1 @base object/draft_schematic/chemistry/base_chemistry_schematic.iff
2 @class draft_schematic_object_template 7
4 // skills used: inventor/basic general component design
7 craftedObjectTemplate = "object/tangible/medicine/medpack_damage.iff"
11 name = "craft_chemical_ingredients_n" "body",
13 [ingredientType=IT_resourceClass, ingredients = [[name="craft_clothing_ingredients_n" "body", ingredient="hide", count=30]], complexity = 0, skillCommand = "unskilled"]],
14 optionalSkillCommand = "",
19 name = "craft_chemical_ingredients_n" "binding_and_hardware",
21 [ingredientType=IT_resourceClass, ingredients = [[name="craft_clothing_ingredients_n" "binding_and_hardware", ingredient="petrochem_inert_polymer", count=12]], complexity = 0, skillCommand = "unskilled"]],
22 optionalSkillCommand = "",
27 name = "craft_chemical_ingredients_n" "colorizable_cloth_panel",
29 [ingredientType=IT_template, ingredients = [[name="craft_chemical_ingredients_n" "colorizable_cloth_panel", ingredient="object/tangible/component/clothing/color_panels.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
30 optionalSkillCommand = "",
33 skillCommands = ["unskilled"]
34 manufactureScripts = [ "systems.crafting.chemistry.crafted_items.crafting_medpack_damage_chemistry" ]
37 @class intangible_object_template 0
40 @class object_template 5
43 sharedTemplate = "object/draft_schematic/chemistry/shared_medpack_wound.iff"