tutorial to MonoGame
[tastes.git] / MyGame / MyGame.csproj
blob8e7465b9b007f5b8d5c189e9e65ee1022ca6b312
1 <Project Sdk="Microsoft.NET.Sdk">\r
2   <PropertyGroup>\r
3     <OutputType>WinExe</OutputType>\r
4     <TargetFramework>netcoreapp3.1</TargetFramework>\r
5     <PublishReadyToRun>false</PublishReadyToRun>\r
6     <TieredCompilation>false</TieredCompilation>\r
7   </PropertyGroup>\r
8   <PropertyGroup>\r
9     <ApplicationManifest>app.manifest</ApplicationManifest>\r
10     <ApplicationIcon>Icon.ico</ApplicationIcon>\r
11   </PropertyGroup>\r
12   <ItemGroup>\r
13     <None Remove="Icon.ico" />\r
14     <None Remove="Icon.bmp" />\r
15   </ItemGroup>\r
16   <ItemGroup>\r
17     <EmbeddedResource Include="Icon.ico" />\r
18     <EmbeddedResource Include="Icon.bmp" />\r
19   </ItemGroup>\r
20   <ItemGroup>\r
21     <MonoGameContentReference Include="Content\Content.mgcb" />\r
22   </ItemGroup>\r
23   <ItemGroup>\r
24     <TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />\r
25   </ItemGroup>\r
26   <ItemGroup>\r
27     <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />\r
28     <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />\r
29   </ItemGroup>\r
30 </Project>