1 @base object/draft_schematic/munition/base_munition.iff
2 @class draft_schematic_object_template 7
8 craftedObjectTemplate = "object/weapon/mine/wp_mine_xg.iff"
13 name = "craft_munition_ingredients_n" "weapon_casing",
15 [ingredientType=IT_resourceClass, ingredients = [[name="craft_munition_ingredients_n" "weapon_casing", ingredient="metal", count=8]], complexity = 0, skillCommand = "unskilled"]],
16 optionalSkillCommand = "",
21 name = "craft_munition_ingredients_n" "load_bearing_frame",
23 [ingredientType=IT_resourceClass, ingredients = [[name="craft_munition_ingredients_n" "load_bearing_frame", ingredient="steel", count=3]], complexity = 0, skillCommand = "unskilled"]],
24 optionalSkillCommand = "",
29 name = "craft_munition_ingredients_n" "activation_panel",
31 [ingredientType=IT_resourceClass, ingredients = [[name="craft_munition_ingredients_n" "activation_panel", ingredient="chemical", count=2]], complexity = 0, skillCommand = "unskilled"]],
32 optionalSkillCommand = "",
37 name = "craft_munition_ingredients_n" "warhead_assembly",
39 [ingredientType=IT_template, ingredients = [[name="craft_munition_ingredients_n" "warhead_assembly", ingredient="object/tangible/component/munition/warhead_light.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
40 optionalSkillCommand = "",
45 name = "craft_munition_ingredients_n" "warhead_fusing",
47 [ingredientType=IT_template, ingredients = [[name="craft_munition_ingredients_n" "warhead_fusing", ingredient="object/tangible/component/munition/warhead_fusing_mechanism.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
48 optionalSkillCommand = "",
52 manufactureScripts = [ "systems.crafting.munition.specific_item.crafting_mine_munition" ]
57 @class intangible_object_template 0
60 @class object_template 5
63 sharedTemplate = "object/draft_schematic/munition/shared_mine_xg.iff"