added country flags to language selectors
[twcon.git] / src / game / client / components / menus_settings.cpp
blobc2fab00fa01844dc7962d7c7c33ddbe30acd264d
1 /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2 /* If you are missing that file, acquire a complete release at teeworlds.com. */
4 #include <base/math.h>
6 #include <engine/engine.h>
7 #include <engine/graphics.h>
8 #include <engine/storage.h>
9 #include <engine/textrender.h>
10 #include <engine/shared/config.h>
11 #include <engine/shared/linereader.h>
13 #include <game/generated/protocol.h>
14 #include <game/generated/client_data.h>
16 #include <game/client/components/sounds.h>
17 #include <game/client/ui.h>
18 #include <game/client/render.h>
19 #include <game/client/gameclient.h>
20 #include <game/client/animstate.h>
21 #include <game/localization.h>
23 #include "binds.h"
24 #include "countryflags.h"
25 #include "menus.h"
26 #include "skins.h"
28 CMenusKeyBinder CMenus::m_Binder;
30 CMenusKeyBinder::CMenusKeyBinder()
32 m_TakeKey = false;
33 m_GotKey = false;
36 bool CMenusKeyBinder::OnInput(IInput::CEvent Event)
38 if(m_TakeKey)
40 if(Event.m_Flags&IInput::FLAG_PRESS)
42 m_Key = Event;
43 m_GotKey = true;
44 m_TakeKey = false;
46 return true;
49 return false;
52 void CMenus::RenderSettingsGeneral(CUIRect MainView)
54 char aBuf[128];
55 CUIRect Label, Button, Left, Right, Game, Client;
56 MainView.HSplitTop(150.0f, &Game, &Client);
58 // game
60 // headline
61 Game.HSplitTop(30.0f, &Label, &Game);
62 UI()->DoLabelScaled(&Label, Localize("Game"), 20.0f, -1);
63 Game.Margin(5.0f, &Game);
64 Game.VSplitMid(&Left, &Right);
65 Left.VSplitRight(5.0f, &Left, 0);
66 Right.VMargin(5.0f, &Right);
68 // dynamic camera
69 Left.HSplitTop(20.0f, &Button, &Left);
70 static int s_DynamicCameraButton = 0;
71 if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button))
73 if(g_Config.m_ClMouseDeadzone)
75 g_Config.m_ClMouseFollowfactor = 0;
76 g_Config.m_ClMouseMaxDistance = 400;
77 g_Config.m_ClMouseDeadzone = 0;
79 else
81 g_Config.m_ClMouseFollowfactor = 60;
82 g_Config.m_ClMouseMaxDistance = 1000;
83 g_Config.m_ClMouseDeadzone = 300;
87 // weapon pickup
88 Left.HSplitTop(5.0f, 0, &Left);
89 Left.HSplitTop(20.0f, &Button, &Left);
90 if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button))
91 g_Config.m_ClAutoswitchWeapons ^= 1;
93 // show hud
94 Left.HSplitTop(5.0f, 0, &Left);
95 Left.HSplitTop(20.0f, &Button, &Left);
96 if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button))
97 g_Config.m_ClShowhud ^= 1;
99 // name plates
100 Right.HSplitTop(20.0f, &Button, &Right);
101 if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button))
102 g_Config.m_ClNameplates ^= 1;
104 if(g_Config.m_ClNameplates)
106 Right.HSplitTop(2.5f, 0, &Right);
107 Right.VSplitLeft(30.0f, 0, &Right);
108 Right.HSplitTop(20.0f, &Button, &Right);
109 if(DoButton_CheckBox(&g_Config.m_ClNameplatesAlways, Localize("Always show name plates"), g_Config.m_ClNameplatesAlways, &Button))
110 g_Config.m_ClNameplatesAlways ^= 1;
112 Right.HSplitTop(2.5f, 0, &Right);
113 Right.HSplitTop(20.0f, &Label, &Right);
114 Right.HSplitTop(20.0f, &Button, &Right);
115 str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Name plates size"), g_Config.m_ClNameplatesSize);
116 UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
117 Button.HMargin(2.0f, &Button);
118 g_Config.m_ClNameplatesSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize/100.0f)*100.0f+0.1f);
120 Right.HSplitTop(20.0f, &Button, &Right);
121 if(DoButton_CheckBox(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), g_Config.m_ClNameplatesTeamcolors, &Button))
122 g_Config.m_ClNameplatesTeamcolors ^= 1;
126 // client
128 // headline
129 Client.HSplitTop(30.0f, &Label, &Client);
130 UI()->DoLabelScaled(&Label, Localize("Client"), 20.0f, -1);
131 Client.Margin(5.0f, &Client);
132 Client.VSplitMid(&Left, &Right);
133 Left.VSplitRight(5.0f, &Left, 0);
134 Right.VMargin(5.0f, &Right);
136 // auto demo settings
138 Left.HSplitTop(20.0f, &Button, &Left);
139 if(DoButton_CheckBox(&g_Config.m_ClAutoDemoRecord, Localize("Automatically record demos"), g_Config.m_ClAutoDemoRecord, &Button))
140 g_Config.m_ClAutoDemoRecord ^= 1;
142 Right.HSplitTop(20.0f, &Button, &Right);
