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[swg-src.git] / dsrc / sku.0 / sys.server / compiled / game / object / draft_schematic / weapon / lance_vibro.tpf
bloba5733764ada1bd18498fdb72f9872864f6758703
1 // TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT
2 @base object/draft_schematic/weapon/base_weapon_schematic.iff
3 @class draft_schematic_object_template 7
5 category = CT_weapon
6 itemsPerContainer = 25
7 craftedObjectTemplate = "object/weapon/melee/polearm/lance_vibrolance.iff"
8 slots = [
9         [
10         optional=false,
11         name = "craft_weapon_ingredients_n" "lance_shaft",
12         options = [
13                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "lance_shaft", ingredient="steel_ditanium", count=38]], complexity = 0, skillCommand = "unskilled"]],
14         optionalSkillCommand = "",
15         complexity = 0,
16         appearance = "" ],
17         [
18         optional=false,
19         name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
20         options = [
21                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper_polysteel", count=17]], complexity = 0, skillCommand = "unskilled"]],
22         optionalSkillCommand = "",
23         complexity = 0,
24         appearance = "" ],
25         [
26         optional=false,
27         name = "craft_weapon_ingredients_n" "grip",
28         options = [
29                 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip", ingredient="metal", count=6]], complexity = 0, skillCommand = "unskilled"]],
30         optionalSkillCommand = "",
31         complexity = 0,
32         appearance = "" ],
33         [
34         optional=false,
35         name = "craft_weapon_ingredients_n" "vibration_generator_advanced",
36         options = [
37                 [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator_advanced", ingredient="object/tangible/component/weapon/vibro_unit_advanced.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
38         optionalSkillCommand = "",
39         complexity = 0,
40         appearance = "" ]]
41 skillCommands = ["unskilled"]
42 manufactureScripts = ["systems.crafting.weapon.crafting_melee_standard_weapon"]
44 @class intangible_object_template 1
46 @class object_template 8
48 complexity = 34
49 volume = 1
50 sharedTemplate = "object/draft_schematic/weapon/shared_lance_vibro.iff"
51 xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]