1 @base object/draft_schematic/weapon/base_weapon_schematic.iff
2 @class draft_schematic_object_template 7
4 // skills used: inventor/basic general component design
8 craftedObjectTemplate = "object/weapon/ranged/.iff"
12 name = "craft_weapon_ingredients_n" "receiver_casing",
14 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "receiver_casing", ingredient="metal", count=220]], complexity = 0, skillCommand = "unskilled"]],
15 optionalSkillCommand = "",
20 name = "craft_weapon_ingredients_n" "cannon_tube_casing",
22 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "cannon_tube_casing", ingredient="steel", count=25]], complexity = 0, skillCommand = "unskilled"]],
23 optionalSkillCommand = "",
28 name = "craft_weapon_ingredients_n" "thermal_shielding",
30 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "thermal_shielding", ingredient="ore", count=10]], complexity = 0, skillCommand = "unskilled"]],
31 optionalSkillCommand = "",
36 name = "craft_weapon_ingredients_n" "charge_and_contaminent_shielding",
38 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "charge_and_contaminent_shielding", ingredient="gas_inert", count=5]], complexity = 0, skillCommand = "unskilled"]],
39 optionalSkillCommand = "",
44 name = "craft_weapon_ingredients_n" "muzzle_assembly",
46 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "muzzle_assembly", ingredient="metal", count=30]], complexity = 0, skillCommand = "unskilled"]],
47 optionalSkillCommand = "",
52 name = "craft_weapon_ingredients_n" "laser_actuator",
54 [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "laser_actuator", ingredient="object/tangible/component/weapon/laser_generator.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
55 optionalSkillCommand = "",
60 name = "craft_weapon_ingredients_n" "blaster_gas_chamber",
62 [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "barrel", ingredient="object/tangible/component/weapon/blaster_power_handler.iff", count=6]], complexity = 0, skillCommand = "unskilled"]],
63 optionalSkillCommand = "",
66 skillCommands = ["unskilled"]
68 manufactureScripts = [ "systems.crafting.weapon.crafting_blaster_weapon" ]
71 @class intangible_object_template 0
74 @class object_template 5
77 sharedTemplate = "object/draft_schematic/weapon/shared_blaster_cannon.iff"