143 if(DoButton_CheckBox(&g_Config.m_ClAutoScreenshot, Localize("Automatically take game over screenshot"), g_Config.m_ClAutoScreenshot, &Button))
144 g_Config.m_ClAutoScreenshot ^= 1;
146 Left.HSplitTop(10.0f, 0, &Left);
147 Left.VSplitLeft(20.0f, 0, &Left);
148 Left.HSplitTop(20.0f, &Label, &Left);
149 Button.VSplitRight(20.0f, &Button, 0);
150 char aBuf[64];
151 if(g_Config.m_ClAutoDemoMax)
152 str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max demos"), g_Config.m_ClAutoDemoMax);
153 else
154 str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max demos"), Localize("no limit"));
155 UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
156 Left.HSplitTop(20.0f, &Button, 0);
157 Button.HMargin(2.0f, &Button);
158 g_Config.m_ClAutoDemoMax = static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoDemoMax, &Button, g_Config.m_ClAutoDemoMax/1000.0f)*1000.0f+0.1f);
160 Right.HSplitTop(10.0f, 0, &Right);
161 Right.VSplitLeft(20.0f, 0, &Right);
162 Right.HSplitTop(20.0f, &Label, &Right);
163 Button.VSplitRight(20.0f, &Button, 0);
164 if(g_Config.m_ClAutoScreenshotMax)
165 str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoScreenshotMax);
166 else
167 str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), Localize("no limit"));
168 UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
169 Right.HSplitTop(20.0f, &Button, 0);
170 Button.HMargin(2.0f, &Button);
171 g_Config.m_ClAutoScreenshotMax = static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoScreenshotMax, &Button, g_Config.m_ClAutoScreenshotMax/1000.0f)*1000.0f+0.1f);
176 void CMenus::RenderSettingsPlayer(CUIRect MainView)
178 CUIRect Button, Label;
179 MainView.HSplitTop(10.0f, 0, &MainView);
181 // player name
182 MainView.HSplitTop(20.0f, &Button, &MainView);
183 Button.VSplitLeft(80.0f, &Label, &Button);
184 Button.VSplitLeft(150.0f, &Button, 0);
185 char aBuf[128];
186 str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name"));
187 UI()->DoLabelScaled(&Label, aBuf, 14.0, -1);
188 static float s_OffsetName = 0.0f;
189 if(DoEditBox(g_Config.m_PlayerName, &Button, g_Config.m_PlayerName, sizeof(g_Config.m_PlayerName), 14.0f, &s_OffsetName))
190 m_NeedSendinfo = true;
192 // player clan
193 MainView.HSplitTop(5.0f, 0, &MainView);
194 MainView.HSplitTop(20.0f, &Button, &MainView);
195 Button.VSplitLeft(80.0f, &Label, &Button);
196 Button.VSplitLeft(150.0f, &Button, 0);
197 str_format(aBuf, sizeof(aBuf), "%s:", Localize("Clan"));
198 UI()->DoLabelScaled(&Label, aBuf, 14.0, -1);
199 static float s_OffsetClan = 0.0f;
200 if(DoEditBox(g_Config.m_PlayerClan, &Button, g_Config.m_PlayerClan, sizeof(g_Config.m_PlayerClan), 14.0f, &s_OffsetClan))
201 m_NeedSendinfo = true;
203 // country flag selector
204 MainView.HSplitTop(20.0f, 0, &MainView);
205 static float s_ScrollValue = 0.0f;
206 int OldSelected = -1;
207 UiDoListboxStart(&s_ScrollValue, &MainView, 50.0f, Localize("Country"), "", m_pClient->m_pCountryFlags->Num(), 6, OldSelected, s_ScrollValue);
209 for(int i = 0; i < m_pClient->m_pCountryFlags->Num(); ++i)
211 const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_pCountryFlags->GetByIndex(i);
212 if(pEntry->m_CountryCode == g_Config.m_PlayerCountry)
213 OldSelected = i;
215 CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected == i);
216 if(Item.m_Visible)
218 Item.m_Rect.Margin(10.0f, &Item.m_Rect);
219 float OldWidth = Item.m_Rect.w;
220 Item.m_Rect.w = Item.m_Rect.h*2;
221 Item.m_Rect.x += (OldWidth-Item.m_Rect.w)/ 2.0f;
222 Graphics()->TextureSet(pEntry->m_Texture);
223 Graphics()->QuadsBegin();
224 Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
225 IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h);
226 Graphics()->QuadsDrawTL(&QuadItem, 1);
227 Graphics()->QuadsEnd();
231 const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
232 if(OldSelected != NewSelected)
234 g_Config.m_PlayerCountry = m_pClient->m_pCountryFlags->GetByIndex(NewSelected)->m_CountryCode;
235 m_NeedSendinfo = true;
239 void CMenus::RenderSettingsTee(CUIRect MainView)
241 CUIRect Button, Label;
242 MainView.HSplitTop(10.0f, 0, &MainView);
244 // skin info
245 const CSkins::CSkin *pOwnSkin = m_pClient->m_pSkins->Get(m_pClient->m_pSkins->Find(g_Config.m_PlayerSkin));
