show alpha2 country code strings next to the flag in the country code selectors....
[twcon.git] / datasrc / content.py
blobaa6554f30228bcb2f02f0d5b6ff1f5ed0dd0e01e
1 import copy
2 from datatypes import *
4 class Sound(Struct):
5 def __init__(self, filename=""):
6 Struct.__init__(self, "CDataSound")
7 self.id = Int(0)
8 self.filename = String(filename)
10 class SoundSet(Struct):
11 def __init__(self, name="", files=[]):
12 Struct.__init__(self, "CDataSoundset")
13 self.name = String(name)
14 self.sounds = Array(Sound())
15 self.last = Int(-1)
16 for name in files:
17 self.sounds.Add(Sound(name))
19 class Image(Struct):
20 def __init__(self, name="", filename=""):
21 Struct.__init__(self, "CDataImage")
22 self.name = String(name)
23 self.filename = String(filename)
24 self.id = Int(-1)
26 class SpriteSet(Struct):
27 def __init__(self, name="", image=None, gridx=0, gridy=0):
28 Struct.__init__(self, "CDataSpriteset")
29 self.image = Pointer(Image, image) # TODO
30 self.gridx = Int(gridx)
31 self.gridy = Int(gridy)
33 class Sprite(Struct):
34 def __init__(self, name="", Set=None, x=0, y=0, w=0, h=0):
35 Struct.__init__(self, "CDataSprite")
36 self.name = String(name)
37 self.set = Pointer(SpriteSet, Set) # TODO
38 self.x = Int(x)
39 self.y = Int(y)
40 self.w = Int(w)
41 self.h = Int(h)
43 class Pickup(Struct):
44 def __init__(self, name="", respawntime=15, spawndelay=0):
45 Struct.__init__(self, "CDataPickupspec")
46 self.name = String(name)
47 self.respawntime = Int(respawntime)
48 self.spawndelay = Int(spawndelay)
50 class AnimKeyframe(Struct):
51 def __init__(self, time=0, x=0, y=0, angle=0):
52 Struct.__init__(self, "CAnimKeyframe")
53 self.time = Float(time)
54 self.x = Float(x)
55 self.y = Float(y)
56 self.angle = Float(angle)
58 class AnimSequence(Struct):
59 def __init__(self):
60 Struct.__init__(self, "CAnimSequence")
61 self.frames = Array(AnimKeyframe())
63 class Animation(Struct):
64 def __init__(self, name=""):
65 Struct.__init__(self, "CAnimation")
66 self.name = String(name)
67 self.body = AnimSequence()
68 self.back_foot = AnimSequence()
69 self.front_foot = AnimSequence()
70 self.attach = AnimSequence()
72 class WeaponSpec(Struct):
73 def __init__(self, container=None, name=""):
74 Struct.__init__(self, "CDataWeaponspec")
75 self.name = String(name)
76 self.sprite_body = Pointer(Sprite, Sprite())
77 self.sprite_cursor = Pointer(Sprite, Sprite())
78 self.sprite_proj = Pointer(Sprite, Sprite())
79 self.sprite_muzzles = Array(Pointer(Sprite, Sprite()))
80 self.visual_size = Int(96)
82 self.firedelay = Int(500)
83 self.maxammo = Int(10)
84 self.ammoregentime = Int(0)
85 self.damage = Int(1)
87 self.offsetx = Float(0)
88 self.offsety = Float(0)
89 self.muzzleoffsetx = Float(0)
90 self.muzzleoffsety = Float(0)
91 self.muzzleduration = Float(5)
93 # dig out sprites if we have a container
94 if container:
95 for sprite in container.sprites.items:
