README.md edited online with Bitbucket
[swg-src.git] / dsrc / sku.0 / sys.server / compiled / game / datatables / jedi / jedi_combat_data.tab
blob24ac334e83131a9242440163fbe059de4726d68b
1 strCommand      strComments     Level   validTarget     setCombatTarget strAnimationAction      intUseAbsoluteAnimation intLeftFoot     intRightFoot    intRightHand    intLeftHand     intWeapon       strCombatSpam   intWeaponType   speedMods       damageMods      costMods        toHitMods       blockMods       evadeMods       counterMods     intAttackType   fltConeLength   fltConeWidth    fltRange        baseTimeMod     darkTimeBonus   lightTimeBonus  baseDamageMod   damageRankBonus intUseWeaponForcePower  intJediPowerCost        forceCostRankBonus      fltForceMultiplier      intVisibilityValue      intVisibilityRange      intBaseToHit    intBlockMod     intEvadeMod     intCounterAttackMod     intAttackerEndPosture   intDefenderEndPosture   intBleedingChance       intChanceToApplyEffect  intNumberOfStatesToApply        intEffect1      fltEffectDuration1      durationRankBonus1      intEffect2      fltEffectDuration2      durationRankBonus2      intEffect3      fltEffectDuration3      durationRankBonus3      intHitHead      intHitBody      intHitLegs      fltBleedingValue        intBleedingDuration     intBleedMind    intBleedHealth  intBleedAction  intOverloadWeapon       damageTarget    intMinDamage    intMaxDamage    fltMidRange     fltMaxRange     intMinRangeMod  intZeroRangeMod intMaxRangeMod  fltAttackSpeed  intHealthCost   intMindCost     intActionCost   intDamageType   intDamageRating
2 s       c       i       "e(STANDARD=0,MOB=1,CREATURE=2,NPC=3,DROID=4,PVP=5,JEDI=6)[STANDARD]"   i[0]    s       i       "e(OFF=0,ON=1)[OFF]"    "e(OFF=0,ON=1)[OFF]"    "e(OFF=0,ON=1)[OFF]"    "e(OFF=0,ON=1)[OFF]"    "e(OFF=0,ON=1)[OFF]"    s       "e(RIFLE=0,CARBINE=1,PISTOL=2,HEAVY=3,1HAND_MELEE=4,2HAND_MELEE=5,UNARMED=6,POLEARM=7,THROWN=8,1HAND_LIGHTSABER=9,2HAND_LIGHTSABER=10,POLEARM_LIGHTSABER=11,RANGED=-1,MELEE=-2,ALL=-3,ALL_LIGHTSABERS=-4,FORCE_POWER=-5)[ALL]"  s       s       s       s       s       s       s       "e(CONE=0,SINGLE_TARGET=1,AREA=2,TARGET_AREA=3)[SINGLE_TARGET]" f       f       f[-1]   f       f       f       f       f       i       i       f       f       i       i       i       i       i       i       "e(POSTURE_NONE=-1,POSTURE_STANDING=0,POSTURE_KNEELING=1,POSTURE_PRONE=2,POSTURE_UP=-3,POSTURE_DOWN=-2,POSTURE_KNOCKED_DOWN=12)[POSTURE_NONE]"  "e(POSTURE_NONE=-1,POSTURE_STANDING=0,POSTURE_KNEELING=1,POSTURE_PRONE=2,POSTURE_UP=-3,POSTURE_DOWN=-2,POSTURE_KNOCKED_DOWN=12)[POSTURE_NONE]"  i       i       i       "e(STATE_COVER=0,STATE_ALERT=4,STATE_BERSERK=5,STATE_TUMBLING=10,STATE_RALLIED=11,STATE_STUNNED=12,STATE_BLINDED=13,STATE_DIZZY=14,STATE_INTIMIDATED=15,STATE_IMMOBILIZED=16,STATE_FROZEN=17,STATE_NONE=-1)[STATE_NONE]"        f       f       "e(STATE_COVER=0,STATE_ALERT=4,STATE_BERSERK=5,STATE_TUMBLING=10,STATE_RALLIED=11,STATE_STUNNED=12,STATE_BLINDED=13,STATE_DIZZY=14,STATE_INTIMIDATED=15,STATE_IMMOBILIZED=16,STATE_FROZEN=17,STATE_NONE=-1)[STATE_NONE]"        f       f       "e(STATE_COVER=0,STATE_ALERT=4,STATE_BERSERK=5,STATE_TUMBLING=10,STATE_RALLIED=11,STATE_STUNNED=12,STATE_BLINDED=13,STATE_DIZZY=14,STATE_INTIMIDATED=15,STATE_IMMOBILIZED=16,STATE_FROZEN=17,STATE_NONE=-1)[STATE_NONE]"        f       f       i       i       i       f       i       i       i       i       I[0]    i[1]    i       i       f       f       i       i       i       f       i       i       i       "e(DAMAGE_KINETIC=1,DAMGE_ENERGY=2,DAMGE_BLAST=4,DAMGE_STUN=8,DAMAGE_RESTRAINT=16,DAMAGE_ELEMENTAL_HEAT=32,DAMAGE_ELEMENTAL_COLD=64,DAAMGE_ELEMENTAL_ACID=128,DAMAGE_ELEMENTAL_ELECTRICAL=256,DAMAGE_ENVIRONMENTAL_HEAT=512,DAMAGE_ENVIRONMENTAL_COLD=1024,DAMAGE_ENVIRONMENTAL_ACID=2048,DAMAAGE_ENVIRONMENTAL_ELECTRICAL=4096)[DAMAGE_KINETIC]"       "e(ARMOR_NONE=0,ARMOR_LIGHT=1,ARMOR_MEDIUM=2,ARMOR_HEAVY=3)[ARMOR_NONE]"
3 saberSlash1     "bleeding move, all sabers, lower_posture"              STANDARD        0       "?polearmlightsaber=knockdown_polearm_1,onehandlightsaber=knockdown_1hmelee_1,twohandlightsaber=knockdown_2hmelee_1"    1       OFF     OFF     OFF     OFF     ON      saberslash1     ALL_LIGHTSABERS "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.25    0       0       1       0       1       50      0       1       50      32      50                              POSTURE_NONE    POSTURE_DOWN    50                      STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0.25    30      1       1       1       0       1       0       0       0       0       0               0       0       0       0       0               
4 saberSlash2     "bleeding++, all sabers, posture down"          STANDARD        0       "?polearmlightsaber=knockdown_polearm_1,onehandlightsaber=knockdown_1hmelee_1,twohandlightsaber=knockdown_2hmelee_1"    1       OFF     OFF     OFF     OFF     ON      saberslash2     ALL_LIGHTSABERS "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               2       0       0       2.5     0       1       75      0       2       50      32      50                              POSTURE_NONE    POSTURE_DOWN    75                      STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0.5     60      1       1       1       0       1       0       0       0       0       0               0       0       0       0       0               
