tasting on MonoGame
[tastes.git] / Platformer2D / Platformer2D.Core / Content / Platformer2D.contentproj
blob4af9a33925bcaccf8011ace785003139d25f0ce8
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
3   <PropertyGroup>
4     <ProjectGuid>{935F72E1-0493-499D-ABDB-A65808B8D304}</ProjectGuid>
5     <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6     <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
7     <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8     <OutputType>Library</OutputType>
9     <AppDesignerFolder>Properties</AppDesignerFolder>
10     <RootNamespace>ContentBuilderContentContent</RootNamespace>
11     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
12     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
13     <MonoGamePlatform>Windows</MonoGamePlatform>
14     <OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
15     <ContentRootDirectory>Content</ContentRootDirectory>
16     <PlatformTarget>x86</PlatformTarget>
17     <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
18     <RestorePackages>true</RestorePackages>
19   </PropertyGroup>
20   <PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
21     <MonoGamePlatform>Windows</MonoGamePlatform>
22   </PropertyGroup>
23   <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
24     <MonoGamePlatform>Windows8</MonoGamePlatform>
25   </PropertyGroup>
26   <PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
27     <MonoGamePlatform>Android</MonoGamePlatform>
28   </PropertyGroup>
29   <PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
30     <MonoGamePlatform>iOS</MonoGamePlatform>
31   </PropertyGroup>
32   <PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
33     <MonoGamePlatform>OSX</MonoGamePlatform>
34   </PropertyGroup>
35   <PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
36     <MonoGamePlatform>Linux</MonoGamePlatform>
37   </PropertyGroup>
38   <PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
39     <MonoGamePlatform>PSM</MonoGamePlatform>
40   </PropertyGroup>
41   <ItemGroup>
42     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
43     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
44     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
45     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
46     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
47     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
48     <Reference Include="MonoGameContentProcessors">
49       <HintPath>..\..\packages\MonoGame.ContentProcessors.3.2.1\lib\MonoGameContentProcessors.dll</HintPath>
50     </Reference>
51   </ItemGroup>
52   <ItemGroup>
53     <Compile Include="Backgrounds\Layer0_0.png">
54       <Name>Layer0_0</Name>
55       <Importer>TextureImporter</Importer>
56       <Processor>TextureProcessor</Processor>
57     </Compile>
58     <Compile Include="Backgrounds\Layer0_1.png">
59       <Name>Layer0_1</Name>
60       <Importer>TextureImporter</Importer>
61       <Processor>TextureProcessor</Processor>
62     </Compile>
63     <Compile Include="Backgrounds\Layer0_2.png">
64       <Name>Layer0_2</Name>
65       <Importer>TextureImporter</Importer>
66       <Processor>TextureProcessor</Processor>
67     </Compile>
68     <Compile Include="Backgrounds\Layer1_0.png">
69       <Name>Layer1_0</Name>
70       <Importer>TextureImporter</Importer>
71       <Processor>TextureProcessor</Processor>
72     </Compile>
73     <Compile Include="Backgrounds\Layer1_1.png">
74       <Name>Layer1_1</Name>
75       <Importer>TextureImporter</Importer>
76       <Processor>TextureProcessor</Processor>
77     </Compile>
78     <Compile Include="Backgrounds\Layer1_2.png">
79       <Name>Layer1_2</Name>
80       <Importer>TextureImporter</Importer>
81       <Processor>TextureProcessor</Processor>
82     </Compile>
83     <Compile Include="Backgrounds\Layer2_0.png">
84       <Name>Layer2_0</Name>
85       <Importer>TextureImporter</Importer>
86       <Processor>TextureProcessor</Processor>
87     </Compile>
88     <Compile Include="Backgrounds\Layer2_1.png">
89       <Name>Layer2_1</Name>
90       <Importer>TextureImporter</Importer>
91       <Processor>TextureProcessor</Processor>
92     </Compile>
93     <Compile Include="Backgrounds\Layer2_2.png">
94       <Name>Layer2_2</Name>
95       <Importer>TextureImporter</Importer>