96 if sprite.name.value == "weapon_"+name+"_body": self.sprite_body.Set(sprite)
97 elif sprite.name.value == "weapon_"+name+"_cursor": self.sprite_cursor.Set(sprite)
98 elif sprite.name.value == "weapon_"+name+"_proj": self.sprite_proj.Set(sprite)
99 elif "weapon_"+name+"_muzzle" in sprite.name.value:
100 self.sprite_muzzles.Add(Pointer(Sprite, sprite))
102 class Weapon_Hammer(Struct):
103 def __init__(self):
104 Struct.__init__(self, "CDataWeaponspecHammer")
105 self.base = Pointer(WeaponSpec, WeaponSpec())
107 class Weapon_Gun(Struct):
108 def __init__(self):
109 Struct.__init__(self, "CDataWeaponspecGun")
110 self.base = Pointer(WeaponSpec, WeaponSpec())
111 self.curvature = Float(1.25)
112 self.speed = Float(2200)
113 self.lifetime = Float(2.0)
115 class Weapon_Shotgun(Struct):
116 def __init__(self):
117 Struct.__init__(self, "CDataWeaponspecShotgun")
118 self.base = Pointer(WeaponSpec, WeaponSpec())
119 self.curvature = Float(1.25)
120 self.speed = Float(2200)
121 self.speeddiff = Float(0.8)
122 self.lifetime = Float(0.25)
124 class Weapon_Grenade(Struct):
125 def __init__(self):
126 Struct.__init__(self, "CDataWeaponspecGrenade")
127 self.base = Pointer(WeaponSpec, WeaponSpec())
128 self.curvature = Float(7.0)
129 self.speed = Float(1000)
130 self.lifetime = Float(2.0)
132 class Weapon_Rifle(Struct):
133 def __init__(self):
134 Struct.__init__(self, "CDataWeaponspecRifle")
135 self.base = Pointer(WeaponSpec, WeaponSpec())
136 self.reach = Float(800.0)
137 self.bounce_delay = Int(150)
138 self.bounce_num = Int(1)
139 self.bounce_cost = Float(0)
141 class Weapon_Ninja(Struct):
142 def __init__(self):
143 Struct.__init__(self, "CDataWeaponspecNinja")
144 self.base = Pointer(WeaponSpec, WeaponSpec())
145 self.duration = Int(15000)
146 self.movetime = Int(200)
147 self.velocity = Int(50)
149 class Weapons(Struct):
150 def __init__(self):
151 Struct.__init__(self, "CDataWeaponspecs")
152 self.hammer = Weapon_Hammer()
153 self.gun = Weapon_Gun()
154 self.shotgun = Weapon_Shotgun()
155 self.grenade = Weapon_Grenade()
156 self.rifle = Weapon_Rifle()
157 self.ninja = Weapon_Ninja()
158 self.id = Array(WeaponSpec())
160 class DataContainer(Struct):
161 def __init__(self):
162 Struct.__init__(self, "CDataContainer")
163 self.sounds = Array(SoundSet())
164 self.images = Array(Image())
165 self.pickups = Array(Pickup())
166 self.spritesets = Array(SpriteSet())
167 self.sprites = Array(Sprite())
168 self.animations = Array(Animation())
169 self.weapons = Weapons()
171 def FileList(format, num):
172 return [format%(x+1) for x in range(0,num)]
174 container = DataContainer()
175 container.sounds.Add(SoundSet("gun_fire", FileList("audio/wp_gun_fire-%02d.wv", 3)))
176 container.sounds.Add(SoundSet("shotgun_fire", FileList("audio/wp_shotty_fire-%02d.wv", 3)))
178 container.sounds.Add(SoundSet("grenade_fire", FileList("audio/wp_flump_launch-%02d.wv", 3)))
179 container.sounds.Add(SoundSet("hammer_fire", FileList("audio/wp_hammer_swing-%02d.wv", 3)))