5 saberThrow1     throws +damage          STANDARD        0       saberthrow      0       OFF     OFF     OFF     OFF     ON      saberthrow1     ALL_LIGHTSABERS "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0       32      2       0       0       1.5     0       1       60      0       1.5     50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
6 saberThrow2     "throws + more damage, and knockdown"           STANDARD        0       saberthrow_posture_change       1       OFF     OFF     OFF     OFF     ON      saberthrow2     ALL_LIGHTSABERS "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0       32      3       0       0       1.875   0       1       80      0       2       50      32      50                              POSTURE_NONE    POSTURE_KNOCKED_DOWN                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
7 saberThrow3     "throws + more damage, and knockdown"           STANDARD        0       saberthrow_posture_change       1       OFF     OFF     OFF     OFF     ON      saberthrow3     ALL_LIGHTSABERS "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter CONE    32      30      32      4       0       0       2       0       1       140     0       2.5     50      32      50                              POSTURE_NONE    POSTURE_KNOCKED_DOWN                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
8 saber1hHit1     hit+damage              STANDARD        0       combo_jedi_1    0       OFF     OFF     OFF     OFF     ON      saber1hhit1     1HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.25    0       0       1.5     0       1       20      0       1       50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
9 saber2hHit1     hit + damage            STANDARD        0       combo_2c        0       OFF     OFF     OFF     OFF     ON      saber2hhit1     2HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.25    0       0       1.5     0       1       20      0       1       50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
10 saberPolearmHit1        hit+damage              STANDARD        0       combo_3a        0       OFF     OFF     OFF     OFF     ON      saberpolearmhit1        POLEARM_LIGHTSABER      "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.25    0       0       1.5     0       1       20      0       1       50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
11 saber1hComboHit1        hits multiple locations         STANDARD        0       combo_3b        0       OFF     OFF     OFF     OFF     ON      saber1hcombohit1        1HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.25    0       0       1.5     0       1       40      0       1.25    50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       1       1       1       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
12 saber2hSweep1   lower posture single            STANDARD        0       lower_posture_2hmelee_3 1       OFF     OFF     OFF     OFF     ON      saber2hsweep1   2HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.25    0       0       1.25    0       1       40      0       1.25    50      32      50                              POSTURE_NONE    POSTURE_DOWN                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
13 saberPolearmSpinAttack1 area attack             STANDARD        0       counter_low_left        0       OFF     OFF     OFF     OFF     ON      saberpolearmspinattack1 POLEARM_LIGHTSABER      "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter AREA    16      30              1.25    0       0       0.75    0       1       40      0       1.25    50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
14 saber1hHeadHit1 head hit                STANDARD        0       combo_4a        0       OFF     OFF     OFF     OFF     ON      saber1hheadhit1 1HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.5     0       0       1.25    0       1       50      0       1.25    50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       1       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
15 saber2hBodyHit1 body hit                STANDARD        0       combo_3b        0       OFF     OFF     OFF     OFF     ON      saber2hbodyhit1 2HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.5     0       0       1.25    0       1       50      0       1.25    50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       1       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
16 saberPolearmLegHit1     leg hit                 STANDARD        0       combo_3a        0       OFF     OFF     OFF     OFF     ON      saberpolearmleghit1     POLEARM_LIGHTSABER      "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.5     0       0       1.25    0       1       50      0       1.25    50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       1       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