246 CTeeRenderInfo OwnSkinInfo;
247 if(g_Config.m_PlayerUseCustomColor)
249 OwnSkinInfo.m_Texture = pOwnSkin->m_ColorTexture;
250 OwnSkinInfo.m_ColorBody = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorBody);
251 OwnSkinInfo.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorFeet);
253 else
255 OwnSkinInfo.m_Texture = pOwnSkin->m_OrgTexture;
256 OwnSkinInfo.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f);
257 OwnSkinInfo.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f);
259 OwnSkinInfo.m_Size = 50.0f*UI()->Scale();
261 MainView.HSplitTop(20.0f, &Label, &MainView);
262 Label.VSplitLeft(230.0f, &Label, 0);
263 char aBuf[128];
264 str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin"));
265 UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
267 MainView.HSplitTop(50.0f, &Label, &MainView);
268 Label.VSplitLeft(230.0f, &Label, 0);
269 RenderTools()->DrawUIRect(&Label, vec4(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 10.0f);
270 RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Label.x+30.0f, Label.y+28.0f));
271 Label.HSplitTop(15.0f, 0, &Label);;
272 Label.VSplitLeft(70.0f, 0, &Label);
273 UI()->DoLabelScaled(&Label, g_Config.m_PlayerSkin, 14.0f, -1, 150.0f);
275 // custom colour selector
276 MainView.HSplitTop(20.0f, 0, &MainView);
277 MainView.HSplitTop(20.0f, &Button, &MainView);
278 Button.VSplitLeft(230.0f, &Button, 0);
279 if(DoButton_CheckBox(&g_Config.m_PlayerColorBody, Localize("Custom colors"), g_Config.m_PlayerUseCustomColor, &Button))
281 g_Config.m_PlayerUseCustomColor = g_Config.m_PlayerUseCustomColor?0:1;
282 m_NeedSendinfo = true;
285 MainView.HSplitTop(5.0f, 0, &MainView);
286 MainView.HSplitTop(82.5f, &Label, &MainView);
287 if(g_Config.m_PlayerUseCustomColor)
289 CUIRect aRects[2];
290 Label.VSplitMid(&aRects[0], &aRects[1]);
291 aRects[0].VSplitRight(10.0f, &aRects[0], 0);
292 aRects[1].VSplitLeft(10.0f, 0, &aRects[1]);
294 int *paColors[2];
295 paColors[0] = &g_Config.m_PlayerColorBody;
296 paColors[1] = &g_Config.m_PlayerColorFeet;
298 const char *paParts[] = {
299 Localize("Body"),
300 Localize("Feet")};
301 const char *paLabels[] = {
302 Localize("Hue"),
303 Localize("Sat."),
304 Localize("Lht.")};
305 static int s_aColorSlider[2][3] = {{0}};
307 for(int i = 0; i < 2; i++)
309 aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
310 UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1);
311 aRects[i].VSplitLeft(20.0f, 0, &aRects[i]);
312 aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
314 int PrevColor = *paColors[i];
315 int Color = 0;
316 for(int s = 0; s < 3; s++)
318 aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
319 Label.VSplitLeft(100.0f, &Label, &Button);
320 Button.HMargin(2.0f, &Button);
322 float k = ((PrevColor>>((2-s)*8))&0xff) / 255.0f;
323 k = DoScrollbarH(&s_aColorSlider[i][s], &Button, k);
324 Color <<= 8;
325 Color += clamp((int)(k*255), 0, 255);
326 UI()->DoLabelScaled(&Label, paLabels[s], 14.0f, -1);
329 if(PrevColor != Color)
330 m_NeedSendinfo = true;
332 *paColors[i] = Color;
336 // skin selector
337 MainView.HSplitTop(20.0f, 0, &MainView);
338 static bool s_InitSkinlist = true;
339 static sorted_array<const CSkins::CSkin *> s_paSkinList;
340 static float s_ScrollValue = 0.0f;
341 if(s_InitSkinlist)
343 s_paSkinList.clear();
344 for(int i = 0; i < m_pClient->m_pSkins->Num(); ++i)
346 const CSkins::CSkin *s = m_pClient->m_pSkins->Get(i);
347 // no special skins
348 if(s->m_aName[0] == 'x' && s->m_aName[1] == '_')
349 continue;
350 s_paSkinList.add(s);
352 s_InitSkinlist = false;
355 int OldSelected = -1;
356 UiDoListboxStart(&s_InitSkinlist, &MainView, 50.0f, Localize("Skins"), "", s_paSkinList.size(), 4, OldSelected, s_ScrollValue);
358 for(int i = 0; i < s_paSkinList.size(); ++i)
360 const CSkins::CSkin *s = s_paSkinList[i];
361 if(s == 0)
362 continue;
364 if(str_comp(s->m_aName, g_Config.m_PlayerSkin) == 0)
365 OldSelected = i;
367 CListboxItem Item = UiDoListboxNextItem(&s_paSkinList[i], OldSelected == i);
368 if(Item.m_Visible)
370 CTeeRenderInfo Info;
371 if(g_Config.m_PlayerUseCustomColor)
373 Info.m_Texture = s->m_ColorTexture;
374 Info.m_ColorBody = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorBody);