180 container.sounds.Add(SoundSet("hammer_hit", FileList("audio/wp_hammer_hit-%02d.wv", 3)))
181 container.sounds.Add(SoundSet("ninja_fire", FileList("audio/wp_ninja_attack-%02d.wv", 3)))
182 container.sounds.Add(SoundSet("grenade_explode", FileList("audio/wp_flump_explo-%02d.wv", 3)))
183 container.sounds.Add(SoundSet("ninja_hit", FileList("audio/wp_ninja_hit-%02d.wv", 3)))
184 container.sounds.Add(SoundSet("rifle_fire", FileList("audio/wp_rifle_fire-%02d.wv", 3)))
185 container.sounds.Add(SoundSet("rifle_bounce", FileList("audio/wp_rifle_bnce-%02d.wv", 3)))
186 container.sounds.Add(SoundSet("weapon_switch", FileList("audio/wp_switch-%02d.wv", 3)))
188 container.sounds.Add(SoundSet("player_pain_short", FileList("audio/vo_teefault_pain_short-%02d.wv", 12)))
189 container.sounds.Add(SoundSet("player_pain_long", FileList("audio/vo_teefault_pain_long-%02d.wv", 2)))
191 container.sounds.Add(SoundSet("body_land", FileList("audio/foley_land-%02d.wv", 4)))
192 container.sounds.Add(SoundSet("player_airjump", FileList("audio/foley_dbljump-%02d.wv", 3)))
193 container.sounds.Add(SoundSet("player_jump", FileList("audio/foley_foot_left-%02d.wv", 4) + FileList("audio/foley_foot_right-%02d.wv", 4)))
194 container.sounds.Add(SoundSet("player_die", FileList("audio/foley_body_splat-%02d.wv", 3)))
195 container.sounds.Add(SoundSet("player_spawn", FileList("audio/vo_teefault_spawn-%02d.wv", 7)))
196 container.sounds.Add(SoundSet("player_skid", FileList("audio/sfx_skid-%02d.wv", 4)))
197 container.sounds.Add(SoundSet("tee_cry", FileList("audio/vo_teefault_cry-%02d.wv", 2)))
199 container.sounds.Add(SoundSet("hook_loop", FileList("audio/hook_loop-%02d.wv", 2)))
201 container.sounds.Add(SoundSet("hook_attach_ground", FileList("audio/hook_attach-%02d.wv", 3)))
202 container.sounds.Add(SoundSet("hook_attach_player", FileList("audio/foley_body_impact-%02d.wv", 3)))
203 container.sounds.Add(SoundSet("hook_noattach", FileList("audio/hook_noattach-%02d.wv", 2)))
204 container.sounds.Add(SoundSet("pickup_health", FileList("audio/sfx_pickup_hrt-%02d.wv", 2)))
205 container.sounds.Add(SoundSet("pickup_armor", FileList("audio/sfx_pickup_arm-%02d.wv", 4)))
207 container.sounds.Add(SoundSet("pickup_grenade", ["audio/sfx_pickup_launcher.wv"]))
208 container.sounds.Add(SoundSet("pickup_shotgun", ["audio/sfx_pickup_sg.wv"]))
209 container.sounds.Add(SoundSet("pickup_ninja", ["audio/sfx_pickup_ninja.wv"]))
210 container.sounds.Add(SoundSet("weapon_spawn", FileList("audio/sfx_spawn_wpn-%02d.wv", 3)))
211 container.sounds.Add(SoundSet("weapon_noammo", FileList("audio/wp_noammo-%02d.wv", 5)))
213 container.sounds.Add(SoundSet("hit", FileList("audio/sfx_hit_weak-%02d.wv", 2)))
215 container.sounds.Add(SoundSet("chat_server", ["audio/sfx_msg-server.wv"]))
216 container.sounds.Add(SoundSet("chat_client", ["audio/sfx_msg-client.wv"]))
217 container.sounds.Add(SoundSet("chat_highlight", ["audio/sfx_msg-highlight.wv"]))