96       <Processor>TextureProcessor</Processor>
97     </Compile>
98     <None Include="Levels\0.txt">
99       <Name>0</Name>
100       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
101     </None>
102     <None Include="Levels\1.txt">
103       <Name>1</Name>
104       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
105     </None>
106     <None Include="Levels\2.txt">
107       <Name>2</Name>
108       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
109     </None>
110     <Compile Include="Overlays\you_died.png">
111       <Name>you_died</Name>
112       <Importer>TextureImporter</Importer>
113       <Processor>TextureProcessor</Processor>
114     </Compile>
115     <Compile Include="Overlays\you_lose.png">
116       <Name>you_lose</Name>
117       <Importer>TextureImporter</Importer>
118       <Processor>TextureProcessor</Processor>
119     </Compile>
120     <Compile Include="Overlays\you_win.png">
121       <Name>you_win</Name>
122       <Importer>TextureImporter</Importer>
123       <Processor>TextureProcessor</Processor>
124     </Compile>
125     <Compile Include="Sounds\Music.wma">
126       <Name>Music</Name>
127       <Importer>WmaImporter</Importer>
128       <Processor>SongProcessor</Processor>
129     </Compile>
130     <Compile Include="Sprites\Gem.png">
131       <Name>Gem</Name>
132       <Importer>TextureImporter</Importer>
133       <Processor>TextureProcessor</Processor>
134     </Compile>
135     <Compile Include="Sprites\MonsterA\Idle.png">
136       <Name>Idle</Name>
137       <Importer>TextureImporter</Importer>
138       <Processor>TextureProcessor</Processor>
139     </Compile>
140     <Compile Include="Sprites\MonsterA\Run.png">
141       <Name>Run</Name>
142       <Importer>TextureImporter</Importer>
143       <Processor>TextureProcessor</Processor>
144     </Compile>
145     <Compile Include="Sprites\MonsterB\Idle.png">
146       <Name>Idle</Name>
147       <Importer>TextureImporter</Importer>
148       <Processor>TextureProcessor</Processor>
149     </Compile>
150     <Compile Include="Sprites\MonsterB\Run.png">
151       <Name>Run</Name>
152       <Importer>TextureImporter</Importer>
153       <Processor>TextureProcessor</Processor>
154     </Compile>
155     <Compile Include="Sprites\MonsterC\Idle.png">
156       <Name>Idle</Name>
157       <Importer>TextureImporter</Importer>
158       <Processor>TextureProcessor</Processor>
159     </Compile>
160     <Compile Include="Sprites\MonsterC\Run.png">
161       <Name>Run</Name>
162       <Importer>TextureImporter</Importer>
163       <Processor>TextureProcessor</Processor>
164     </Compile>
165     <Compile Include="Sprites\MonsterD\Idle.png">
166       <Name>Idle</Name>
167       <Importer>TextureImporter</Importer>
168       <Processor>TextureProcessor</Processor>
169     </Compile>
170     <Compile Include="Sprites\MonsterD\Run.png">
171       <Name>Run</Name>
172       <Importer>TextureImporter</Importer>
173       <Processor>TextureProcessor</Processor>
174     </Compile>
175     <Compile Include="Sprites\Player\Celebrate.png">
176       <Name>Celebrate</Name>
177       <Importer>TextureImporter</Importer>
178       <Processor>TextureProcessor</Processor>
179     </Compile>
180     <Compile Include="Sprites\Player\Die.png">
181       <Name>Die</Name>
182       <Importer>TextureImporter</Importer>
183       <Processor>TextureProcessor</Processor>
184     </Compile>
185     <Compile Include="Sprites\Player\Idle.png">
186       <Name>Idle</Name>
187       <Importer>TextureImporter</Importer>
188       <Processor>TextureProcessor</Processor>
189     </Compile>
190     <Compile Include="Sprites\Player\Jump.png">
191       <Name>Jump</Name>
192       <Importer>TextureImporter</Importer>
193       <Processor>TextureProcessor</Processor>
194     </Compile>
195     <Compile Include="Sprites\Player\Run.png">
196       <Name>Run</Name>
197       <Importer>TextureImporter</Importer>
198       <Processor>TextureProcessor</Processor>
199     </Compile>
200     <Compile Include="Tiles\BlockA0.png">
201       <Name>BlockA0</Name>
202       <Importer>TextureImporter</Importer>
203       <Processor>TextureProcessor</Processor>
204     </Compile>
205     <Compile Include="Tiles\BlockA1.png">
206       <Name>BlockA1</Name>
207       <Importer>TextureImporter</Importer>