17 saber1hHit2     "hit+more damage, dizzy"                STANDARD        0       combo_jedi_2    0       OFF     OFF     OFF     OFF     ON      saber1hhit2     1HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.5     0       0       2       0       1       60      0       1.5     50      32      50                              POSTURE_NONE    POSTURE_NONE            50      1       STATE_BLINDED   45      0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
18 saber2hHit2     hit + more damage               STANDARD        0       combo_jedi_1    0       OFF     OFF     OFF     OFF     ON      saber2hhit2     2HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.5     0       0       2       0       1       60      0       1.5     50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
19 saberPolearmHit2        "hit + more damage, stunned"            STANDARD        0       combo_5a        0       OFF     OFF     OFF     OFF     ON      saberpolearmhit2        POLEARM_LIGHTSABER      "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.5     0       0       2       0       1       60      0       1.5     50      32      50                              POSTURE_NONE    POSTURE_NONE            50      1       STATE_STUNNED   45      0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
20 saber1hHeadHit2 "head hit, more damage, blind"          STANDARD        0       combo_4c        0       OFF     OFF     OFF     OFF     ON      saber1hheadhit2 1HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.75    0       0       1.75    0       1       80      0       1.5     50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       1       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
21 saber2hBodyHit2 hit +more damage                STANDARD        0       combo_3d        0       OFF     OFF     OFF     OFF     ON      saber2hbodyhit2 2HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.75    0       0       1.75    0       1       80      0       1.5     50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       1       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
22 saberPolearmLegHit2     "leg hit, more damage"          STANDARD        0       combo_3b        0       OFF     OFF     OFF     OFF     ON      saberpolearmleghit2     POLEARM_LIGHTSABER      "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               1.75    0       0       1.75    0       1       80      0       1.5     50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       1       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
23 saber1hComboHit2        "hits multiple locations, + damage, lower posture"              STANDARD        0       combo_5b        0       OFF     OFF     OFF     OFF     ON      saber1hcombohit2        1HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               2       0       0       2.5     0       1       80      0       1.75    50      32      50                              POSTURE_NONE    POSTURE_DOWN                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       1       1       1       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
24 saber2hSweep2   lower posture cone + damage             STANDARD        0       combo_4b        0       OFF     OFF     OFF     OFF     ON      saber2hsweep2   2HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               2       0       0       2.5     0       1       80      0       1.75    50      32      50                              POSTURE_NONE    POSTURE_DOWN                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
25 saberPolearmSpinAttack2 "area attack, more damage, larger range"                STANDARD        0       showoff_1       0       OFF     OFF     OFF     OFF     ON      saberpolearmspinattack2 POLEARM_LIGHTSABER      "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter AREA    16      30              2       0       0       1.5     0       1       80      0       1.75    50      32      50                              POSTURE_NONE    POSTURE_DOWN                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
26 saber1hHeadHit3 "head hit, more damage, blind"          STANDARD        0       combo_5a        0       OFF     OFF     OFF     OFF     ON      saber1hheadhit3 1HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               2.25    0       0       2.25    0       1       100     0       1.75    50      32      50                              POSTURE_NONE    POSTURE_NONE            60      1       STATE_BLINDED   60      0       STATE_NONE      0       0       STATE_NONE      0       0       1       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
27 saber2hBodyHit3 hit +more damage                STANDARD        0       combo_4a        0       OFF     OFF     OFF     OFF     ON      saber2hbodyhit3 2HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               2.25    0       0       2.25    0       1       100     0       1.75    50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       1       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
28 saberPolearmLegHit3     "leg hit, more damage"          STANDARD        0       combo_3d        0       OFF     OFF     OFF     OFF     ON      saberpolearmleghit3     POLEARM_LIGHTSABER      "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               2.25    0       0       2.25    0       1       100     0       1.75    50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       1       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