218 container.sounds.Add(SoundSet("ctf_drop", ["audio/sfx_ctf_drop.wv"]))
219 container.sounds.Add(SoundSet("ctf_return", ["audio/sfx_ctf_rtn.wv"]))
220 container.sounds.Add(SoundSet("ctf_grab_pl", ["audio/sfx_ctf_grab_pl.wv"]))
221 container.sounds.Add(SoundSet("ctf_grab_en", ["audio/sfx_ctf_grab_en.wv"]))
222 container.sounds.Add(SoundSet("ctf_capture", ["audio/sfx_ctf_cap_pl.wv"]))
224 container.sounds.Add(SoundSet("menu", ["audio/music_menu.wv"]))
226 image_null = Image("null", "")
227 image_particles = Image("particles", "particles.png")
228 image_game = Image("game", "game.png")
229 image_browseicons = Image("browseicons", "browse_icons.png")
230 image_emoticons = Image("emoticons", "emoticons.png")
231 image_demobuttons = Image("demobuttons", "demo_buttons.png")
232 image_fileicons = Image("fileicons", "file_icons.png")
233 image_guibuttons = Image("guibuttons", "gui_buttons.png")
234 image_guiicons = Image("guiicons", "gui_icons.png")
236 container.images.Add(image_null)
237 container.images.Add(image_game)
238 container.images.Add(image_particles)
239 container.images.Add(Image("cursor", "gui_cursor.png"))
240 container.images.Add(Image("banner", "gui_logo.png"))
241 container.images.Add(image_emoticons)
242 container.images.Add(image_browseicons)
243 container.images.Add(Image("console_bg", "console.png"))
244 container.images.Add(Image("console_bar", "console_bar.png"))
245 container.images.Add(image_demobuttons)
246 container.images.Add(image_fileicons)
247 container.images.Add(image_guibuttons)
248 container.images.Add(image_guiicons)
250 container.pickups.Add(Pickup("health"))
251 container.pickups.Add(Pickup("armor"))
252 container.pickups.Add(Pickup("weapon"))
253 container.pickups.Add(Pickup("ninja", 90, 90))
255 set_particles = SpriteSet("particles", image_particles, 8, 8)
256 set_game = SpriteSet("game", image_game, 32, 16)
257 set_tee = SpriteSet("tee", image_null, 8, 4)
258 set_browseicons = SpriteSet("browseicons", image_browseicons, 4, 1)
259 set_emoticons = SpriteSet("emoticons", image_emoticons, 4, 4)
260 set_demobuttons = SpriteSet("demobuttons", image_demobuttons, 5, 1)
261 set_fileicons = SpriteSet("fileicons", image_fileicons, 8, 1)
262 set_guibuttons = SpriteSet("guibuttons", image_guibuttons, 12, 4)
263 set_guiicons = SpriteSet("guiicons", image_guiicons, 8, 2)
265 container.spritesets.Add(set_particles)
266 container.spritesets.Add(set_game)
267 container.spritesets.Add(set_tee)
268 container.spritesets.Add(set_browseicons)
269 container.spritesets.Add(set_emoticons)
270 container.spritesets.Add(set_demobuttons)
271 container.spritesets.Add(set_fileicons)
272 container.spritesets.Add(set_guibuttons)
273 container.spritesets.Add(set_guiicons)
275 container.sprites.Add(Sprite("part_slice", set_particles, 0,0,1,1))
276 container.sprites.Add(Sprite("part_ball", set_particles, 1,0,1,1))
277 container.sprites.Add(Sprite("part_splat01", set_particles, 2,0,1,1))
