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[swg-src.git] / dsrc / sku.0 / sys.server / compiled / game / object / draft_schematic / weapon / blaster_cannon.tpf
blob76ebbc39ad62106e6734dc4d1612f2c8178b3294
1 @base object/draft_schematic/weapon/base_weapon_schematic.iff
2 @class draft_schematic_object_template 7
3 //
4 // skills used: inventor/basic general component design
5 //
7 itemsPerContainer = 25
8 craftedObjectTemplate = "object/weapon/ranged/.iff"
9 slots = [
10         [
11         optional=false,
12         name = "craft_weapon_ingredients_n" "receiver_casing",
13         options = [
14                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "receiver_casing", ingredient="metal", count=220]], complexity = 0, skillCommand = "unskilled"]],
15         optionalSkillCommand = "",
16         complexity = 0,
17         appearance = "" ],
18         [
19         optional=false,
20         name = "craft_weapon_ingredients_n" "cannon_tube_casing",
21         options = [
22                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "cannon_tube_casing", ingredient="steel", count=25]], complexity = 0, skillCommand = "unskilled"]],
23         optionalSkillCommand = "",
24         complexity = 0,
25         appearance = "" ],
26         [
27         optional=false,
28         name = "craft_weapon_ingredients_n" "thermal_shielding",
29         options = [
30                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "thermal_shielding", ingredient="ore", count=10]], complexity = 0, skillCommand = "unskilled"]],
31         optionalSkillCommand = "",
32         complexity = 0,
33         appearance = "" ],
34         [
35         optional=false,
36         name = "craft_weapon_ingredients_n" "charge_and_contaminent_shielding",
37         options = [
38                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "charge_and_contaminent_shielding", ingredient="gas_inert", count=5]], complexity = 0, skillCommand = "unskilled"]],
39         optionalSkillCommand = "",
40         complexity = 0,
41         appearance = "" ],
42         [
43         optional=false,
44         name = "craft_weapon_ingredients_n" "muzzle_assembly",
45         options = [
46                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "muzzle_assembly", ingredient="metal", count=30]], complexity = 0, skillCommand = "unskilled"]],
47         optionalSkillCommand = "",
48         complexity = 0,
49         appearance = "" ],
50         [
51         optional=false,
52         name = "craft_weapon_ingredients_n" "laser_actuator",
53         options = [
54                 [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "laser_actuator", ingredient="object/tangible/component/weapon/laser_generator.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
55         optionalSkillCommand = "",
56         complexity = 0,
57         appearance = "" ],
58         [
59         optional=false,
60         name = "craft_weapon_ingredients_n" "blaster_gas_chamber",
61         options = [
62                 [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "barrel", ingredient="object/tangible/component/weapon/blaster_power_handler.iff", count=6]], complexity = 0, skillCommand = "unskilled"]],
63         optionalSkillCommand = "",
64         complexity = 0,
65         appearance = "" ]]
66 skillCommands = ["unskilled"]
68 manufactureScripts = [ "systems.crafting.weapon.crafting_blaster_weapon" ]
71 @class intangible_object_template 0
74 @class object_template 5
76 complexity = 30
77 sharedTemplate = "object/draft_schematic/weapon/shared_blaster_cannon.iff"
78 volume = 4