Z;
1440 if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1441 printf("bad transform\n");
1442 return;
1444 // Stuff behind us (in perspective view) will get clipped,
1445 // but we can save effort with a cheap check here.
1446 if (Z <= 0) return;
1448 // Round to integers before adding on the offsets for the
1449 // cross arms to avoid uneven crosses.
1450 X = rint(X);
1451 Y = rint(Y);
1452 // Need to extend lines by an extra pixel (which shouldn't get drawn by
1453 // the diamond-exit rule).
1454 PlaceVertex(X - 3, Y - 3, Z);
1455 PlaceVertex(X + 4, Y + 4, Z);
1456 PlaceVertex(X - 3, Y + 3, Z);
1457 PlaceVertex(X + 4, Y - 4, Z);
1459 #ifdef GLA_DEBUG
1460 m_Vertices++;
1461 #endif
1464 void GLACanvas::DrawRing(glaCoord x, glaCoord y)
1466 // Draw an unfilled circle of radius 4
1468 // Round to integers to get an even ring.
1469 x = rint(x);
1470 y = rint(y);
1472 glBegin(GL_LINE_LOOP);
1473 PlaceIndicatorVertex(x + 3.5, y - 1.5);
1474 PlaceIndicatorVertex(x + 1.5, y - 3.5);
1475 PlaceIndicatorVertex(x - 1.5, y - 3.5);
1476 PlaceIndicatorVertex(x - 3.5, y - 1.5);
1477 PlaceIndicatorVertex(x - 3.5, y + 1.5);
1478 PlaceIndicatorVertex(x - 1.5, y + 3.5);
1479 PlaceIndicatorVertex(x + 1.5, y + 3.5);
1480 PlaceIndicatorVertex(x + 3.5, y + 1.5);
1481 glEnd();
1482 CHECK_GL_ERROR("DrawRing", "glEnd GL_LINE_LOOP");
1485 void GLACanvas::DrawRectangle(gla_colour fill, gla_colour edge,
1486 glaCoord x0, glaCoord y0, glaCoord w, glaCoord h)
1488 // Draw a filled rectangle with an edge in the indicator plane.
1489 // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1490 // size.
1492 SetColour(fill);
1493 BeginQuadrilaterals();
1494 PlaceIndicatorVertex(x0, y0);
1495 PlaceIndicatorVertex(x0 + w, y0);
1496 PlaceIndicatorVertex(x0 + w, y0 + h);
1497 PlaceIndicatorVertex(x0, y0 + h);
1498 EndQuadrilaterals();
1500 if (edge != fill) {
1501 SetColour(edge);
1502 BeginPolyline();
1503 PlaceIndicatorVertex(x0, y0);
1504 PlaceIndicatorVertex(x0 + w, y0);
1505 PlaceIndicatorVertex(x0 + w, y0 + h);
1506 PlaceIndicatorVertex(x0, y0 + h);
1507 PlaceIndicatorVertex(x0, y0);
1508 EndPolyline();
1512 void
1513 GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top,
1514 glaCoord x0, glaCoord y0,
1515 glaCoord w, glaCoord h)
1517 // Draw a graduated filled rectangle in the indicator plane.
1518 // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1519 // size.
1521 glShadeModel(GL_SMOOTH);
1522 CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH");
1523 BeginQuadrilaterals();
1524 SetColour(fill_bot);
1525 PlaceIndicatorVertex(x0, y0);
1526 PlaceIndicatorVertex(x0 + w, y0);
1527 SetColour(fill_top);
1528 PlaceIndicatorVertex(x0 + w, y0 + h);
1529 PlaceIndicatorVertex(x0, y0 + h);
1530 EndQuadrilaterals();
1531 glShadeModel(GL_FLAT);
1532 CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT");
1535 void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill,
1536 glaCoord cx, glaCoord cy, glaCoord radius)
1538 // Draw a filled circle with an edge.
1539 SetColour(fill);
1540 glMatrixMode(GL_MODELVIEW);
1541 CHECK_GL_ERROR("DrawCircle", "glMatrixMode");
1542 glPushMatrix();
1543 CHECK_GL_ERROR("DrawCircle", "glPushMatrix");
1544 glTranslated(cx, cy, 0.0);
1545 CHECK_GL_ERROR("DrawCircle", "glTranslated");
1546 assert(m_Quadric);
1547 gluDisk(m_Quadric, 0.0, radius, 36, 1);
1548 CHECK_GL_ERROR("DrawCircle", "gluDisk");
1549 SetColour(edge);
1550 gluDisk(m_Quadric, radius - 1.0, radius, 36, 1);
1551 CHECK_GL_ERROR("DrawCircle", "gluDisk (2)");
1552 glPopMatrix();
1553 CHECK_GL_ERROR("DrawCircle", "glPopMatrix");
1556 void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill,
1557 glaCoord cx, glaCoord cy,
1558 glaCoord radius, glaCoord start)
1560 // Draw a filled semicircle with an edge.
1561 // The semicircle extends from "start" deg to "start"+180 deg (increasing
1562 // clockwise, 0 deg upwards).
1563 SetColour(fill);
1564 glMatrixMode(GL_MODELVIEW);
1565 CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode");
1566 glPushMatrix();
1567 CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix");
1568 glTranslated(cx, cy, 0.0);
1569 CHECK_GL_ERROR("DrawSemicircle", "glTranslated");
1570 assert(m_Quadric);
1571 gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0);
1572 CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk");
1573 SetColour(edge);
1574 gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0);
1575 CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)");
1576 glPopMatrix();
1577 CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix");
1580 void GLACanvas::EnableDashedLines()
1582 // Enable dashed lines, and start drawing in them.