278 container.sprites.Add(Sprite("part_splat02", set_particles, 3,0,1,1))
279 container.sprites.Add(Sprite("part_splat03", set_particles, 4,0,1,1))
281 container.sprites.Add(Sprite("part_smoke", set_particles, 0,1,1,1))
282 container.sprites.Add(Sprite("part_shell", set_particles, 0,2,2,2))
283 container.sprites.Add(Sprite("part_expl01", set_particles, 0,4,4,4))
284 container.sprites.Add(Sprite("part_airjump", set_particles, 2,2,2,2))
285 container.sprites.Add(Sprite("part_hit01", set_particles, 4,1,2,2))
287 container.sprites.Add(Sprite("health_full", set_game, 21,0,2,2))
288 container.sprites.Add(Sprite("health_empty", set_game, 23,0,2,2))
289 container.sprites.Add(Sprite("armor_full", set_game, 21,2,2,2))
290 container.sprites.Add(Sprite("armor_empty", set_game, 23,2,2,2))
292 container.sprites.Add(Sprite("star1", set_game, 15,0,2,2))
293 container.sprites.Add(Sprite("star2", set_game, 17,0,2,2))
294 container.sprites.Add(Sprite("star3", set_game, 19,0,2,2))
296 container.sprites.Add(Sprite("part1", set_game, 6,0,1,1))
297 container.sprites.Add(Sprite("part2", set_game, 6,1,1,1))
298 container.sprites.Add(Sprite("part3", set_game, 7,0,1,1))
299 container.sprites.Add(Sprite("part4", set_game, 7,1,1,1))
300 container.sprites.Add(Sprite("part5", set_game, 8,0,1,1))
301 container.sprites.Add(Sprite("part6", set_game, 8,1,1,1))
302 container.sprites.Add(Sprite("part7", set_game, 9,0,2,2))
303 container.sprites.Add(Sprite("part8", set_game, 11,0,2,2))
304 container.sprites.Add(Sprite("part9", set_game, 13,0,2,2))
306 container.sprites.Add(Sprite("weapon_gun_body", set_game, 2,4,4,2))
307 container.sprites.Add(Sprite("weapon_gun_cursor", set_game, 0,4,2,2))
308 container.sprites.Add(Sprite("weapon_gun_proj", set_game, 6,4,2,2))
309 container.sprites.Add(Sprite("weapon_gun_muzzle1", set_game, 8,4,3,2))
310 container.sprites.Add(Sprite("weapon_gun_muzzle2", set_game, 12,4,3,2))
311 container.sprites.Add(Sprite("weapon_gun_muzzle3", set_game, 16,4,3,2))
313 container.sprites.Add(Sprite("weapon_shotgun_body", set_game, 2,6,8,2))
314 container.sprites.Add(Sprite("weapon_shotgun_cursor", set_game, 0,6,2,2))
315 container.sprites.Add(Sprite("weapon_shotgun_proj", set_game, 10,6,2,2))
316 container.sprites.Add(Sprite("weapon_shotgun_muzzle1", set_game, 12,6,3,2))
317 container.sprites.Add(Sprite("weapon_shotgun_muzzle2", set_game, 16,6,3,2))
318 container.sprites.Add(Sprite("weapon_shotgun_muzzle3", set_game, 20,6,3,2))
320 container.sprites.Add(Sprite("weapon_grenade_body", set_game, 2,8,7,2))
321 container.sprites.Add(Sprite("weapon_grenade_cursor", set_game, 0,8,2,2))
322 container.sprites.Add(Sprite("weapon_grenade_proj", set_game, 10,8,2,2))
324 container.sprites.Add(Sprite("weapon_hammer_body", set_game, 2,1,4,3))
325 container.sprites.Add(Sprite("weapon_hammer_cursor", set_game, 0,0,2,2))
326 container.sprites.Add(Sprite("weapon_hammer_proj", set_game, 0,0,0,0))