375 Info.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorFeet);
377 else
379 Info.m_Texture = s->m_OrgTexture;
380 Info.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f);
381 Info.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f);
384 Info.m_Size = UI()->Scale()*50.0f;
385 Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
386 RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, 0, vec2(1.0f, 0.0f), vec2(Item.m_Rect.x+Item.m_Rect.w/2, Item.m_Rect.y+Item.m_Rect.h/2));
388 if(g_Config.m_Debug)
390 vec3 BloodColor = g_Config.m_PlayerUseCustomColor ? m_pClient->m_pSkins->GetColorV3(g_Config.m_PlayerColorBody) : s->m_BloodColor;
391 Graphics()->TextureSet(-1);
392 Graphics()->QuadsBegin();
393 Graphics()->SetColor(BloodColor.r, BloodColor.g, BloodColor.b, 1.0f);
394 IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, 12.0f, 12.0f);
395 Graphics()->QuadsDrawTL(&QuadItem, 1);
396 Graphics()->QuadsEnd();
401 const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
402 if(OldSelected != NewSelected)
404 mem_copy(g_Config.m_PlayerSkin, s_paSkinList[NewSelected]->m_aName, sizeof(g_Config.m_PlayerSkin));
405 m_NeedSendinfo = true;
410 typedef void (*pfnAssignFuncCallback)(CConfiguration *pConfig, int Value);
412 typedef struct
414 CLocConstString m_Name;
415 const char *m_pCommand;
416 int m_KeyId;
417 } CKeyInfo;
419 static CKeyInfo gs_aKeys[] =
421 { "Move left", "+left", 0}, // Localize - these strings are localized within CLocConstString
422 { "Move right", "+right", 0 },
423 { "Jump", "+jump", 0 },
424 { "Fire", "+fire", 0 },
425 { "Hook", "+hook", 0 },
426 { "Hammer", "+weapon1", 0 },
427 { "Pistol", "+weapon2", 0 },
428 { "Shotgun", "+weapon3", 0 },
429 { "Grenade", "+weapon4", 0 },
430 { "Rifle", "+weapon5", 0 },
431 { "Next weapon", "+nextweapon", 0 },
432 { "Prev. weapon", "+prevweapon", 0 },
433 { "Vote yes", "vote yes", 0 },
434 { "Vote no", "vote no", 0 },
435 { "Chat", "chat all", 0 },
436 { "Team chat", "chat team", 0 },
437 { "Show chat", "+show_chat", 0 },
438 { "Emoticon", "+emote", 0 },
439 { "Spectator mode", "+spectate", 0 },
440 { "Spectate next", "spectate_next", 0 },
441 { "Spectate previous", "spectate_previous", 0 },
442 { "Console", "toggle_local_console", 0 },
443 { "Remote console", "toggle_remote_console", 0 },
444 { "Screenshot", "screenshot", 0 },
445 { "Scoreboard", "+scoreboard", 0 },
448 /* This is for scripts/update_localization.py to work, don't remove!
449 Localize("Move left");Localize("Move right");Localize("Jump");Localize("Fire");Localize("Hook");Localize("Hammer");
450 Localize("Pistol");Localize("Shotgun");Localize("Grenade");Localize("Rifle");Localize("Next weapon");Localize("Prev. weapon");
451 Localize("Vote yes");Localize("Vote no");Localize("Chat");Localize("Team chat");Localize("Show chat");Localize("Emoticon");
452 Localize("Spectator mode");Localize("Spectate next");Localize("Spectate previous");Localize("Console");Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");
455 const int g_KeyCount = sizeof(gs_aKeys) / sizeof(CKeyInfo);
457 void CMenus::UiDoGetButtons(int Start, int Stop, CUIRect View)
459 for (int i = Start; i < Stop; i++)
461 CKeyInfo &Key = gs_aKeys[i];
462 CUIRect Button, Label;
463 View.HSplitTop(20.0f, &Button, &View);
464 Button.VSplitLeft(135.0f, &Label, &Button);
466 char aBuf[64];
467 str_format(aBuf, sizeof(aBuf), "%s:", (const char *)Key.m_Name);
469 UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
470 int OldId = Key.m_KeyId;
471 int NewId = DoKeyReader((void *)&gs_aKeys[i].m_Name, &Button, OldId);
472 if(NewId != OldId)
474 if(OldId != 0 || NewId == 0)
475 m_pClient->m_pBinds->Bind(OldId, "");
476 if(NewId != 0)
477 m_pClient->m_pBinds->Bind(NewId, gs_aKeys[i].m_pCommand);
479 View.HSplitTop(5.0f, 0, &View);
483 void CMenus::RenderSettingsControls(CUIRect MainView)
485 // this is kinda slow, but whatever
486 for(int i = 0; i < g_KeyCount; i++)
487 gs_aKeys[i].m_KeyId = 0;
489 for(int KeyId = 0; KeyId < KEY_LAST; KeyId++)
491 const char *pBind = m_pClient->m_pBinds->Get(KeyId);
492 if(!pBind[0])
493 continue;
495 for(int i = 0; i < g_KeyCount; i++)
496 if(str_comp(pBind, gs_aKeys[i].m_pCommand) == 0)
