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[swg-src.git] / dsrc / include / combat.def
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1 // ======================================================================
2 //
3 // combat.def
4 // copyright (c) 2001 Sony Online Entertainment
5 //
6 // ***IMPORTTANT: This file is mirrored in dsrc/include
7 //
8 // ======================================================================
10 #ifndef INCLUDED_combat_DEF
11 #define INCLUDED_combat_DEF
13 // id's for combat skeleton "bones" so when we know where a creature got hit we know what
14 // item was protecting that area
16 // IMPORTANT: the skeleton location names in the combat.cfg file should map to these
18 enum CombatSkeletonBone
20 CSB_body = 0x0001,
21 CSB_head = 0x0002,
22 CSB_rightArm = 0x0004,
23 CSB_leftArm = 0x0008,
24 CSB_rightLeg = 0x0010,
25 CSB_leftLeg = 0x0020
29 #endif