328 container.sprites.Add(Sprite("weapon_ninja_body", set_game, 2,10,8,2))
329 container.sprites.Add(Sprite("weapon_ninja_cursor", set_game, 0,10,2,2))
330 container.sprites.Add(Sprite("weapon_ninja_proj", set_game, 0,0,0,0))
332 container.sprites.Add(Sprite("weapon_rifle_body", set_game, 2,12,7,3))
333 container.sprites.Add(Sprite("weapon_rifle_cursor", set_game, 0,12,2,2))
334 container.sprites.Add(Sprite("weapon_rifle_proj", set_game, 10,12,2,2))
336 container.sprites.Add(Sprite("hook_chain", set_game, 2,0,1,1))
337 container.sprites.Add(Sprite("hook_head", set_game, 3,0,2,1))
339 container.sprites.Add(Sprite("weapon_ninja_muzzle1", set_game, 25,0,7,4))
340 container.sprites.Add(Sprite("weapon_ninja_muzzle2", set_game, 25,4,7,4))
341 container.sprites.Add(Sprite("weapon_ninja_muzzle3", set_game, 25,8,7,4))
343 container.sprites.Add(Sprite("pickup_health", set_game, 10,2,2,2))
344 container.sprites.Add(Sprite("pickup_armor", set_game, 12,2,2,2))
345 container.sprites.Add(Sprite("pickup_weapon", set_game, 3,0,6,2))
346 container.sprites.Add(Sprite("pickup_ninja", set_game, 2,10,8,2))
348 container.sprites.Add(Sprite("flag_blue", set_game, 12,8,4,8))
349 container.sprites.Add(Sprite("flag_red", set_game, 16,8,4,8))
351 container.sprites.Add(Sprite("tee_body", set_tee, 0,0,3,3))
352 container.sprites.Add(Sprite("tee_body_outline", set_tee, 3,0,3,3))
353 container.sprites.Add(Sprite("tee_foot", set_tee, 6,1,2,1))
354 container.sprites.Add(Sprite("tee_foot_outline", set_tee, 6,2,2,1))
355 container.sprites.Add(Sprite("tee_hand", set_tee, 6,0,1,1))
356 container.sprites.Add(Sprite("tee_hand_outline", set_tee, 7,0,1,1))
357 container.sprites.Add(Sprite("tee_eye_normal", set_tee, 2,3,1,1))
358 container.sprites.Add(Sprite("tee_eye_angry", set_tee, 3,3,1,1))
359 container.sprites.Add(Sprite("tee_eye_pain", set_tee, 4,3,1,1))
360 container.sprites.Add(Sprite("tee_eye_happy", set_tee, 5,3,1,1))
361 container.sprites.Add(Sprite("tee_eye_dead", set_tee, 6,3,1,1))
362 container.sprites.Add(Sprite("tee_eye_surprise", set_tee, 7,3,1,1))
364 container.sprites.Add(Sprite("oop", set_emoticons, 0, 0, 1, 1))
365 container.sprites.Add(Sprite("exclamation", set_emoticons, 1, 0, 1, 1))
366 container.sprites.Add(Sprite("hearts", set_emoticons, 2, 0, 1, 1))
367 container.sprites.Add(Sprite("drop", set_emoticons, 3, 0, 1, 1))
368 container.sprites.Add(Sprite("dotdot", set_emoticons, 0, 1, 1, 1))
369 container.sprites.Add(Sprite("music", set_emoticons, 1, 1, 1, 1))
370 container.sprites.Add(Sprite("sorry", set_emoticons, 2, 1, 1, 1))
371 container.sprites.Add(Sprite("ghost", set_emoticons, 3, 1, 1, 1))
372 container.sprites.Add(Sprite("sushi", set_emoticons, 0, 2, 1, 1))
373 container.sprites.Add(Sprite("splattee", set_emoticons, 1, 2, 1, 1))
374 container.sprites.Add(Sprite("deviltee", set_emoticons, 2, 2, 1, 1))
375 container.sprites.Add(Sprite("zomg", set_emoticons, 3, 2, 1, 1))
