10 aHidd_BitMap_Width, ULONG, IG
13 Create a bitmap with this width
14 or query the width. Note that most HIDD don't support to resize a bitmap.
15 The width is in HIDD units. Some graphics HIDDs support text mode, then
16 this is in characters. But most of the time, this will be in screen or
17 printer pixels. Specifies width of bitmap to create.
32 /*************************/
34 aHidd_BitMap_Height, ULONG, IG
37 Create a bitmap with this height
38 or query the height. Note that most HIDD don't support to resize a bitmap.
39 The height is in HIDD units. Some graphics HIDDs support text mode, then
40 this is in characters. But most of the time, this will be in screen or
56 /*************************/
58 aHidd_BitMap_Depth, UBYTE, IG
61 Create a bitmap with this depth. When
62 the bitmap has been created, you can query the attribute. The number of
63 distinct colors is |1L << depth|. Most HIDDs will support depths like 1, 8,
64 15, 16, 24 and 32 bit.
77 /*************************/
79 aHidd_BitMap_Displayable, BOOL, IG
82 Create a bitmap which should later
83 be displayed. When the bitmap has been created, you can query the
84 attribute. On some systems, this will also display the bitmap when
85 the method returns. To be safe, always call |HIDDV_Graphics_Cmd_ShowBitmap()|
100 /*************************/
102 aHidd_BitMap_Format, ULONG, G
105 Tell the format of the data in the bitmap.
119 /*************************/
121 aHidd_BitMap_BitMap, UBYTE *, G
124 User can get a pointer directly to the internally used bitmap
125 by getting this attribute.
140 /*************************/