498 gs_aKeys[i].m_KeyId = KeyId;
499 break;
503 CUIRect MovementSettings, WeaponSettings, VotingSettings, ChatSettings, MiscSettings, ResetButton;
504 MainView.VSplitLeft(MainView.w/2-5.0f, &MovementSettings, &VotingSettings);
506 // movement settings
508 MovementSettings.HSplitTop(MainView.h/3+60.0f, &MovementSettings, &WeaponSettings);
509 RenderTools()->DrawUIRect(&MovementSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
510 MovementSettings.Margin(10.0f, &MovementSettings);
512 TextRender()->Text(0, MovementSettings.x, MovementSettings.y, 14.0f*UI()->Scale(), Localize("Movement"), -1);
514 MovementSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MovementSettings);
517 CUIRect Button, Label;
518 MovementSettings.HSplitTop(20.0f, &Button, &MovementSettings);
519 Button.VSplitLeft(135.0f, &Label, &Button);
520 UI()->DoLabel(&Label, Localize("Mouse sens."), 14.0f*UI()->Scale(), -1);
521 Button.HMargin(2.0f, &Button);
522 g_Config.m_InpMousesens = (int)(DoScrollbarH(&g_Config.m_InpMousesens, &Button, (g_Config.m_InpMousesens-5)/500.0f)*500.0f)+5;
523 //*key.key = ui_do_key_reader(key.key, &Button, *key.key);
524 MovementSettings.HSplitTop(20.0f, 0, &MovementSettings);
527 UiDoGetButtons(0, 5, MovementSettings);
531 // weapon settings
533 WeaponSettings.HSplitTop(10.0f, 0, &WeaponSettings);
534 WeaponSettings.HSplitTop(MainView.h/3+50.0f, &WeaponSettings, &ResetButton);
535 RenderTools()->DrawUIRect(&WeaponSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
536 WeaponSettings.Margin(10.0f, &WeaponSettings);
538 TextRender()->Text(0, WeaponSettings.x, WeaponSettings.y, 14.0f*UI()->Scale(), Localize("Weapon"), -1);
540 WeaponSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &WeaponSettings);
541 UiDoGetButtons(5, 12, WeaponSettings);
544 // defaults
546 ResetButton.HSplitTop(10.0f, 0, &ResetButton);
547 RenderTools()->DrawUIRect(&ResetButton, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
548 ResetButton.HMargin(10.0f, &ResetButton);
549 ResetButton.VMargin(30.0f, &ResetButton);
550 static int s_DefaultButton = 0;
551 if(DoButton_Menu((void*)&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton))
552 m_pClient->m_pBinds->SetDefaults();
555 // voting settings
557 VotingSettings.VSplitLeft(10.0f, 0, &VotingSettings);
558 VotingSettings.HSplitTop(MainView.h/3-75.0f, &VotingSettings, &ChatSettings);
559 RenderTools()->DrawUIRect(&VotingSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
560 VotingSettings.Margin(10.0f, &VotingSettings);
562 TextRender()->Text(0, VotingSettings.x, VotingSettings.y, 14.0f*UI()->Scale(), Localize("Voting"), -1);
564 VotingSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &VotingSettings);
565 UiDoGetButtons(12, 14, VotingSettings);
568 // chat settings
570 ChatSettings.HSplitTop(10.0f, 0, &ChatSettings);
571 ChatSettings.HSplitTop(MainView.h/3-45.0f, &ChatSettings, &MiscSettings);
572 RenderTools()->DrawUIRect(&ChatSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
573 ChatSettings.Margin(10.0f, &ChatSettings);
575 TextRender()->Text(0, ChatSettings.x, ChatSettings.y, 14.0f*UI()->Scale(), Localize("Chat"), -1);
577 ChatSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &ChatSettings);
578 UiDoGetButtons(14, 17, ChatSettings);
581 // misc settings
583 MiscSettings.HSplitTop(10.0f, 0, &MiscSettings);
584 RenderTools()->DrawUIRect(&MiscSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
585 MiscSettings.Margin(10.0f, &MiscSettings);
587 TextRender()->Text(0, MiscSettings.x, MiscSettings.y, 14.0f*UI()->Scale(), Localize("Miscellaneous"), -1);
589 MiscSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MiscSettings);
590 UiDoGetButtons(17, 25, MiscSettings);
595 void CMenus::RenderSettingsGraphics(CUIRect MainView)
597 CUIRect Button;
598 char aBuf[128];
599 bool CheckSettings = false;
601 static const int MAX_RESOLUTIONS = 256;
602 static CVideoMode s_aModes[MAX_RESOLUTIONS];
603 static int s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS);
604 static int s_GfxScreenWidth = g_Config.m_GfxScreenWidth;
605 static int s_GfxScreenHeight = g_Config.m_GfxScreenHeight;
606 static int s_GfxColorDepth = g_Config.m_GfxColorDepth;
607 static int s_GfxFullscreen = g_Config.m_GfxFullscreen;
