1 strCommand strComments Level validTarget setCombatTarget strAnimationAction intUseAbsoluteAnimation intLeftFoot intRightFoot intRightHand intLeftHand intWeapon strCombatSpam intWeaponType speedMods damageMods costMods toHitMods blockMods evadeMods counterMods intAttackType fltConeLength fltConeWidth fltRange baseTimeMod darkTimeBonus lightTimeBonus baseDamageMod damageRankBonus intUseWeaponForcePower intJediPowerCost forceCostRankBonus fltForceMultiplier intVisibilityValue intVisibilityRange intBaseToHit intBlockMod intEvadeMod intCounterAttackMod intAttackerEndPosture intDefenderEndPosture intBleedingChance intChanceToApplyEffect intNumberOfStatesToApply intEffect1 fltEffectDuration1 durationRankBonus1 intEffect2 fltEffectDuration2 durationRankBonus2 intEffect3 fltEffectDuration3 durationRankBonus3 intHitHead intHitBody intHitLegs fltBleedingValue intBleedingDuration intBleedMind intBleedHealth intBleedAction intOverloadWeapon damageTarget intMinDamage intMaxDamage fltMidRange fltMaxRange intMinRangeMod intZeroRangeMod intMaxRangeMod fltAttackSpeed intHealthCost intMindCost intActionCost intDamageType intDamageRating
2 s c i "e(STANDARD=0,MOB=1,CREATURE=2,NPC=3,DROID=4,PVP=5,JEDI=6)[STANDARD]" i[0] s i "e(OFF=0,ON=1)[OFF]" "e(OFF=0,ON=1)[OFF]" "e(OFF=0,ON=1)[OFF]" "e(OFF=0,ON=1)[OFF]" "e(OFF=0,ON=1)[OFF]" s "e(RIFLE=0,CARBINE=1,PISTOL=2,HEAVY=3,1HAND_MELEE=4,2HAND_MELEE=5,UNARMED=6,POLEARM=7,THROWN=8,1HAND_LIGHTSABER=9,2HAND_LIGHTSABER=10,POLEARM_LIGHTSABER=11,RANGED=-1,MELEE=-2,ALL=-3,ALL_LIGHTSABERS=-4,FORCE_POWER=-5)[ALL]" s s s s s s s "e(CONE=0,SINGLE_TARGET=1,AREA=2,TARGET_AREA=3)[SINGLE_TARGET]" f f f[-1] f f f f f i i f f i i i i i i "e(POSTURE_NONE=-1,POSTURE_STANDING=0,POSTURE_KNEELING=1,POSTURE_PRONE=2,POSTURE_UP=-3,POSTURE_DOWN=-2,POSTURE_KNOCKED_DOWN=12)[POSTURE_NONE]" "e(POSTURE_NONE=-1,POSTURE_STANDING=0,POSTURE_KNEELING=1,POSTURE_PRONE=2,POSTURE_UP=-3,POSTURE_DOWN=-2,POSTURE_KNOCKED_DOWN=12)[POSTURE_NONE]" i i i "e(STATE_COVER=0,STATE_ALERT=4,STATE_BERSERK=5,STATE_TUMBLING=10,STATE_RALLIED=11,STATE_STUNNED=12,STATE_BLINDED=13,STATE_DIZZY=14,STATE_INTIMIDATED=15,STATE_IMMOBILIZED=16,STATE_FROZEN=17,STATE_NONE=-1)[STATE_NONE]" f f "e(STATE_COVER=0,STATE_ALERT=4,STATE_BERSERK=5,STATE_TUMBLING=10,STATE_RALLIED=11,STATE_STUNNED=12,STATE_BLINDED=13,STATE_DIZZY=14,STATE_INTIMIDATED=15,STATE_IMMOBILIZED=16,STATE_FROZEN=17,STATE_NONE=-1)[STATE_NONE]" f f "e(STATE_COVER=0,STATE_ALERT=4,STATE_BERSERK=5,STATE_TUMBLING=10,STATE_RALLIED=11,STATE_STUNNED=12,STATE_BLINDED=13,STATE_DIZZY=14,STATE_INTIMIDATED=15,STATE_IMMOBILIZED=16,STATE_FROZEN=17,STATE_NONE=-1)[STATE_NONE]" f f i i i f i i i i I[0] i[1] i i f f i i i f i i i "e(DAMAGE_KINETIC=1,DAMGE_ENERGY=2,DAMGE_BLAST=4,DAMGE_STUN=8,DAMAGE_RESTRAINT=16,DAMAGE_ELEMENTAL_HEAT=32,DAMAGE_ELEMENTAL_COLD=64,DAAMGE_ELEMENTAL_ACID=128,DAMAGE_ELEMENTAL_ELECTRICAL=256,DAMAGE_ENVIRONMENTAL_HEAT=512,DAMAGE_ENVIRONMENTAL_COLD=1024,DAMAGE_ENVIRONMENTAL_ACID=2048,DAMAAGE_ENVIRONMENTAL_ELECTRICAL=4096)[DAMAGE_KINETIC]" "e(ARMOR_NONE=0,ARMOR_LIGHT=1,ARMOR_MEDIUM=2,ARMOR_HEAVY=3)[ARMOR_NONE]"
3 saberSlash1 "bleeding move, all sabers, lower_posture" STANDARD 0 "?polearmlightsaber=knockdown_polearm_1,onehandlightsaber=knockdown_1hmelee_1,twohandlightsaber=knockdown_2hmelee_1" 1 OFF OFF OFF OFF ON saberslash1 ALL_LIGHTSABERS "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.25 0 0 1 0 1 50 0 1 50 32 50 POSTURE_NONE POSTURE_DOWN 50 STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0.25 30 1 1 1 0 1 0 0 0 0 0 0 0 0 0 0