208       <Processor>TextureProcessor</Processor>
209     </Compile>
210     <Compile Include="Tiles\BlockA2.png">
211       <Name>BlockA2</Name>
212       <Importer>TextureImporter</Importer>
213       <Processor>TextureProcessor</Processor>
214     </Compile>
215     <Compile Include="Tiles\BlockA3.png">
216       <Name>BlockA3</Name>
217       <Importer>TextureImporter</Importer>
218       <Processor>TextureProcessor</Processor>
219     </Compile>
220     <Compile Include="Tiles\BlockA4.png">
221       <Name>BlockA4</Name>
222       <Importer>TextureImporter</Importer>
223       <Processor>TextureProcessor</Processor>
224     </Compile>
225     <Compile Include="Tiles\BlockA5.png">
226       <Name>BlockA5</Name>
227       <Importer>TextureImporter</Importer>
228       <Processor>TextureProcessor</Processor>
229     </Compile>
230     <Compile Include="Tiles\BlockA6.png">
231       <Name>BlockA6</Name>
232       <Importer>TextureImporter</Importer>
233       <Processor>TextureProcessor</Processor>
234     </Compile>
235     <Compile Include="Tiles\BlockB0.png">
236       <Name>BlockB0</Name>
237       <Importer>TextureImporter</Importer>
238       <Processor>TextureProcessor</Processor>
239     </Compile>
240     <Compile Include="Tiles\BlockB1.png">
241       <Name>BlockB1</Name>
242       <Importer>TextureImporter</Importer>
243       <Processor>TextureProcessor</Processor>
244     </Compile>
245     <Compile Include="Tiles\Exit.png">
246       <Name>Exit</Name>
247       <Importer>TextureImporter</Importer>
248       <Processor>TextureProcessor</Processor>
249     </Compile>
250     <Compile Include="Tiles\Platform.png">
251       <Name>Platform</Name>
252       <Importer>TextureImporter</Importer>
253       <Processor>TextureProcessor</Processor>
254     </Compile>
255     <None Include="packages.config">
256       <Name>packages</Name>
257     </None>
258   </ItemGroup>
259   <ItemGroup>
260     <Compile Include="Fonts\Hud.spritefont">
261       <Name>Hud</Name>
262       <Importer>FontDescriptionImporter</Importer>
263       <Processor>FontDescriptionProcessor</Processor>
264     </Compile>
265   </ItemGroup>
266   <ItemGroup>
267     <Compile Include="Sounds\ExitReached.wav">
268       <Name>ExitReached</Name>
269       <Importer>WavImporter</Importer>
270       <Processor>SoundEffectProcessor</Processor>
271     </Compile>
272     <Compile Include="Sounds\GemCollected.wav">
273       <Name>GemCollected</Name>
274       <Importer>WavImporter</Importer>
275       <Processor>SoundEffectProcessor</Processor>
276     </Compile>
277     <Compile Include="Sounds\MonsterKilled.wav">
278       <Name>MonsterKilled</Name>
279       <Importer>WavImporter</Importer>
280       <Processor>SoundEffectProcessor</Processor>
281     </Compile>
282     <Compile Include="Sounds\PlayerFall.wav">
283       <Name>PlayerFall</Name>
284       <Importer>WavImporter</Importer>
285       <Processor>SoundEffectProcessor</Processor>
286     </Compile>
287     <Compile Include="Sounds\PlayerJump.wav">
288       <Name>PlayerJump</Name>
289       <Importer>WavImporter</Importer>
290       <Processor>SoundEffectProcessor</Processor>
291     </Compile>
292     <Compile Include="Sounds\PlayerKilled.wav">
293       <Name>PlayerKilled</Name>
294       <Importer>WavImporter</Importer>
295       <Processor>SoundEffectProcessor</Processor>
296     </Compile>
297     <Compile Include="Sounds\Powerup.wav">
298       <Name>Powerup</Name>
299       <Importer>WavImporter</Importer>
300       <Processor>SoundEffectProcessor</Processor>
301     </Compile>
302   </ItemGroup>
303   <ItemGroup>
304     <Compile Include="Sprites\VirtualControlArrow.png">
305       <Name>VirtualControlArrow</Name>
306       <Importer>TextureImporter</Importer>
307       <Processor>TextureProcessor</Processor>
308     </Compile>
309   </ItemGroup>
310   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
311   <Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
312   <!--
313       To modify your build process, add your task inside one of the targets below and uncomment it. 
314       Other similar extension points exist, see Microsoft.Common.targets.
315       <Target Name="BeforeBuild">
316       </Target>
317       <Target Name="AfterBuild">
318       </Target>
319     -->
320 </Project>