29 saber1hHit3     "hit+more damage, dizzy"                STANDARD        0       combo_jedi_3    0       OFF     OFF     OFF     OFF     ON      saber1hhit3     1HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               2.5     0       0       2.5     0       1       100     0       2       50      32      50                              POSTURE_NONE    POSTURE_NONE            75      1       STATE_BLINDED   90      0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
30 saber2hHit3     uber damage             STANDARD        0       showoff_3       0       OFF     OFF     OFF     OFF     ON      saber2hhit3     2HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               2.5     0       0       2.5     0       1       100     0       2       50      32      50                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
31 saberPolearmHit3        "hit + more damage, stunned"            STANDARD        0       combo_4b        0       OFF     OFF     OFF     OFF     ON      saberpolearmhit3        POLEARM_LIGHTSABER      "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               2.5     0       0       2.5     0       1       100     0       2       50      32      50                              POSTURE_NONE    POSTURE_NONE            75      1       STATE_STUNNED   90      0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
32 saber1hComboHit3        "hits multiple locations, + damage, lower posture"              STANDARD        0       showoff_1       0       OFF     OFF     OFF     OFF     ON      saber1hcombohit3        1HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               3       0       0       3       0       1       120     0       2.25    50      32      50                              POSTURE_NONE    POSTURE_DOWN                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       1       1       1       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0
33 saber2hSweep3   lower posture cone + damage             STANDARD        0       lower_posture_2hmelee_3 1       OFF     OFF     OFF     OFF     ON      saber2hsweep3   2HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter SINGLE_TARGET   0       0               3       0       0       3       0       1       120     0       2.25    50      32      50                              POSTURE_NONE    POSTURE_DOWN                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
34 saberPolearmSpinAttack3 "area attack, more damage, larger range"                STANDARD        0       showoff_1       0       OFF     OFF     OFF     OFF     ON      saberpolearmspinattack3 POLEARM_LIGHTSABER      "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter AREA    16      30              3       0       0       2       0       1       120     0       2.25    50      32      50                              POSTURE_NONE    POSTURE_DOWN                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
35 saber1hFlurry   "area effect attack, expensive, high damage, chance to apply all 3 effects"             STANDARD        0       showoff_2       0       OFF     OFF     OFF     OFF     ON      saber1hflurry   1HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter AREA    16      0               3.5     0       0       3.5     0       1       150     0       2.5     50      32      50                              POSTURE_NONE    POSTURE_NONE            75      3       STATE_BLINDED   60      0       STATE_DIZZY     30      0       STATE_STUNNED   60      0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
36 saber2hFrenzy   "area effect attack, expensive, high damage, chance to apply all 3 effects"             STANDARD        0       showoff_2       0       OFF     OFF     OFF     OFF     ON      saber2hfrenzy   2HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter AREA    16      0               3.5     0       0       3.5     0       1       150     0       2.5     50      32      50                              POSTURE_NONE    POSTURE_NONE            75      3       STATE_BLINDED   60      0       STATE_DIZZY     30      0       STATE_STUNNED   60      0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
37 saberPolearmDervish     "area effect attack, expensive, high damage, chance to apply all 3 effects"             STANDARD        0       showoff_2       0       OFF     OFF     OFF     OFF     ON      saberpolearmdervish     POLEARM_LIGHTSABER      "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter AREA    16                      3.5     0       0       3       0       1       150     0       2.5     50      32      50                              POSTURE_NONE    POSTURE_NONE            75      3       STATE_BLINDED   60      0       STATE_DIZZY     30      0       STATE_STUNNED   60      0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
