add casts to zune macros to silence some warnings
[tangerine.git] / workbench / libs / popupmenu / pmshadow.h
blobade690971510507d2d0ef3e874e0261541e7afb9
1 //
2 // pmshadow.h
3 //
4 // PopupMenu Library - Shadows
5 //
6 // Copyright (C)2000 Henrik Isaksson <henrik@boing.nu>
7 // All Rights Reserved.
8 //
10 #ifndef PM_SHADOW_H
11 #define PM_SHADOW_H
13 #ifndef PM_DLIST_H
14 #include "pmdlist.h"
15 #endif
17 #define MAX(a,b) (a>b?a:b)
18 #define MIN(a,b) (a<b?a:b)
20 struct PMShadowRect {
21 PMGLN n;
22 WORD Left;
23 WORD Top;
24 WORD Right;
25 WORD Bottom;
28 typedef struct PMShadowRect PMSR;
29 typedef struct MinList PMSRList;
31 #define PM_InitShadowList (PMSRList *)PM_InitList
32 #define PM_FreeShadowList(l) PM_FreeList((PMDList *)l)
33 #define PM_CopyShadowList(l) (PMSRList *)PM_CopyList((PMDList *)l)
34 #define PM_AddShadowToList(l, A) PM_AddToList((PMDList *)l, (PMNode *)A)
35 #define PM_UnlinkShadow(l, A) PM_Unlink((PMDList *)l, (PMNode *)A)
36 #define PM_FreeShadowNode(A) PM_FreeNode((PMNode *)A)
37 //#define PM_CopyShadowNode(A) (PMSR *)PM_CopyNode((PMNode *)A)
39 void PM_AddShadowToList(PMSRList *l, PMSR *A); // Add A to l. *
40 void PM_UnlinkShadow(PMSRList *l, PMSR *A); // Remove A from l. *
41 void PM_FreeShadowNode(PMSR *A); // Free a shadow node. *
43 PMSR *PM_CopyShadowNode(PMSR *A); // Copy a shadow node. *
46 //PMSRList *PM_InitShadowList(void); // Create a new list header *
47 //void PM_FreeShadowList(PMSRList *list); // Free a list of shadow rects *
48 //PMSRList *PM_CopyShadowList(PMSRList *list); // Copy a list of shadow rects *
50 BOOL PM_AddRect(PMSRList *list, // Add a rectangle to a
51 WORD l, WORD t, WORD r, WORD b); // list of shadows. *
53 BOOL PM_AddShadow(PMSRList *sigma, // Add shadows in delta to
54 PMSRList *delta); // sigma, and modify shadows
55 // in delta so they will not
56 // overlap shadows in sigma. *
58 BOOL PM_SubMenuRect(PMSRList *sigma, // Subract a rectangle from
59 WORD l, WORD t, WORD w, WORD h); // list. *
63 // Support functions.
66 BOOL PM_ShadowOverlap(PMSR *A, PMSR *B); // Does A touch B anywhere? *
67 BOOL PM_SubRects(PMSRList *dest, // Remove parts of worknode
68 PMSR *worknode, PMSR *rect); // that are overlapped by rect. *
70 #endif