608 static int s_GfxVsync = g_Config.m_GfxVsync;
609 static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
610 static int s_GfxTextureQuality = g_Config.m_GfxTextureQuality;
611 static int s_GfxTextureCompression = g_Config.m_GfxTextureCompression;
613 CUIRect ModeList;
614 MainView.VSplitLeft(300.0f, &MainView, &ModeList);
616 // draw allmodes switch
617 ModeList.HSplitTop(20, &Button, &ModeList);
618 if(DoButton_CheckBox(&g_Config.m_GfxDisplayAllModes, Localize("Show only supported"), g_Config.m_GfxDisplayAllModes^1, &Button))
620 g_Config.m_GfxDisplayAllModes ^= 1;
621 s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS);
624 // display mode list
625 static float s_ScrollValue = 0;
626 int OldSelected = -1;
627 int G = gcd(s_GfxScreenWidth, s_GfxScreenHeight);
628 str_format(aBuf, sizeof(aBuf), "%s: %dx%d %d bit (%d:%d)", Localize("Current"), s_GfxScreenWidth, s_GfxScreenHeight, s_GfxColorDepth, s_GfxScreenWidth/G, s_GfxScreenHeight/G);
629 UiDoListboxStart(&s_NumNodes , &ModeList, 24.0f, Localize("Display Modes"), aBuf, s_NumNodes, 1, OldSelected, s_ScrollValue);
631 for(int i = 0; i < s_NumNodes; ++i)
633 const int Depth = s_aModes[i].m_Red+s_aModes[i].m_Green+s_aModes[i].m_Blue > 16 ? 24 : 16;
634 if(g_Config.m_GfxColorDepth == Depth &&
635 g_Config.m_GfxScreenWidth == s_aModes[i].m_Width &&
636 g_Config.m_GfxScreenHeight == s_aModes[i].m_Height)
638 OldSelected = i;
641 CListboxItem Item = UiDoListboxNextItem(&s_aModes[i], OldSelected == i);
642 if(Item.m_Visible)
644 int G = gcd(s_aModes[i].m_Width, s_aModes[i].m_Height);
645 str_format(aBuf, sizeof(aBuf), " %dx%d %d bit (%d:%d)", s_aModes[i].m_Width, s_aModes[i].m_Height, Depth, s_aModes[i].m_Width/G, s_aModes[i].m_Height/G);
646 UI()->DoLabelScaled(&Item.m_Rect, aBuf, 16.0f, -1);
650 const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
651 if(OldSelected != NewSelected)
653 const int Depth = s_aModes[NewSelected].m_Red+s_aModes[NewSelected].m_Green+s_aModes[NewSelected].m_Blue > 16 ? 24 : 16;
654 g_Config.m_GfxColorDepth = Depth;
655 g_Config.m_GfxScreenWidth = s_aModes[NewSelected].m_Width;
656 g_Config.m_GfxScreenHeight = s_aModes[NewSelected].m_Height;
657 CheckSettings = true;
660 // switches
661 MainView.HSplitTop(20.0f, &Button, &MainView);
662 if(DoButton_CheckBox(&g_Config.m_GfxFullscreen, Localize("Fullscreen"), g_Config.m_GfxFullscreen, &Button))
664 g_Config.m_GfxFullscreen ^= 1;
665 CheckSettings = true;
668 MainView.HSplitTop(20.0f, &Button, &MainView);
669 if(DoButton_CheckBox(&g_Config.m_GfxVsync, Localize("V-Sync"), g_Config.m_GfxVsync, &Button))
671 g_Config.m_GfxVsync ^= 1;
672 CheckSettings = true;
675 MainView.HSplitTop(20.0f, &Button, &MainView);
676 if(DoButton_CheckBox_Number(&g_Config.m_GfxFsaaSamples, Localize("FSAA samples"), g_Config.m_GfxFsaaSamples, &Button))
678 g_Config.m_GfxFsaaSamples = (g_Config.m_GfxFsaaSamples+1)%17;
679 CheckSettings = true;
682 MainView.HSplitTop(40.0f, &Button, &MainView);
683 MainView.HSplitTop(20.0f, &Button, &MainView);
684 if(DoButton_CheckBox(&g_Config.m_GfxTextureQuality, Localize("Quality Textures"), g_Config.m_GfxTextureQuality, &Button))
686 g_Config.m_GfxTextureQuality ^= 1;
687 CheckSettings = true;
690 MainView.HSplitTop(20.0f, &Button, &MainView);
691 if(DoButton_CheckBox(&g_Config.m_GfxTextureCompression, Localize("Texture Compression"), g_Config.m_GfxTextureCompression, &Button))
693 g_Config.m_GfxTextureCompression ^= 1;
694 CheckSettings = true;
697 MainView.HSplitTop(20.0f, &Button, &MainView);
698 if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button))
699 g_Config.m_GfxHighDetail ^= 1;
701 // check if the new settings require a restart
702 if(CheckSettings)
704 if(s_GfxScreenWidth == g_Config.m_GfxScreenWidth &&
705 s_GfxScreenHeight == g_Config.m_GfxScreenHeight &&
706 s_GfxColorDepth == g_Config.m_GfxColorDepth &&
707 s_GfxFullscreen == g_Config.m_GfxFullscreen &&
708 s_GfxVsync == g_Config.m_GfxVsync &&
709 s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples &&
710 s_GfxTextureQuality == g_Config.m_GfxTextureQuality &&
711 s_GfxTextureCompression == g_Config.m_GfxTextureCompression)
712 m_NeedRestartGraphics = false;
713 else
714 m_NeedRestartGraphics = true;
719 CUIRect Text;
