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[swg-src.git] / dsrc / sku.0 / sys.server / compiled / game / object / draft_schematic / weapon / carbine_geo.tpf
blobffe1992f84a92f22a16ecad73c252956d5b3d08b
1 // TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT
2 @base object/draft_schematic/weapon/base_weapon_schematic.iff
3 @class draft_schematic_object_template 7
5 category = CT_weapon
6 itemsPerContainer = 0
7 craftedObjectTemplate = "object/weapon/ranged/carbine/carbine_geo.iff"
8 slots = [
9         [
10         optional=false,
11         name = "craft_weapon_ingredients_n" "frame_assembly",
12         options = [
13                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "frame_assembly", ingredient="steel_ditanium", count=65]], complexity = 0, skillCommand = "unskilled"]],
14         optionalSkillCommand = "",
15         complexity = 0,
16         appearance = "" ],
17         [
18         optional=false,
19         name = "craft_weapon_ingredients_n" "receiver_assembly",
20         options = [
21                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "receiver_assembly", ingredient="iron_polonium", count=25]], complexity = 0, skillCommand = "unskilled"]],
22         optionalSkillCommand = "",
23         complexity = 0,
24         appearance = "" ],
25         [
26         optional=false,
27         name = "craft_weapon_ingredients_n" "grip_assembly",
28         options = [
29                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_assembly", ingredient="metal", count=12]], complexity = 0, skillCommand = "unskilled"]],
30         optionalSkillCommand = "",
31         complexity = 0,
32         appearance = "" ],
33         [
34         optional=false,
35         name = "craft_weapon_ingredients_n" "powerhandler_advanced",
36         options = [
37                 [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "powerhandler_advanced", ingredient="object/tangible/component/weapon/blaster_power_handler_advanced.iff", count=3]], complexity = 0, skillCommand = "unskilled"]],
38         optionalSkillCommand = "",
39         complexity = 0,
40         appearance = "" ],
41         [
42         optional=false,
43         name = "craft_weapon_ingredients_n" "barrel_rifle_blaster_advanced",
44         options = [
45                 [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "barrel_rifle_blaster_advanced", ingredient="object/tangible/component/weapon/blaster_rifle_barrel_advanced.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
46         optionalSkillCommand = "",
47         complexity = 0,
48         appearance = "" ]]
49 skillCommands = ["unskilled"]
50 manufactureScripts = ["systems.crafting.weapon.crafting_blaster_weapon"]
52 @class intangible_object_template 1
54 @class object_template 8
56 complexity = 30
57 volume = 3
58 sharedTemplate = "object/draft_schematic/weapon/shared_carbine_geo.iff"
59 xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]