1 /***************************************************************************
2 * This file is part of Tecorrec. *
3 * Copyright 2008 James Hogan <james@albanarts.com> *
5 * Tecorrec is free software: you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation, either version 2 of the License, or *
8 * (at your option) any later version. *
10 * Tecorrec is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with Tecorrec. If not, write to the Free Software Foundation, *
17 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
18 ***************************************************************************/
20 #ifndef _tcLambertianShading_h_
21 #define _tcLambertianShading_h_
24 * @file tcLambertianShading.h
25 * @brief Shading channel using lambertian reflectance.
28 #include "tcChannelDem.h"
30 /// Shading channel using lambertian reflectance.
31 class tcLambertianShading
: public tcChannelDem
36 * Constructors + destructor
39 /// Primary constructor.
40 tcLambertianShading(tcChannel
* reference
, tcSrtmModel
* dem
, tcGeoImageData
* imagery
);
42 /// Primary constructor.
43 tcLambertianShading(tcChannel
* reference
, tcSrtmModel
* dem
, tcGeoImageData
* imagery
, const maths::Vector
<3,float>& direction
);
46 virtual ~tcLambertianShading();
51 * Interface for derived class to implement
55 virtual void roundPortion(double* x1
, double* y1
, double* x2
, double* y2
);
58 virtual tcAbstractPixelData
* loadPortion(double x1
, double y1
, double x2
, double y2
, bool changed
);
66 /// We'll use the same resolution as this reference channel.
67 tcChannel
* m_referenceChannel
;
69 /// Whether to use a custom direction instead of the light direction.
70 bool m_customDirectionEnabled
;
72 /// What custom direction to use instead of the light direction.
73 maths::Vector
<3,float> m_customDirection
;