376 container.sprites.Add(Sprite("zzz", set_emoticons, 0, 3, 1, 1))
377 container.sprites.Add(Sprite("wtf", set_emoticons, 1, 3, 1, 1))
378 container.sprites.Add(Sprite("eyes", set_emoticons, 2, 3, 1, 1))
379 container.sprites.Add(Sprite("question", set_emoticons, 3, 3, 1, 1))
381 container.sprites.Add(Sprite("browse_lock", set_browseicons, 0,0,1,1))
382 container.sprites.Add(Sprite("browse_heart", set_browseicons, 1,0,1,1))
383 container.sprites.Add(Sprite("browse_unpure", set_browseicons, 3,0,1,1))
385 container.sprites.Add(Sprite("demobutton_play", set_demobuttons, 0,0,1,1))
386 container.sprites.Add(Sprite("demobutton_pause", set_demobuttons, 1,0,1,1))
387 container.sprites.Add(Sprite("demobutton_stop", set_demobuttons, 2,0,1,1))
388 container.sprites.Add(Sprite("demobutton_slower", set_demobuttons, 3,0,1,1))
389 container.sprites.Add(Sprite("demobutton_faster", set_demobuttons, 4,0,1,1))
391 container.sprites.Add(Sprite("file_demo1", set_fileicons, 0,0,1,1))
392 container.sprites.Add(Sprite("file_demo2", set_fileicons, 1,0,1,1))
393 container.sprites.Add(Sprite("file_folder", set_fileicons, 2,0,1,1))
394 container.sprites.Add(Sprite("file_map1", set_fileicons, 5,0,1,1))
395 container.sprites.Add(Sprite("file_map2", set_fileicons, 6,0,1,1))
397 container.sprites.Add(Sprite("guibutton_off", set_guibuttons, 0,0,4,4))
398 container.sprites.Add(Sprite("guibutton_on", set_guibuttons, 4,0,4,4))
399 container.sprites.Add(Sprite("guibutton_hover", set_guibuttons, 8,0,4,4))
401 container.sprites.Add(Sprite("guiicon_mute", set_guiicons, 0,0,4,2))
402 container.sprites.Add(Sprite("guiicon_friend", set_guiicons, 4,0,4,2))
404 anim = Animation("base")
405 anim.body.frames.Add(AnimKeyframe(0, 0, -4, 0))
406 anim.back_foot.frames.Add(AnimKeyframe(0, 0, 10, 0))
407 anim.front_foot.frames.Add(AnimKeyframe(0, 0, 10, 0))
408 container.animations.Add(anim)
410 anim = Animation("idle")
411 anim.back_foot.frames.Add(AnimKeyframe(0, -7, 0, 0))
412 anim.front_foot.frames.Add(AnimKeyframe(0, 7, 0, 0))
413 container.animations.Add(anim)
415 anim = Animation("inair")
416 anim.back_foot.frames.Add(AnimKeyframe(0, -3, 0, -0.1))
417 anim.front_foot.frames.Add(AnimKeyframe(0, 3, 0, -0.1))
418 container.animations.Add(anim)
420 anim = Animation("walk")
421 anim.body.frames.Add(AnimKeyframe(0.0, 0, 0, 0))
422 anim.body.frames.Add(AnimKeyframe(0.2, 0,-1, 0))
423 anim.body.frames.Add(AnimKeyframe(0.4, 0, 0, 0))
424 anim.body.frames.Add(AnimKeyframe(0.6, 0, 0, 0))
425 anim.body.frames.Add(AnimKeyframe(0.8, 0,-1, 0))
426 anim.body.frames.Add(AnimKeyframe(1.0, 0, 0, 0))
428 anim.back_foot.frames.Add(AnimKeyframe(0.0, 8, 0, 0))
429 anim.back_foot.frames.Add(AnimKeyframe(0.2, -8, 0, 0))
430 anim.back_foot.frames.Add(AnimKeyframe(0.4,-10,-4, 0.2))
431 anim.back_foot.frames.Add(AnimKeyframe(0.6, -8,-8, 0.3))
432 anim.back_foot.frames.Add(AnimKeyframe(0.8, 4,-4,-0.2))
433 anim.back_foot.frames.Add(AnimKeyframe(1.0, 8, 0, 0))
