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[swg-src.git] / dsrc / sku.0 / sys.server / compiled / game / object / draft_schematic / munition / mine_xg.tpf
blobc9f6752c44774883ff08e47275ffdaa574b82beb
1 @base object/draft_schematic/munition/base_munition.iff
2 @class draft_schematic_object_template 7
3 //
4 itemsPerContainer = 25
5 //
8 craftedObjectTemplate = "object/weapon/mine/wp_mine_xg.iff"
10 slots = [
11         [
12         optional=false,
13         name = "craft_munition_ingredients_n" "weapon_casing",
14         options = [
15                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_munition_ingredients_n" "weapon_casing", ingredient="metal", count=8]], complexity = 0, skillCommand = "unskilled"]],
16         optionalSkillCommand = "",
17         complexity = 0,
18         appearance = "" ],
19         [
20         optional=false,
21         name = "craft_munition_ingredients_n" "load_bearing_frame",
22         options = [
23                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_munition_ingredients_n" "load_bearing_frame", ingredient="steel", count=3]], complexity = 0, skillCommand = "unskilled"]],
24         optionalSkillCommand = "",
25         complexity = 0,
26         appearance = "" ],
27         [
28         optional=false,
29         name = "craft_munition_ingredients_n" "activation_panel",
30         options = [
31                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_munition_ingredients_n" "activation_panel", ingredient="chemical", count=2]], complexity = 0, skillCommand = "unskilled"]],
32         optionalSkillCommand = "",
33         complexity = 0,
34         appearance = "" ],
35         [
36         optional=false,
37         name = "craft_munition_ingredients_n" "warhead_assembly",
38         options = [
39                 [ingredientType=IT_template, ingredients = [[name="craft_munition_ingredients_n" "warhead_assembly", ingredient="object/tangible/component/munition/warhead_light.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
40         optionalSkillCommand = "",
41         complexity = 0,
42         appearance = "" ],
43         [
44         optional=false,
45         name = "craft_munition_ingredients_n" "warhead_fusing",
46         options = [
47                 [ingredientType=IT_template, ingredients = [[name="craft_munition_ingredients_n" "warhead_fusing", ingredient="object/tangible/component/munition/warhead_fusing_mechanism.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
48         optionalSkillCommand = "",
49         complexity = 0,
50         appearance = "" ]]
52 manufactureScripts = [ "systems.crafting.munition.specific_item.crafting_mine_munition" ]
57 @class intangible_object_template 0
60 @class object_template 5
62 complexity = 20
63 sharedTemplate = "object/draft_schematic/munition/shared_mine_xg.iff"
64 volume = 2