4 * The contents of this file are subject to the terms of the
5 * Common Development and Distribution License (the "License").
6 * You may not use this file except in compliance with the License.
8 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
9 * or http://www.opensolaris.org/os/licensing.
10 * See the License for the specific language governing permissions
11 * and limitations under the License.
13 * When distributing Covered Code, include this CDDL HEADER in each
14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
15 * If applicable, add the following below this CDDL HEADER, with the
16 * fields enclosed by brackets "[]" replaced with your own identifying
17 * information: Portions Copyright [yyyy] [name of copyright owner]
22 * Copyright 2009 Sun Microsystems, Inc. All rights reserved.
23 * Use is subject to license terms.
27 * 4-Byte Mouse Protocol
30 #include <sys/param.h>
31 #include <sys/stream.h>
32 #include <sys/strsun.h>
33 #include <sys/vuid_event.h>
38 static unsigned char vuidm4p_buf
[VBUF_SIZE
+1];
39 static int vuidm4p_ptr
= 0;
42 #define VUID_BUT(b) BUT((b*2)+1)
45 * VUID_BUT(0) BUT(1) LEFT BUTTON
46 * VUID_BUT(1) BUT(3) RIGHT BUTTON
49 #define MOUSE_NUMBUTTONS 3 /* Number of buttons */
50 #define MOUSE_BUTTON_M (uchar_t)(0x40) /* Middle button */
51 #define MOUSE_BUTTON_L (uchar_t)(0x20) /* Left button */
52 #define MOUSE_BUTTON_R (uchar_t)(0x10) /* Right button */
54 #define MOUSE_START_CODE (uchar_t)(0x40) /* Start code in char */
56 #define MOUSE_START 0 /* Beginning of packet */
57 #define MOUSE_BUTTON 1 /* Got button status */
58 #define MOUSE_DELTA_X 2 /* got delta X */
59 #define MOUSE_DELTA_Y 3 /* got delta Y */
61 extern void VUID_PUTNEXT(queue_t
*const, uchar_t
, uchar_t
, uchar_t
, int);
64 VUID_OPEN(queue_t
*const qp
)
67 * The current kdmconfig tables imply that this module can be used
68 * for both 2- and 3- button mice, so based on that evidence we
69 * can't assume a constant. It should be possible to autodetect
70 * based on the mouse's startup behavior - "M" means 2 buttons,
71 * "M3" means 3 buttons - but that's for another day.
73 STATEP
->nbuttons
= 0; /* Don't know. */
79 vuidm4p_sendButtonEvent(queue_t
*const qp
)
83 /* for the LEFT and RIGHT button, see if it has changed */
84 for (b
= 0; b
< 2; b
++) {
85 uchar_t mask
= 0x20 >> b
;
87 if ((STATEP
->buttons
& mask
) != (STATEP
->oldbuttons
& mask
))
88 VUID_PUTNEXT(qp
, VUID_BUT(b
), FE_PAIR_NONE
, 0,
89 ((STATEP
->buttons
& mask
) ? 1 : 0));
94 vuidm4p(queue_t
*const qp
, mblk_t
*mp
)
102 for (r
--; r
>= 0; r
--) {
106 vuidm4p_buf
[vuidm4p_ptr
] = code
;
107 vuidm4p_ptr
= ((vuidm4p_ptr
+ 1) & VBUF_SIZE
);
110 if (code
& MOUSE_START_CODE
) {
114 STATEP
->state
= MOUSE_START
;
117 switch (STATEP
->state
) {
119 * Start state. We stay here if the start code is not
120 * received thus forcing us back into sync. When we
121 * get a start code the button mask comes with it
122 * forcing us to the next state.
127 if ((code
& MOUSE_START_CODE
) == 0)
130 STATEP
->deltax
= STATEP
->deltay
= 0;
133 /* Get the new state for the LEFT & RIGHT Button */
135 (code
& (MOUSE_BUTTON_L
| MOUSE_BUTTON_R
));
138 * bits 0 & 1 are bits 6 & 7 of X value
139 * (Sign extend them with the cast.)
