1 // TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT
2 @base object/draft_schematic/weapon/base_weapon_schematic.iff
3 @class draft_schematic_object_template 7
7 craftedObjectTemplate = "object/weapon/melee/polearm/lance_vibrolance.iff"
11 name = "craft_weapon_ingredients_n" "lance_shaft",
13 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "lance_shaft", ingredient="steel_ditanium", count=38]], complexity = 0, skillCommand = "unskilled"]],
14 optionalSkillCommand = "",
19 name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
21 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper_polysteel", count=17]], complexity = 0, skillCommand = "unskilled"]],
22 optionalSkillCommand = "",
27 name = "craft_weapon_ingredients_n" "grip",
29 [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip", ingredient="metal", count=6]], complexity = 0, skillCommand = "unskilled"]],
30 optionalSkillCommand = "",
35 name = "craft_weapon_ingredients_n" "vibration_generator_advanced",
37 [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator_advanced", ingredient="object/tangible/component/weapon/vibro_unit_advanced.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
38 optionalSkillCommand = "",
41 skillCommands = ["unskilled"]
42 manufactureScripts = ["systems.crafting.weapon.crafting_melee_standard_weapon"]
44 @class intangible_object_template 1
46 @class object_template 8
50 sharedTemplate = "object/draft_schematic/weapon/shared_lance_vibro.iff"
51 xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]