435 anim.front_foot.frames.Add(AnimKeyframe(0.0,-10,-4, 0.2))
436 anim.front_foot.frames.Add(AnimKeyframe(0.2, -8,-8, 0.3))
437 anim.front_foot.frames.Add(AnimKeyframe(0.4, 4,-4,-0.2))
438 anim.front_foot.frames.Add(AnimKeyframe(0.6, 8, 0, 0))
439 anim.front_foot.frames.Add(AnimKeyframe(0.8, 8, 0, 0))
440 anim.front_foot.frames.Add(AnimKeyframe(1.0,-10,-4, 0.2))
441 container.animations.Add(anim)
443 anim = Animation("hammer_swing")
444 anim.attach.frames.Add(AnimKeyframe(0.0, 0, 0, -0.10))
445 anim.attach.frames.Add(AnimKeyframe(0.3, 0, 0, 0.25))
446 anim.attach.frames.Add(AnimKeyframe(0.4, 0, 0, 0.30))
447 anim.attach.frames.Add(AnimKeyframe(0.5, 0, 0, 0.25))
448 anim.attach.frames.Add(AnimKeyframe(1.0, 0, 0, -0.10))
449 container.animations.Add(anim)
451 anim = Animation("ninja_swing")
452 anim.attach.frames.Add(AnimKeyframe(0.00, 0, 0, -0.25))
453 anim.attach.frames.Add(AnimKeyframe(0.10, 0, 0, -0.05))
454 anim.attach.frames.Add(AnimKeyframe(0.15, 0, 0, 0.35))
455 anim.attach.frames.Add(AnimKeyframe(0.42, 0, 0, 0.40))
456 anim.attach.frames.Add(AnimKeyframe(0.50, 0, 0, 0.35))
457 anim.attach.frames.Add(AnimKeyframe(1.00, 0, 0, -0.25))
458 container.animations.Add(anim)
460 weapon = WeaponSpec(container, "hammer")
461 weapon.firedelay.Set(125)
462 weapon.damage.Set(3)
463 weapon.visual_size.Set(96)
464 weapon.offsetx.Set(4)
465 weapon.offsety.Set(-20)
466 container.weapons.hammer.base.Set(weapon)
467 container.weapons.id.Add(weapon)
469 weapon = WeaponSpec(container, "gun")
470 weapon.firedelay.Set(125)
471 weapon.ammoregentime.Set(500)
472 weapon.visual_size.Set(64)
473 weapon.offsetx.Set(32)
474 weapon.offsety.Set(-4)
475 weapon.muzzleoffsetx.Set(50)
476 weapon.muzzleoffsety.Set(6)
477 container.weapons.gun.base.Set(weapon)
478 container.weapons.id.Add(weapon)
480 weapon = WeaponSpec(container, "shotgun")
481 weapon.firedelay.Set(500)
482 weapon.visual_size.Set(96)
483 weapon.offsetx.Set(24)
484 weapon.offsety.Set(-2)
485 weapon.muzzleoffsetx.Set(70)
486 weapon.muzzleoffsety.Set(6)
487 container.weapons.shotgun.base.Set(weapon)
488 container.weapons.id.Add(weapon)
490 weapon = WeaponSpec(container, "grenade")
491 weapon.firedelay.Set(500) # TODO: fix this
492 weapon.visual_size.Set(96)
493 weapon.offsetx.Set(24)
494 weapon.offsety.Set(-2)
495 container.weapons.grenade.base.Set(weapon)
496 container.weapons.id.Add(weapon)
498 weapon = WeaponSpec(container, "rifle")
499 weapon.firedelay.Set(800)
500 weapon.visual_size.Set(92)
501 weapon.damage.Set(5)
502 weapon.offsetx.Set(24)
503 weapon.offsety.Set(-2)
504 container.weapons.rifle.base.Set(weapon)
505 container.weapons.id.Add(weapon)
507 weapon = WeaponSpec(container, "ninja")
508 weapon.firedelay.Set(800)
509 weapon.damage.Set(9)
510 weapon.visual_size.Set(96)
511 weapon.offsetx.Set(0)
512 weapon.offsety.Set(0)
513 weapon.muzzleoffsetx.Set(40)
514 weapon.muzzleoffsety.Set(-4)
515 container.weapons.ninja.base.Set(weapon)
516 container.weapons.id.Add(weapon)