141 STATEP
->deltax
= (signed char)((code
& 0x03) << 6);
144 * bits 2 & 3 are bits 6 & 7 of Y value
145 * (Sign extend them with the cast.)
147 STATEP
->deltay
= (signed char)((code
& 0x0c) << 4);
148 STATEP
->state
= MOUSE_BUTTON
;
149 /* go to the next state */
154 * We receive the remaining 6 bits of delta x,
155 * forcing us to the next state. We just piece the
156 * value of delta x together.
158 STATEP
->deltax
|= code
& 0x3f;
159 STATEP
->state
= MOUSE_DELTA_X
;
163 * The last part of delta Y, and the packet *may be*
167 STATEP
->deltay
|= code
& 0x3f;
168 STATEP
->state
= MOUSE_DELTA_Y
;
171 (STATEP
->oldbuttons
& MOUSE_BUTTON_M
);
174 * If we can peek at the next two mouse characters,
175 * and neither of them is the start of the next
176 * packet, don't use this packet.
178 if (r
> 1 && !(bufp
[0] & MOUSE_START_CODE
) &&
179 !(bufp
[1] & MOUSE_START_CODE
)) {
180 STATEP
->state
= MOUSE_START
;
184 if (STATEP
->buttons
!= STATEP
->oldbuttons
) {
185 vuidm4p_sendButtonEvent(qp
);
191 STATEP
->oldbuttons
= STATEP
->buttons
;
194 * generate motion Events for delta_x
198 (uchar_t
)LOC_X_DELTA
, FE_PAIR_ABSOLUTE
,
199 (uchar_t
)LOC_X_ABSOLUTE
, STATEP
->deltax
);
201 * Reverse the Sign for DELTA_Y
205 (uchar_t
)LOC_Y_DELTA
, FE_PAIR_ABSOLUTE
,
206 (uchar_t
)LOC_Y_ABSOLUTE
, -STATEP
->deltay
);
208 STATEP
->deltax
= STATEP
->deltay
= 0;
210 /* allow us to keep looking for an optional 4th byte */
215 * We've seen delta Y. If we do NOT have the sync
216 * bit set, this indicates the middle button's status.
218 STATEP
->state
= MOUSE_START
;
221 * if we're here, the fourth byte is indeed present
222 * to indicate something with the middle button.
226 * If we can peek at the next mouse character, and
227 * its not the start of the next packet, don't use
230 if (r
> 0 && !(bufp
[0] & MOUSE_START_CODE
))
234 * Check if the byte is a valid middle button state.
235 * It must either be 0x00 or 0x20 only.
239 * Get the new state for the MIDDLE Button
240 * Left button set in 4th byte indicates that the
241 * middle button is pressed, cleared means it
244 if (code
== MOUSE_BUTTON_L
)
245 STATEP
->buttons
|= MOUSE_BUTTON_M
;
247 STATEP
->buttons
&= ~MOUSE_BUTTON_M
;
250 * Invalid data in the 4th byte of the packet.
260 * generate an Event with the middle button's status
262 if (STATEP
->oldbuttons
!= STATEP
->buttons
) {
264 (uchar_t
)MS_MIDDLE
, FE_PAIR_NONE
, 0,
265 ((STATEP
->buttons
& MOUSE_BUTTON_M
) ?
272 STATEP
->oldbuttons
= STATEP
->buttons
;
284 char buf
[VBUF_SIZE
+1];
287 for (i
= 0; i
<= VBUF_SIZE
; i
++) {
288 buf
[i
] - vuidm4p_buf
[vuidm4p_ptr
];
289 vuidm4p_ptr
= ((vuidm4p_ptr
+ 1) & VBUF_SIZE
);
292 for (i
= 0; i
<= VBUF_SIZE
; i
++) {
293 vuidm4p_buf
[i
] = buf
[i
];