4 saberSlash2 "bleeding++, all sabers, posture down" STANDARD 0 "?polearmlightsaber=knockdown_polearm_1,onehandlightsaber=knockdown_1hmelee_1,twohandlightsaber=knockdown_2hmelee_1" 1 OFF OFF OFF OFF ON saberslash2 ALL_LIGHTSABERS "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 2 0 0 2.5 0 1 75 0 2 50 32 50 POSTURE_NONE POSTURE_DOWN 75 STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0.5 60 1 1 1 0 1 0 0 0 0 0 0 0 0 0 0
5 saberThrow1 throws +damage STANDARD 0 saberthrow 0 OFF OFF OFF OFF ON saberthrow1 ALL_LIGHTSABERS "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 32 2 0 0 1.5 0 1 60 0 1.5 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
6 saberThrow2 "throws + more damage, and knockdown" STANDARD 0 saberthrow_posture_change 1 OFF OFF OFF OFF ON saberthrow2 ALL_LIGHTSABERS "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 32 3 0 0 1.875 0 1 80 0 2 50 32 50 POSTURE_NONE POSTURE_KNOCKED_DOWN STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
7 saberThrow3 "throws + more damage, and knockdown" STANDARD 0 saberthrow_posture_change 1 OFF OFF OFF OFF ON saberthrow3 ALL_LIGHTSABERS "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter CONE 32 30 32 4 0 0 2 0 1 140 0 2.5 50 32 50 POSTURE_NONE POSTURE_KNOCKED_DOWN STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
8 saber1hHit1 hit+damage STANDARD 0 combo_jedi_1 0 OFF OFF OFF OFF ON saber1hhit1 1HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.25 0 0 1.5 0 1 20 0 1 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
9 saber2hHit1 hit + damage STANDARD 0 combo_2c 0 OFF OFF OFF OFF ON saber2hhit1 2HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.25 0 0 1.5 0 1 20 0 1 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
10 saberPolearmHit1 hit+damage STANDARD 0 combo_3a 0 OFF OFF OFF OFF ON saberpolearmhit1 POLEARM_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.25 0 0 1.5 0 1 20 0 1 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
11 saber1hComboHit1 hits multiple locations STANDARD 0 combo_3b 0 OFF OFF OFF OFF ON saber1hcombohit1 1HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.25 0 0 1.5 0 1 40 0 1.25 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 1 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
12 saber2hSweep1 lower posture single STANDARD 0 lower_posture_2hmelee_3 1 OFF OFF OFF OFF ON saber2hsweep1 2HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.25 0 0 1.25 0 1 40 0 1.25 50 32 50 POSTURE_NONE POSTURE_DOWN STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
13 saberPolearmSpinAttack1 area attack STANDARD 0 counter_low_left 0 OFF OFF OFF OFF ON saberpolearmspinattack1 POLEARM_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter AREA 16 30 1.25 0 0 0.75 0 1 40 0 1.25 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
14 saber1hHeadHit1 head hit STANDARD 0 combo_4a 0 OFF OFF OFF OFF ON saber1hheadhit1 1HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.5 0 0 1.25 0 1 50 0 1.25 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
15 saber2hBodyHit1 body hit STANDARD 0 combo_3b 0 OFF OFF OFF OFF ON saber2hbodyhit1 2HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.5 0 0 1.25 0 1 50 0 1.25 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
16 saberPolearmLegHit1 leg hit STANDARD 0 combo_3a 0 OFF OFF OFF OFF ON saberpolearmleghit1 POLEARM_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.5 0 0 1.25 0 1 50 0 1.25 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
