1 // TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT
2 @base object/draft_schematic/weapon/base_weapon_schematic.iff
3 @class draft_schematic_object_template 7
7 craftedObjectTemplate = "object/weapon/melee/axe/axe_vibroaxe.iff"
11 name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
13 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper", count=24]], complexity = 0, skillCommand = "unskilled"]],
14 optionalSkillCommand = "",
19 name = "craft_weapon_ingredients_n" "axe_base",
21 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "axe_base", ingredient="steel_ditanium", count=38]], complexity = 0, skillCommand = "unskilled"]],
22 optionalSkillCommand = "",
27 name = "craft_weapon_ingredients_n" "vibration_generator_advanced",
29 [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator_advanced", ingredient="object/tangible/component/weapon/vibro_unit_advanced.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
30 optionalSkillCommand = "",
33 skillCommands = ["unskilled"]
34 manufactureScripts = ["systems.crafting.weapon.crafting_melee_standard_weapon"]
36 @class intangible_object_template 1
38 @class object_template 8
42 sharedTemplate = "object/draft_schematic/weapon/shared_axe_vibro.iff"
43 xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]