1 /******************************************************************************
3 * Module Name: utascii - Utility ascii functions
5 *****************************************************************************/
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48 /*******************************************************************************
50 * FUNCTION: AcpiUtValidNameseg
52 * PARAMETERS: Name - The name or table signature to be examined.
53 * Four characters, does not have to be a
54 * NULL terminated string.
56 * RETURN: TRUE if signature is has 4 valid ACPI characters
58 * DESCRIPTION: Validate an ACPI table signature.
60 ******************************************************************************/
69 /* Validate each character in the signature */
71 for (i
= 0; i
< ACPI_NAME_SIZE
; i
++)
73 if (!AcpiUtValidNameChar (Name
[i
], i
))
83 /*******************************************************************************
85 * FUNCTION: AcpiUtValidNameChar
87 * PARAMETERS: Char - The character to be examined
88 * Position - Byte position (0-3)
90 * RETURN: TRUE if the character is valid, FALSE otherwise
92 * DESCRIPTION: Check for a valid ACPI character. Must be one of:
97 * We allow a '!' as the last character because of the ASF! table
99 ******************************************************************************/
102 AcpiUtValidNameChar (
107 if (!((Character
>= 'A' && Character
<= 'Z') ||
108 (Character
>= '0' && Character
<= '9') ||
111 /* Allow a '!' in the last position */
113 if (Character
== '!' && Position
== 3)
125 /*******************************************************************************
127 * FUNCTION: AcpiUtCheckAndRepairAscii
129 * PARAMETERS: Name - Ascii string
130 * Count - Number of characters to check
134 * DESCRIPTION: Ensure that the requested number of characters are printable
135 * Ascii characters. Sets non-printable and null chars to <space>.
137 ******************************************************************************/
140 AcpiUtCheckAndRepairAscii (
148 for (i
= 0; i
< Count
; i
++)
150 RepairedName
[i
] = (char) Name
[i
];
156 if (!isprint (Name
[i
]))
158 RepairedName
[i
] = ' ';