fixed editor zooming if gui is not active
[twcon.git] / src / game / editor / layer_quads.cpp
blobd0b66405cead690ff97876808666cfb6e60444e2
1 /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2 /* If you are missing that file, acquire a complete release at teeworlds.com. */
3 #include <base/math.h>
5 #include <engine/console.h>
6 #include <engine/graphics.h>
8 #include "editor.h"
9 #include <game/generated/client_data.h>
10 #include <game/client/render.h>
11 #include <game/localization.h>
13 CLayerQuads::CLayerQuads()
15 m_Type = LAYERTYPE_QUADS;
16 str_copy(m_aName, "Quads", sizeof(m_aName));
17 m_Image = -1;
20 CLayerQuads::~CLayerQuads()
24 void CLayerQuads::Render()
26 Graphics()->TextureSet(-1);
27 if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
28 Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexID);
30 m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, m_pEditor->EnvelopeEval, m_pEditor);
33 CQuad *CLayerQuads::NewQuad()
35 m_pEditor->m_Map.m_Modified = true;
37 CQuad *q = &m_lQuads[m_lQuads.add(CQuad())];
39 q->m_PosEnv = -1;
40 q->m_ColorEnv = -1;
41 q->m_PosEnvOffset = 0;
42 q->m_ColorEnvOffset = 0;
43 int x = 0, y = 0;
44 q->m_aPoints[0].x = x;
45 q->m_aPoints[0].y = y;
46 q->m_aPoints[1].x = x+64;
47 q->m_aPoints[1].y = y;
48 q->m_aPoints[2].x = x;
49 q->m_aPoints[2].y = y+64;
50 q->m_aPoints[3].x = x+64;
51 q->m_aPoints[3].y = y+64;
53 q->m_aPoints[4].x = x+32; // pivot
54 q->m_aPoints[4].y = y+32;
56 for(int i = 0; i < 5; i++)
58 q->m_aPoints[i].x <<= 10;
59 q->m_aPoints[i].y <<= 10;
63 q->m_aTexcoords[0].x = 0;
64 q->m_aTexcoords[0].y = 0;
66 q->m_aTexcoords[1].x = 1<<10;
67 q->m_aTexcoords[1].y = 0;
69 q->m_aTexcoords[2].x = 0;
70 q->m_aTexcoords[2].y = 1<<10;
72 q->m_aTexcoords[3].x = 1<<10;
73 q->m_aTexcoords[3].y = 1<<10;
75 q->m_aColors[0].r = 255; q->m_aColors[0].g = 255; q->m_aColors[0].b = 255; q->m_aColors[0].a = 255;
76 q->m_aColors[1].r = 255; q->m_aColors[1].g = 255; q->m_aColors[1].b = 255; q->m_aColors[1].a = 255;
77 q->m_aColors[2].r = 255; q->m_aColors[2].g = 255; q->m_aColors[2].b = 255; q->m_aColors[2].a = 255;
78 q->m_aColors[3].r = 255; q->m_aColors[3].g = 255; q->m_aColors[3].b = 255; q->m_aColors[3].a = 255;
80 return q;
83 void CLayerQuads::BrushSelecting(CUIRect Rect)
85 // draw selection rectangle
86 IGraphics::CLineItem Array[4] = {
87 IGraphics::CLineItem(Rect.x, Rect.y, Rect.x+Rect.w, Rect.y),
88 IGraphics::CLineItem(Rect.x+Rect.w, Rect.y, Rect.x+Rect.w, Rect.y+Rect.h),
89 IGraphics::CLineItem(Rect.x+Rect.w, Rect.y+Rect.h, Rect.x, Rect.y+Rect.h),
90 IGraphics::CLineItem(Rect.x, Rect.y+Rect.h, Rect.x, Rect.y)};
91 Graphics()->TextureSet(-1);
92 Graphics()->LinesBegin();
93 Graphics()->LinesDraw(Array, 4);
94 Graphics()->LinesEnd();
97 int CLayerQuads::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
99 // create new layers
