1 quest_type convo quest_giver_convo quest_npc_convo overall_objvar temp_objvar deliver_object retrieve_object player_script npc_script npc_type npc_name reward reward_objvar reward_objvar_value reward2 reward2_objvar reward2_objvar_value reward3 reward3_objvar reward3_objvar_value reward4 reward4_objvar reward4_objvar_value faction reward faction_reward_amount faction_reward2 faction_reward2_amount faction_reward3 faction_reward3_amount faction_reward4 faction_reward4_amount credits quest_x_loc quest_y_loc quest_z_loc quest_planet_loc quest_leg extra_npc extra_npc_disposition extra_npc2 extra_npc2_disposition extra_npc3 extra_npc3_disposition extra_npc4 extra_npc4_disposition extra_spawn spawn_delay spawn_frequency spawn_cap spawn_radius spawn_script spawn_action1 spawn_action2 spawn_action3 spawn_action4 encounter_table
2 s s s[normal] s[normal] s s s[none] s[none] s s s s s[none] s i s[none] s i s[none] s i s[none] s i s[none] i s[none] i s[none] i s[none] i i[0] i i i s i s s s s s s s s s[none] i i i i s s s s s s
4 fetch theme_park_mos_taike/young_guard mos_taike_quests young_guard object/tangible/loot/tool/impulse_detector_broken_s3.iff npc.static_quest.quest_player npc.static_quest.quest_npc bandit 30
5 fetch theme_park_mos_taike/young_guard mos_taike_quests young_guard object/tangible/medice/medpack_sm_1.iff npc.static_quest.quest_player npc.static_quest.quest_npc bandit 30
6 fetch theme_park_mos_taike/young_guard mos_taike_quests young_guard object/tangible/loot/misc/ledger_s01.iff npc.static_quest.quest_player npc.static_quest.quest_npc industrial_spy 30
7 fetch theme_park_mos_taike/young_guard mos_taike_quests young_guard object/tangible/weapon/melee/knife/knife_survival.iff npc.static_quest.quest_player npc.static_quest.quest_npc pilot 30