38 saber1hFlurry2                  STANDARD        0       combo_jedi_4    0       OFF     OFF     OFF     OFF     ON      saber1hflurry2  1HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter AREA    16      30              4       0       0       4       0       1       200     0       3       50      32      50                              POSTURE_NONE    POSTURE_NONE            85      3       STATE_BLINDED   60      0       STATE_DIZZY     30      0       STATE_STUNNED   60      0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
39 saber2hPhantom                  STANDARD        0       combo_jedi_2    0       OFF     OFF     OFF     OFF     ON      saber2hphantom  2HAND_LIGHTSABER        "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter CONE    24      45              4       0       0       4.5     0       1       200     0       3       50      32      50                              POSTURE_NONE    POSTURE_NONE            85      3       STATE_BLINDED   60      0       STATE_DIZZY     30      0       STATE_STUNNED   60      0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
40 saberPolearmDervish2                    STANDARD        0       combo_jedi_2    0       OFF     OFF     OFF     OFF     ON      saberpolearmdervish2    POLEARM_LIGHTSABER      "%_speed,melee_speed"   %_damage                "%_accuracy,melee_accuracy"     block   evade   counter CONE    24      45              4       0       0       4.5     0       1       200     0       3       50      32      50                              POSTURE_NONE    POSTURE_NONE            85      3       STATE_BLINDED   60      0       STATE_DIZZY     30      0       STATE_STUNNED   60      0       0       0       0       0       0       0       0       0       0       1       0       0       0       0       0               0       0       0       0       0               
41 forceLightningSingle1   damage          STANDARD        0       $force_lightning_1_particle_level_[private_force_lightning_single_power:5]      0       OFF     OFF     OFF     OFF     OFF     forcelightningsingle1   FORCE_POWER                             forcelightning_accuracy                         SINGLE_TARGET                   32      1       0       0       1       0       0       75      0               50      32      30                              POSTURE_NONE    POSTURE_NONE    0               0       STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       1       350     700     0       32      0       0       0       5       0       0       0       DAMAAGE_ENVIRONMENTAL_ELECTRICAL        ARMOR_LIGHT
42 forceLightningSingle2   damage + stun           STANDARD        0       $force_lightning_1_particle_level_[private_force_lightning_single_power:5]      0       OFF     OFF     OFF     OFF     OFF     forcelightningsingle2   FORCE_POWER                             forcelightning_accuracy                         SINGLE_TARGET                   32      1       0       0       1       0       0       150     0               50      32      30                              POSTURE_NONE    POSTURE_NONE            75      1       STATE_STUNNED   60      0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       1       600     1200    0       32      0       0       0       5       0       0       0       DAMAAGE_ENVIRONMENTAL_ELECTRICAL        ARMOR_LIGHT
43 forceLightningCone1     damage area             STANDARD        0       $force_lightning_1_arc_particle_level_[private_force_lightning_single_power:5]  0       OFF     OFF     OFF     OFF     OFF     forcelightningcone1     FORCE_POWER                             forcelightning_accuracy                         CONE    32      30      32      1       0       0       1       0       0       125     0               50      32      30                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       1       300     600     0       32      0       0       0       5       0       0       0       DAMAAGE_ENVIRONMENTAL_ELECTRICAL        ARMOR_LIGHT
44 forceLightningCone2     damage area + dizzy             STANDARD        0       $force_lightning_1_arc_particle_level_[private_force_lightning_single_power:5]  0       OFF     OFF     OFF     OFF     OFF     forcelightningcone2     FORCE_POWER                             forcelightning_accuracy                         CONE    32      30      32      1       0       0       1       0       0       250     0               50      32      30                              POSTURE_NONE    POSTURE_NONE            45      1       STATE_DIZZY     60      0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       1       600     1200    0       32      0       0       0       5       0       0       0       DAMAAGE_ENVIRONMENTAL_ELECTRICAL        ARMOR_LIGHT
45 forceThrow1     "throws junk at target, damage"         STANDARD        0       force_throw_1_particle_level_1  0       OFF     OFF     OFF     OFF     OFF     forcethrow1     FORCE_POWER                             forcethrow_accuracy                             SINGLE_TARGET                   32      1       0       0       1       0       0       28      0               50      32      30                              POSTURE_NONE    POSTURE_NONE            45      1       STATE_STUNNED   45      0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       1       150     300     0       32      0       0       0       5       0       0       0       DAMAGE_KINETIC  ARMOR_LIGHT
