2 * upkg: tool for manipulating Unreal Tournament packages.
3 * Copyright © 2009-2012, 2020, 2022 Nick Bowler
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <https://www.gnu.org/licenses/>.
21 #include <glib-object.h>
23 #include <engine/mesh.h>
24 #include <engine/music.h>
25 #include <engine/palette.h>
26 #include <engine/sound.h>
27 #include <engine/texture.h>
29 #define init engine_LTX_init
30 #define exit engine_LTX_exit
32 int init(GTypeModule
*m
)
34 engine_mesh_register_type(m
);
35 engine_music_register_type(m
);
36 engine_palette_register_type(m
);
37 engine_sound_register_type(m
);
38 engine_texture_register_type(m
);