17 saber1hHit2 "hit+more damage, dizzy" STANDARD 0 combo_jedi_2 0 OFF OFF OFF OFF ON saber1hhit2 1HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.5 0 0 2 0 1 60 0 1.5 50 32 50 POSTURE_NONE POSTURE_NONE 50 1 STATE_BLINDED 45 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
18 saber2hHit2 hit + more damage STANDARD 0 combo_jedi_1 0 OFF OFF OFF OFF ON saber2hhit2 2HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.5 0 0 2 0 1 60 0 1.5 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
19 saberPolearmHit2 "hit + more damage, stunned" STANDARD 0 combo_5a 0 OFF OFF OFF OFF ON saberpolearmhit2 POLEARM_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.5 0 0 2 0 1 60 0 1.5 50 32 50 POSTURE_NONE POSTURE_NONE 50 1 STATE_STUNNED 45 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
20 saber1hHeadHit2 "head hit, more damage, blind" STANDARD 0 combo_4c 0 OFF OFF OFF OFF ON saber1hheadhit2 1HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.75 0 0 1.75 0 1 80 0 1.5 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
21 saber2hBodyHit2 hit +more damage STANDARD 0 combo_3d 0 OFF OFF OFF OFF ON saber2hbodyhit2 2HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.75 0 0 1.75 0 1 80 0 1.5 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
22 saberPolearmLegHit2 "leg hit, more damage" STANDARD 0 combo_3b 0 OFF OFF OFF OFF ON saberpolearmleghit2 POLEARM_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 1.75 0 0 1.75 0 1 80 0 1.5 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
23 saber1hComboHit2 "hits multiple locations, + damage, lower posture" STANDARD 0 combo_5b 0 OFF OFF OFF OFF ON saber1hcombohit2 1HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 2 0 0 2.5 0 1 80 0 1.75 50 32 50 POSTURE_NONE POSTURE_DOWN STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 1 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
24 saber2hSweep2 lower posture cone + damage STANDARD 0 combo_4b 0 OFF OFF OFF OFF ON saber2hsweep2 2HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 2 0 0 2.5 0 1 80 0 1.75 50 32 50 POSTURE_NONE POSTURE_DOWN STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
25 saberPolearmSpinAttack2 "area attack, more damage, larger range" STANDARD 0 showoff_1 0 OFF OFF OFF OFF ON saberpolearmspinattack2 POLEARM_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter AREA 16 30 2 0 0 1.5 0 1 80 0 1.75 50 32 50 POSTURE_NONE POSTURE_DOWN STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
26 saber1hHeadHit3 "head hit, more damage, blind" STANDARD 0 combo_5a 0 OFF OFF OFF OFF ON saber1hheadhit3 1HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 2.25 0 0 2.25 0 1 100 0 1.75 50 32 50 POSTURE_NONE POSTURE_NONE 60 1 STATE_BLINDED 60 0 STATE_NONE 0 0 STATE_NONE 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
27 saber2hBodyHit3 hit +more damage STANDARD 0 combo_4a 0 OFF OFF OFF OFF ON saber2hbodyhit3 2HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 2.25 0 0 2.25 0 1 100 0 1.75 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
28 saberPolearmLegHit3 "leg hit, more damage" STANDARD 0 combo_3d 0 OFF OFF OFF OFF ON saberpolearmleghit3 POLEARM_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 2.25 0 0 2.25 0 1 100 0 1.75 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
29 saber1hHit3 "hit+more damage, dizzy" STANDARD 0 combo_jedi_3 0 OFF OFF OFF OFF ON saber1hhit3 1HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 2.5 0 0 2.5 0 1 100 0 2 50 32 50 POSTURE_NONE POSTURE_NONE 75 1 STATE_BLINDED 90 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