46 forceThrow2     throws lots of junk at area around target               STANDARD        0       force_throw_1_particle_level_1  0       OFF     OFF     OFF     OFF     OFF     forcethrow2     FORCE_POWER                             forcethrow_accuracy                             CONE    32      30      32      1       0       0       1       0       0       56      0               50      32      30                              POSTURE_NONE    POSTURE_NONE            65      1       STATE_STUNNED   45      0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       1       250     500     0       32      0       0       0       5       0       0       0       DAMAGE_KINETIC  ARMOR_LIGHT
47 forceKnockdown1 knockdown single                MOB     0       force_knockdown_1_particle_level_1      1       OFF     OFF     OFF     OFF     OFF     forceknockdown1 FORCE_POWER                             forceknockdown_accuracy                         SINGLE_TARGET                   32      1       0       0       1       0       0       50      0               50      32      30                              POSTURE_NONE    POSTURE_KNOCKED_DOWN                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       75      150     0       32      0       0       0       5       0       0       0               
48 forceKnockdown2 knockdown cone          MOB     0       force_knockdown_1_arc_particle_level_1  1       OFF     OFF     OFF     OFF     OFF     forceknockdown2 FORCE_POWER                             forceknockdown_accuracy                         CONE    32      30      32      1       0       0       1       0       0       100     0               50      32      30                              POSTURE_NONE    POSTURE_KNOCKED_DOWN                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       75      150     0       32      0       0       0       5       0       0       0               
49 forceKnockdown3 knockdown area          MOB     0       force_knockdown_1_arc_particle_level_1  1       OFF     OFF     OFF     OFF     OFF     forceknockdown3 FORCE_POWER                             forceknockdown_accuracy                         AREA    32      30      32      1       0       0       1       0       0       200     0               50      32      30                              POSTURE_NONE    POSTURE_KNOCKED_DOWN                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       75      150     0       32      0       0       0       5       0       0       0               
50 mindBlast1      stun/blind/dizzy combo          MOB     0       force_mind_blast_1_particle_level_1     0       OFF     OFF     OFF     OFF     OFF     mindblast1      FORCE_POWER                             mindblast_accuracy                              SINGLE_TARGET                   32      1       0       0       1       0       0       68      0               50      32      30                              POSTURE_NONE    POSTURE_NONE            75      3       STATE_DIZZY     60      0       STATE_BLINDED   60      0       STATE_STUNNED   60      0       0       0       0       0       0       0       0       0       1       1       125     250     0       32      0       0       0       5       0       0       0       DAMAGE_RESTRAINT        ARMOR_LIGHT
51 mindBlast2      stun/blind/dizzy combo          MOB     0       force_mind_blast_1_particle_level_1     0       OFF     OFF     OFF     OFF     OFF     mindblast2      FORCE_POWER                             mindblast_accuracy                              CONE    32      30      32      1       0       0       1       0       0       160     0               50      32      30                              POSTURE_NONE    POSTURE_NONE            75      3       STATE_DIZZY     60      0       STATE_BLINDED   60      0       STATE_STUNNED   60      0       0       0       0       0       0       0       0       0       1       1       200     400     0       32      0       0       0       5       0       0       0       DAMAGE_RESTRAINT        ARMOR_LIGHT
52 forceWeaken1    debuff          MOB     0       force_weaken_1_particle_level_1 0       OFF     OFF     OFF     OFF     OFF     forceweaken1    FORCE_POWER                             forceweaken_accuracy                            SINGLE_TARGET                   32      1       0       0       1       0       0       200     0               50      32      30                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       150     300     0       32      0       0       0       5       0       0       0               
53 forceWeaken2    mega debuff             MOB     0       force_weaken_1_particle_level_1 0       OFF     OFF     OFF     OFF     OFF     forceweaken2    FORCE_POWER                             forceweaken_accuracy                            SINGLE_TARGET                   32      1       0       0       1       0       0       400     0               50      32      30                              POSTURE_NONE    POSTURE_NONE                            STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       300     450     0       32      0       0       0       5       0       0       0               