1584 glLineStipple(1, 0x3333);
1585 CHECK_GL_ERROR("EnableDashedLines", "glLineStipple");
1586 glEnable(GL_LINE_STIPPLE);
1587 CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE");
1590 void GLACanvas::DisableDashedLines()
1592 glDisable(GL_LINE_STIPPLE);
1593 CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE");
1596 bool GLACanvas::Transform(const Vector3 & v,
1597 glaCoord* x_out, glaCoord* y_out, glaCoord* z_out) const
1599 // Convert from data coordinates to screen coordinates.
1601 // Perform the projection.
1602 return gluProject(v.GetX(), v.GetY(), v.GetZ(),
1603 modelview_matrix, projection_matrix, viewport,
1604 x_out, y_out, z_out);
1607 void GLACanvas::ReverseTransform(double x, double y,
1608 glaCoord* x_out, glaCoord* y_out, glaCoord* z_out) const
1610 // Convert from screen coordinates to data coordinates.
1612 // Perform the projection.
1613 gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport,
1614 x_out, y_out, z_out);
1615 CHECK_GL_ERROR("ReverseTransform", "gluUnProject");
1618 double GLACanvas::SurveyUnitsAcrossViewport() const
1620 // Measure the current viewport in survey units, taking into account the
1621 // current display scale.
1623 assert(m_Scale != 0.0);
1624 list_flags |= INVALIDATE_ON_SCALE;
1625 double result = m_VolumeDiameter / m_Scale;
1626 if (y_size < x_size) {
1627 result = result * x_size / y_size;
1629 return result;
1632 void GLACanvas::ToggleSmoothShading()
1634 m_SmoothShading = !m_SmoothShading;
1637 void GLACanvas::ToggleTextured()
1639 m_Textured = !m_Textured;
1640 if (m_Textured && m_Texture == 0) {
1641 glGenTextures(1, &m_Texture);
1642 CHECK_GL_ERROR("ToggleTextured", "glGenTextures");
1644 glBindTexture(GL_TEXTURE_2D, m_Texture);
1645 CHECK_GL_ERROR("ToggleTextured", "glBindTexture");
1647 ::wxInitAllImageHandlers();
1649 wxImage img;
1650 wxString texture(wmsg_cfgpth());
1651 texture += wxCONFIG_PATH_SEPARATOR;
1652 texture += wxT("images");
1653 texture += wxCONFIG_PATH_SEPARATOR;
1654 texture += wxT("texture.png");
1655 if (!img.LoadFile(texture, wxBITMAP_TYPE_PNG)) {
1656 // FIXME
1657 fprintf(stderr, "Couldn't load image.\n");
1658 exit(1);
1661 // Generate mipmaps.
1662 gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE
1663 img.GetWidth(), img.GetHeight(),
1664 GL_RGB, GL_UNSIGNED_BYTE, img.GetData());
1665 CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps");
1667 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1668 CHECK_GL_ERROR("ToggleTextured", "glTexEnvi");
1672 bool GLACanvas::SaveScreenshot(const wxString & fnm, wxBitmapType type) const
1674 const int width = x_size;
1675 const int height = y_size;
1676 unsigned char *pixels = (unsigned char *)malloc(3 * width * (height + 1));
1677 if (!pixels) return false;
1678 glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1679 CHECK_GL_ERROR("SaveScreenshot", "glReadPixels");
1680 unsigned char * tmp_row = pixels + 3 * width * height;
1681 // We need to flip the image vertically - this approach should be more
1682 // efficient than using wxImage::Mirror(false) as that creates a new
1683 // wxImage object.
1684 for (int y = height / 2 - 1; y >= 0; --y) {
1685 unsigned char * upper = pixels + 3 * width * y;
1686 unsigned char * lower = pixels + 3 * width * (height - y - 1);
1687 memcpy(tmp_row, upper, 3 * width);
1688 memcpy(upper, lower, 3 * width);
1689 memcpy(lower, tmp_row, 3 * width);
1691 // NB wxImage constructor calls free(pixels) for us.
1692 wxImage grab(width, height, pixels);
1693 return grab.SaveFile(fnm, type);
1696 bool GLACanvas::CheckVisualFidelity(const unsigned char * target) const
1698 unsigned char pixels[3 * 8 * 8];
1699 if (double_buffered) {
1700 glReadBuffer(GL_BACK);
1701 CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1703 glReadPixels(x_size / 2 - 4, y_size / 2 - 5, 8, 8,
1704 GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1705 CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels");
1706 if (double_buffered) {
1707 glReadBuffer(GL_FRONT);
1708 CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1710 #if 0
1711 // Show what got drawn and what was expected for debugging.
1712 for (int y = 0; y < 8; ++y) {
1713 for (int x = 0; x < 8; ++x) {
1714 int o = (y * 8 + x) * 3;
1715 printf("%c", pixels[o] ? 'X' : '.');
1717 printf(" ");
1718 for (int x = 0; x < 8; ++x) {
1719 int o = (y * 8 + x) * 3;
1720 printf("%c", target[o] ? 'X' : '.');
1722 printf("\n");
1724 #endif
1725 return (memcmp(pixels, target, sizeof(pixels)) == 0);
1728 void GLACanvas::ReadPixels(int width, int height, unsigned char * buf) const
1730 CHECK_GL_ERROR("ReadPixels", "glReadPixels");
1731 glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)buf);
1734 void GLACanvas::PolygonOffset(bool on) const
1736 if (on) {
1737 glPolygonOffset(1.0, 1.0);
1738 glEnable(GL_POLYGON_OFFSET_FILL);
1739 } else {
1740 glDisable(GL_POLYGON_OFFSET_FILL);