100 CLayerQuads *pGrabbed = new CLayerQuads();
101 pGrabbed->m_pEditor = m_pEditor;
102 pGrabbed->m_Image = m_Image;
103 pBrush->AddLayer(pGrabbed);
105 //dbg_msg("", "%f %f %f %f", rect.x, rect.y, rect.w, rect.h);
106 for(int i = 0; i < m_lQuads.size(); i++)
108 CQuad *q = &m_lQuads[i];
109 float px = fx2f(q->m_aPoints[4].x);
110 float py = fx2f(q->m_aPoints[4].y);
112 if(px > Rect.x && px < Rect.x+Rect.w && py > Rect.y && py < Rect.y+Rect.h)
114 CQuad n;
115 n = *q;
117 for(int p = 0; p < 5; p++)
119 n.m_aPoints[p].x -= f2fx(Rect.x);
120 n.m_aPoints[p].y -= f2fx(Rect.y);
123 pGrabbed->m_lQuads.add(n);
127 return pGrabbed->m_lQuads.size()?1:0;
130 void CLayerQuads::BrushPlace(CLayer *pBrush, float wx, float wy)
132 CLayerQuads *l = (CLayerQuads *)pBrush;
133 for(int i = 0; i < l->m_lQuads.size(); i++)
135 CQuad n = l->m_lQuads[i];
137 for(int p = 0; p < 5; p++)
139 n.m_aPoints[p].x += f2fx(wx);
140 n.m_aPoints[p].y += f2fx(wy);
143 m_lQuads.add(n);
145 m_pEditor->m_Map.m_Modified = true;
148 void CLayerQuads::BrushFlipX()
152 void CLayerQuads::BrushFlipY()
156 void Rotate(vec2 *pCenter, vec2 *pPoint, float Rotation)
158 float x = pPoint->x - pCenter->x;
159 float y = pPoint->y - pCenter->y;
160 pPoint->x = x * cosf(Rotation) - y * sinf(Rotation) + pCenter->x;
161 pPoint->y = x * sinf(Rotation) + y * cosf(Rotation) + pCenter->y;
164 void CLayerQuads::BrushRotate(float Amount)
166 vec2 Center;
167 GetSize(&Center.x, &Center.y);
168 Center.x /= 2;
169 Center.y /= 2;
171 for(int i = 0; i < m_lQuads.size(); i++)
173 CQuad *q = &m_lQuads[i];
175 for(int p = 0; p < 5; p++)
177 vec2 Pos(fx2f(q->m_aPoints[p].x), fx2f(q->m_aPoints[p].y));
178 Rotate(&Center, &Pos, Amount);
179 q->m_aPoints[p].x = f2fx(Pos.x);
180 q->m_aPoints[p].y = f2fx(Pos.y);
185 void CLayerQuads::GetSize(float *w, float *h)
187 *w = 0; *h = 0;
189 for(int i = 0; i < m_lQuads.size(); i++)
191 for(int p = 0; p < 5; p++)
193 *w = max(*w, fx2f(m_lQuads[i].m_aPoints[p].x));
194 *h = max(*h, fx2f(m_lQuads[i].m_aPoints[p].y));
199 extern int gs_SelectedPoints;
201 int CLayerQuads::RenderProperties(CUIRect *pToolBox)
203 // layer props
204 enum
206 PROP_IMAGE=0,
207 NUM_PROPS,
210 CProperty aProps[] = {
211 {"Image", m_Image, PROPTYPE_IMAGE, -1, 0},
212 {0},
215 static int s_aIds[NUM_PROPS] = {0};
216 int NewVal = 0;
217 int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal);
218 if(Prop != -1)
219 m_pEditor->m_Map.m_Modified = true;
221 if(Prop == PROP_IMAGE)
223 if(NewVal >= 0)
224 m_Image = NewVal%m_pEditor->m_Map.m_lImages.size();
225 else
226 m_Image = -1;
229 return 0;
233 void CLayerQuads::ModifyImageIndex(INDEX_MODIFY_FUNC Func)
235 Func(&m_Image);
238 void CLayerQuads::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func)
240 for(int i = 0; i < m_lQuads.size(); i++)
242 Func(&m_lQuads[i].m_PosEnv);
243 Func(&m_lQuads[i].m_ColorEnv);