54 forceChoke      horribly deadly dot on single target            MOB     0       force_choke_1_particle_level_1  0       OFF     OFF     OFF     OFF     OFF             FORCE_POWER                                                             SINGLE_TARGET                   32      1       0       0       1       0       0       400     0               50      32      150                             POSTURE_NONE    POSTURE_NONE            0       0       STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       175     375     0       32      0       0       0       5       0       0       0       DAMAGE_RESTRAINT        ARMOR_LIGHT
55 animalCalm      removes aggro from target               CREATURE        1       mind_trick_1    1       OFF     OFF     OFF     OFF     OFF             FORCE_POWER                                                             SINGLE_TARGET                   32      1       0       0       1       0       0       50      0               50      32      150                             POSTURE_NONE    POSTURE_NONE            0       0       STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       1       2       0       32      0       0       0       5       0       0       0               
56 animalAttack    Makes lookattarget attack combat target         CREATURE        1       mind_trick_1    1       OFF     OFF     OFF     OFF     OFF             FORCE_POWER                                                             SINGLE_TARGET                   32      1       0       0       1       0       0       150     0               50      32      150                             POSTURE_NONE    POSTURE_NONE            0       0       STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       1       2       0       32      0       0       0       5       0       0       0               
57 animalScare     makes animals run away          CREATURE        1       mind_trick_1    1       OFF     OFF     OFF     OFF     OFF             FORCE_POWER                                                             SINGLE_TARGET                   32      1       0       0       1       0       0       200     0               50      32      150                             POSTURE_NONE    POSTURE_NONE            0       0       STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       1       2       0       32      0       0       0       5       0       0       0               
58 jediMindTrick   Makes tamed creature untamed            CREATURE        1       mind_trick_1    1       OFF     OFF     OFF     OFF     OFF             FORCE_POWER                                                             SINGLE_TARGET                   32      1       0       0       1       0       0       600     0               50      32      150                             POSTURE_NONE    POSTURE_NONE            0       0       STATE_NONE      0       0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       1       2       0       32      0       0       0       5       0       0       0               
59 forceIntimidate1        Intimidate radius               PVP     0       force_intimidate        1       OFF     OFF     OFF     OFF     OFF     forceIntimidate1        FORCE_POWER                             forceintimidate_accuracy                                CONE    32      15      32      1       0       0       1       0       0       300     0               50      32      150                             POSTURE_NONE    POSTURE_NONE            100     1       STATE_INTIMIDATED       60      0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       1       2       0       32      0       0       0       5       0       0       0               
60 forceIntimidate2        Intimidate radius               PVP     0       force_intimidate        1       OFF     OFF     OFF     OFF     OFF     forceIntimidate2        FORCE_POWER                             forceintimidate_accuracy                                AREA    32      15      32      1       0       0       1       0       0       500     0               50      32      150                             POSTURE_NONE    POSTURE_NONE            100     1       STATE_INTIMIDATED       90      0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       1       2       0       32      0       0       0       5       0       0       0               
61 drainForce      drain target force pool         JEDI    0       force_drain_1   1       OFF     OFF     OFF     OFF     OFF             FORCE_POWER                                                             SINGLE_TARGET                   32      1       0       0       1       0       0       50      0               50      32      150                             POSTURE_NONE    POSTURE_NONE            100     1       STATE_STUNNED   30      0       STATE_NONE      0       0       STATE_NONE      0       0       0       0       0       0       0       0       0       0       1       0       0       250     0       32      0       0       0       5       0       0       0       DAMAGE_RESTRAINT        ARMOR_LIGHT