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[swg-src.git] / dsrc / sku.0 / sys.server / compiled / game / object / draft_schematic / munition / grenade_proton.tpf
blobf05f9f687e263c9b03f1915a0f80dcfb015d854e
1 @base object/draft_schematic/munition/base_munition.iff
2 @class draft_schematic_object_template 7
3 //
4 itemsPerContainer = 25
5 //
7 craftedObjectTemplate = "object/weapon/ranged/grenade/grenade_proton.iff"
8 slots = [
9         [
10         optional=false,
11         name = "craft_munition_ingredients_n" "shell",
12         options = [
13                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_munition_ingredients_n" "shell", ingredient="metal", count=10]], complexity = 0, skillCommand = "unskilled"]],
14         optionalSkillCommand = "",
15         complexity = 0,
16         appearance = "" ],
17         [
18         optional=false,
19         name = "craft_munition_ingredients_n" "thumb_trigger",
20         options = [
21                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_munition_ingredients_n" "thumb_trigger", ingredient="steel", count=15]], complexity = 0, skillCommand = "unskilled"]],
22         optionalSkillCommand = "",
23         complexity = 0,
24         appearance = "" ],
25         [
26         optional=false,
27         name = "craft_munition_ingredients_n" "activation_indicator",
28         options = [
29                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_munition_ingredients_n" "activation_indicator", ingredient="petrochem_inert_polymer", count=1]], complexity = 0, skillCommand = "unskilled"]],
30         optionalSkillCommand = "",
31         complexity = 0,
32         appearance = "" ],
33         [
34         optional=false,
35         name = "craft_munition_ingredients_n" "warhead_insulator",
36         options = [
37                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_munition_ingredients_n" "warhead_insulator", ingredient="ore_siliclastic", count=6]], complexity = 0, skillCommand = "unskilled"]],
38         optionalSkillCommand = "",
39         complexity = 0,
40         appearance = "" ],
41         [
42         optional=false,
43         name = "craft_munition_ingredients_n" "igniter_charge",
44         options = [
45                 [ingredientType=IT_template, ingredients = [[name="craft_munition_ingredients_n" "igniter_charge", ingredient="object/tangible/component/munition/warhead_light.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
46         optionalSkillCommand = "",
47         complexity = 0,
48         appearance = "" ],
49         [
50         optional=false,
51         name = "craft_munition_ingredients_n" "warhead_assembly",
52         options = [
53                 [ingredientType=IT_template, ingredients = [[name="craft_munition_ingredients_n" "warhead_assembly", ingredient="object/tangible/component/munition/warhead_medium.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
54         optionalSkillCommand = "",
55         complexity = 0,
56         appearance = "" ],
57         [
58         optional=false,
59         name = "craft_munition_ingredients_n" "null_field_generator",
60         options = [
61                 [ingredientType=IT_template, ingredients = [[name="craft_munition_ingredients_n" "null_field_generator", ingredient="object/tangible/component/munition/warhead_stabilizer.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
62         optionalSkillCommand = "",
63         complexity = 0,
64         appearance = "" ],
65         [
66         optional=false,
67         name = "craft_munition_ingredients_n" "warhead_fusing",
68         options = [
69                 [ingredientType=IT_template, ingredients = [[name="craft_munition_ingredients_n" "warhead_fusing", ingredient="object/tangible/component/munition/warhead_fusing_mechanism.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
70         optionalSkillCommand = "",
71         complexity = 0,
72         appearance = "" ],
73         [
74         optional=true,
75         name = "craft_munition_ingredients_n" "warhead_booster",
76         options = [
77                 [ingredientType=IT_template, ingredients = [[name="craft_munition_ingredients_n" "warhead_booster", ingredient="object/tangible/component/munition/enhanced_destructive_pulse_channeling.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
78         optionalSkillCommand = "",
79         complexity = 0,
80         appearance = "" ]]
82 manufactureScripts = [ "systems.crafting.munition.specific_item.crafting_standard_munition" ]
87 @class intangible_object_template 0
90 @class object_template 5
92 complexity = 35
93 sharedTemplate = "object/draft_schematic/munition/shared_grenade_proton.iff"
95 volume = 4