1 .TH wav2swf "1" "April 2012" "wav2swf" "swftools"
3 wav2swf \- convert a WAV file to an SWF animation.
6 .B wav2swf [\-o filename] file.wav
9 Takes a wav file and converts it to a swf movie.
13 \fB\-h\fR, \fB\-\-help\fR
14 Print short help message and exit
16 \fB\-V\fR, \fB\-\-version\fR
17 Print version info and exit
19 \fB\-o\fR, \fB\-\-output\fR \fIfilename\fR
20 Explicitly specify output file. (Otherwise, output will go to output.swf)
22 \fB\-r\fR, \fB\-\-framerate\fR \fIfps\fR
23 Set file framerate to \fIfps\fR frames per second.
25 \fB\-s\fR, \fB\-\-samplerate\fR \fIsps\fR
26 Set samplerate to \fIsps\fR frames per second (default: 11025).
28 \fB\-d\fR, \fB\-\-definesound\fR
29 Store the sound as DEFINESOUND tag, not as streaming sound. Allows for
32 \fB\-l\fR, \fB\-\-loop\fR n
33 Loop the sound n times.
35 \fB\-C\fR, \fB\-\-cgi\fR
36 For use as CGI- prepend http header, write to stdout.
38 \fB\-S\fR, \fB\-\-stop\fR
39 Stop the movie at frame 0, and start the sound at 1, so that the
40 sound will not play until a "GotoFrame(1)" is issued.
41 (For use with flashsound.js).
43 \fB\-E\fR, \fB\-\-end\fR
44 Stop the movie at the end frame
46 \fB\-b\fR, \fB\-\-bitrate\fR \fIbps\fR
47 Set mp3 bitrate to \fIbps\fR (default: 32)
49 \fB\-v\fR, \fB\-\-verbose\fR
50 Be more verbose. (Use more than one -v for greater effect)
53 Matthias Kramm <kramm@quiss.org>