720 MainView.HSplitTop(20.0f, 0, &MainView);
721 MainView.HSplitTop(20.0f, &Text, &MainView);
722 //text.VSplitLeft(15.0f, 0, &text);
723 UI()->DoLabelScaled(&Text, Localize("UI Color"), 14.0f, -1);
725 const char *paLabels[] = {
726 Localize("Hue"),
727 Localize("Sat."),
728 Localize("Lht."),
729 Localize("Alpha")};
730 int *pColorSlider[4] = {&g_Config.m_UiColorHue, &g_Config.m_UiColorSat, &g_Config.m_UiColorLht, &g_Config.m_UiColorAlpha};
731 for(int s = 0; s < 4; s++)
733 CUIRect Text;
734 MainView.HSplitTop(19.0f, &Button, &MainView);
735 Button.VMargin(15.0f, &Button);
736 Button.VSplitLeft(100.0f, &Text, &Button);
737 //Button.VSplitRight(5.0f, &Button, 0);
738 Button.HSplitTop(4.0f, 0, &Button);
740 float k = (*pColorSlider[s]) / 255.0f;
741 k = DoScrollbarH(pColorSlider[s], &Button, k);
742 *pColorSlider[s] = (int)(k*255.0f);
743 UI()->DoLabelScaled(&Text, paLabels[s], 15.0f, -1);
747 void CMenus::RenderSettingsSound(CUIRect MainView)
749 CUIRect Button;
750 MainView.VSplitMid(&MainView, 0);
751 static int s_SndEnable = g_Config.m_SndEnable;
752 static int s_SndRate = g_Config.m_SndRate;
754 MainView.HSplitTop(20.0f, &Button, &MainView);
755 if(DoButton_CheckBox(&g_Config.m_SndEnable, Localize("Use sounds"), g_Config.m_SndEnable, &Button))
757 g_Config.m_SndEnable ^= 1;
758 if(g_Config.m_SndEnable)
760 if(g_Config.m_SndMusic)
761 m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f, vec2(0, 0));
763 else
764 m_pClient->m_pSounds->Stop(SOUND_MENU);
765 m_NeedRestartSound = g_Config.m_SndEnable && (!s_SndEnable || s_SndRate != g_Config.m_SndRate);
768 if(!g_Config.m_SndEnable)
769 return;
771 MainView.HSplitTop(20.0f, &Button, &MainView);
772 if(DoButton_CheckBox(&g_Config.m_SndMusic, Localize("Play background music"), g_Config.m_SndMusic, &Button))
774 g_Config.m_SndMusic ^= 1;
775 if(g_Config.m_SndMusic)
776 m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f, vec2(0, 0));
777 else
778 m_pClient->m_pSounds->Stop(SOUND_MENU);
781 MainView.HSplitTop(20.0f, &Button, &MainView);
782 if(DoButton_CheckBox(&g_Config.m_SndNonactiveMute, Localize("Mute when not active"), g_Config.m_SndNonactiveMute, &Button))
783 g_Config.m_SndNonactiveMute ^= 1;
785 // sample rate box
787 char aBuf[64];
788 str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_SndRate);
789 MainView.HSplitTop(20.0f, &Button, &MainView);
790 UI()->DoLabelScaled(&Button, Localize("Sample rate"), 14.0f, -1);
791 Button.VSplitLeft(190.0f, 0, &Button);
792 static float Offset = 0.0f;
793 DoEditBox(&g_Config.m_SndRate, &Button, aBuf, sizeof(aBuf), 14.0f, &Offset);
794 g_Config.m_SndRate = max(1, str_toint(aBuf));
795 m_NeedRestartSound = !s_SndEnable || s_SndRate != g_Config.m_SndRate;
798 // volume slider
800 CUIRect Button, Label;
801 MainView.HSplitTop(5.0f, &Button, &MainView);
802 MainView.HSplitTop(20.0f, &Button, &MainView);
803 Button.VSplitLeft(190.0f, &Label, &Button);
804 Button.HMargin(2.0f, &Button);
805 UI()->DoLabelScaled(&Label, Localize("Sound volume"), 14.0f, -1);
806 g_Config.m_SndVolume = (int)(DoScrollbarH(&g_Config.m_SndVolume, &Button, g_Config.m_SndVolume/100.0f)*100.0f);
807 MainView.HSplitTop(20.0f, 0, &MainView);
811 class CLanguage
813 public:
814 CLanguage() {}
815 CLanguage(const char *n, const char *f, int Code) : m_Name(n), m_FileName(f), m_CountryCode(Code) {}
817 string m_Name;
818 string m_FileName;
819 int m_CountryCode;
821 bool operator<(const CLanguage &Other) { return m_Name < Other.m_Name; }
824 void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array<CLanguage> *pLanguages)
826 IOHANDLE File = pStorage->OpenFile("languages/index.txt", IOFLAG_READ, IStorage::TYPE_ALL);
827 if(!File)
829 pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "couldn't open index file");
830 return;
833 char aOrigin[128];
834 char aReplacement[128];
835 CLineReader LineReader;
836 LineReader.Init(File);
837 char *pLine;
838 while((pLine = LineReader.Get()))
840 if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments
841 continue;
843 str_copy(aOrigin, pLine, sizeof(aOrigin));
845 pLine = LineReader.Get();
846 if(!pLine)
848 pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
849 break;
852 if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ')
