tcElevationOptimization::loadSnapShot: simplify reliability expression
[tecorrec.git] / geo / tcGeoData.cpp
blobb774809ec8c5a917aabec0a5ae13c49be42190d4
1 /***************************************************************************
2 * This file is part of Tecorrec. *
3 * Copyright 2008 James Hogan <james@albanarts.com> *
4 * *
5 * Tecorrec is free software: you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation, either version 2 of the License, or *
8 * (at your option) any later version. *
9 * *
10 * Tecorrec is distributed in the hope that it will be useful, *
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
14 * *
15 * You should have received a copy of the GNU General Public License *
16 * along with Tecorrec. If not, write to the Free Software Foundation, *
17 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
18 ***************************************************************************/
20 /**
21 * @file tcGeoData.cpp
22 * @brief Data for a section of the globe.
25 #include "tcGeoData.h"
26 #include <glVector.h>
28 #include <GL/gl.h>
31 * Constructors + destructor
34 /// Primary constructor.
35 tcGeoData::tcGeoData(DataType type)
36 : m_type(type)
40 /// Destructor.
41 tcGeoData::~tcGeoData()
46 * Rendering
49 /// Render schematic drawing.
50 void tcGeoData::renderSchematic(double meanRadius, tcObserver* const observer)
52 double boxHeight[2] = {1.0, 1.005};
53 glColor3f(1.0f, 0.0f, 1.0f);
54 for (int i = 0; i < 2; ++i)
56 glBegin(GL_LINE_LOOP);
58 glVertex3((meanRadius*boxHeight[i]) * (GLvec3d)m_coordinates[0][0]);
59 glVertex3((meanRadius*boxHeight[i]) * (GLvec3d)m_coordinates[0][1]);
60 glVertex3((meanRadius*boxHeight[i]) * (GLvec3d)m_coordinates[1][1]);
61 glVertex3((meanRadius*boxHeight[i]) * (GLvec3d)m_coordinates[1][0]);
63 glEnd();
65 glBegin(GL_LINES);
67 for (int i = 0; i < 2; ++i)
69 for (int j = 0; j < 2; ++j)
71 glVertex3((meanRadius*boxHeight[0]) * (GLvec3d)m_coordinates[i][j]);
72 glVertex3((meanRadius*boxHeight[1]) * (GLvec3d)m_coordinates[i][j]);
76 glEnd();