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[swg-src.git] / dsrc / sku.0 / sys.server / compiled / game / object / draft_schematic / weapon / axe_vibro.tpf
blob3c0fb7c0f6b5fc73bef5b9533d7030a824989178
1 // TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT
2 @base object/draft_schematic/weapon/base_weapon_schematic.iff
3 @class draft_schematic_object_template 7
5 category = CT_weapon
6 itemsPerContainer = 25
7 craftedObjectTemplate = "object/weapon/melee/axe/axe_vibroaxe.iff"
8 slots = [
9         [
10         optional=false,
11         name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
12         options = [
13                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper", count=24]], complexity = 0, skillCommand = "unskilled"]],
14         optionalSkillCommand = "",
15         complexity = 0,
16         appearance = "" ],
17         [
18         optional=false,
19         name = "craft_weapon_ingredients_n" "axe_base",
20         options = [
21                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "axe_base", ingredient="steel_ditanium", count=38]], complexity = 0, skillCommand = "unskilled"]],
22         optionalSkillCommand = "",
23         complexity = 0,
24         appearance = "" ],
25         [
26         optional=false,
27         name = "craft_weapon_ingredients_n" "vibration_generator_advanced",
28         options = [
29                 [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator_advanced", ingredient="object/tangible/component/weapon/vibro_unit_advanced.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
30         optionalSkillCommand = "",
31         complexity = 0,
32         appearance = "" ]]
33 skillCommands = ["unskilled"]
34 manufactureScripts = ["systems.crafting.weapon.crafting_melee_standard_weapon"]
36 @class intangible_object_template 1
38 @class object_template 8
40 complexity = 30
41 volume = 4
42 sharedTemplate = "object/draft_schematic/weapon/shared_axe_vibro.iff"
43 xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]