30 saber2hHit3 uber damage STANDARD 0 showoff_3 0 OFF OFF OFF OFF ON saber2hhit3 2HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 2.5 0 0 2.5 0 1 100 0 2 50 32 50 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
31 saberPolearmHit3 "hit + more damage, stunned" STANDARD 0 combo_4b 0 OFF OFF OFF OFF ON saberpolearmhit3 POLEARM_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 2.5 0 0 2.5 0 1 100 0 2 50 32 50 POSTURE_NONE POSTURE_NONE 75 1 STATE_STUNNED 90 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
32 saber1hComboHit3 "hits multiple locations, + damage, lower posture" STANDARD 0 showoff_1 0 OFF OFF OFF OFF ON saber1hcombohit3 1HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 3 0 0 3 0 1 120 0 2.25 50 32 50 POSTURE_NONE POSTURE_DOWN STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 1 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
33 saber2hSweep3 lower posture cone + damage STANDARD 0 lower_posture_2hmelee_3 1 OFF OFF OFF OFF ON saber2hsweep3 2HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter SINGLE_TARGET 0 0 3 0 0 3 0 1 120 0 2.25 50 32 50 POSTURE_NONE POSTURE_DOWN STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
34 saberPolearmSpinAttack3 "area attack, more damage, larger range" STANDARD 0 showoff_1 0 OFF OFF OFF OFF ON saberpolearmspinattack3 POLEARM_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter AREA 16 30 3 0 0 2 0 1 120 0 2.25 50 32 50 POSTURE_NONE POSTURE_DOWN STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
35 saber1hFlurry "area effect attack, expensive, high damage, chance to apply all 3 effects" STANDARD 0 showoff_2 0 OFF OFF OFF OFF ON saber1hflurry 1HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter AREA 16 0 3.5 0 0 3.5 0 1 150 0 2.5 50 32 50 POSTURE_NONE POSTURE_NONE 75 3 STATE_BLINDED 60 0 STATE_DIZZY 30 0 STATE_STUNNED 60 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
36 saber2hFrenzy "area effect attack, expensive, high damage, chance to apply all 3 effects" STANDARD 0 showoff_2 0 OFF OFF OFF OFF ON saber2hfrenzy 2HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter AREA 16 0 3.5 0 0 3.5 0 1 150 0 2.5 50 32 50 POSTURE_NONE POSTURE_NONE 75 3 STATE_BLINDED 60 0 STATE_DIZZY 30 0 STATE_STUNNED 60 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
37 saberPolearmDervish "area effect attack, expensive, high damage, chance to apply all 3 effects" STANDARD 0 showoff_2 0 OFF OFF OFF OFF ON saberpolearmdervish POLEARM_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter AREA 16 3.5 0 0 3 0 1 150 0 2.5 50 32 50 POSTURE_NONE POSTURE_NONE 75 3 STATE_BLINDED 60 0 STATE_DIZZY 30 0 STATE_STUNNED 60 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
38 saber1hFlurry2 STANDARD 0 combo_jedi_4 0 OFF OFF OFF OFF ON saber1hflurry2 1HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter AREA 16 30 4 0 0 4 0 1 200 0 3 50 32 50 POSTURE_NONE POSTURE_NONE 85 3 STATE_BLINDED 60 0 STATE_DIZZY 30 0 STATE_STUNNED 60 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
39 saber2hPhantom STANDARD 0 combo_jedi_2 0 OFF OFF OFF OFF ON saber2hphantom 2HAND_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter CONE 24 45 4 0 0 4.5 0 1 200 0 3 50 32 50 POSTURE_NONE POSTURE_NONE 85 3 STATE_BLINDED 60 0 STATE_DIZZY 30 0 STATE_STUNNED 60 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
