1 property Is the value Degrees? useSkill (useAggressivenss if 0) linearScale novice expert autoAdjust description
2 s[] i[0] i[1] i[1] f[0.0] f[1.0] i[0] s[]
3 weaponBaseFireRate 0 0 2 0.2 The pilot will shoot a weapon every weaponBaseFireRate seconds.
4 weaponMissileFireRate 0 15 2 The pilot will shoot a missile every weaponBaseFireRate seconds.
5 weaponSelectionSkill 0 1 The chance a pilot will select the best weapon every shot attempt.
6 targetReactionTime 0.5 0.2 How precisely a pilot follows its target.
7 targetAimZoneUpdate 5 5 How often the pilot picks a location around the target to shoot.
8 targetDesiredHitsPerSecond 0 0.2 2 How many times per second the pilot wants to nail you.
9 targetBehind 1 45 15 The cone behind the ship where the pilot determines he should perform an evasive maneuver.
10 targetCollisionCourse 1 30 10 The cone in front of the ship where the pilot determines he will collide and evade the facing ship.
11 hitsToEvadeBase 0 3 10 The base number of hits the pilot will take before considering an evasive maneuver. (Biased by aggressiveness)
12 hitsDecayTimer 0 4 2 The time at which a hit is decayed.
13 boosterUseMinimumRange 0 100 25 The pilot will not use the boosters in this range.
14 maneuverPaths 1 5 How many paths the pilot will choose every manuever.
15 maneuverTimeMax 15 30 How long a pilot will remain in a string of maneuvers.
16 maneuverPathComplexity 0 0.1 1 How advanced/tricky of a path the pilot will generate.
17 minimumThrottle 0 0.3 0.1 The minimum throttle setting used by the pilot.