854 char aBuf[128];
855 str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
856 pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
857 (void)LineReader.Get();
858 continue;
860 str_copy(aReplacement, pLine+3, sizeof(aReplacement));
862 pLine = LineReader.Get();
863 if(!pLine)
865 pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
866 break;
869 if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ')
871 char aBuf[128];
872 str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
873 pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
874 continue;
877 char aFileName[128];
878 str_format(aFileName, sizeof(aFileName), "languages/%s.txt", aOrigin);
879 pLanguages->add(CLanguage(aReplacement, aFileName, str_toint(pLine+3)));
881 io_close(File);
884 void CMenus::RenderLanguageSelection(CUIRect MainView)
886 static int s_LanguageList = 0;
887 static int s_SelectedLanguage = 0;
888 static sorted_array<CLanguage> s_Languages;
889 static float s_ScrollValue = 0;
891 if(s_Languages.size() == 0)
893 s_Languages.add(CLanguage("English", "", 826));
894 LoadLanguageIndexfile(Storage(), Console(), &s_Languages);
895 for(int i = 0; i < s_Languages.size(); i++)
896 if(str_comp(s_Languages[i].m_FileName, g_Config.m_ClLanguagefile) == 0)
898 s_SelectedLanguage = i;
899 break;
903 int OldSelected = s_SelectedLanguage;
905 UiDoListboxStart(&s_LanguageList , &MainView, 24.0f, Localize("Language"), "", s_Languages.size(), 1, s_SelectedLanguage, s_ScrollValue);
907 for(sorted_array<CLanguage>::range r = s_Languages.all(); !r.empty(); r.pop_front())
909 CListboxItem Item = UiDoListboxNextItem(&r.front());
911 if(Item.m_Visible)
913 CUIRect Rect;
914 Item.m_Rect.VSplitLeft(Item.m_Rect.h*2.0f, &Rect, &Item.m_Rect);
915 Rect.VMargin(6.0f, &Rect);
916 Rect.HMargin(3.0f, &Rect);
917 Graphics()->TextureSet(m_pClient->m_pCountryFlags->GetByCountryCode(r.front().m_CountryCode)->m_Texture);
918 Graphics()->QuadsBegin();
919 IGraphics::CQuadItem QuadItem(Rect.x, Rect.y, Rect.w, Rect.h);
920 Graphics()->QuadsDrawTL(&QuadItem, 1);
921 Graphics()->QuadsEnd();
922 Item.m_Rect.HSplitTop(2.0f, 0, &Item.m_Rect);
923 UI()->DoLabelScaled(&Item.m_Rect, r.front().m_Name, 16.0f, -1);
927 s_SelectedLanguage = UiDoListboxEnd(&s_ScrollValue, 0);
929 if(OldSelected != s_SelectedLanguage)
931 str_copy(g_Config.m_ClLanguagefile, s_Languages[s_SelectedLanguage].m_FileName, sizeof(g_Config.m_ClLanguagefile));
932 g_Localization.Load(s_Languages[s_SelectedLanguage].m_FileName, Storage(), Console());
936 void CMenus::RenderSettings(CUIRect MainView)
938 static int s_SettingsPage = 0;
940 // render background
941 CUIRect Temp, TabBar, RestartWarning;
942 MainView.HSplitBottom(15.0f, &MainView, &RestartWarning);
943 MainView.VSplitRight(120.0f, &MainView, &TabBar);
944 RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_B|CUI::CORNER_TL, 10.0f);
945 TabBar.HSplitTop(50.0f, &Temp, &TabBar);
946 RenderTools()->DrawUIRect(&Temp, ms_ColorTabbarActive, CUI::CORNER_R, 10.0f);
948 MainView.HSplitTop(10.0f, 0, &MainView);
950 CUIRect Button;
952 const char *aTabs[] = {
953 Localize("Language"),
954 Localize("General"),
955 Localize("Player"),
956 ("Tee"),
957 Localize("Controls"),
958 Localize("Graphics"),
959 Localize("Sound")};
961 int NumTabs = (int)(sizeof(aTabs)/sizeof(*aTabs));
963 for(int i = 0; i < NumTabs; i++)
965 TabBar.HSplitTop(10, &Button, &TabBar);
966 TabBar.HSplitTop(26, &Button, &TabBar);
967 if(DoButton_MenuTab(aTabs[i], aTabs[i], s_SettingsPage == i, &Button, CUI::CORNER_R))
968 s_SettingsPage = i;
971 MainView.Margin(10.0f, &MainView);
973 if(s_SettingsPage == 0)
974 RenderLanguageSelection(MainView);
975 else if(s_SettingsPage == 1)
976 RenderSettingsGeneral(MainView);
977 else if(s_SettingsPage == 2)
978 RenderSettingsPlayer(MainView);
979 else if(s_SettingsPage == 3)
980 RenderSettingsTee(MainView);
981 else if(s_SettingsPage == 4)
982 RenderSettingsControls(MainView);
983 else if(s_SettingsPage == 5)
984 RenderSettingsGraphics(MainView);
985 else if(s_SettingsPage == 6)
986 RenderSettingsSound(MainView);
988 if(m_NeedRestartGraphics || m_NeedRestartSound)
989 UI()->DoLabel(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 15.0f, -1);