40 saberPolearmDervish2 STANDARD 0 combo_jedi_2 0 OFF OFF OFF OFF ON saberpolearmdervish2 POLEARM_LIGHTSABER "%_speed,melee_speed" %_damage "%_accuracy,melee_accuracy" block evade counter CONE 24 45 4 0 0 4.5 0 1 200 0 3 50 32 50 POSTURE_NONE POSTURE_NONE 85 3 STATE_BLINDED 60 0 STATE_DIZZY 30 0 STATE_STUNNED 60 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
41 forceLightningSingle1 damage STANDARD 0 $force_lightning_1_particle_level_[private_force_lightning_single_power:5] 0 OFF OFF OFF OFF OFF forcelightningsingle1 FORCE_POWER forcelightning_accuracy SINGLE_TARGET 32 1 0 0 1 0 0 75 0 50 32 30 POSTURE_NONE POSTURE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 1 350 700 0 32 0 0 0 5 0 0 0 DAMAAGE_ENVIRONMENTAL_ELECTRICAL ARMOR_LIGHT
42 forceLightningSingle2 damage + stun STANDARD 0 $force_lightning_1_particle_level_[private_force_lightning_single_power:5] 0 OFF OFF OFF OFF OFF forcelightningsingle2 FORCE_POWER forcelightning_accuracy SINGLE_TARGET 32 1 0 0 1 0 0 150 0 50 32 30 POSTURE_NONE POSTURE_NONE 75 1 STATE_STUNNED 60 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 1 600 1200 0 32 0 0 0 5 0 0 0 DAMAAGE_ENVIRONMENTAL_ELECTRICAL ARMOR_LIGHT
43 forceLightningCone1 damage area STANDARD 0 $force_lightning_1_arc_particle_level_[private_force_lightning_single_power:5] 0 OFF OFF OFF OFF OFF forcelightningcone1 FORCE_POWER forcelightning_accuracy CONE 32 30 32 1 0 0 1 0 0 125 0 50 32 30 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 1 300 600 0 32 0 0 0 5 0 0 0 DAMAAGE_ENVIRONMENTAL_ELECTRICAL ARMOR_LIGHT
44 forceLightningCone2 damage area + dizzy STANDARD 0 $force_lightning_1_arc_particle_level_[private_force_lightning_single_power:5] 0 OFF OFF OFF OFF OFF forcelightningcone2 FORCE_POWER forcelightning_accuracy CONE 32 30 32 1 0 0 1 0 0 250 0 50 32 30 POSTURE_NONE POSTURE_NONE 45 1 STATE_DIZZY 60 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 1 600 1200 0 32 0 0 0 5 0 0 0 DAMAAGE_ENVIRONMENTAL_ELECTRICAL ARMOR_LIGHT
45 forceThrow1 "throws junk at target, damage" STANDARD 0 force_throw_1_particle_level_1 0 OFF OFF OFF OFF OFF forcethrow1 FORCE_POWER forcethrow_accuracy SINGLE_TARGET 32 1 0 0 1 0 0 28 0 50 32 30 POSTURE_NONE POSTURE_NONE 45 1 STATE_STUNNED 45 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 1 150 300 0 32 0 0 0 5 0 0 0 DAMAGE_KINETIC ARMOR_LIGHT
46 forceThrow2 throws lots of junk at area around target STANDARD 0 force_throw_1_particle_level_1 0 OFF OFF OFF OFF OFF forcethrow2 FORCE_POWER forcethrow_accuracy CONE 32 30 32 1 0 0 1 0 0 56 0 50 32 30 POSTURE_NONE POSTURE_NONE 65 1 STATE_STUNNED 45 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 1 250 500 0 32 0 0 0 5 0 0 0 DAMAGE_KINETIC ARMOR_LIGHT
47 forceKnockdown1 knockdown single MOB 0 force_knockdown_1_particle_level_1 1 OFF OFF OFF OFF OFF forceknockdown1 FORCE_POWER forceknockdown_accuracy SINGLE_TARGET 32 1 0 0 1 0 0 50 0 50 32 30 POSTURE_NONE POSTURE_KNOCKED_DOWN STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 75 150 0 32 0 0 0 5 0 0 0
48 forceKnockdown2 knockdown cone MOB 0 force_knockdown_1_arc_particle_level_1 1 OFF OFF OFF OFF OFF forceknockdown2 FORCE_POWER forceknockdown_accuracy CONE 32 30 32 1 0 0 1 0 0 100 0 50 32 30 POSTURE_NONE POSTURE_KNOCKED_DOWN STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 75 150 0 32 0 0 0 5 0 0 0
49 forceKnockdown3 knockdown area MOB 0 force_knockdown_1_arc_particle_level_1 1 OFF OFF OFF OFF OFF forceknockdown3 FORCE_POWER forceknockdown_accuracy AREA 32 30 32 1 0 0 1 0 0 200 0 50 32 30 POSTURE_NONE POSTURE_KNOCKED_DOWN STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 75 150 0 32 0 0 0 5 0 0 0
50 mindBlast1 stun/blind/dizzy combo MOB 0 force_mind_blast_1_particle_level_1 0 OFF OFF OFF OFF OFF mindblast1 FORCE_POWER mindblast_accuracy SINGLE_TARGET 32 1 0 0 1 0 0 68 0 50 32 30 POSTURE_NONE POSTURE_NONE 75 3 STATE_DIZZY 60 0 STATE_BLINDED 60 0 STATE_STUNNED 60 0 0 0 0 0 0 0 0 0 1 1 125 250 0 32 0 0 0 5 0 0 0 DAMAGE_RESTRAINT ARMOR_LIGHT
51 mindBlast2 stun/blind/dizzy combo MOB 0 force_mind_blast_1_particle_level_1 0 OFF OFF OFF OFF OFF mindblast2 FORCE_POWER mindblast_accuracy CONE 32 30 32 1 0 0 1 0 0 160 0 50 32 30 POSTURE_NONE POSTURE_NONE 75 3 STATE_DIZZY 60 0 STATE_BLINDED 60 0 STATE_STUNNED 60 0 0 0 0 0 0 0 0 0 1 1 200 400 0 32 0 0 0 5 0 0 0 DAMAGE_RESTRAINT ARMOR_LIGHT
52 forceWeaken1 debuff MOB 0 force_weaken_1_particle_level_1 0 OFF OFF OFF OFF OFF forceweaken1 FORCE_POWER forceweaken_accuracy SINGLE_TARGET 32 1 0 0 1 0 0 200 0 50 32 30 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 150 300 0 32 0 0 0 5 0 0 0
53 forceWeaken2 mega debuff MOB 0 force_weaken_1_particle_level_1 0 OFF OFF OFF OFF OFF forceweaken2 FORCE_POWER forceweaken_accuracy SINGLE_TARGET 32 1 0 0 1 0 0 400 0 50 32 30 POSTURE_NONE POSTURE_NONE STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 300 450 0 32 0 0 0 5 0 0 0
54 forceChoke horribly deadly dot on single target MOB 0 force_choke_1_particle_level_1 0 OFF OFF OFF OFF OFF FORCE_POWER SINGLE_TARGET 32 1 0 0 1 0 0 400 0 50 32 150 POSTURE_NONE POSTURE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 175 375 0 32 0 0 0 5 0 0 0 DAMAGE_RESTRAINT ARMOR_LIGHT
55 animalCalm removes aggro from target CREATURE 1 mind_trick_1 1 OFF OFF OFF OFF OFF FORCE_POWER SINGLE_TARGET 32 1 0 0 1 0 0 50 0 50 32 150 POSTURE_NONE POSTURE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 1 2 0 32 0 0 0 5 0 0 0
56 animalAttack Makes lookattarget attack combat target CREATURE 1 mind_trick_1 1 OFF OFF OFF OFF OFF FORCE_POWER SINGLE_TARGET 32 1 0 0 1 0 0 150 0 50 32 150 POSTURE_NONE POSTURE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 1 2 0 32 0 0 0 5 0 0 0
57 animalScare makes animals run away CREATURE 1 mind_trick_1 1 OFF OFF OFF OFF OFF FORCE_POWER SINGLE_TARGET 32 1 0 0 1 0 0 200 0 50 32 150 POSTURE_NONE POSTURE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 1 2 0 32 0 0 0 5 0 0 0
58 jediMindTrick Makes tamed creature untamed CREATURE 1 mind_trick_1 1 OFF OFF OFF OFF OFF FORCE_POWER SINGLE_TARGET 32 1 0 0 1 0 0 600 0 50 32 150 POSTURE_NONE POSTURE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 1 2 0 32 0 0 0 5 0 0 0
59 forceIntimidate1 Intimidate radius PVP 0 force_intimidate 1 OFF OFF OFF OFF OFF forceIntimidate1 FORCE_POWER forceintimidate_accuracy CONE 32 15 32 1 0 0 1 0 0 300 0 50 32 150 POSTURE_NONE POSTURE_NONE 100 1 STATE_INTIMIDATED 60 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 1 2 0 32 0 0 0 5 0 0 0
60 forceIntimidate2 Intimidate radius PVP 0 force_intimidate 1 OFF OFF OFF OFF OFF forceIntimidate2 FORCE_POWER forceintimidate_accuracy AREA 32 15 32 1 0 0 1 0 0 500 0 50 32 150 POSTURE_NONE POSTURE_NONE 100 1 STATE_INTIMIDATED 90 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 1 2 0 32 0 0 0 5 0 0 0
61 drainForce drain target force pool JEDI 0 force_drain_1 1 OFF OFF OFF OFF OFF FORCE_POWER SINGLE_TARGET 32 1 0 0 1 0 0 50 0 50 32 150 POSTURE_NONE POSTURE_NONE 100 1 STATE_STUNNED 30 0 STATE_NONE 0 0 STATE_NONE 0 0 0 0 0 0 0 0 0 0 1 0 0 250 0 32 0 0 0 5 0 0 0 DAMAGE_RESTRAINT ARMOR_LIGHT